US20040254012A1 - Progressive jackpot communication techniques - Google Patents
Progressive jackpot communication techniques Download PDFInfo
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- US20040254012A1 US20040254012A1 US10/458,215 US45821503A US2004254012A1 US 20040254012 A1 US20040254012 A1 US 20040254012A1 US 45821503 A US45821503 A US 45821503A US 2004254012 A1 US2004254012 A1 US 2004254012A1
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- progressive jackpot
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
Definitions
- Communication lines 132 a , 132 b , and 132 c transmit data to a central system 112 , and at least one of the lines carries partial data for calculating more than one progressive jackpot.
- the Torango et al. system does not provide for transmission of data from multiple locations that contribute to multiple progressive jackpots common to those locations.
- Fourth gaming machines are located at the second gaming facility, arranged to play a fourth game and arranged to generate fourth jackpot data used at least in part to calculate the second progressive jackpot.
- a progressive jackpot server at a location different from at least one of the first location and the second location is arranged to calculate the amount of the first progressive jackpot and the amount of the second progressive jackpot.
- a communication network is arranged to transmit the first jackpot data, the second jackpot data, the third jackpot data and the fourth jackpot data.
- a first monitoring computer is coupled to the communication network and is arranged to store the first jackpot data and the second jackpot data before calculation of the first and second jackpot amount by the server, and a second monitoring computer is coupled to the communication network and is arranged to store the third jackpot data and the fourth jackpot data before calculation of the first and second jackpot amount by the server.
- the first, second, third, fourth, fifth and sixth progressive jackpot data is transmitted.
- a first progressive jackpot value is calculated at least in part in response to the first, second and third progressive jackpot data.
- a second progressive jackpot value is calculated at least in part in response to the first and second progressive jackpot data.
- a third progressive jackpot value is calculated at least in part in response to the third progressive jackpot data.
- a fourth progressive jackpot value is calculated at least in part in response to the fourth progressive jackpot data.
- a fifth progressive jackpot value is calculated at least in part in response to the fifth progressive jackpot data
- a sixth progressive jackpot value is calculated at least in part in response to the sixth progressive jackpot data.
- a second method form of the invention is useful in a gaming system for processing a first progressive jackpot and a second progressive jackpot by using a communication network.
- the method comprises generating first jackpot data used at least in part to calculate the first progressive jackpot at a first gaming facility in a first location, generating second jackpot data used at least in part to calculate the second progressive jackpot at the first gaming facility, and generating third jackpot data used at least in part to calculate the first progressive jackpot at a second gaming facility in a second location different from the first location.
- Fourth jackpot data is generated and used at least in part to calculate the second progressive jackpot at the second gaming facility. At a location different from at least one of the first location and the second location, the amount of the first progressive jackpot is calculated and the amount of the second progressive jackpot is calculated.
- JP 8 Only from a group GR 2 of gaming machines in casino C1.
- JP 9 Only from a group GR 3 of gaming machines in casino C1.
- JP 10 Only from a group GR 4 of gaming machines in casino C1.
- JP 11 Only from a group GR 5 of gaming machines in casino C2 represented by blocks JP 27- JP 30.
- JP 12 Only from a group GR 6 of gaming machines in casino C2.
- JP 13 Only from a group GR 7 of gaming machines in casino C2.
- JP 14 Only from a group GR 8 of gaming machines in casino C2.
- JP 15 Only from a group GR 9 of gaming machines in casino C3 represented by blocks JP 31- JP 34.
- JP 16 Only from a group GR 10 of gaming machines in casino C3.
- the invention is not limited to the levels of jackpots shown in FIG. 1, but may employ an unlimited number of jackpot levels.
- a progressive jackpot may be based on gaming machines located at different properties, and in a scheme different than the jackpots shown in FIG. 1.
- a jackpot may be formed from jackpot data received from a single bank of gaming machines in casino C 1 indicated by block JP- 23 and a single bank of gaming machines in casino C 4 indicated by block JP- 35 .
- the progressive jackpots are not limited to banks of machines, and are able to be formed from data retrieved from individual gaming machines within a bank if desired.
- Monitoring computer 60 may be organized and constructed like the like-numbered computer described in U.S. application Ser. No. 09/981,459, entitled “Local Database Gaming System Techniques,” filed Oct. 16, 2001 under Attorney Docket No. 13251 US01 in the names of Michael D'Amico et al., which is incorporated by reference in this application in its entirety.
- computers 40 ad 60 can be structured so that they always have sufficient capacity and speed to accommodate any amount of data generated by the game machines. As a result, the overall system never becomes overloaded or bogged down. In addition, no data is lost if network 30 is disabled or if central authority 20 is inoperable. Faster and more accurate operation results.
Abstract
A gaming system (10) includes gaming machine groups (GR 1-GR 16) arranged to receive input data and to generate output progressive jackpot data relating to two or more progressive jackpots. A central database (26) stores the input data relating to the progressive jackpots. A monitoring computer (40) includes a local database (46). The computer (40) obtains and temporarily stores the progressive jackpot output data.
