US20040082380A1 - System for providing an interface for a gaming device - Google Patents
System for providing an interface for a gaming device Download PDFInfo
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- US20040082380A1 US20040082380A1 US10/661,128 US66112803A US2004082380A1 US 20040082380 A1 US20040082380 A1 US 20040082380A1 US 66112803 A US66112803 A US 66112803A US 2004082380 A1 US2004082380 A1 US 2004082380A1
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- United States
- Prior art keywords
- player
- tracking device
- set forth
- player tracking
- processor
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3234—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
Abstract
A device for providing an interface to a gaming machine. The device includes a processor, an ID Card reader coupled to the processor, a display coupled to the processor for displaying a bezel and information within the bezel. The device also including a keypad coupled to the processor for receiving input. The processor instructing the display to media.
Description
- The present application claims priority to U.S. Provisional Application Serial No. ______ (Not Assigned), filed Sep. 11, 2003 (Attorney Docket No. 60,518-169) and is a continuation-in-part application of U.S. patent application Ser. No. 09/967,571, filed Sep. 28, 2001.
- The present invention relates generally to gaming machines, and more particularly, to a system and method for providing a player interface to a player of a gaming machine.
- The growth and competition in the casino gaming market in recent years and the increasingly sophisticated and complex technology being integrated into the gaming environment, at the individual game, casino management, and auditing levels, presents both challenges and opportunities to game manufacturers, gaming establishment operators, and regulatory agencies. The technological capabilities and requirements of, for example, advanced electronic games, multi-site gaming operations, detailed player tracking, wide area progressive jackpots, and various alternatives to the use of currency and coins by players, all present a potentially huge pool of ever-changing data which can be of great value to casino operators (from a management standpoint) and to regulators from an audit/compliance standpoint.
- One area that has received a lot of attention in recent years has been providing added bonuses or incentives to players of electronic gaming machines, such as video slot machines video poker machines. An award may be selected at random or be based on a player's previous level of play. Once a player has met the selected criteria, the award in credits paid from the machine's hopper is released.
- Players may also be given an incentive through a player tracking club. Usually, a player is identified during play by a player tracking ID card and/or a player identification number (PIN). The player tracking system tracks the player's play and awards player tracking points according to established criteria. The player tracking points may be redeemed for prizes, such as complimentary meals or merchandise.
- Typically, the player track ID card is entered into a player ID card located on the electronic gaming machine. A separate, numeric key pad is used to enter the PIN. Furthermore, a separate display screen may be used to display information or instructions to the player.
- However, standard systems are inflexible and do not provide the casino operator with the maximum benefit and advantages available from the information and systems now available.
- The present invention is aimed at one or more of the problems as set forth above.
- In one aspect of the present invention, a player tracking device for providing a player interface to a player of a gaming machine is provided. The player tracking device is coupled to the gaming machine. The device includes a processor, an ID card reader, a display and a keypad. The ID Card reader is coupled to the processor. The display is coupled to the processor for displaying a bezel and information to the player. The keypad is coupled to the processor for receiving input from the player. The processor instructs the display to display instructions for inserting a player ID Card into the ID Card reader and for displaying cycling media.
- In another aspect of the present invention, a device for providing an interface to a gaming machine for use by a user is provided. The player tracking device is coupled to the gaming machine. The device includes a processor, an ID card reader, a display, and a keypad.
- In still another aspect of the present invention, a device for providing an interface to a gaming machine is provided. The device includes a processor, an ID Card reader coupled to the processor, a display coupled to the processor for displaying a bezel and information within the bezel. The device also including a keypad coupled to the processor for receiving input. The processor instructing the display to media.