Description
- This invention relates to gaming systems, and more particularly relates to processing and communication of data related to progressive jackpots calculated by such systems.
- A large gaming casino typically employs thousands of gaming machines that can be operated simultaneously. These gaming machines can be used to simultaneously play multiple games using multiple progressive jackpots as rewards. For example, a first group of users simultaneously may be playing a first group of gaming machines employing a first progressive jackpot at multiple gaming facilities, while a second group of users simultaneously may be playing a second group of gaming machines employing a second progressive jackpot at the multiple facilities. Typically, the gaming machines include jackpot meters that generate jackpot data used to calculate the progressive jackpots. The jackpot data is transmitted from each gaming machine and each gaming location to a progressive jackpot server at a remote location, which may receive a large amount of data, including jackpot data, during a short time period. Experience has shown that the data may be lost due to network congestion or to inadequate processing speed to accommodate the large volume of data. In addition, in the past, each progressive jackpot has required a separate link and separate communication line from a gaming facility to the remote location. This results in addition expense to install and maintain the multiple links and communication lines.
- Gaming facilities in different locations are increasingly owned by a single legal entity, such as a corporation. There is expected to be a demand for a first group of progressive jackpots based on play of progressive gaming machines located in many, if not all, facilities owned by a single corporation, and demand for a second group of progressive jackpots based on play of progressive gaming machines located in a single one of the commonly-owned gaming facilities. In addition, there is expected to be a demand for progressive games that enable play of a progressive game on gaming machines owned by multiple corporations at multiple gaming facilities. Providing progressive jackpots for these various arrangements presents problems solved by at least one embodiment of the present invention.
- One system for calculating progressive jackpots based on data from multiple gaming facilities is shown in U.S. Pat. No. 5,766,076 (Pease et al, issued Jun. 16, 1998, the “'076 Patent”). That system includes a processor138 that aggregates contributions to a progressive jackpot and maintains a current database of gaming machines 108. Data from processor 138 is sent to a central computer system 106 via modems and a network. Other casinos 165 also are connected to the central computer system 106 via a network. Central system 106 does jackpot calculations based on data received from the casinos. However, there appears to be no teaching or suggestion in the '076 Patent for transmitting data for multiple progressive jackpots or links over a single communication network. There also appears to be no teaching or suggestion for accommodating progressive jackpots based on machines owned by different corporations.
- Another gaming system for calculating a progressive jackpot also is taught in U.S. Pat. No. 6,203,010 (Jorasch et al., issued Mar. 20, 2001). This patent also appears to contain no teaching or suggestion for transmitting data for multiple progressive jackpots or links over a single communication network. There also appears to be no teaching or suggestion for accommodating progressive jackpots based on machines owned by different corporations.
- Another system for handling progressive jackpots is described in U.S. Pat. No. 5,752,882 (Acres et al., issue May 19, 1998). As shown in FIGS. 1 and 30, meter information from games is stored locally in
floor controllers file server 32 over an Ethernet network 38 (Col. 2, lines 62-65; Col. 32, lines 40-55). According to Col. 36, lines 16-36, any number of gaming machines on the network can be combined in a common progressive jackpot. Ajackpot processing terminal 36 is connected to the network (FIG. 1). The number of progressive jackpots is said not to be limited by the number of floor controllers since one floor controller can manage more than one progressive jackpot. However, the patent does not described how this objective could be achieved. As shown in FIGS. 1, 29 and 30, a game can request data from thefile server 32. The data retrieved from the file server is stored in an outgoing message queue of the floor controller before being sent to a game (Col. 33, lines 47-63). A player's name and points are displayed on a vacuum fluorescent display 102 (FIG. 8; Col. 15, line 38- Col. 16,line 30; Col. 26, lines 63-66). There also appears to be no teaching or suggestion for accommodating progressive jackpots based on machines owned by different corporations. - U.S. Pat. No. 5,885,158 (Torango et al.) describes a gaming system for multiple progressive games. According to FIGS. 1A and 1B, gaming machines may be located in different retail locations, such as casinos or regions or portions of casinos (Col. 4, lines 35-40). The gaming machines are arranged to play different progressive games 134 a, 134 b, and 134 c. The machines for game 134 b span locations 110 a and 110 b. The machines for game 134 c also are included in the machines for game 134 b. Communication lines 132 a, 132 b, and 132 c transmit data to a central system 112, and at least one of the lines carries partial data for calculating more than one progressive jackpot. However, the Torango et al. system does not provide for transmission of data from multiple locations that contribute to multiple progressive jackpots common to those locations.
- None of the foregoing patents effectively addresses the problem of reducing the number of communication networks between gaming facilities in different locations that use a common jackpot facility for calculating progressive jackpots played at the gaming facilities, and none addressed the problem of accommodating progressive jackpots based on machines owned by different corporations. The present invention addresses the foregoing problem and provides solutions.
- A first apparatus embodiment of the invention is useful for processing a plurality of progressive jackpots in response to data from a plurality of gaming machines. In such an environment, the apparatus comprises a first plurality of gaming machines controlled by a first legal entity and located at a first site. The first plurality of gaming machines are arranged to generate first progressive jackpot data. A second plurality of gaming machines is controlled by the first legal entity and is located at a second site geographically separated from the first site. The second plurality of gaming machines is arranged to generate second progressive jackpot data. A third plurality of gaming machines is controlled by a second legal entity different from the first legal entity and is located at a third site geographically separated from the first site and the second site. The third plurality of gaming machines is arranged to generate third progressive jackpot data. A fourth plurality of gaming machines within the first plurality of gaming machines is controlled by the first legal entity, and the fourth plurality of gaming machines is arranged to generate fourth progressive jackpot data. A fifth plurality of gaming machines within the second plurality of gaming machines is controlled by the first legal entity, and the fifth plurality of gaming machines is arranged to generate fifth progressive jackpot data. A sixth plurality of gaming machines within the third plurality of gaming machines is controlled by the second legal entity, and the sixth plurality of gaming machines is arranged to generate sixth progressive jackpot data. A network is arranged to transmit the first, second, third, fourth, fifth and sixth progressive jackpot data. A progressive jackpot controller is arranged to calculate a first progressive jackpot value at least in part in response to the first, second and third progressive jackpot data, to calculate a second progressive jackpot value at least in part in response to the first and second progressive jackpot data, to calculate a third progressive jackpot value at least in part in response to the third progressive jackpot data, to calculate a fourth progressive jackpot value at least in part in response to the fourth progressive jackpot data, to calculate a fifth progressive jackpot value at least in part in response to the fifth progressive jackpot data, and to calculate a sixth progressive jackpot value at least in part in response to the sixth progressive jackpot data.
- A second apparatus embodiment of the invention is useful for processing a first progressive jackpot and a second progressive jackpot. In such an environment, the apparatus comprises first gaming machines at a first gaming facility in a first location arranged to play a first game and arranged to generate first jackpot data used at least in part to calculate the first progressive jackpot. Second gaming machines are located at the first gaming facility, arranged to play a second game and arranged to generate second jackpot data used at least in part to calculate the second progressive jackpot. Third gaming machines are located at a second gaming facility in a second location different from the first location, arranged to play a third game and arranged to generate third jackpot data used at least in part to calculate the first progressive jackpot. Fourth gaming machines are located at the second gaming facility, arranged to play a fourth game and arranged to generate fourth jackpot data used at least in part to calculate the second progressive jackpot. A progressive jackpot server at a location different from at least one of the first location and the second location is arranged to calculate the amount of the first progressive jackpot and the amount of the second progressive jackpot. A communication network is arranged to transmit the first jackpot data, the second jackpot data, the third jackpot data and the fourth jackpot data. A first monitoring computer is coupled to the communication network and is arranged to store the first jackpot data and the second jackpot data before calculation of the first and second jackpot amount by the server, and a second monitoring computer is coupled to the communication network and is arranged to store the third jackpot data and the fourth jackpot data before calculation of the first and second jackpot amount by the server.
- A first method form of the invention is useful in a gaming system for processing a plurality of progressive jackpots. In such an environment, the method comprises generating first progressive jackpot data at a first gaming facility controlled by a first legal entity and located at a first site, generating second progressive jackpot data at a second gaming facility controlled by the first legal entity and located at a second site geographically separated from the first site, and generating third progressive jackpot data at a third gaming facility controlled by a second legal entity different from the first legal entity and located at a third site geographically separated from the first site and the second site. Fourth progressive jackpot data is generated at the first gaming facility, fifth progressive jackpot data is generated at the second gaming facility, and sixth progressive jackpot data is generated at the third gaming facility. The first, second, third, fourth, fifth and sixth progressive jackpot data is transmitted. A first progressive jackpot value is calculated at least in part in response to the first, second and third progressive jackpot data. A second progressive jackpot value is calculated at least in part in response to the first and second progressive jackpot data. A third progressive jackpot value is calculated at least in part in response to the third progressive jackpot data. A fourth progressive jackpot value is calculated at least in part in response to the fourth progressive jackpot data. A fifth progressive jackpot value is calculated at least in part in response to the fifth progressive jackpot data, and a sixth progressive jackpot value is calculated at least in part in response to the sixth progressive jackpot data.
- A second method form of the invention is useful in a gaming system for processing a first progressive jackpot and a second progressive jackpot by using a communication network. In such an environment, the method comprises generating first jackpot data used at least in part to calculate the first progressive jackpot at a first gaming facility in a first location, generating second jackpot data used at least in part to calculate the second progressive jackpot at the first gaming facility, and generating third jackpot data used at least in part to calculate the first progressive jackpot at a second gaming facility in a second location different from the first location. Fourth jackpot data is generated and used at least in part to calculate the second progressive jackpot at the second gaming facility. At a location different from at least one of the first location and the second location, the amount of the first progressive jackpot is calculated and the amount of the second progressive jackpot is calculated. Via the communication network, the first jackpot data, the second jackpot data, the third jackpot data and the fourth jackpot data are transmitted. The first jackpot data and the second jackpot data are stored before calculation of the first and second jackpot amount, and the third jackpot data and the fourth jackpot data are stored before calculation of the first and second jackpot amount.