- Other advantages of the present invention will be readily appreciated as the same becomes better understood by reference to the following detailed description when considered in connection with the accompanying drawings wherein:
- FIG. 1 is block diagram of a system for providing a player interface to a player of a gaming machine, according to an embodiment of the present invention;
- FIG. 2 is a block diagram of a gaming machine for use with the system of FIG. 1;
- FIG. 3A is a diagrammatic illustration of an interface, according to an embodiment of the present invention;
- FIG. 3B is a diagrammatic illustration of an interface, according to an embodiment of the present invention;
- FIG. 3C is a diagrammatic illustration of an interface, according to an embodiment of the present invention; and,
- FIG. 3D is a diagrammatic illustration of an interface, according to an embodiment of the present invention.
- I. Overview
- With reference to the drawings and in operation, the present invention provides a
system 10 andmethod gaming machine 12.Gaming machines 12 may include, but are note limited to electronic gaming machines or EGM (such as video slot, video poker machines, or video arcade games), electric gaming machines, virtual gaming machines, e.g., for online gaming, and an interface to a table management system (not shown) for table games. - II. Gaming System
- In one embodiment, the
system 10 andmethod monitoring system 14 which is shown in block diagram form in FIG. 1. The entertainment andmonitoring system 14 may include may additional functions such as, real-time multi-site, slot accounting, player tracking, cage credit and vault, sports book data collection, Point of Sale (POS) accounting, keno accounting, bingo accounting, and table game accounting, a wide area progressive jackpot, and electronic funds transfer (EFT). Such systems are disclosed in U.S. patent application Ser. No. 09/967,571, filed Sep. 28, 2001 and U.S. Provisional Application Serial No. ______ (Not Assigned), filed Sep. 11, 2003 (Attorney Docket No. 60,518-169), both of which are hereby incorporated by reference. - As shown, the
system 10 may include a plurality ofgaming machines 12. In the illustrated embodiment, eightelectronic gaming machines 12A-12H are shown. However, it should be noted that the present invention is not limited to any number or type ofmachines 12. In one embodiment, themachines 12 are organized into banks (not shown), each bank containing a plurality ofmachines 12. Other types of gaming machines which may be included (see above) are indicated withreference number 121. - The
gaming machines 12 are connected via anetwork 16 to one ormore host computers 18, which are generally located at a remote or central location. Thecomputer 18 includes acomputer program application 20 which maintains one ormore databases 22. In one embodiment, the database(s) are Oracle database(s). - The
computer program application 20 anddatabases 22 may be used to record, track, and report accounting information regarding thegaming machines 12 and players of thegaming machines 12. Additionally, thecomputer program application 20 anddatabases 22 may be used to maintain information related to player tracking accounts (see below). - In general, the
gaming machines 12 are playable by aplayer 24. Theplayer 24 may select one of thegaming machines 12C to play and insert a coin, credit, coupon, and/or player tracking card (not shown) into the chosengaming machine 12C. Generally, thegaming machines 12C have an associated number of credits or coins required in order to play. In the case of video slot or poker games, the game is played and an award in the form of credits may be awarded based on a pay table of thegaming machine 12. - With reference to FIG. 2, a block diagram of a suitable
electronic gaming machine 12C is shown. - The
machine 12C comprises agame controller 26, or central processing unit (CPU), a coin-bill management device 28, adisplay processor 30, aRAM 32 as a memory device and a ROM 34 (generally provided as an EPROM). TheCPU 26 is mainly composed of a microprocessor unit and performs various calculations and motion control necessary for the progress of the game. The coin-bill management device 28 detects the insertion of a coin or a bill and performs a necessary process for managing the coin and the bill. Thedisplay processor 30 interprets commands issued from theCPU 26 and displays desirable images on adisplay 36. TheRAM 32 temporarily stores programs and data necessary for the progress of the game, and theROM 34 stores, in advance, programs and data for controlling basic operation of themachine 12C, such as the booting operation thereof, game code and graphics. - Input to the
gaming device 12C may be accomplished via mechanical switches or buttons or via a touchscreen interface (not shown).Such gaming machines 12 are well known in the art and are therefore not further discussed. - The
player 24 is identified via the player tracking card and/or a player identification number entered intoplayer tracking device 38 at each gaming machine 12 (see below). Player tracking accounts may be used, generally, to provide bonuses to a player, in addition to the award designated by, in the case of a video slot or poker machine, the gaming machine's 12 paytable. These bonuses may be awarded to theplayer 24 based a set of criteria, including, but not limited to, a) the player's play on themachine 12C, b) the player's overall play, c) play during a predetermined period of time, and d) the player's birthday or anniversary, or e) any other definable criteria. Additionally, bonuses may be awarded on a random basis, i.e., to a randomly chosen player or randomly chosengame 12. Bonuses may also be awarded in a discretionary manner or based on other criteria, such as, purchases made at a gift shop or other affiliated location. - In one embodiment, the