- By using techniques of the foregoing type, progressive jackpot gaming data may be stored, processed and communicated with a degree of ease and reliability previously unavailable.
- FIG. 1 is a schematic block diagram of one form of gaming system made in accordance with the invention that enables multi-site progressive games controlled by different corporations.
- FIG. 2 is a schematic block diagram of one arrangement for implementing the system shown in FIG. 1.
- FIG. 3 is a schematic block diagram of a second arrangement for implementing the system shown in FIG. 1.
- Referring to FIG. 1, one embodiment of a
gaming system 10 made in accordance with the invention includes a progressive jackpotcentral authority 20 that receives progressive jackpot data from various gaming facilities C1-C4 over aconventional network 30, such as a frame relay or internet or direct line. The network transmits data with TCP/IP protocol, or the network may include digital subscriber lines. Other types of networks also may be employed. The network includes network communication lines, such as sets of lines 31-38. Each of lines 31-38 may represent a plurality of lines, depending on the type of protocol used. Lines 31-38 may use any form of communication, including communication employing TCP/IP protocol. - Facilities C1-C4 include casinos located at different locations remote from each other. Casinos C1-C3 are owned or controlled by a common legal entity, such as a first corporation. Casino C4 is owned or controlled by another legal entity, such as a second corporation different from the first corporation.
- Each of casinos C1-C4 includes multiple banks of progressive jackpot gaming machines. A bank of gaming machines is a series of machines having some phase of operation in common, such as contributing to one or more common progressive jackpot games.
-
Central authority 20 calculates multiple progressive jackpot values based on data received from the gaming machines in casinos C1-C4 vianetwork 30. The sources of data from which the various jackpot values are calculated is summarized in the following Table 1:Gaming Machines from which Progressive Jackpot Data is received and from which the Progressive Progressive Jackpot is Jackpot Number Calculated JP 1Gaming machines in all of casinos C1- C4 JP 2 Gaming machines in casinos C1-C3 controlled by a first corporation JP 3 Gaming machines in casino C4 only. JP 4Gaming machines in casino C1 only. JP 5 Gaming machines in casino C2 only. JP 6Gaming machines in casino C3 only. JP 7Only from a group GR 1 ofbanks of gaming machines in casino C1 represented by blocks JP 23- JP 26.JP 8Only from a group GR 2 ofgaming machines in casino C1. JP 9Only from a group GR 3 ofgaming machines in casino C1. JP 10Only from a group GR 4 ofgaming machines in casino C1. JP 11Only from a group GR 5 of gaming machines in casino C2 represented by blocks JP 27- JP 30.JP 12Only from a group GR 6 ofgaming machines in casino C2. JP 13Only from a group GR 7 ofgaming machines in casino C2. JP 14Only from a group GR 8 ofgaming machines in casino C2. JP 15Only from a group GR 9 ofgaming machines in casino C3 represented by blocks JP 31- JP 34.JP 16Only from a group GR 10 ofgaming machines in casino C3. JP 17Only from a group GR 11 ofgaming machines in casino C3. JP 18Only from a group GR 12 ofgaming machines in casino C3. JP 19Only from a group GR 13 ofgaming machines in casino C4 represented by blocks JP 35- JP 38.JP 20Only from a group GR 14 ofgaming machines in casino C4. JP 21Only from a group GR 15 ofgaming machines in casino C4. JP 22Only from a group GR 16 ofgaming machines in casino C4. JP 23Only from a single bank of gaming machines in casino C1 indicated by block JP 23.JP 24Only from a single bank of gaming machines in casino C1 group GR 1 indicated by block JP 24. JP 25Only from a single bank of gaming machines in casino C1 group GR 1 indicated by block JP 25. JP 26Only from a single bank of gaming machines in casino C1 group GR 1 indicated by block JP 26. JP 27Only from a single bank of gaming machines in casino C2 group GR 5 indicated by block JP 27. JP 28Only from a single bank of gaming machines in casino C2 group GR 5 indicated by block JP 28. JP 29Only from a single bank of gaming machines in casino C2 group GR 5 indicated by block JP 29. JP 30Only from a single bank of gaming machines in casino C2 group GR 5 indicated by block JP 30. JP 31Only from a single bank of gaming machines in casino C3 group GR 9 indicated by block JP 31. JP 32Only from a single bank of gaming machines in casino C3 group GR 9 indicated by block JP 32. JP 33Only from a single bank of gaming machines in casino C3 group GR 9 indicated by block JP 33. JP 34Only from a single bank of gaming machines in casino C3 group GR 9 indicated by block JP 34. JP 35Only from a single bank of gaming machines in casino C4 group GR 13 indicated by block JP 35.JP 36Only from a single bank of gaming machines in casino C4 group GR 13 indicated by block JP 36.JP 37Only from a single bank of gaming machines in casino C4 group GR 13 indicated by block JP 37.JP 38Only from a single bank of gaming machines in casino C4 group GR 13 indicated by block JP 38. - Gaming
machine groups GR 2,GR 3,GR 4,GR 6,GR 7,GR 8,GR 10,GR 11,GR 12,GR 14,GR 15, andGR 16 include multiple single banks of gaming machines for which progressive jackpots may be calculated as shown in connection with single bank progressive jackpots JP 23-JP 38. - Preferably, if facilities C1-C4 are located within a single state, all jackpots JP 1-