player tracking device 38 includes aprocessor 40, a playeridentification card reader 42 and/or anumeric keypad 44, and adisplay 46. In one embodiment, thedisplay 46 is a touchscreen panel and thenumeric keypad 44 is implemented thereon. - The
player 24 may be identified by entry of a player tracking card into the playeridentification card reader 42 and/or entry of a player identification number (PIN) on the numerickey pad 46. Theplay tracking device 38 may also be used to communicate information between thecomputer 18 and thecorresponding gaming machine 12C. Theplayer tracking device 40 may also be used to track bonus points, i.e., incentive points or credits, downloaded from thecomputer 18. - III. Player Incentives—Bonus Points
- In one aspect of the present invention, the bonuses are awarded as bonus points. In one embodiment, the bonus points are incentive points. In another embodiment, the bonus points are credits.
- The incentive points may converted to credits using a predetermined ratio. The predetermined ratio may be 1 or any other desired ratio. The predetermined ratio may also be varied based on determined criteria, e.g., the
gaming machine 12 being played, the player, or the time of day. Incentive points may be designated as cashable or non-cashable. As described below, the incentive points in a player account may be downloaded to one of thegaming machines 12 for play. - Incentive points stored in the player account may be designated as cashable or non-cashable. In one embodiment, the player account may include only cashable incentive points. In another embodiment, the player account may include only non-cashable incentive points. In a third embodiment, the player account may include both cashable and non-cashable incentive points.
- In still another embodiment, the player account may include incentive points, cashable and/or non-cashable, and credits, cashable and/or non-cashable.
- Cashable credits, or incentive points converted into credits, may be downloaded to a
gaming machine 12. When the player has finished playing thegaming machine 12, any remaining credits may be cashed out, i.e., retrieved as coins or placed on a printed ticket or player tracking card for redemption or play on anothergaming machine 12. - Non-cashable credits must be played. When the player stops playing
gaming machine 12C, any remaining non-cashable credits which were downloaded to thegaming machine 12C are either lost or uploaded back to the player account (see below). - The
database 22 tracks the player account for each player in the player tracking system. In the illustrated example, the following is tracked for each player: account number, incentive points, name, cashable credits and non-cashable credits. Thus in this example, bonus points in the form of incentive points, cashable credits and non-cashable credits may be awarded. - In one aspect of the present invention, bonus points are awarded via electronic vouchers, i.e., records in the
database 22. A voucher is created each time bonus points are awarded. Each voucher has a voucher number and an amount (in the case a dollar or credit amount). Each voucher is assigned to a player account and includes the player account number to which it is assigned. Each voucher may include additional parameters or fields based on the needs of thesystem 10. For example, an expiration date could be included which gives a date at which the respective voucher expires. The voucher may also designate the bonus points as cashable or non-cashable. - In one aspect of the present invention the
computer 18 may create a first voucher and assign a first number of bonus points to the first voucher. Thecomputer 18 may also create a second voucher and assign a second number of bonus points to the second voucher. The first and second vouchers may be assigned to a player account. Each voucher has a parameter. The parameter of the first voucher has a first value and the parameter of the second voucher has a second value. - In one embodiment, the bonus points are incentive points which may be converted to credits and downloaded to the
gaming machine 12C. - In another embodiment, the bonus points are credits which may be downloaded to the
gaming machine 12C. - In one embodiment, the
gaming machine 12C may display to the player 24 a list of the vouchers which have been assigned to their player account. Theplayer 24 may then indicate at least one voucher to download. The list may displayed whenever appropriate, for example, when theplayer 24 is identified to thesystem 10, when the player requests the list (through a menu system), when a new voucher has been created, or any other suitable time. In one embodiment, the list may be displayed on thedisplay 36. In another embodiment, the list may be displayed on the playertracking device display 44. - The first and second values of the parameters of the first and second vouchers48 may be equal or different. For example, in one embodiment the parameter relates to an expiration date of the respective voucher. The expiration date may be a function of the date of the voucher was created. Thus, the expiration dates of the first and second vouchers may be different if the vouchers were created on different days or may be the same if created on the same day.