JP 38 are calculated by a single jackpot processor, such as processor 22 (FIG. 2). If some of facilities C1-C4 are in different states, there are separate jackpot processors for the jackpots in the different states, one jackpot processor per state. Alternatively, there may be more than one jackpot processor per state. - Any gaming machine that contributes to a jackpot for a single bank (e.g., any of banks JP23-JP38) also contributes to at least one of the higher level jackpots. For example, a gaming machine that contributes to
JP 23 also contributes toJP 7 ofgroup GR 1,JP 4 of casino C1,JP 2 of casinos C1-C3 andJP 1. Similarly, a gaming machine that contributes toJP 35 also contributes toJP 19 ofgroup CR 13,JP 3 of casino C4, andJP 1. - The invention is not limited to the levels of jackpots shown in FIG. 1, but may employ an unlimited number of jackpot levels. Further, a progressive jackpot may be based on gaming machines located at different properties, and in a scheme different than the jackpots shown in FIG. 1. For example, a jackpot may be formed from jackpot data received from a single bank of gaming machines in casino C1 indicated by block JP-23 and a single bank of gaming machines in casino C4 indicated by block JP-35. As understood, the progressive jackpots are not limited to banks of machines, and are able to be formed from data retrieved from individual gaming machines within a bank if desired.
- Referring to FIG. 2,
central authority 20 includes ajackpot processor 22 and anetwork interface 24 that receives progressive jackpot data fromnetwork 30. Amemory 26 is used to store the progressive jackpot data in a jackpot database.Processor 22 calculates the above-described progressive jackpot values in a well-known manner. - Still referring to FIG. 2, casino C1 includes an exemplary
gaming machine GM 1 withingroup GR 1 and an exemplarygaming machine GM 2 withingroup GR 2.Machine GM 1 is coupled to a conventionalgaming interface GI 1 andmachine GM 2 is coupled to a conventionalgaming interface GI 2. Each of gaming machines generates progressive jackpot data for multiple progressive games. - The progressive jackpot data is stored in progressive jackpot meters that form part of each gaming machine. For example,
machine GM 1 includes progressivejackpot meters JPM 1 that stores progressive jackpot data forprogressive jackpots JP 1,JP 2,JP 4,JP 7 andJP 23.Machine GM 2 includes progressivejackpot meters JPM 2 that store progressive jackpot data forprogressive jackpots JP 1,JP 2,JP 4, andJP 8. - Progressive jackpot data from
jackpot meters JPM 1 is stored temporarily ininterface GI 1 and is transmitted over a localarea network LAN 1 to amonitoring computer 40 that temporarily stores the data in amemory 46. Progressive jackpot data fromjackpot meters JPM 2 is stored temporarily ininterface GI 2 and is transmitted over localarea network LAN 1 to monitoringcomputer 40 that stores the data inmemory 46.LAN 1 may use any conventional network protocol, such as RS485 serial protocol and may be configured as an Ethernet network employing TCP/IP protocol. - Interfaces
GI 1 andGI 2 may be implemented by a Sentinel™ Interface from Casino Data Systems. Other interfaces and network architectures (e.g., Ethernet, parallel port, and the like) may be substituted. Game interfacesGI 1 and GI2 may implement, for example, the IGT Gaming SAS™ communication protocol or the CDS GDAP™ communication protocol for communication withgaming machines GM 1 andGM 2, or a custom communication protocol. -
Monitoring computer 40 may be organized and constructed like the like-numbered computer described in U.S. application Ser. No. 09/981,459, entitled “Local Database Gaming System Techniques,” filed Oct. 16, 2001 under Attorney Docket No. 13251 US01 in the names of Michael D'Amico et al., which is incorporated by reference in this application in its entirety. - Still referring to FIG. 2, casino C4 includes an exemplary
gaming machine GM 13 withingroup GR 13 and an exemplarygaming machine GM 14 withingroup GR 14.Machine GM 13 is coupled to a conventionalgaming interface GI 13 andmachine GM 14 is coupled to a conventionalgaming interface GI 14. Each ofgaming machines GM 13 andGM 14 generates progressive jackpot data for multiple progressive games. - The progressive jackpot data from
machines GM 13 andGM 14 is stored in progressive jackpot meters that form part of each gaming machine. For example,machine GM 13 includes progressivejackpot meters JPM 13 that store progressive jackpot data forprogressive jackpots JP 1,JP 3,JP 19, andJP 35.Machine GM 14 includes progressivejackpot meters JPM 14 that store progressive jackpot data forprogressive jackpots JP 1,JP 3, andJP 20. - Progressive jackpot data from
jackpot meters JPM 13 is stored temporarily ininterface GI 13 and is transmitted over a localarea network LAN 2 to amonitoring computer 60 that temporarily stores the data in amemory 66. Progressive jackpot data fromjackpot meters JPM 14 is stored temporarily ininterface GI 14 and is transmitted over localarea network LAN 2 to monitoringcomputer 60 that stores the data inmemory 66.LAN 2 may use any conventional network protocol, such as RS485 serial protocol and may be configured as an Ethernet network employing TCP/IP protocol. - Interfaces