- In another embodiment, the parameter is one of cashable and non-cashable. The
computer 18 may designed a voucher as cashable or non-cashable. Typically, this is defined by predefined criteria based on how the voucher was created. - If the bonus points for a specific voucher are incentive points, the incentive points may be converted to credits prior to downloading to the
gamine machine 12C. As described above, this is done using a predetermined ration which may be 1 or some other ratio. - In one embodiment, the
gaming machine 12 may provide an indication to theplayer 24 when the first voucher or second voucher has been assigned to the player account. For example, the indication may be an audio signal and/or a visual signal. - In one embodiment, the parameter may be an expiration date of the respective voucher. Each voucher may also include a second parameter designating the respective bonus points as being cashable or non-cashable.
- In one embodiment, the
computer 18 may convert the first number of bonus points to a first number of credits and download the first number of credits to theplayer tracking device 38. - In another embodiment, the
gaming machine 12 has a credit meter for tracking available credits for play of the gaming machine by theplayer 24. Thecomputer 18 may convert the first number of bonus points to a first number of credits and download the first number of credits to the credit meter. - In one embodiment, the parameter may be one lump-sum and pay for play. The
computer 18 may convert the first number of bonus points to credits and download the credits to the credit meter if the first voucher is designated as lump-sum. - In one embodiment of the present invention, the
gaming machine 12 is capable of accepting a variable wager. The variable wager has a maximum wager value or MAX BET. In one embodiment, the maximum wager value is equal to the lesser of a value defined by the configuration of thegaming machine 12, a value defined by the incentive setup, or the remaining balance of bonus points. Thecomputer 18 converts the first number of bonus points associated with the first voucher to a first number of credits and downloads the first number of bonus points to theplayer tracking device 38 as credits. Thegaming machine 12C allows theplayer 24 to place a wager and play thegaming machine 12C. Thegaming machine 12C decrements the wager from the credit meter, decrements the maximum wager from theplayer tracking device 38, and credits the maximum wager to the credit meter in response to theplayer 24 playing thegaming machine 12C. - In another embodiment of the present invention, the player account is credited with a first number of bonus points. The bonus points are downloaded to the
player tracking device 38 as credits. Theplayer 24 places a wager and thegaming machine 12 is played. If the total of the player's wagers (over one or more games) is greater or equal to a predetermined value, i.e., a predetermined match play amount, then the match play amount is decremented from theplayer tracking device 38 and the match play amount is credited to the credit meter. Otherwise, theplayer 24 may place another wager. - One suitable system for crediting a player with bonus points is described in U.S. patent application Ser. No. ______ (Not Assigned), filed concurrently with the present application (Attorney Docket No. 60,518-159), which is hereby incorporated by reference.