GI 13 andGI 14 may be implemented by a Sentinel™ Interface from Casino Data Systems. Other interfaces and network architectures (e.g., Ethernet, parallel port, and the like) may be substituted. Game interfacesGI 1 and GI2 may implement, for example, the IGT Gaming SAS™ communication protocol or the CDS GDAP™ communication protocol for communication withgaming machines GM 13 andGM 14, or a custom communication protocol. -
Monitoring computer 60 may be organized and constructed like the like-numbered computer described in U.S. application Ser. No. 09/981,459, entitled “Local Database Gaming System Techniques,” filed Oct. 16, 2001 under Attorney Docket No. 13251 US01 in the names of Michael D'Amico et al., which is incorporated by reference in this application in its entirety. As explained in more detail in the referenced application,computers 40ad 60 can be structured so that they always have sufficient capacity and speed to accommodate any amount of data generated by the game machines. As a result, the overall system never becomes overloaded or bogged down. In addition, no data is lost ifnetwork 30 is disabled or ifcentral authority 20 is inoperable. Faster and more accurate operation results. -
Gaming machines GM 1,GM 2,GM 13 andGM 14 are exemplary of the machines referenced in connection with FIG. 1 and may be implemented, for example, as slot machines, video poker machines, video roulette machines, and the like. Some groups of the game machines shown in FIG. 2 may employ both the first and second games that can be selected by a player. - As another alternative,
networks LAN 1 andLAN 2 may incorporate a digital subscriber line (DSL) network. - All the progressive jackpot data from
casino C 1 is transmitted over a single set ofcommunication lines 32 tocentral authority 20. All the progressive jackpot data fromcasino C 4 is transmitted over a single set ofcommunication lines 33 tocentral authority 20. - Referring to FIG. 3, another embodiment employs a rearrangement of
network 30 andmonitoring computers gaming machines GM 1 andGM 2 shown in FIG. 3 is identical to the arrangement shown in FIG. 2. However, in FIG. 3, monitoringcomputers casinos C 1 andC 3, respectively, tocentral authority 20 as shown. - A
network interface 70 withincasino C 1 transmits the progressive jackpot data fromcasino C 1 to networkinterface 24 incentral authority 20 vianetwork 30 in a well-known manner. Anetwork interface 72 withincasino C 3 transmits the progressive jackpot data fromcasino C 3 to networkinterface 24 incentral authority 20 vianetwork 30 in a well-known manner.Interfaces - All the progressive jackpot data from
casino C 3 is transmitted over a single set ofcommunication lines 34 tocentral authority 20. The progressive jackpot data received fromcasino C 1 overlines 32 is stored inMONITORING COMPUTER 40, and the progressive jackpot data received fromcasino C 3 overlines 34 is stored inCPU 60. - Still referring to FIG. 3,
casino C 3 includes an exemplarygaming machine GM 9 withingroup GR 9 and an exemplarygaming machine GM 10 withingroup GR 10.Machine GM 9 is coupled to a conventionalgaming interface GI 9 andmachine GM 10 is coupled to a conventionalgaming interface GI 10.Gaming machines GM 9 andGM 10 may be constructed likemachines GM 1 andGM 2, and interfacesGI 9 andGI 10 may be constructed likeinterfaces GI 1 andGI 2. Each ofgaming machines GM 9 andGM 10 generates progressive jackpot data for multiple progressive games. - The progressive jackpot data is stored in progressive jackpot meters that form part of each
gaming machine GM 9 andGM 10. For example,machine GM 9 includes progressivejackpot meters JPM 9 that store progressive jackpot data forprogressive jackpots JP 1,JP 2,JP 6,JP 15 andJP 31.Machine GM 10 includes progressivejackpot meters JPM 10 that store progressive jackpot data forprogressive jackpots JP 1,JP 2,JP 6, andJP 16. - Progressive jackpot data from
jackpot meters JPM 9 is stored temporarily ininterface GI 9 and is transmitted over a localarea network LAN 3 to networkinterface 72 that sends the data overnetwork 30 toMONITORING COMPUTER 60 for storage inmemory 62, as well asmemory 26. Progressive jackpot data fromjackpot meters JPM 10 is stored temporarily ininterface GI 10 and is transmitted over localarea network LAN 3 to networkinterface 72 that sends the data overnetwork 30 toMONITORING COMPUTER 60 for storage inmemory 62, as well asmemory 26.LAN 3 may use any conventional network protocol, such as RS485 serial protocol and may be configured as an Ethernet network employing TCP/IP protocol. - Additional details about exemplary
game machine GM 1 andexemplary interface GI 1 are described in FIG. 3 of the above-identified application incorporated by reference. - While the invention has been described with reference to one or more preferred embodiments, those skilled in the art will understand that changes may be made and equivalents may be substituted without departing from the scope of the invention. In addition, many modifications may be made to adapt a particular step, structure, or material to the teachings of the invention without departing from its scope. Therefore, it is intended that the invention not be limited to the particular embodiment disclosed, but that the invention will include all embodiments falling within the scope of the appended claims.