- IV. The Player Tracking Device Interface
- With reference to FIG. 2, in one aspect of the present invention, the
player tracking device 38 provides an interface for interaction between theplayer 24 or other user (not shown), such as a slot employee or slot technician, and thehost computer 18, i.e., player tracking system. As discussed above in one embodiment, thedisplay 44 is a touchscreen display which allows information to be displayed to theplayer 24 or user, as well as provide interactive buttons or menus for receiving input. Furthermore, thekeypad 46 may be implemented on thedisplay 46 and displayed on thedisplay 44 as appropriate or required. - In one aspect of the present invention, the
display 44 displays abezel 50. Other information may be displayed within thebezel 50. - In one embodiment, the
bezel 50 includes a modifiable parameter for indicating information, e.g., to a slot employee. The modifiable parameter may be color, but other parameters may be used. For example, the bezel may blink, change colors, or cycle in some other manner to convey information. - In one embodiment, the modifiable parameter may be one of (at least) first and second values which are indicative of predetermined criteria of the
player 24. For example, the first value (such as the color red) may be indicative of a hot player and the second value (such as the color blue) may be indicative of a mild player. - If the
game machine 12C is not currently being played, theprocessor 40 may instruct thedisplay 44 to display instructions for inserting a player ID Card into theID card reader 42. Additionally, the display may other media, e.g., audio and/or video and/or pictures, in a cyclical manner. - The types of media that may be displayed on the
player tracking device 38 include, but are not limited to local attractions, general in-house advertisements, paid advertisements by local merchants, show reviews, promotional alerts, security alerts, community service advisories, emergency directions, featured videos, a current Keno board. - With specific reference to FIG. 3A, a first
sample screen image 52A is shown. Thescreen image 52A is shown within thebezel 50 and includes atitle bar 54 with instructions to “insert your card”, a player's clubwelcome image 56, anadvertising media 58, and a plurality ofbuttons 60. - The player's club
welcome image 56 may be player selectable which may cause theplayer tracking device 38 to display a screen or series of screens for allowing the player to enroll in the player tracking system. Alternatively, selection of the player's club welcome image may page a host (not shown) who could enroll the player in the player tracking club. The host may be enroll the player using a remote device (not shown). - The
advertising media 58 may include an image and/or (live or streaming) video and/or audio media. - The
buttons 60 allow theplayer 24 to interact with thehost computer 18. For example as shown in FIGS. 3A and 3B, buttons may be provided which allow theplayer 24 to page a host (a slot host or a drink hostess), page security (or security employee), or to navigate to a main menu (not shown). - In another aspect of the present invention, the
player tracking device 38 allows theplayer 24 to interact with the player tracking system to view information and to interact with the player's account. For example with specific reference to FIG. 3B, once theplayer 24 has been identified to the player tracking system, the display may a bonus point total, a session bonus point total, and an available cash play. - Furthermore, as discussed above, the
player tracking device 38 may display a list of vouchers assigned to theplayer 24. Theplayer 24 may be allowed to select a voucher to download. - In another aspect of the present invention, the
player tracking device 38 allows theplayer 24 to send and receive messages to a spouse, friend, or slot employee. The messages may be text and/or video and/or audio messages. - In another aspect of the present invention, the
player tracking device 38 allows theplayer 24 to conference call a spouse, friend, or slot employee. The conference call may be text and/or video and/or audio messages. - In another embodiment, the, the media containing a machine glossary of terms.
- In still another embodiment, the media may include a live video feed from a selected security camera.
- With specific reference to FIG. 3C, in still another embodiment, the
player tracking device 38 may provide a live video feed 62 of a remote location (not shown). For example, the remote location may be a childcare facility at which a child of theplayer 24 may be enrolled. In one embodiment, theplayer tracking device 38 for confirms that a child of theplayer 24 is enrolled at the child care facility through a personal identification number (PIN). If the PIN entered on the numeric oralphanumeric keypad 46 is valid, thelive feed 62 is displayed. - With reference to FIG. 3D, in a further aspect of the present invention, the
player tracking device 38 may alert a technician in response to an error condition of thegaming machine 12. The player tracking device identifies the technician by an ID card inserted into the ID card reader and/or an identification number entered on thekeypad 46. In one embodiment, thetracking device 38 may display technical instructions, e.g., repair instructions, or debugging information to the slot technician. The technical instructions or debugging information may be in the form of text, video, and/or audio. - In another embodiment, the
keypad 46 may be used for entering repair or verification codes by user. With specific reference to FIG. 3D, thekeypad 46 may be used to enter verification codes related to hopper fills or jackpot fills. - In one embodiment, the verification codes relate to the
gaming machine 12 which is coupled to theplayer tracking device 38 on which the code is entered. In another embodiment, a verification code may be related to another of thegaming machines 12. - Obviously, many modifications and variations of the present invention are possible in light of the above teachings. The invention may be practiced otherwise than as specifically described within the scope of the appended claims
Claims (41)
1. A player tracking device for providing a player interface to a player of a gaming machine, the player tracking device coupled to the gaming machine, comprising:
a processor;
an ID Card reader coupled to the processor;
a display coupled to the processor for displaying a bezel and information to the player, the information being displayed within the bezel; and,
a keypad coupled to the processor for receiving input from the player, the processor instructing the display to display instructions for inserting a player ID Card into the ID Card reader and for displaying cycling media.
2. A player tracking device, as set forth in claim 1 , the display being a touch-screen display.
3. A player tracking device, as set forth in claim 2 , the keypad being implemented by the touch-screen display.
4. A player tracking device, as set forth in claim 1 , wherein the cycling media includes at least one of local attractions, general in-house advertisements, paid advertisements by local merchants, show reviews, promotional alerts, security alerts, community service advisories, emergency directions, featured videos, a Keno board.
5. A player tracking device, as set forth in claim 1 , the bezel having a modifiable parameter for indicating information to a slot employee.
6. A player tracking device, as set forth in claim 5 , the modifiable parameter being color.
7. A player tracking device, as set forth in claim 5 , the modifiable parameter having one of first and second values.
8. A player tracking device, as set forth in claim 7 , the first and second values being associated with predetermined criteria of the player.
9. A player tracking device, as set forth in claim 7 , the first value being indicative of a hot player, the second value being indicative of a mild player.
10. A player tracking device, as set forth in claim 1 , the processor being coupled to a host computer, the host computer for managing a database containing player information, the player information including bonus points, the player tracking device for identifying a player, the display for displaying to the player at least one of a bonus point total, a session bonus point total, and an available cash play.
11. A player tracking device, as set forth in claim 10 , the display for displaying a button for allowing the player to page a slot employee.
12. A player tracking device, as set forth in claim 11 , the slot employee being a security employee.
13. A player tracking device, as set forth in claim 1 , the display for displaying a list of vouchers assigned to the player, the player being allowed to select a voucher to download, each voucher having an associated number of bonus points.
14. A player tracking device, as set forth in claim 13 , the bonus points being incentive points.
15. A player tracking device, as set forth in claim 13 , the bonus points being credits.
16. A player tracking device, as set forth in claim 15 , the player tracking device for allowing the player to download the credits to the gaming machine.
17. A player tracking device, as set forth in claim 13 , each voucher being designated as cashable or non-cashable.
18. A player tracking device, as set forth in claim 1 , the player tracking device for allowing to player to send and receive messages to one of a spouse, friend, or slot employee.
19. A player tracking device, as set forth in claim 18 , the message being at least one of text, video, and audio.
20. A player tracking device, as set forth in claim 1 , the player tracking device for allowing to player to conference call one of a spouse, friend, or slot employee.
21. A player tracking device, as set forth in claim 20 , the conference call being one of audio and audio/video.
22. A player tracking device, as set forth in claim 1 , the player being identified by at least one of a player ID card inserted in the ID card reader and a identification number entered on the keypad.
23. A player tracking device, as set forth in claim 22 , the display being a touchscreen, the keypad being implemented on the touchscreen.
24. A player tracking device, as set forth in claim 1 , the player tracking device for providing a live video feed of a remote location.