Claims (23)
1. In a gaming system, apparatus for processing a plurality of progressive jackpots in response to data from a plurality of gaming machines comprising:
a first plurality of gaming machines controlled by a first legal entity and located at a first site, the first plurality of gaming machines being arranged to generate first progressive jackpot data;
a second plurality of gaming machines controlled by the first legal entity and located at a second site geographically separated from the first site, the second plurality of gaming machines being arranged to generate second progressive jackpot data;
a third plurality of gaming machines controlled by a second legal entity different from the first legal entity and located at a third site geographically separated from the first site and the second site, the third plurality of gaming machines being arranged to generate third progressive jackpot data;
a fourth plurality of gaming machines within the first plurality of gaming machines controlled by the first legal entity, the fourth plurality of gaming machines being arranged to generate fourth progressive jackpot data;
a fifth plurality of gaming machines within the second plurality of gaming machines controlled by the first legal entity, the fifth plurality of gaming machines being arranged to generate fifth progressive jackpot data;
a sixth plurality of gaming machines within the third plurality of gaming machines controlled by the second legal entity, the sixth plurality of gaming machines being arranged to generate sixth progressive jackpot data;
a network arranged to transmit the first, second, third, fourth, fifth and sixth progressive jackpot data; and
a progressive jackpot controller arranged to calculate a first progressive jackpot value at least in part in response to the first, second and third progressive jackpot data, to calculate a second progressive jackpot value at least in part in response to the first and second progressive jackpot data, to calculate a third progressive jackpot value at least in part in response to the third progressive jackpot data, to calculate a fourth progressive jackpot value at least in part in response to the fourth progressive jackpot data, to calculate a fifth progressive jackpot value at least in part in response to the fifth progressive jackpot data, and to calculate a sixth progressive jackpot value at least in part in response to the sixth progressive jackpot data.
2. The apparatus of claim 1 wherein the fourth plurality of gaming machines generates a portion of the first progressive jackpot data, the fifth plurality of gaming machines generates a portion of the second progressive jackpot data and the sixth plurality of gaming machines generates a portion of the third progressive jackpot data.
3. The apparatus of claim 1 wherein the first plurality of gaming machines is located in a first gaming facility, the second plurality of gaming machines is located in a second gaming facility and the third plurality of gaming machines is located in a third gaming facility.
4. The apparatus of claim 3 wherein the fourth plurality of gaming machines comprises a first bank of gaming machines and a second bank of gaming machines, the fifth plurality of gaming machines comprises a third bank of gaming machines and a fourth bank of gaming machines, and wherein the sixth plurality of gaming machines comprises a fifth bank of gaming machines and a sixth bank of gaming machines.
5. The apparatus of claim 1 and further comprising a seventh plurality of gaming machines within the fourth plurality of gaming machines arranged to generate seventh progressive jackpot data, wherein the network is arranged to transmit the seventh progressive jackpot data and wherein the controller is arranged to calculate a seventh progressive jackpot value in response to the seventh progressive jackpot data.
6. The apparatus of claim 5 wherein the seventh plurality of gaming machines generates a portion of the fourth progressive jackpot data.
7. The apparatus of claim 6 wherein the seventh plurality of gaming machines comprises a single bank of gaming machines.
8. The apparatus of claim 1 wherein the first and second legal entities comprise corporations.
9. In a gaming system, apparatus for processing a first progressive jackpot and a second progressive jackpot comprising:
first gaming machines at a first gaming facility in a first location, arranged to play a first game and arranged to generate first jackpot data used at least in part to calculate the first progressive jackpot;
second gaming machines located at the first gaming facility, arranged to play a second game and arranged to generate second jackpot data used at least in part to calculate the second progressive jackpot;
third gaming machines located at a second gaming facility in a second location different from the first location, arranged to play a third game and arranged to generate third jackpot data used at least in part to calculate the first progressive jackpot;
fourth gaming machines located at the second gaming facility, arranged to play a fourth game and arranged to generate fourth jackpot data used at least in part to calculate the second progressive jackpot;
a progressive jackpot server at a location different from at least one of the first location and the second location arranged to calculate the amount of the first progressive jackpot and the amount of the second progressive jackpot;
a communication network arranged to transmit the first jackpot data, the second jackpot data, the third jackpot data and the fourth jackpot data;
a first monitoring computer coupled to the communication network and arranged to store the first jackpot data and the second jackpot data before calculation of the first and second jackpot amount by the server; and
a second monitoring computer coupled to the communication network and arranged to store the third jackpot data and the fourth jackpot data before calculation of the first and second jackpot amount by the server.
10. The apparatus of claim 9 wherein server is located in a third location different from the first location and the second location.
11. The apparatus of claim 10 wherein the first monitoring computer and the second monitoring computer are located in the third location.
12. The apparatus of claim 9 wherein first monitoring computer is located in the first location and wherein the second monitoring computer is located in the second location.
13. The apparatus of claim 9 wherein at least one of the first communication network and the second communication network transmit data with TCP/IP protocol.
14. The apparatus of claim 9 wherein at least one of the first communication network and the second communication network comprises a digital subscriber line.
15. In a gaming system, a method of processing a plurality of progressive jackpots comprising:
generating first progressive jackpot data at a first gaming facility controlled by a first legal entity and located at a first site;
generating second progressive jackpot data at a second gaming facility controlled by the first legal entity and located at a second site geographically separated from the first site;
generating third progressive jackpot data at a third gaming facility controlled by a second legal entity different from the first legal entity and located at a third site geographically separated from the first site and the second site;
generating fourth progressive jackpot data at the first gaming facility;
generating fifth progressive jackpot data at the second gaming facility;
generating sixth progressive jackpot data at the third gaming facility;
transmitting the first, second, third, fourth, fifth and sixth progressive jackpot data;
calculating a first progressive jackpot value at least in part in response to the first, second and third progressive jackpot data;
calculating a second progressive jackpot value at least in part in response to the first and second progressive jackpot data;
calculating a third progressive jackpot value at least in part in response to the third progressive jackpot data;
calculating a fourth progressive jackpot value at least in part in response to the fourth progressive jackpot data;
calculating a fifth progressive jackpot value at least in part in response to the fifth progressive jackpot data; and
calculating a sixth progressive jackpot value at least in part in response to the sixth progressive jackpot data.
16. The method of claim 15 wherein the first gaming facility comprises a first plurality of banks of gaming machines, the second gaming facility comprises a second plurality of banks of gaming machines, wherein the third gaming facility comprises a third plurality of banks of gaming machines, wherein the first progressive jackpot data is generated from the first plurality of banks, wherein the second progressive jackpot data is generated from the second plurality of banks, wherein the third progressive jackpot data is generated from the third plurality of banks, wherein the fourth progressive jackpot data is generated from a subgroup of the first plurality of banks, wherein the fifth progressive jackpot data is generated from a subgroup of the second plurality of banks and wherein the sixth progressive data is generated from a subgroup of the third plurality of banks.
17. The method of claim 15 wherein the first and second legal entities comprise corporations.
18. In a gaming system, a method of processing a first progressive jackpot and a second progressive jackpot by using a communication network comprising:
generating first jackpot data used at least in part to calculate the first progressive jackpot at a first gaming facility in a first location;
generating second jackpot data used at least in part to calculate the second progressive jackpot at the first gaming facility;
generating third jackpot data used at least in part to calculate the first progressive jackpot at a second gaming facility in a second location different from the first location;
generating fourth jackpot data used at least in part to calculate the second progressive jackpot at the second gaming facility;
calculating at a location different from at least one of the first location and the second location the amount of the first progressive jackpot and the amount of the second progressive jackpot;
transmitting via the communication network the first jackpot data, the second jackpot data, the third jackpot data and the fourth jackpot data;
storing the first jackpot data and the second jackpot data before calculation of the first and second jackpot amount; and
storing the third jackpot data and the fourth jackpot data before calculation of the first and second jackpot amount.
19. The method of claim 18 wherein the calculating is performed in a third location different from the first location and the second location.
20. The method of claim 19 wherein the storing is performed in the third location.
21. The method of claim 18 wherein storing the first jackpot data and the second jackpot data is performed in the first location and wherein storing the third jackpot data and the fourth jackpot data is performed in the second location.
22. The method of claim 18 wherein at least a portion of the transmitting is performed with TCP/IP protocol.
23. The method of claim 18 wherein at least at portion of the transmitting is performed with a digital subscriber line.
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US12/859,676 US8357038B2 (en) | 2003-06-10 | 2010-08-19 | Progressive jackpot communication techniques |
US13/718,247 US8951115B2 (en) | 2003-06-10 | 2012-12-18 | Progressive jackpot communication techniques |
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Also Published As
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WO2004111801A2 (en) | 2004-12-23 |
US20130184067A1 (en) | 2013-07-18 |
CA2525527A1 (en) | 2004-12-23 |
US8357038B2 (en) | 2013-01-22 |
AU2010202040A1 (en) | 2010-07-08 |
EP1646434A4 (en) | 2009-03-11 |
US8951115B2 (en) | 2015-02-10 |
AU2010202040B2 (en) | 2013-11-07 |
EP1646434A2 (en) | 2006-04-19 |
WO2004111801A3 (en) | 2005-11-24 |
US20090325689A1 (en) | 2009-12-31 |
AU2004248644A1 (en) | 2004-12-23 |
US20100331077A1 (en) | 2010-12-30 |
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Owner name: ARISTOCRAT TECHNOLOGIES, INC., NEVADA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:D'AMICO, MICHAEL H.;YOUNG, TARA L.;WOOD, KEITH A;AND OTHERS;REEL/FRAME:014164/0612;SIGNING DATES FROM 20030227 TO 20030530 |
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