25. A player tracking device, as set forth in claim 24 , the remote location being a childcare facility.
26. A player tracking device, as set forth in claim 25 , the player tracking device for confirming that a child of the player is enrolled at the child care facility.
27. A player tracking device, as set forth in claim 1 , the player tracking device for alerting a technician in response to an error condition of the gaming machine.
28. A player tracking device, as set forth in claim 27 , the player tracking device for identifying the technician one of an ID card inserted into the ID card reader and a identification number entered on the keypad.
29. A player tracking device, as set forth in claim 28 , the device for displaying technical instructions to the slot technician.
30. A device for providing an interface to a gaming machine for use by a user, the player tracking device coupled to the gaming machine, comprising:
a processor;
an ID Card reader coupled to the processor;
a display coupled to the processor for displaying a bezel and information to the player, the information being displayed within the bezel; and,
a keypad coupled to the processor for receiving input from the user and for displaying media to the users.
31. A device, as set forth in claim 30 , the media including technical instructions.
32. A device, as set forth in claim 31 , the technical instructions being in the form of streaming video.
33. A device, as set forth in claim 31 , the technical instructions being related to a repair of the gaming machine.
34. A device, as set forth in claim 30 , the keypad for entering repair codes by the user.
35. A device, as set forth in claim 30 , the keypad for entering verification of machine activity.
36. A device, as set forth in claim 30 , the device coupled to a second device of a second gaming machine, the keypad for entering verification of machine activity related to the second gaming machine.
37. A device, as set forth in claim 30 , the media containing debugging information related to the gaming machine.
38. A device, as set forth in claim 30 , the media containing a machine glossary of terms.
39. A device, as set forth in claim 30 , media containing a live video feed from a selected security camera.
40. A player tracking device for providing a player interface to a player of a gaming machine, the player tracking device coupled to the gaming machine, comprising:
a processor;
an ID Card reader coupled to the processor;
a display coupled to the processor for displaying a bezel and information to the player, the information being displayed within the bezel; and,
a keypad coupled to the processor for receiving input from the player, the processor instructing the display to display instructions for inserting a player ID Card into the ID Card reader and for displaying a live video feed of a remote location.
41. A player tracking device, as set forth in claim 40 , the remote location being a childcare facility.
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US11/276,315 US9367985B2 (en) | 2003-09-12 | 2006-02-23 | System for providing an interface for a gaming device |
US11/841,206 US20070287541A1 (en) | 2001-09-28 | 2007-08-20 | Tracking display with proximity button activation |
US13/312,791 US8545322B2 (en) | 2001-09-28 | 2011-12-06 | Gaming machine with proximity sensing touchless display |
US14/014,188 US9452351B2 (en) | 2001-09-28 | 2013-08-29 | Gaming machine with proximity sensing touchless display |
US14/163,928 US20140135130A1 (en) | 2001-09-28 | 2014-01-24 | Gaming machine with proximity sensing touchless display |
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US10/661,140 Abandoned US20040092305A1 (en) | 2001-09-28 | 2003-09-12 | System and method for retrieving player attendance information in a gaming system |
US10/661,865 Abandoned US20040092307A1 (en) | 2001-09-28 | 2003-09-12 | System and method for redemption of printed vouchers |
US10/661,145 Abandoned US20040092306A1 (en) | 2001-09-28 | 2003-09-12 | System and method for processing an alert in a gaming system |
US10/661,133 Abandoned US20040092304A1 (en) | 2001-09-28 | 2003-09-12 | System and method for processing a jackpot in a gaming system |
US10/661,129 Abandoned US20040092314A1 (en) | 2001-09-28 | 2003-09-12 | System and method for retrieving device information |
US10/661,391 Abandoned US20040116184A1 (en) | 2001-09-28 | 2003-09-12 | System and method for processing a table rating for a player |
US10/661,198 Abandoned US20040259632A1 (en) | 2001-09-28 | 2003-09-12 | System and method for crediting a player of a gaming machine |
US10/662,101 Abandoned US20050027381A1 (en) | 2001-09-28 | 2003-09-12 | System and method for adjusting points assigned to a player in a player tracking system |
US10/661,450 Abandoned US20040127291A1 (en) | 2001-09-28 | 2003-09-12 | System and method for retrieving remote device information |
US10/661,233 Abandoned US20050075165A1 (en) | 2001-09-28 | 2003-09-12 | System and method for retrieving voucher information assigned to a player in a player tracking system |
US10/660,959 Abandoned US20040082386A1 (en) | 2001-09-28 | 2003-09-12 | System and method for processing a hopper fill in a gaming system |
US10/661,390 Expired - Lifetime US7303470B2 (en) | 2001-09-28 | 2003-09-12 | System and method for assigning a voucher to a player in a player tracking system |
US10/661,395 Abandoned US20040116185A1 (en) | 2001-09-28 | 2003-09-12 | System and method for processing a cash ticket in a gaming system |
US10/661,392 Abandoned US20040113360A1 (en) | 2001-09-28 | 2003-09-12 | System and method for enrolling a player in a player tracking system |
US10/661,131 Abandoned US20040092303A1 (en) | 2001-09-28 | 2003-09-12 | System and method for retrieving player information in a player tracking system |
US11/094,605 Expired - Lifetime US7303475B2 (en) | 2001-09-28 | 2005-03-30 | Entertainment monitoring system and method |
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US10/661,865 Abandoned US20040092307A1 (en) | 2001-09-28 | 2003-09-12 | System and method for redemption of printed vouchers |
US10/661,145 Abandoned US20040092306A1 (en) | 2001-09-28 | 2003-09-12 | System and method for processing an alert in a gaming system |
US10/661,133 Abandoned US20040092304A1 (en) | 2001-09-28 | 2003-09-12 | System and method for processing a jackpot in a gaming system |
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US10/661,198 Abandoned US20040259632A1 (en) | 2001-09-28 | 2003-09-12 | System and method for crediting a player of a gaming machine |
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US10/661,131 Abandoned US20040092303A1 (en) | 2001-09-28 | 2003-09-12 | System and method for retrieving player information in a player tracking system |
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US12/269,489 Abandoned US20090069079A1 (en) | 2001-09-28 | 2008-11-12 | Entertainment monitoring system and method |
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US20040092314A1 (en) | 2004-05-13 |
US20090069079A1 (en) | 2009-03-12 |
US20040092306A1 (en) | 2004-05-13 |
US20050181864A1 (en) | 2005-08-18 |
CA2398869C (en) | 2013-02-19 |
US20040259632A1 (en) | 2004-12-23 |
US20050027381A1 (en) | 2005-02-03 |
US20040132531A1 (en) | 2004-07-08 |
US20040116184A1 (en) | 2004-06-17 |
US20040113360A1 (en) | 2004-06-17 |
US20040092303A1 (en) | 2004-05-13 |
US20050075165A1 (en) | 2005-04-07 |
US20040092305A1 (en) | 2004-05-13 |
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US20060052169A1 (en) | 2006-03-09 |
US20040092304A1 (en) | 2004-05-13 |
US20040082386A1 (en) | 2004-04-29 |
US20030069071A1 (en) | 2003-04-10 |
US20040127291A1 (en) | 2004-07-01 |
US7303470B2 (en) | 2007-12-04 |
CA2398869A1 (en) | 2003-03-28 |
US20040092307A1 (en) | 2004-05-13 |
US7303475B2 (en) | 2007-12-04 |
US20060009282A1 (en) | 2006-01-12 |
US9033788B2 (en) | 2015-05-19 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: KONAMI GAMING, INC., NEVADA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:GEORGE, JEFFREY;TYNDALL, TERRY;SEPICH, EDWARD;AND OTHERS;REEL/FRAME:014780/0783;SIGNING DATES FROM 20030919 TO 20030921 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |