US20030153385A1 - Game machine - Google Patents
Game machine Download PDFInfo
- Publication number
- US20030153385A1 US20030153385A1 US10/355,049 US35504903A US2003153385A1 US 20030153385 A1 US20030153385 A1 US 20030153385A1 US 35504903 A US35504903 A US 35504903A US 2003153385 A1 US2003153385 A1 US 2003153385A1
- Authority
- US
- United States
- Prior art keywords
- reels
- display
- game machine
- symbols
- player
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
Definitions
- the invention relates to a game machine, such as a slot machine and, more particularly, to a game machine which enables a plurality of players to play games together and affords an incentive for playing a game.
- a slot-type game machine 100 shown in FIG. 13 is a known game machine in which one player plays a game.
- the game machine uses a game value, (e.g., tokens, paper currency, coins, or some form of credit medium, such as a credit card).
- a player inserts, e.g., a token into a token insert slot 101 .
- the player plays games.
- the related slot machine-type game machine 100 has a reservoir for inserted tokens. More specifically, when tokens are inserted via the token insert slot 101 , the number of inserted tokens are counted one by one by a predetermined sensor.
- the count (credit) is then stored in a predetermined storage of the game machine.
- the thus-counted value is displayed on a display (not shown) which is to be provided at a predetermined location on the game machine and consists of a seven-segment LED display.
- the player actuates credit bet buttons 102 a , 102 b , and 102 c , which will be described later, so as to bet a predetermined number of tokens on one or more desired winning lines, thereby rendering the winning line(s) effective and playing a game.
- the related game machine 100 of slot machine type has horizontally-oriented winning lines p 1 , p 2 , and p 3 ; a lower-right-declining winning line p 4 ; and a lower-left-declining winning line p 5 .
- selection of the winning lines p 1 , p 2 , p 3 , p 4 , and p 5 is performed in accordance with operation of the credit bet buttons 102 a , 102 b , and 102 c , and the thus-selected winning lines are made effective.
- the winning line p 1 is selected and rendered effective. Every time the credit bet button 102 a is pressed once, one credit (i.e., one token) is consumed, whereupon the number of credits bet on the winning line p 1 is incremented by one credit (one token).
- the winning lines p 1 , p 2 , and p 3 are selected and rendered effective. Every time the credit bet button 102 b is used once, three credits (i.e., three tokens) are consumed, whereupon the number of credits bet on the respective winning lines p 1 , p 2 , and p 3 is incremented by one credit (i.e., one token).
- the winning lines p 1 , p 2 , p 3 , p 4 , and p 5 are selected and rendered effective. Every time the credit bet button 102 c is pressed once, five credits (i.e., five tokens) are consumed, whereupon the number of credits bet on all the winning lines is incremented by one credit (one token).
- the player can bet a predetermined number of credits while taking an aim at only the winning line p 1 . Further, if the player operates the credit bet button 102 b , the player can bet a predetermined number of credits while taking an aim at only the horizontally-oriented winning lines p 1 , p 2 , and p 3 . If the player operates the credit bet button 102 c , the player can bet a desired number of credits on all winning lines.
- the player can strategically determine one or more winning lines to be made effective and the number of credits to be bet on the winning line(s), in accordance with the degree of the player's perceived luck at that time.
- reels 111 through 113 start spinning as a result of depressing of a start lever 103 .
- a predetermined number of symbols 121 e . . . , 122 e . . . , 123 e . . . are drawn on an outer peripheral face of each of the reels 111 through 113 .
- the predetermined winning combination is a meaning of identical symbols of the symbols drawn on all the reels 111 through 113 being aligned with the winning line. Specifically, symbols 7 or BELL are aligned with a winning line in such a manner as 7-7-7 or BELL-BELL-BELL.
- the related slot machine type game machine 100 shown in FIG. 13 that has been described thus far is constructed on the assumption that a single player plays games on the machine, in consideration of the visibility, number, and dimensions of the respective reels 111 through 113 .
- the related slot machine type game machine 100 is designed on the assumption that a single player plays games on the machine, and is not designed so that a plurality of players can play games on a single machine at the same time.
- a game machine comprising:
- the game machine further comprises a number of series symbol combination selector, which changes a number of reels on the game machine in accordance with a player's operation.
- a plurality of players can view symbols on display faces of a plurality of displays simultaneously, and hence the players can play games in conjunction with each other.
- entertainment is afforded to all the players, along with an incentive for playing games.
- a game machine comprising;
- a first display which displays at least one reel bearing series of symbols
- a second display which displays at least one reel bearing series of symbols
- the first display is also provided as a shared display for using together with the second display.
- an interval between a player and another player can be shortened by an amount corresponding to the width of shared display.
- a larger number of players are arranged along the game machine, thus increasing the number of players.
- the reel in the shared display bears series same symbols, and a winning line extends along the reel in the shared display.
- a winning line extends through from the reel in the first display as the shared display to the reel in the second display.
- the first display and the second display are arranged along a closed circuit so that the display faces of the first display and the second display are opposed to a plurality of players.
- a joy can be shared among adjacent players when a win appearing along a shared winning line has been determined.
- both a first winning line for the first display and a second winning line for the second display extend through a symbol on the shared display.
- a player views a winning line which has been made effective by an adjacent player and has a contrivance of making the winning line effective in consideration of shared symbols corresponding to the winning line.
- the players can enjoy playing games according to a strategy.
- a game machine comprising;
- winning line extends through at least two of the plurality of displays.
- At least two displays are provided in the game machine in a vertical direction.
- At least two set of displays same as a set of the first display and the second display are provided in the game machine in a vertical direction.
- the series of symbols in the displays move in oblique direction.
- the series of symbols in the first and the second displays move in oblique direction.
- FIG. 1 is an external view of a game machine according to the invention
- FIG. 2 is a top view of respective reels of the game machine of the invention.
- FIG. 3 is a block diagram showing the configuration of each of station units and that of a center unit
- FIG. 4 is a flowchart showing procedures pertaining to processing to be executed by the game machine of the invention.
- FIG. 5 is a view for describing winning lines
- FIGS. 6A and 6B are views for describing a case where a win is achieved by a combination of symbols along a vertical winning line
- FIG. 7 is a view showing shared symbols according to a second embodiment
- FIGS. 8A and 8B is a view showing winning lines shared without use of shared reels according to a third embodiment
- FIG. 9 is a view showing another example configuration of the invention.
- FIG. 10 is a view showing still another example configuration of the invention.
- FIG. 11 is a view showing yet another example configuration of the invention.
- FIG. 12 is a view showing another example of the invention.
- FIG. 13 is a view showing a related slot-machine-type game machine.
- FIG. 1 which is an overview, a game machine 10 according to the invention enables a plurality of players to play games.
- FIG. 2 is a top view of reels 1 a through 1 x of the game machine 10 .
- FIG. 3 is a block diagram showing the configuration of station units 11 a through 11 l and a center unit 12 of the game machine 10 .
- the number of stations 34 a through 34 l of the game machine 10 is set to 12 , merely as an example.
- the number of stations is not limited to 12 , and any number of stations may be employed, so long as at least two stations are employed.
- the game machine 10 includes a reel spinning section 33 , the 12 stations 34 a through 34 l , and an overhead section 37 .
- the reel spinning section 33 has reels 1 a through 1 x ; lamps 5 , and a protective glass 36 .
- Each of the reels 1 a through 1 x has a substantially-circular cross-sectional profile and spins around a horizontal shaft while the circular center of the cross-sectional profile is taken as a center.
- a plurality of types of symbols 4 are drawn on an outer peripheral face 2 of each of the reels 1 a through 1 x .
- the reels 1 a through 1 x spin in the direction in which the symbols 4 move downward. In other words, as spinning, each of the reels 1 a through 1 x moves the symbols 4 vertically within a display window 3 , thereby variably displaying the symbols 4 .
- reels that is, the reels 1 a through 1 x
- the reels 1 a through 1 x are arranged in a circular pattern such that the outer peripheral faces 2 of the reels oppose 12 players.
- the reels 1 a through 1 x are arranged such that three reels are assigned each of the stations 34 a through 34 l.
- lamps 5 are illuminated at the beginning of a game, at the time of a gaming being played, and at the end of the game.
- the protective glass 36 covers a circumferential exterior of the reel spinning section 33 , thereby protecting the reels 1 a through 1 x.
- reels that is, the reels 1 a through 1 x .
- the number of reels is not limited to 24 , and any number of reels may be employed, so long as three or more reels are employed.
- three reels are assigned to each of the stations 34 a through 34 l .
- the number of reels assigned to each station is not limited to three, and a required number of reels may be disposed. Any number of reels may be provided for each station, so long as one player can view all the reels provided for his station.
- a plurality of speakers 32 are provided on the overhead section 37 .
- the speakers 32 output sound via a sound circuit 31 in accordance with a sound signal output from the center unit 12 at the beginning of a game, at the time of a gaming being played, and at the end of the game.
- the stations 34 a through 34 l are provided with station units 11 a through 11 l (shown in FIG. 3), and each of the stations 34 a through 34 l has a token insert slot 9 , a monitor 6 ; button switches 7 a , 7 b , a token payout port 8 , and a speaker 15 .
- the token insert slot 9 receives tokens inserted by the player.
- Displayed on the monitor 6 are information about the number of inserted tokens; information about the symbols 4 to be displayed in the display window 3 during the course of spinning action of each of the reels 1 a through 1 x ; information for informing players of prohibition of betting action, and image information performing presentation of games.
- the button switches 7 a , 7 b output a pressing signal to an input circuit.
- tokens for payoff are paid via the token payout port 8 .
- the speaker 15 In response to a sound signal output from each of the station units 11 a through 11 l , the speaker 15 outputs sound at the beginning of a game, at the time of a game being played, and at the end of a game.
- the station units 11 a through 11 l and the center unit 12 are connected together via a data bus 16 having a width of 16 bits or 32 bits.
- Each of the station units 11 a through 11 is constituted of an image circuit 13 , a token sensor 9 a , an input circuit 14 , and a sound circuit 38 .
- Position detection information about the reels 1 a through information about the symbols 4 appearing when the reels 1 a through 1 x are stopped, and image information which provides presentation of games are input to the image circuit 13 from the center unit 12 via the data bus 16 .
- the image circuit 13 produces an image signal on the basis of these information items, and symbol images of the reels 1 a through 1 x are output to the monitor 6 .
- the token sensor 9 a detects the number of inserted tokens when tokens are inserted and outputs an inserted token count detection signal.
- Input to the input circuit 14 are a press signal output from either of the button switches 7 a , 7 b and an inserted token count detection signal output from the token sensor 9 a .
- the press signal is output to a CPU 25 via the data bus 16
- the inserted token count detection signal is output to RAM 21 via the data bus 16 .
- the sound circuit 38 outputs sound data to the speaker 15 after having converted the data into a sound signal.
- the center unit 12 includes a sensor 17 , a CD-ROM (compact disk read-only memory) drive 29 , a hard disk driver 28 , RAM (random access memory) 21 , a switch 35 , an input circuit 19 , an output circuit 20 , reel drive motors 18 , a sound circuit 31 , ROM (read-only memory) 22 , a timer 30 , a random number generator 26 , an image circuit 23 , a maintenance monitor 24 , an advanced technology attachment packet interface circuit (hereinafter simply called an “interface circuit”) 27 , and a CPU (central processing unit) 25 .
- a sensor 17 includes a sensor 17 , a CD-ROM (compact disk read-only memory) drive 29 , a hard disk driver 28 , RAM (random access memory) 21 , a switch 35 , an input circuit 19 , an output circuit 20 , reel drive motors 18 , a sound circuit 31 , ROM (read-only memory) 22 , a timer 30 , a random
- the sensor 17 detects information about positions of the reels 1 a through 1 x when they are spinning and information about positions of the reels 1 a through 1 x when they are stationary.
- the CD-ROM drive 29 sets image data to be used for performing presentation of a game.
- the hard disk drive 28 sets information about results of games played at the respective stations 34 a through 34 l.
- the RAM 21 sets information about the number of inserted tokens in response to the inserted token count detection signal and information about the symbols 4 appearing when the reels 1 a through 1 x have come to a standstill, as well as setting information about the combination of reels and information about winning lines in response to a press signal.
- the switch 35 outputs an operation signal to the input circuit 19 in accordance with operations of an employee.
- the input circuit 19 outputs the information detected by the sensor 17 and the operation signal output from a switch 35 to the CPU 25 .
- the output circuit 20 outputs a drive signal and a stop control signal to reel drive motors 18 and outputs a lamp illumination signal to the lamps 5 .
- the reel drive motors 18 spin the reels 1 a through 1 x in accordance with drive signals and perform control operation for stopping the reels 1 a through 1 x in accordance with stop control signals.
- the sound circuit 31 outputs sound data to the speakers 32 after having converted the data into sound signals.
- the ROM (read-only memory) 22 has a setting table in which are set combinations of symbols 4 to be used for determining wins.
- the timer 30 measures a lapsed time and outputs a predetermined-period-of-time detection signal to the CPU 25 when a lapsed time has exceeded a predetermined period of time (i.e., a bet time).
- the random number generator 26 randomly selects stop positions for the respective reels 1 a through 1 x by random numbers and determines the thus-selected positions. The random number generator 26 then outputs, to the CPU 25 as stop position information, the stop positions for the respective reels 1 a through 1 x determined through random selection.
- the image circuit 23 converts the data, which are read by the CPU 25 and set in the hard disk drive 28 and the RAM 21 , into an image signal and outputs the signal to the maintenance monitor 24 .
- the maintenance monitor 24 displays the information set in the hard disk drive 28 or the RAM 21 .
- the advanced technology attachment packet interface circuit (hereinafter simply called an “interface circuit”) 27 enables entry of image data set on CD-ROM loaded in the CD-ROM drive 29 and entry of game result information set in the hard disk drive 28 .
- the CPU 26 performs processing pertaining to the following items (1) through (8).
- Position detection information about the reels 1 a through 1 x , information about the symbols 4 appearing when the reels 1 a through 1 x are stopped, and image information to be used for providing presentation of a game are output to the image circuit 13 via the data bus 16 , and information about the symbols 4 appearing when the reels 1 a through 1 x are stopped, is set in the RAM 21 .
- a drive signal or a stop control signal is output to the output circuit 20 in accordance with the stop position information output from the random number generator 26 .
- a lamp illumination signal is output to the lamps 5 .
- FIG. 4 is a flowchart showing procedures of processing to be executed by the game machine 10 .
- the CPU 25 outputs a drive signal to the reel drive motor 18 , thereby starting spinning of the reels 1 a through 1 x .
- the CPU 25 outputs a drive signal to the reel drive motor 18 , thereby starting spinning of the reels 1 a through 1 x .
- the CPU 25 outputs a drive signal to the reel drive motor 18 , thereby starting spinning of the reels 1 a through 1 x .
- the timer 30 starts measuring a lapsed time.
- a player P of the station 34 a can insert tokens into the token insert slot 9 until the lapsed time reaches a predetermined period of time.
- the player can select and make effective a desired winning line by actuating the button switches 7 a , 7 b and bet a desired number of credits on the thus-selected winning line.
- the sensor 17 sequentially outputs the detected position detection information about the reels 1 a through 1 x to the monitor 6 , via the data bus 16 and by the CPU 25 .
- Information about the symbols 4 appearing in the display window 3 during the spinning action of the reels 1 a through 1 x is displayed on the monitor 6 (step 1).
- step 2 a determination is made as to whether or not a lapsed time has exceeded a predetermined period of bet time.
- step 2 When the lapsed time has exceeded a predetermined period of time (when YES is selected in step 2), the timer 30 outputs a predetermined-period-of-time detection signal to the CPU 25 , whereby information for informing the player of prohibition of betting action is displayed on the monitor 6 . Processing then proceeds to step 3. In contrast, if the lapsed time has not yet exceeded the predetermined period of time (when NO is selected in step 2), processing again returns to step 1.
- Stop positions for the reels 1 a through 1 x determined by the random number generator 26 are input to the CPU 25 as stop position information.
- the CPU 25 outputs a stop control signal to the reel drive motor 18 , thereby stopping the spinning operations of the reels 1 a through 1 x and stopping moving display of the symbols 4 .
- the sensor 17 outputs information about the stop positions for the reels 1 a through 1 x to the CPU 25 via the input circuit 19 (step 3).
- step 4 the CPU 25 determines whether or not the spinning operations of the reels 1 a through 1 x have been completed, on the basis of the stop position detection information about the reels 1 a through 1 x .
- the reels 1 a through 1 x are determined to have finished spinning (when YES is selected in step 4)
- information about the symbols 4 appearing when the reels 1 a through 1 x have come to a standstill is set in the RAM 21 by the CPU 25 .
- the CPU 25 outputs the information to the monitor 6 via the data bus 16 , and processing proceeds to step 5.
- processing again proceeds to step 3.
- step 5 the CPU 25 reads a combination of reels 1 a through 1 x from the RAM 21 , and the symbol information set in the RAM 21 is compared with a combination of symbols to be used for determining a win, the combination being set in the ROM 22 . As a result, a determination is made as to whether or not a combination of symbols 4 to be displayed on the reels 1 a through 1 x has constituted a winning combination along a winning line 51 . When the combination of symbols 4 is determined to have constituted a winning combination along the winning line 51 , tokens for payoff are paid from the token payout port 8 of the station 34 a in accordance with the number of bet tokens.
- step 6 the CPU 25 determines whether or not payout of the tokens has been completed.
- payout of the tokens is determined to have been completed (when YES is selected in step 6)
- processing proceeds to step 7.
- payout of the tokens is determined to have not yet been completed (when NO is selected in step 6)
- processing again returns to step 5.
- step 7 the CPU 25 determines whether or not any station has generated a bonus game, thereby determining whether to perform a bonus game. If a bonus game is determined to be performed (when YES is selected in step 7), processing proceeds to step 8. However, if the bonus game is determined not to be performed (when NO is selected in step 7), processing proceeds to step 9.
- step 8 a bonus game is executed as a result of the CPU 25 performing processing similar to those pertaining to steps 1, 3, 4, and 5. Predetermined tokens for payoff are paid out from the token payout port 8 of the station of the player P for which a win has been determined.
- step 9 determines whether or not the player P continues playing games. If the player P is determined to continue playing games (when YES is selected in step 9), processing again returns to step 1. In contrast, when the player P is determined not to continue playing games (when NO is selected in step 9), processing to be executed by the game machine 10 is terminated.
- the game machine includes the plurality of reels 1 a through 1 x , and the outer peripheral faces 2 are oriented so as to oppose a plurality of players P . . . Further, the reels 1 a through 1 x are arranged along a curve or a straight line. Hence, the plurality of players P can simultaneously view the symbols 4 provided on the outer peripheral faces 2 of the respective reels 1 a through 1 x . Hence, the players can play games in conjunction with each other. As a result, entertainment is afforded to all the players, thereby giving the players an incentive for playing games.
- the token sensor 9 a detects the number of inserted tokens.
- An inserted token count detection signal is output to the monitor 6 via the input circuit 14 and the image circuit 13 . Further, the signal is output to the RAM 21 and the ROM 22 via the data bus 16 .
- FIG. 5 describes an example in which each of the stations 34 a through 34 l employs three reels, and in which a maximum of eight winning lines can be made effective.
- FIG. 5 an explanation is given on the winning line to be afforded to a player of the station 34 a . Explanations of winning lines to be afforded to other stations 34 b to 34 l are omitted.
- the station 34 a sets eight winning lines 51 through 58 .
- the button switches 7 a , 7 b correspond to the winning lines 51 through 58 .
- a desired winning line is selected and made effective by actuating the button switches 7 a , 7 b , and a desired number of credits can be bet on the thus-selected winning line.
- FIG. 6A shows the annularly-formed reels 1 a through 1 x which are developed in the form of a plane.
- a plurality of identical symbols 4 a through 4 c are continuously drawn on the outer peripheral faces 2 a of the respective reels 1 a through 1 x , as shown in FIG. 6A.
- FIG. 6B shows modes of stoppage of the reels 1 a through 1 x on which are drawn the symbols 4 a through 4 c shown in FIG. 6A. More specifically, there is shown a combination of symbols 4 which are viewed by the player via the display window 3 when the reels have come to a standstill.
- FIG. 6B shows six stopped states 6 A through 6 F of the reels 1 a through 1 c when viewed from left to right. As sight is shifted from 6 A to 6 F, a left reel is stopped while symbols are advanced from those of an adjacent right reel by one.
- the number of reels to be combined together is set to three as an initial setting. More specifically, if the player P performs no operation, a combination of reels 1 a , 1 b , 1 c is determined.
- the button switch 7 a When the button switch 7 a is pressed during a period of bet time, the number of reel combinations is increased. Specifically, when the button switch 7 a is pressed once, the reel 1 d situated adjacent to the reel 1 c and the reel 1 x situated adjacent to the reel 1 a are added. The player P of the station 34 a can play games by a combination of five reels; that is, the reels 1 x through 1 d , during the course of games. When the button switch 7 a is pressed again, the reels 1 e and 1 y are added to the combination of reels. Then, the player can play games with use of combinations of seven reels; that is, the reels 1 y through 1 e . Any number may be selected for combinations of reels, as required, so long as the reels fall within a view R of one player P.
- the length of winning lines in the horizontal direction can also be changed.
- positions where the winning lines are set and the number of winning lines may also be changed.
- the number of bet tokens to be consumed may be increased with an increase in the number of reel combinations. At that time, the number of winning lines to be set is increased, thereby increasing the number of winning lines which can be made effective. As a result, there is added an entertainment feature of strategically selecting the number of reel combinations on the basis of the player's perception of occasionally having good luck. Consequently, this can give the player P an incentive for increasing the number of tokens to be consumed.
- the press signal is output to the RAM 21 via the input circuit 14 and the data bus 16 in response to the pressing actions of the button switches 7 a , 7 b .
- information about combinations of reels is set in the RAM 21 .
- the reels are constructed so as to become shared among the player P of the station 34 a , a player P of the adjacent station 34 b , and a player P of another adjacent station 34 l .
- the reels 1 a and 1 c are shared reels.
- the reels 1 d and 1 x and the reels 1 e and 1 y are added as shared reels.
- a plurality of reels “a” through “x” are provided. Further, display faces of the reels are oriented so as to oppose a plurality of players. The reels are also arranged along a curve or a straight line. As a result, a reel can be shared among the station 34 a and the adjacent station 34 b or the adjacent station 34 l . Accordingly, shared winning lines can be set between the station 34 a and the adjacent station 34 b or 34 l . In short, the winning lines 56 and 58 shown in FIG. 5 are the shared lines.
- the player P of the station 34 a bets credits on the shared winning line 56 .
- the player P of the station 34 b may wait for the next chance of betting credits.
- the player P of the station 34 b who has not bet any credits on the shared winning line 56 feels interested in a result of a win afforded to the winning line 56 shared between the player P of the adjacent station 34 a and that of the station 34 b .
- the player P of the station 34 b who has not bet credits on the shared winning line feels regret. Therefore, the player P feels that he has lost a chance.
- the player is motivated to bet credits on as many winning lines as possible; or all winning lines, if possible. Consequently, profits of the game machine are increased.
- FIG. 7 shows second embodiment of setting of the winning lines.
- at least one symbol is shared between the winning line of a player and that of another, adjacent player.
- the player P of the station 34 a makes a winning line 90 effective, and the player P of the station 34 b makes the winning line 89 effective.
- the symbols 4 provided on the outer peripheral faces 2 of the respective reels 1 c through 1 e are aligned with the winning line 89 , to thereby constitute a predetermined winning combination (i.e., “O” shown in FIG. 7).
- the symbols 4 provided on the outer peripheral faces 2 of the reels 1 a through 1 c are not aligned with the winning line 89 and fail to constitute a predetermined winning combination.
- tokens for payoff are paid to the player P of the station 34 b .
- the symbol 4 x (“O” shown in FIG. 7) located at a point on the reel 1 c where an overlap exists between the winning lines 89 and 90 is taken as a shared symbol and is set in the ROM 22 beforehand.
- the CPU 25 compares information about the symbols set in the RAM 21 with the shared symbol 4 x set in the ROM 22 , to thereby determine occurrence of a match therebetween. A certain amount of tokens for payoff are also paid to the player P of the station 34 a.
- a plurality of reels are provided, and display faces of the reels are arranged so as to oppose a plurality of players. Further, the reels are arranged along a curve or a straight line. In addition, shared reels are also provided. As a result, the player P shares a game space with adjacent players P. Thus, an entertainment feature of sharing games is realized.
- a total of 24 reels are provided, as in the case of the previous embodiment.
- Display faces of the reels 1 a through 1 x are arranged so as to oppose a plurality of players and are arranged along a curve or straight line.
- reels provided for the respective stations 34 a through 34 h are not provided with reels to be shared between adjacent stations. Therefore, a total of eight stations are provided.
- FIGS. 8A and 8B illustrate the reels 1 a through 1 x to be provided for the station 34 a and the stations 34 b and 34 h provided on the respective sides thereof. More specifically, a total of nine reels are illustrated; that is, the reels 1 f , 1 e , 1 d , . . . 1 x , 1 w , and 1 v , when viewed from left to right.
- FIGS. 8A and 8B are drawings showing, in an easily understandable manner for the sake of convenience, independent winning lines and winning lines to be shared.
- FIG. 8A illustrates only independent winning lines.
- FIG. 8B illustrates only winning lines to be shared. These drawings are prepared separately for the sake of convenience of comprehension. Independent winning lines and winning lines to be shared are not separate from each other but are combined together in the game machine.
- FIG. 8A shows independent winning lines.
- five independent winning lines are set for each of the stations. More specifically, an explanation is given of the station 34 a , and three horizontally-extending winning lines 80 a , 80 b , and 80 c and the obliquely-extending winning lines 80 d and 80 e constitute five independent winning lines.
- the player P makes effective one or more arbitrary winning lines from among the winning lines 80 a through 80 e , by betting credits on the winning line through pressing of the button switch 7 a . Moreover, the player P can set an arbitrary number of credits on the winning line(s) thus made effective, by pressing the button switch 7 a.
- the player P can bet credits on a shared winning line other than an independent winning line.
- FIG. 8B shows shared winning lines in the manner mentioned above.
- five shared winning lines are set between adjacent stations 34 .
- Shared winning lines will be described by reference to the shared winning lines 80 f through 80 j set between the stations 34 a and 34 b.
- FIG. 8B illustrates shared winning lines 80 f through 80 j existing between the stations 34 a and 34 b .
- the shared winning lines 80 f , 80 g , and 80 h are horizontally-extending straight lines. More specifically, the shared winning line 80 f interconnects upper symbols 4 from among symbols 4 drawn on the four reels 1 e , 1 d , 1 c , and 1 b , in the form of a horizontally-extending straight, continuous line.
- the shared winning line 80 g interconnects middle symbols 4 from among symbols 4 drawn on the four reels 1 e , 1 d , 1 c , and 1 b , in the form of a horizontally-extending straight, continuous line.
- the shared winning line 80 h interconnects lower symbols 4 from among symbols 4 drawn on the four reels 1 e , 1 d , 1 c , and 1 b , in the form of a horizontally-extending straight, continuous line.
- the shared winning lines 80 i , 80 j are horizontally-oriented lines, as in the case of the shared winning lines 80 f through 80 j . However, portions of the shared winning lines 80 i , 80 j are bent. More specifically, the shared winning line 80 i is a winning line that interconnects the upper symbol 4 provided on the reel 1 e , the middle symbols 4 provided on the reels 1 d , 1 c , and the upper symbol provided on the reel 1 b . Moreover, the shared winning line 80 i is a winning line for interconnecting the lower symbol 4 provided on the reel 1 e , the middle symbols 4 provided on the reels 1 d , 1 c , and the lower symbol 4 provided on the reel 1 b.
- the player P of the station 34 a and the player P of the station 34 b can bet credits on the shared winning lines 80 f through 80 j . More specifically, the player P of the station 34 a and the player P of the station 34 b can also make effective one or more arbitrary winning lines of the winning lines 80 f through 80 j , by pressing the button switch 7 a . Similarly, the player P can bet an arbitrary number of credits on the winning line(s) having been made effective, by pressing the button switch 7 a.
- the players P of the stations 34 a and 34 b are assumed to make the shared winning line 80 f effective by betting credits on the line through pressing of the button switch 7 a . Then, set in the RAM 21 are data representing that the players P of the stations 34 a and 34 b have bet credits on the shared winning line 80 f.
- the symbols 4 provided on the outer peripheral faces 2 of the reels 1 b through 1 e are aligned with the shared winning line 80 f , thereby constituting a predetermined winning combination of symbols.
- the CPU 25 compares the symbol information set in the RAM 21 with a combination of symbols 4 which determines a win set in the ROM 22 , thereby determining that a predetermined winning combination of symbols has been constituted along the winning line 80 f (step 5 shown in FIG. 4).
- tokens for payout are paid from the token payout ports 8 of the respective stations 34 a , 34 b . Consequently, adjacent players can share the pleasure of a win.
- three symbols 4 attached to the outer peripheral faces 2 of the respective reels 1 a through 1 x are displayed within the display window 3 .
- the number of symbols to be displayed is not limited to three; a desired number of symbols may be displayed.
- the player P can easily view processes during which a winning combination of symbols is constituted, by displaying a larger number of symbols 4 within the display window 3 , thereby affording the player p an expectation for determination of a win or tension.
- the reels 1 a through 1 x are arranged in a circular pattern.
- the shape of the reels is not limited to a circular pattern.
- a plurality of reels 1 ′ . . . may be arranged along a curve L 2 or a straight line L 1 .
- a plurality of reels 1 ′′ . . . may be arranged along a substantially-closed curved line W′ consisting of straight lines and curves.
- the reels 1 a through 1 x are used.
- belts may also be employed. Use of belts enables a reduction in the depth of the reels 1 a through 1 x . Hence, belts larger in number than the reels 1 a through 1 x may be arranged. Further, the belts have smaller inertial masses, and hence the braking characteristic of the display is improved accordingly.
- reels 1 a ′ through 1 x ′ may also be provided below and in parallel with the reels 1 a through 1 x .
- a plurality of reels may be vertically provided in two or more layers.
- the embodiments have described on the assumption that the reels 1 a through 1 x have mechanical constructions.
- the reels are not limited to the mechanical construction.
- dummy reels which are constituted by displaying symbols made of computer-graphic (CG) images on an image display device, such as those listed below.
- Examples of the image display device can include, e.g., a liquid-crystal display, a CRT (cathode-ray tube), and a display device, such as a DLP (digital light processing) projector using an image display element DMD (digital mirror device). Symbols based on CG images are cyclically displayed in a vertical direction on the image display device, thereby constructing the dummy reels on the image display device.
- a liquid-crystal display e.g., a CRT (cathode-ray tube)
- a display device such as a DLP (digital light processing) projector using an image display element DMD (digital mirror device).
- Symbols based on CG images are cyclically displayed in a vertical direction on the image display device, thereby constructing the dummy reels on the image display device.
- the reels 1 a through 1 x are spun, respectively, thereby displaying the symbols 4 in a manner sequentially moving vertically.
- the symbols 4 may also be displayed so as to move in oblique direction.
Abstract
Description
- The invention relates to a game machine, such as a slot machine and, more particularly, to a game machine which enables a plurality of players to play games together and affords an incentive for playing a game.
- Currently, a slot-
type game machine 100 shown in FIG. 13 is a known game machine in which one player plays a game. In order to effect gaming, the game machine uses a game value, (e.g., tokens, paper currency, coins, or some form of credit medium, such as a credit card). When playing a game, a player inserts, e.g., a token into atoken insert slot 101. In accordance with the number of inserted tokens, the player plays games. The related slot machine-type game machine 100 has a reservoir for inserted tokens. More specifically, when tokens are inserted via thetoken insert slot 101, the number of inserted tokens are counted one by one by a predetermined sensor. The count (credit) is then stored in a predetermined storage of the game machine. The thus-counted value is displayed on a display (not shown) which is to be provided at a predetermined location on the game machine and consists of a seven-segment LED display. The player actuatescredit bet buttons - As shown in FIG. 13, the
related game machine 100 of slot machine type has horizontally-oriented winning lines p1, p2, and p3; a lower-right-declining winning line p4; and a lower-left-declining winning line p5. As mentioned below, selection of the winning lines p1, p2, p3, p4, and p5 is performed in accordance with operation of thecredit bet buttons - When the
credit bet button 102 a is pressed once, the winning line p1 is selected and rendered effective. Every time thecredit bet button 102 a is pressed once, one credit (i.e., one token) is consumed, whereupon the number of credits bet on the winning line p1 is incremented by one credit (one token). - When the
credit bet button 102 b is pressed once, the winning lines p1, p2, and p3 are selected and rendered effective. Every time thecredit bet button 102 b is used once, three credits (i.e., three tokens) are consumed, whereupon the number of credits bet on the respective winning lines p1, p2, and p3 is incremented by one credit (i.e., one token). - When the
credit bet button 102 c is pressed once, the winning lines p1, p2, p3, p4, and p5; that is, all the winning lines, are selected and rendered effective. Every time thecredit bet button 102 c is pressed once, five credits (i.e., five tokens) are consumed, whereupon the number of credits bet on all the winning lines is incremented by one credit (one token). - If the player operates the
credit bet button 102 a, the player can bet a predetermined number of credits while taking an aim at only the winning line p1. Further, if the player operates thecredit bet button 102 b, the player can bet a predetermined number of credits while taking an aim at only the horizontally-oriented winning lines p1, p2, and p3. If the player operates thecredit bet button 102 c, the player can bet a desired number of credits on all winning lines. - More specifically, the player can strategically determine one or more winning lines to be made effective and the number of credits to be bet on the winning line(s), in accordance with the degree of the player's perceived luck at that time.
- In the related slot machine
type game machine 100,reels 111 through 113 start spinning as a result of depressing of astart lever 103. A predetermined number of symbols 121 e . . . , 122 e . . . , 123 e . . . are drawn on an outer peripheral face of each of thereels 111 through 113. - After the
start lever 103 has been actuated, thereels 111 through 113 continue spinning for a while. Subsequently, spinning of all the reels is automatically stopped. - If the symbols121 e . . . , 123 e . . . drawn on the
reels 111 through 113 are aligned with the winning line that has been selected and made effective by the player, so as to constitute a predetermined winning combination when all thereels 111 through 113 are stopped, the number of tokens corresponding to the winning combination are paid out to atoken receiver 105 via atoken payout hole 104. - Here, the predetermined winning combination is a meaning of identical symbols of the symbols drawn on all the
reels 111 through 113 being aligned with the winning line. Specifically,symbols 7 or BELL are aligned with a winning line in such a manner as 7-7-7 or BELL-BELL-BELL. - The related slot machine
type game machine 100 shown in FIG. 13 that has been described thus far is constructed on the assumption that a single player plays games on the machine, in consideration of the visibility, number, and dimensions of therespective reels 111 through 113. - As mentioned above, the related slot machine
type game machine 100 is designed on the assumption that a single player plays games on the machine, and is not designed so that a plurality of players can play games on a single machine at the same time. - Even if a plurality of
game machines 100 are disposed and a plurality of players play games, thegame machines 100 are spaced a substantial interval apart from each other. Therefore, a player encounters difficulty in viewing symbols 121 e . . . , 122 e . . . , and 123 e . . . drawn on the outer peripheral faces of thereels 111 through 113 of another machine. Moreover, players cannot play games as members of teams. Hence, the related slot machine type game machine produces a problem of a deficiency of entertainment or a failure to afford an incentive for playing games. - It is therefore an object of the present invention to provide a game machine, which enables a plurality of players to play games in conjunction with each other and afford an incentive for playing games.
- In order to achieve the above object, according to the present invention, there is provided a game machine comprising:
- a plurality of displays, each displaying at least one reel bearing series of symbols, and
- wherein the displays are arranged along a closed circuit so that display faces are opposed to a plurality of players.
- Preferably, the game machine further comprises a number of series symbol combination selector, which changes a number of reels on the game machine in accordance with a player's operation.
- In the above configurations, a plurality of players can view symbols on display faces of a plurality of displays simultaneously, and hence the players can play games in conjunction with each other. Thus, entertainment is afforded to all the players, along with an incentive for playing games.
- According to the present invention, there is also provided a game machine comprising;
- a first display, which displays at least one reel bearing series of symbols; and
- a second display, which displays at least one reel bearing series of symbols, and
- wherein the first display is also provided as a shared display for using together with the second display.
- In the above configuration, an interval between a player and another player can be shortened by an amount corresponding to the width of shared display. Hence, a larger number of players are arranged along the game machine, thus increasing the number of players.
- Preferably, the reel in the shared display bears series same symbols, and a winning line extends along the reel in the shared display.
- Preferably, a winning line extends through from the reel in the first display as the shared display to the reel in the second display.
- Preferably, the first display and the second display are arranged along a closed circuit so that the display faces of the first display and the second display are opposed to a plurality of players.
- In the above configurations, a joy can be shared among adjacent players when a win appearing along a shared winning line has been determined.
- Preferably, both a first winning line for the first display and a second winning line for the second display extend through a symbol on the shared display.
- In the above configuration, a player views a winning line which has been made effective by an adjacent player and has a contrivance of making the winning line effective in consideration of shared symbols corresponding to the winning line. Hence, the players can enjoy playing games according to a strategy.
- According to the present invention, there is also provided a game machine comprising;
- a plurality of display, each displaying at least one reel bearing series of symbols, and
- wherein the winning line extends through at least two of the plurality of displays.
- In the above configuration, symbol combinations can be complicated and further improved in the entertainment nature of a game.
- Preferably, at least two displays are provided in the game machine in a vertical direction.
- Preferably, at least two set of displays same as a set of the first display and the second display are provided in the game machine in a vertical direction.
- Preferably, the series of symbols in the displays move in oblique direction.
- Preferably, the series of symbols in the first and the second displays move in oblique direction.
- The above objects and advantages of the present invention will become more apparent by describing in detail preferred exemplary embodiments thereof with reference to the accompanying drawings, wherein:
- FIG. 1 is an external view of a game machine according to the invention;
- FIG. 2 is a top view of respective reels of the game machine of the invention;
- FIG. 3 is a block diagram showing the configuration of each of station units and that of a center unit;
- FIG. 4 is a flowchart showing procedures pertaining to processing to be executed by the game machine of the invention;
- FIG. 5 is a view for describing winning lines;
- FIGS. 6A and 6B are views for describing a case where a win is achieved by a combination of symbols along a vertical winning line;
- FIG. 7 is a view showing shared symbols according to a second embodiment;
- FIGS. 8A and 8B is a view showing winning lines shared without use of shared reels according to a third embodiment;
- FIG. 9 is a view showing another example configuration of the invention;
- FIG. 10 is a view showing still another example configuration of the invention;
- FIG. 11 is a view showing yet another example configuration of the invention;
- FIG. 12 is a view showing another example of the invention; and
- FIG. 13 is a view showing a related slot-machine-type game machine.
- Embodiments of a game machine according to the invention will be described hereinbelow by reference to the drawings.
- As shown in FIG. 1 which is an overview, a
game machine 10 according to the invention enables a plurality of players to play games. FIG. 2 is a top view ofreels 1 a through 1 x of thegame machine 10. FIG. 3 is a block diagram showing the configuration ofstation units 11 a through 11 l and acenter unit 12 of thegame machine 10. - In a first embodiment, the number of
stations 34 a through 34 l of thegame machine 10 is set to 12, merely as an example. However, the number of stations is not limited to 12, and any number of stations may be employed, so long as at least two stations are employed. - As shown in FIG. 1, the
game machine 10 includes areel spinning section 33, the 12stations 34 a through 34 l, and anoverhead section 37. - Individual sections of the
game machine 10 will be described in detail. - The
reel spinning section 33 hasreels 1 a through 1 x;lamps 5, and a protective glass 36. - Each of the
reels 1 a through 1 x has a substantially-circular cross-sectional profile and spins around a horizontal shaft while the circular center of the cross-sectional profile is taken as a center. A plurality of types ofsymbols 4 are drawn on an outerperipheral face 2 of each of thereels 1 a through 1 x. Thereels 1 a through 1 x spin in the direction in which thesymbols 4 move downward. In other words, as spinning, each of thereels 1 a through 1 x moves thesymbols 4 vertically within adisplay window 3, thereby variably displaying thesymbols 4. - As shown in FIG. 2, 24 reels; that is, the
reels 1 a through 1 x, are arranged in a circular pattern such that the outer peripheral faces 2 of the reels oppose 12 players. Here, thereels 1 a through 1 x are arranged such that three reels are assigned each of thestations 34 a through 34 l. - In response to a lamp illumination signal output from the
center unit 12 shown in FIG. 3,lamps 5 are illuminated at the beginning of a game, at the time of a gaming being played, and at the end of the game. - The protective glass36 covers a circumferential exterior of the
reel spinning section 33, thereby protecting thereels 1 a through 1 x. - In this embodiment,24 reels; that is, the
reels 1 a through 1 x, are employed. However, the number of reels is not limited to 24, and any number of reels may be employed, so long as three or more reels are employed. - In this embodiment, three reels are assigned to each of the
stations 34 a through 34 l. However, the number of reels assigned to each station is not limited to three, and a required number of reels may be disposed. Any number of reels may be provided for each station, so long as one player can view all the reels provided for his station. - A plurality of
speakers 32 are provided on theoverhead section 37. Thespeakers 32 output sound via asound circuit 31 in accordance with a sound signal output from thecenter unit 12 at the beginning of a game, at the time of a gaming being played, and at the end of the game. - The
stations 34 a through 34 l are provided withstation units 11 a through 11 l (shown in FIG. 3), and each of thestations 34 a through 34 l has atoken insert slot 9, amonitor 6;button switches token payout port 8, and aspeaker 15. - The
token insert slot 9 receives tokens inserted by the player. - Displayed on the
monitor 6 are information about the number of inserted tokens; information about thesymbols 4 to be displayed in thedisplay window 3 during the course of spinning action of each of thereels 1 a through 1 x; information for informing players of prohibition of betting action, and image information performing presentation of games. - In accordance with pressing action of the player, the button switches7 a, 7 b output a pressing signal to an input circuit.
- When a win has been determined, tokens for payoff are paid via the
token payout port 8. - In response to a sound signal output from each of the
station units 11 a through 11 l, thespeaker 15 outputs sound at the beginning of a game, at the time of a game being played, and at the end of a game. - Next, the configurations of the
respective station units 11 a through 11 l and that of thecenter unit 12 will now be described by reference to FIG. 3. - The
station units 11 a through 11 l and thecenter unit 12 are connected together via adata bus 16 having a width of 16 bits or 32 bits. - Each of the
station units 11 a through 11 is constituted of animage circuit 13, atoken sensor 9 a, aninput circuit 14, and asound circuit 38. - Position detection information about the
reels 1 a through information about thesymbols 4 appearing when thereels 1 a through 1 x are stopped, and image information which provides presentation of games are input to theimage circuit 13 from thecenter unit 12 via thedata bus 16. Theimage circuit 13 produces an image signal on the basis of these information items, and symbol images of thereels 1 a through 1 x are output to themonitor 6. - The
token sensor 9 a detects the number of inserted tokens when tokens are inserted and outputs an inserted token count detection signal. - Input to the
input circuit 14 are a press signal output from either of the button switches 7 a, 7 b and an inserted token count detection signal output from thetoken sensor 9 a. The press signal is output to aCPU 25 via thedata bus 16, and the inserted token count detection signal is output to RAM 21 via thedata bus 16. - The
sound circuit 38 outputs sound data to thespeaker 15 after having converted the data into a sound signal. - The
center unit 12 includes asensor 17, a CD-ROM (compact disk read-only memory) drive 29, ahard disk driver 28, RAM (random access memory) 21, aswitch 35, aninput circuit 19, an output circuit 20,reel drive motors 18, asound circuit 31, ROM (read-only memory) 22, atimer 30, arandom number generator 26, animage circuit 23, amaintenance monitor 24, an advanced technology attachment packet interface circuit (hereinafter simply called an “interface circuit”) 27, and a CPU (central processing unit) 25. - The
sensor 17 detects information about positions of thereels 1 a through 1 x when they are spinning and information about positions of thereels 1 a through 1 x when they are stationary. - The CD-
ROM drive 29 sets image data to be used for performing presentation of a game. - The
hard disk drive 28 sets information about results of games played at therespective stations 34 a through 34 l. - The
RAM 21 sets information about the number of inserted tokens in response to the inserted token count detection signal and information about thesymbols 4 appearing when thereels 1 a through 1 x have come to a standstill, as well as setting information about the combination of reels and information about winning lines in response to a press signal. - The
switch 35 outputs an operation signal to theinput circuit 19 in accordance with operations of an employee. - The
input circuit 19 outputs the information detected by thesensor 17 and the operation signal output from aswitch 35 to theCPU 25. - The output circuit20 outputs a drive signal and a stop control signal to reel
drive motors 18 and outputs a lamp illumination signal to thelamps 5. - The
reel drive motors 18 spin thereels 1 a through 1 x in accordance with drive signals and perform control operation for stopping thereels 1 a through 1 x in accordance with stop control signals. - The
sound circuit 31 outputs sound data to thespeakers 32 after having converted the data into sound signals. - The ROM (read-only memory)22 has a setting table in which are set combinations of
symbols 4 to be used for determining wins. - The
timer 30 measures a lapsed time and outputs a predetermined-period-of-time detection signal to theCPU 25 when a lapsed time has exceeded a predetermined period of time (i.e., a bet time). - The
random number generator 26 randomly selects stop positions for therespective reels 1 a through 1 x by random numbers and determines the thus-selected positions. Therandom number generator 26 then outputs, to theCPU 25 as stop position information, the stop positions for therespective reels 1 a through 1 x determined through random selection. - The
image circuit 23 converts the data, which are read by theCPU 25 and set in thehard disk drive 28 and theRAM 21, into an image signal and outputs the signal to themaintenance monitor 24. - In response to the image signal, the
maintenance monitor 24 displays the information set in thehard disk drive 28 or theRAM 21. - The advanced technology attachment packet interface circuit (hereinafter simply called an “interface circuit”)27 enables entry of image data set on CD-ROM loaded in the CD-
ROM drive 29 and entry of game result information set in thehard disk drive 28. - Here, the
CPU 26 performs processing pertaining to the following items (1) through (8). - (1) Position detection information about the
reels 1 a through 1 x, information about thesymbols 4 appearing when thereels 1 a through 1 x are stopped, and image information to be used for providing presentation of a game are output to theimage circuit 13 via thedata bus 16, and information about thesymbols 4 appearing when thereels 1 a through 1 x are stopped, is set in theRAM 21. - (2) Sound data are output to the
sound circuits - (3) A predetermined-period-of-time signal output from the
timer 30 is input. - (4) A drive signal or a stop control signal is output to the output circuit20 in accordance with the stop position information output from the
random number generator 26. - (5) A lamp illumination signal is output to the
lamps 5. - (6) In response to an operation signal output from the
switch 35, the information set in thehard disk drive 28 or theRAM 21 is read via theinterface circuit 27, and the thus-read information is output to theimage circuit 23. - (7) Information about a combination of reels and information about a winning line are read from the
RAM 21. - (8) The symbol information set in the
RAM 21 is compared with the combination ofsymbols 4 which determines a win set in theROM 22, and a determination is made as to whether or not the combination ofsymbols 4 to be displayed on the reels corresponding to the combination of reels set in theRAM 21 has constituted a winning combination along the winning line. - The operation of the
game machine 10 will now be described by reference to FIGS. 1 through 4. FIG. 4 is a flowchart showing procedures of processing to be executed by thegame machine 10. - First, when power of the
game machine 10 is turned on, a system, such as theROM 22, theRAM 21, and thehard disk drive 28, all being provided in thecenter unit 12, is inspected. - Subsequently, the
CPU 25 outputs a drive signal to thereel drive motor 18, thereby starting spinning of thereels 1 a through 1 x. As a result, there is started an operation for displaying thesymbols 4 such that thesymbols 4 are moved vertically downward within thedisplay window 3. - Simultaneously, the
timer 30 starts measuring a lapsed time. Here, a player P of thestation 34 a can insert tokens into thetoken insert slot 9 until the lapsed time reaches a predetermined period of time. Further, the player can select and make effective a desired winning line by actuating the button switches 7 a, 7 b and bet a desired number of credits on the thus-selected winning line. - During the course of spinning of the
reels 1 a through 1 x, thesensor 17 sequentially outputs the detected position detection information about thereels 1 a through 1 x to themonitor 6, via thedata bus 16 and by theCPU 25. Information about thesymbols 4 appearing in thedisplay window 3 during the spinning action of thereels 1 a through 1 x is displayed on the monitor 6 (step 1). - In
step 2, a determination is made as to whether or not a lapsed time has exceeded a predetermined period of bet time. - When the lapsed time has exceeded a predetermined period of time (when YES is selected in step 2), the
timer 30 outputs a predetermined-period-of-time detection signal to theCPU 25, whereby information for informing the player of prohibition of betting action is displayed on themonitor 6. Processing then proceeds to step 3. In contrast, if the lapsed time has not yet exceeded the predetermined period of time (when NO is selected in step 2), processing again returns to step 1. - Stop positions for the
reels 1 a through 1 x determined by therandom number generator 26 are input to theCPU 25 as stop position information. TheCPU 25 outputs a stop control signal to thereel drive motor 18, thereby stopping the spinning operations of thereels 1 a through 1 x and stopping moving display of thesymbols 4. Then, thesensor 17 outputs information about the stop positions for thereels 1 a through 1 x to theCPU 25 via the input circuit 19 (step 3). - In
step 4, theCPU 25 determines whether or not the spinning operations of thereels 1 a through 1 x have been completed, on the basis of the stop position detection information about thereels 1 a through 1 x. When thereels 1 a through 1 x are determined to have finished spinning (when YES is selected in step 4), information about thesymbols 4 appearing when thereels 1 a through 1 x have come to a standstill is set in theRAM 21 by theCPU 25. TheCPU 25 outputs the information to themonitor 6 via thedata bus 16, and processing proceeds to step 5. In contrast, when thereels 1 a through 1 x are determined to have not yet finished spinning (when NO is selected in step 4), processing again proceeds to step 3. - In
step 5, theCPU 25 reads a combination ofreels 1 a through 1 x from theRAM 21, and the symbol information set in theRAM 21 is compared with a combination of symbols to be used for determining a win, the combination being set in theROM 22. As a result, a determination is made as to whether or not a combination ofsymbols 4 to be displayed on thereels 1 a through 1 x has constituted a winning combination along a winningline 51. When the combination ofsymbols 4 is determined to have constituted a winning combination along the winningline 51, tokens for payoff are paid from thetoken payout port 8 of thestation 34 a in accordance with the number of bet tokens. - In
step 6, theCPU 25 determines whether or not payout of the tokens has been completed. When payout of the tokens is determined to have been completed (when YES is selected in step 6), processing proceeds to step 7. However, when payout of the tokens is determined to have not yet been completed (when NO is selected in step 6), processing again returns to step 5. - In
step 7, theCPU 25 determines whether or not any station has generated a bonus game, thereby determining whether to perform a bonus game. If a bonus game is determined to be performed (when YES is selected in step 7), processing proceeds to step 8. However, if the bonus game is determined not to be performed (when NO is selected in step 7), processing proceeds to step 9. - In
step 8, a bonus game is executed as a result of theCPU 25 performing processing similar to those pertaining tosteps token payout port 8 of the station of the player P for which a win has been determined. - In accordance with a press signal output as a result of the player P having pressed the
button switch 7 a, theCPU 25 determines whether or not the player P continues playing games (step 9). If the player P is determined to continue playing games (when YES is selected in step 9), processing again returns to step 1. In contrast, when the player P is determined not to continue playing games (when NO is selected in step 9), processing to be executed by thegame machine 10 is terminated. - As mentioned above, according to the first embodiment, the game machine includes the plurality of
reels 1 a through 1 x, and the outer peripheral faces 2 are oriented so as to oppose a plurality of players P . . . Further, thereels 1 a through 1 x are arranged along a curve or a straight line. Hence, the plurality of players P can simultaneously view thesymbols 4 provided on the outer peripheral faces 2 of therespective reels 1 a through 1 x. Hence, the players can play games in conjunction with each other. As a result, entertainment is afforded to all the players, thereby giving the players an incentive for playing games. - When tokens are inserted, the
token sensor 9 a detects the number of inserted tokens. An inserted token count detection signal is output to themonitor 6 via theinput circuit 14 and theimage circuit 13. Further, the signal is output to theRAM 21 and theROM 22 via thedata bus 16. - As a result, information about the number of inserted tokens is displayed on the
monitor 6 and set in theRAM 21, and information about the winningline 51 is read from theROM 22. - By reference to FIG. 5, an example of winning line will be described. FIG. 5 describes an example in which each of the
stations 34 a through 34 l employs three reels, and in which a maximum of eight winning lines can be made effective. In FIG. 5, an explanation is given on the winning line to be afforded to a player of thestation 34 a. Explanations of winning lines to be afforded toother stations 34 b to 34 l are omitted. - The
station 34 a sets eight winninglines 51 through 58. The button switches 7 a, 7 b correspond to the winninglines 51 through 58. A desired winning line is selected and made effective by actuating the button switches 7 a, 7 b, and a desired number of credits can be bet on the thus-selected winning line. - By reference to FIG. 6, a configuration for establishing winning
lines 56 through 58 in the vertical direction will now be described supplementally. - For convenience of explanation, FIG. 6A shows the annularly-formed
reels 1 a through 1 x which are developed in the form of a plane. In order to establish a combination ofsymbols 4 along any one of the winninglines 56 through 58 provided in the vertical direction, a plurality ofidentical symbols 4 a through 4 c are continuously drawn on the outer peripheral faces 2 a of therespective reels 1 a through 1 x, as shown in FIG. 6A. - FIG. 6B shows modes of stoppage of the
reels 1 a through 1 x on which are drawn thesymbols 4 a through 4 c shown in FIG. 6A. More specifically, there is shown a combination ofsymbols 4 which are viewed by the player via thedisplay window 3 when the reels have come to a standstill. FIG. 6B shows six stoppedstates 6A through 6F of thereels 1 a through 1 c when viewed from left to right. As sight is shifted from 6A to 6F, a left reel is stopped while symbols are advanced from those of an adjacent right reel by one. - When the
reels 1 a through 1 x are stopped along astop position 6D shown in FIG. 6B as a result of random sampling of therandom number generator 26, thesymbols 4 a through 4 c are displayed within thedisplay window 3, thereby constituting a win by the combination ofsymbols 4 a through 4 c along the vertical winninglines 56 through 58. - The foregoing descriptions are described an example in which combinations of three reels are employed. The number of reels to be combined together may be changed by pressing of the
button switch 7 a. - For instance, in the case of description of the
station 34 a shown in FIG. 5, the number of reels to be combined together is set to three as an initial setting. More specifically, if the player P performs no operation, a combination ofreels - When the
button switch 7 a is pressed during a period of bet time, the number of reel combinations is increased. Specifically, when thebutton switch 7 a is pressed once, thereel 1 d situated adjacent to thereel 1 c and thereel 1 x situated adjacent to thereel 1 a are added. The player P of thestation 34 a can play games by a combination of five reels; that is, thereels 1 x through 1 d, during the course of games. When thebutton switch 7 a is pressed again, thereels 1 e and 1 y are added to the combination of reels. Then, the player can play games with use of combinations of seven reels; that is, the reels 1 y through 1 e. Any number may be selected for combinations of reels, as required, so long as the reels fall within a view R of one player P. - In this example, when the
button switch 7 a is pressed three times, processing returns to an initial setting. Specifically, the number of reel combinations can be changed in a cyclical manner from three to five, from five to seven, and from seven to three when thebutton switch 7 a is pressed successively. - In accordance with a change in the number of combinations of reels, the length of winning lines in the horizontal direction can also be changed. At that time, in accordance with a change in the number of reel combinations, positions where the winning lines are set and the number of winning lines may also be changed.
- The number of bet tokens to be consumed may be increased with an increase in the number of reel combinations. At that time, the number of winning lines to be set is increased, thereby increasing the number of winning lines which can be made effective. As a result, there is added an entertainment feature of strategically selecting the number of reel combinations on the basis of the player's perception of occasionally having good luck. Consequently, this can give the player P an incentive for increasing the number of tokens to be consumed.
- The press signal is output to the
RAM 21 via theinput circuit 14 and thedata bus 16 in response to the pressing actions of the button switches 7 a, 7 b. As a result, information about combinations of reels is set in theRAM 21. - In the first embodiment shown in FIG. 5, as mentioned above, the reels are constructed so as to become shared among the player P of the
station 34 a, a player P of theadjacent station 34 b, and a player P of another adjacent station 34 l. In the initial setting, thereels button switch 7 a, thereels reels 1 e and 1y are added as shared reels. - As mentioned above, according to the invention, a plurality of reels “a” through “x” are provided. Further, display faces of the reels are oriented so as to oppose a plurality of players. The reels are also arranged along a curve or a straight line. As a result, a reel can be shared among the
station 34 a and theadjacent station 34 b or the adjacent station 34 l. Accordingly, shared winning lines can be set between thestation 34 a and theadjacent station 34 b or 34 l. In short, the winninglines - Consequently, when the player P of the
station 34 a is betting credits on the winningline 56, the player P of theadjacent station 34 b can also bet credits on the winningline 56 simultaneously. If thesymbols line 56, both players definitely gain a win. - Consequently, tokens for payoff are paid out from the
token payout port 8 of thestation 34 a and that of thestation 34 b. As a result, the adjacent players can share the pleasure of a win. - The player P of the
station 34 a bets credits on the shared winningline 56. As a matter of course, the player P of thestation 34 b may wait for the next chance of betting credits. - At that time, the player P of the
station 34 b who has not bet any credits on the shared winningline 56 feels interested in a result of a win afforded to the winningline 56 shared between the player P of theadjacent station 34 a and that of thestation 34 b. For instance, when a win has arisen in the winningline 56, the player P of thestation 34 b who has not bet credits on the shared winning line feels regret. Therefore, the player P feels that he has lost a chance. Hence, in order to avoid a regrettable feeling of having lost another chance, the player is motivated to bet credits on as many winning lines as possible; or all winning lines, if possible. Consequently, profits of the game machine are increased. - By arranging shared reels at positions between adjacent stations, there is achieved another effect for shortening spaces between the stations by amounts corresponding to the shared reels. In view of limitations on the space of an amusement arcade, the size of the game machine cannot be made large indiscriminately. In this respect, shared reels are arranged effectively, thereby enabling an increase in the number of stations. Thus, profits of the game machine are increased.
- FIG. 7 shows second embodiment of setting of the winning lines. In this embodiment, at least one symbol is shared between the winning line of a player and that of another, adjacent player.
- For instance, as shown in FIG. 7, the player P of the
station 34 a makes a winningline 90 effective, and the player P of thestation 34 b makes the winningline 89 effective. - Since an overlap exists between the winning
lines reel 1 c, the symbol 4 x becomes a shared symbol. - When the moving display of the
symbols 4 is stopped, thesymbols 4 provided on the outer peripheral faces 2 of therespective reels 1 c through 1 e are aligned with the winningline 89, to thereby constitute a predetermined winning combination (i.e., “O” shown in FIG. 7). However, thesymbols 4 provided on the outer peripheral faces 2 of thereels 1 a through 1 c are not aligned with the winningline 89 and fail to constitute a predetermined winning combination. - In this case, as a matter of course, tokens for payoff are paid to the player P of the
station 34 b. The symbol 4 x (“O” shown in FIG. 7) located at a point on thereel 1 c where an overlap exists between the winninglines ROM 22 beforehand. Instep 5 shown in FIG. 4, theCPU 25 compares information about the symbols set in theRAM 21 with the shared symbol 4 x set in theROM 22, to thereby determine occurrence of a match therebetween. A certain amount of tokens for payoff are also paid to the player P of thestation 34 a. - As a result, the player observes a winning line which has been made effective by another adjacent player and considers setting of a winning line in consideration of the shared symbol corresponding to the winning line. Players become able to enjoy playing games according to a strategy.
- In the above descriptions, a plurality of reels are provided, and display faces of the reels are arranged so as to oppose a plurality of players. Further, the reels are arranged along a curve or a straight line. In addition, shared reels are also provided. As a result, the player P shares a game space with adjacent players P. Thus, an entertainment feature of sharing games is realized.
- Realization of shared winning lines can be made possible without use of the previously-stated shared reels.
- A third embodiment in which winning lines are shared without use of shared reels will be described hereinbelow by reference to FIGS. 8A and 8B.
- In this embodiment, a total of24 reels are provided, as in the case of the previous embodiment. Display faces of the
reels 1 a through 1 x are arranged so as to oppose a plurality of players and are arranged along a curve or straight line. - In this embodiment, reels provided for the
respective stations 34 a through 34 h are not provided with reels to be shared between adjacent stations. Therefore, a total of eight stations are provided. - With a view toward describing a relationship between reels and winning lines, FIGS. 8A and 8B illustrate the
reels 1 a through 1 x to be provided for thestation 34 a and thestations reels - FIGS. 8A and 8B are drawings showing, in an easily understandable manner for the sake of convenience, independent winning lines and winning lines to be shared.
- FIG. 8A illustrates only independent winning lines. FIG. 8B illustrates only winning lines to be shared. These drawings are prepared separately for the sake of convenience of comprehension. Independent winning lines and winning lines to be shared are not separate from each other but are combined together in the game machine.
- As mentioned above, FIG. 8A shows independent winning lines. In the third embodiment, five independent winning lines are set for each of the stations. More specifically, an explanation is given of the
station 34 a, and three horizontally-extendingwinning lines winning lines - The player P makes effective one or more arbitrary winning lines from among the winning
lines 80 a through 80 e, by betting credits on the winning line through pressing of thebutton switch 7 a. Moreover, the player P can set an arbitrary number of credits on the winning line(s) thus made effective, by pressing thebutton switch 7 a. - In the third embodiment, the player P can bet credits on a shared winning line other than an independent winning line.
- FIG. 8B shows shared winning lines in the manner mentioned above. In the third embodiment, five shared winning lines are set between adjacent stations34.
- Shared winning lines will be described by reference to the shared winning
lines 80 f through 80 j set between thestations - FIG. 8B illustrates shared winning
lines 80 f through 80 j existing between thestations lines line 80 f interconnectsupper symbols 4 from amongsymbols 4 drawn on the fourreels line 80 g interconnectsmiddle symbols 4 from amongsymbols 4 drawn on the fourreels line 80 h interconnectslower symbols 4 from amongsymbols 4 drawn on the fourreels - The shared winning
lines lines 80 f through 80 j. However, portions of the shared winninglines line 80 i is a winning line that interconnects theupper symbol 4 provided on thereel 1 e, themiddle symbols 4 provided on thereels reel 1 b. Moreover, the shared winningline 80 i is a winning line for interconnecting thelower symbol 4 provided on thereel 1 e, themiddle symbols 4 provided on thereels lower symbol 4 provided on thereel 1 b. - The player P of the
station 34 a and the player P of thestation 34 b can bet credits on the shared winninglines 80 f through 80 j. More specifically, the player P of thestation 34 a and the player P of thestation 34 b can also make effective one or more arbitrary winning lines of the winninglines 80 f through 80 j, by pressing thebutton switch 7 a. Similarly, the player P can bet an arbitrary number of credits on the winning line(s) having been made effective, by pressing thebutton switch 7 a. - For instance, the players P of the
stations line 80 f effective by betting credits on the line through pressing of thebutton switch 7 a. Then, set in theRAM 21 are data representing that the players P of thestations line 80 f. - When the moving display of the
symbols 4 is stopped, thesymbols 4 provided on the outer peripheral faces 2 of thereels 1 b through 1 e are aligned with the shared winningline 80 f, thereby constituting a predetermined winning combination of symbols. TheCPU 25 compares the symbol information set in theRAM 21 with a combination ofsymbols 4 which determines a win set in theROM 22, thereby determining that a predetermined winning combination of symbols has been constituted along the winningline 80 f (step 5 shown in FIG. 4). As a result, tokens for payout are paid from thetoken payout ports 8 of therespective stations - In the embodiment, three
symbols 4 attached to the outer peripheral faces 2 of therespective reels 1 a through 1 x are displayed within thedisplay window 3. However, the number of symbols to be displayed is not limited to three; a desired number of symbols may be displayed. The player P can easily view processes during which a winning combination of symbols is constituted, by displaying a larger number ofsymbols 4 within thedisplay window 3, thereby affording the player p an expectation for determination of a win or tension. - In the embodiment, the
reels 1 a through 1 x are arranged in a circular pattern. However, the shape of the reels is not limited to a circular pattern. In the invention, as shown in FIG. 9, a plurality ofreels 1′ . . . may be arranged along a curve L2 or a straight line L1. - As shown in FIG. 10, according to the invention, a plurality of
reels 1″ . . . may be arranged along a substantially-closed curved line W′ consisting of straight lines and curves. - In the embodiment, the
reels 1 a through 1 x are used. However, belts may also be employed. Use of belts enables a reduction in the depth of thereels 1 a through 1 x. Hence, belts larger in number than thereels 1 a through 1 x may be arranged. Further, the belts have smaller inertial masses, and hence the braking characteristic of the display is improved accordingly. - As shown in FIG. 11, in the embodiment,24
reels 1 a′ through 1 x′ may also be provided below and in parallel with thereels 1 a through 1 x. Specifically, according to the invention, a plurality of reels may be vertically provided in two or more layers. As a result, complicated combinations ofsymbols 4 are achieved, thereby improving the entertainment nature of games to a much greater extent. - The embodiments have described on the assumption that the
reels 1 a through 1 x have mechanical constructions. However, the reels are not limited to the mechanical construction. There can also be included dummy reels which are constituted by displaying symbols made of computer-graphic (CG) images on an image display device, such as those listed below. - Examples of the image display device can include, e.g., a liquid-crystal display, a CRT (cathode-ray tube), and a display device, such as a DLP (digital light processing) projector using an image display element DMD (digital mirror device). Symbols based on CG images are cyclically displayed in a vertical direction on the image display device, thereby constructing the dummy reels on the image display device.
- In the embodiment, the
reels 1 a through 1 x are spun, respectively, thereby displaying thesymbols 4 in a manner sequentially moving vertically. However, thesymbols 4 may also be displayed so as to move in oblique direction. - For instance, in a case where liquid-
crystal displays 201 through 221 shown in FIG. 12 are used in place of reels,symbol images 4′ appearing on thedisplay screen 2′ of the liquid-crystal displays 201 through 221 are displayed so as to sequentially move in the directions of arrows shown in FIG. 12. - When the
symbol images 4′ are displayed so as to move sequentially in oblique direction, players can view thesymbol images 4′ as if displayed helically. Hence, an attraction of visual games can be afforded to a player.
Claims (12)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JPP2002-025700 | 2002-02-01 | ||
JP2002025700A JP4203243B2 (en) | 2002-02-01 | 2002-02-01 | Game device |
Publications (1)
Publication Number | Publication Date |
---|---|
US20030153385A1 true US20030153385A1 (en) | 2003-08-14 |
Family
ID=27654552
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US10/355,049 Abandoned US20030153385A1 (en) | 2002-02-01 | 2003-01-31 | Game machine |
Country Status (3)
Country | Link |
---|---|
US (1) | US20030153385A1 (en) |
JP (1) | JP4203243B2 (en) |
AU (1) | AU2003200311B2 (en) |
Cited By (44)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20030176214A1 (en) * | 2002-02-15 | 2003-09-18 | Burak Gilbert J.Q. | Gaming machine having a persistence-of-vision display |
US20060052155A1 (en) * | 2004-09-08 | 2006-03-09 | Dragon Co., Ltd. | Symbol display device for game machine |
WO2006052327A1 (en) * | 2004-11-05 | 2006-05-18 | Igt | Single source visual image display distribution on a gaming machine |
US20070167217A1 (en) * | 2005-09-09 | 2007-07-19 | Igt | Gaming system having multiple adjacently arranged gaming machines which each provide a component for a multi-component game |
US20070293299A1 (en) * | 2006-06-01 | 2007-12-20 | Konami Gaming, Incorporated | Slot machine |
US20080113796A1 (en) * | 2006-11-09 | 2008-05-15 | Igt | Speaker arrangement and control on a gaming machine |
US20080113741A1 (en) * | 2006-11-09 | 2008-05-15 | Igt | Gaming machine with adjustable button panel |
US20080113821A1 (en) * | 2006-11-09 | 2008-05-15 | Igt | Gaming machine with vertical door-mounted display |
US20080113708A1 (en) * | 2006-11-09 | 2008-05-15 | Igt | Button panel control for a gaming machine |
US20080182640A1 (en) * | 2007-01-23 | 2008-07-31 | Aruze Corp. | Multiple participants type gaming device and playing method thereof |
US20080214284A1 (en) * | 2007-01-23 | 2008-09-04 | Aruze Corp. | Multiple participants type gaming device and playing method thereof |
US20090104991A1 (en) * | 2007-10-20 | 2009-04-23 | Seelig Jerald C | Gaming device display and method |
US20090217246A1 (en) * | 2008-02-27 | 2009-08-27 | Nce Technologies, Inc. | Evaluating Software Programming Skills |
US20090239621A1 (en) * | 2008-03-21 | 2009-09-24 | Aruze Corp. | Gaming machine performing new game by using contents and prize of game of plural game terminals and playing method thereof |
US20090325670A1 (en) * | 2008-06-27 | 2009-12-31 | Bryan Kelly | Game System Including Community Reels |
US20090325671A1 (en) * | 2008-06-27 | 2009-12-31 | Bryan Kelly | Community Lines Game Apparatus |
US20090325669A1 (en) * | 2008-06-27 | 2009-12-31 | Bryan Kelly | Game Method Using Community Reels |
US20090325668A1 (en) * | 2008-06-27 | 2009-12-31 | Bryan Kelly | Community Reels Game Apparatus |
US20090325672A1 (en) * | 2008-06-27 | 2009-12-31 | Bryan Kelly | Game Method Using Community Lines |
US20090325673A1 (en) * | 2008-06-27 | 2009-12-31 | Bryan Kelly | Game System Including Community Lines |
US7651392B2 (en) * | 2003-07-30 | 2010-01-26 | Igt | Gaming device system having partial progressive payout |
US20100285886A1 (en) * | 2009-05-08 | 2010-11-11 | Peter Thomas Kup-Ferroth | Gaming system, a method of gaming and a linked game controller |
US7833102B2 (en) | 2006-11-09 | 2010-11-16 | Igt | Gaming machine with consolidated peripherals |
WO2011020591A1 (en) * | 2009-08-18 | 2011-02-24 | Lina Design D.O.O. | Electronic slot device and method for operating the same |
US20110111828A1 (en) * | 2009-11-12 | 2011-05-12 | Igt | Gaming systems, gaming devices and methods with volatility control games |
US20110165932A1 (en) * | 2009-11-16 | 2011-07-07 | Bally Gaming, Inc. | Gaming device including an interactive wheel feature |
US20110306402A1 (en) * | 2010-06-11 | 2011-12-15 | Van Linden Lucien M | gaming system |
US8118670B2 (en) | 2004-01-12 | 2012-02-21 | Igt | Method and apparatus for using a light valve to reduce the visibility of an object within a gaming apparatus |
US20130281180A1 (en) * | 2012-04-23 | 2013-10-24 | Naftali Merari | Multiplayer slot machine gaming |
US10198909B2 (en) | 2014-08-01 | 2019-02-05 | Aristocrat Technologies Australia Pty Limited | Multi-player gaming system, method, and controller |
US20190385402A1 (en) * | 2018-06-18 | 2019-12-19 | Aristocrat Technologies Australia Pty Limited | Gaming machines and method for multiplayer game machine display |
US10600288B2 (en) * | 2013-02-11 | 2020-03-24 | King Show Games, Inc. | Extended display of game indicia symbols for gaming apparatuses |
USD895020S1 (en) * | 2019-04-05 | 2020-09-01 | Igt | Gaming apparatus having a cylindrical display |
USD895021S1 (en) * | 2019-02-01 | 2020-09-01 | Tang Dynasty Entertainment, Llc | Gaming wheel |
USD898126S1 (en) * | 2018-06-18 | 2020-10-06 | Aristocrat Technologies Australia Pty Limited | Multiplayer game machine |
USD904523S1 (en) * | 2018-10-02 | 2020-12-08 | Igt | Gaming apparatus |
USD905792S1 (en) * | 2019-04-23 | 2020-12-22 | Igt | Electronic gaming station |
USD914100S1 (en) * | 2018-08-09 | 2021-03-23 | Aristocrat Technologies Australia Pty Limited | Gaming machine bonus wheel |
GB2591520A (en) * | 2020-02-03 | 2021-08-04 | Tcs John Huxley Europe Ltd | A casino gaming enclosure |
US20210390821A1 (en) * | 2020-06-10 | 2021-12-16 | King Show Games, Inc. | Concurrent utilization of game components in multiple game segments |
US11257327B1 (en) * | 2021-01-27 | 2022-02-22 | Aristocrat Technologies, Inc. | Persistent symbol position arrays with array growth in both base game and feature game |
US20230096839A1 (en) * | 2017-09-04 | 2023-03-30 | Aristocrat Technologies Australia Pty Limited | Method of gaming, a gaming system and a game controller |
US11830316B2 (en) | 2005-10-19 | 2023-11-28 | Aristocrat Technologies, Inc. | Integrated active control system for managing gaming devices |
US11881079B2 (en) | 2017-03-22 | 2024-01-23 | Aristocrat Technologies Australia Pty Limited | Spinning reel game with a synchronized spinning prize reel |
Citations (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4964638A (en) * | 1988-05-16 | 1990-10-23 | Kabushiki Kaisha Universal | Control apparatus for game machines |
US5611730A (en) * | 1995-04-25 | 1997-03-18 | Casino Data Systems | Progressive gaming system tailored for use in multiple remote sites: apparatus and method |
US6093101A (en) * | 1997-08-05 | 2000-07-25 | Mourad; Raphael | Gaming apparatus including slot machine |
US6244958B1 (en) * | 1996-06-25 | 2001-06-12 | Acres Gaming Incorporated | Method for providing incentive to play gaming devices connected by a network to a host computer |
US6290600B1 (en) * | 1999-09-08 | 2001-09-18 | Naomi Glasson | Electronic game with moving bonus symbol |
US20030022712A1 (en) * | 2001-07-25 | 2003-01-30 | Locke David K. | Roaming symbol feature for a game of chance |
US6517432B1 (en) * | 2000-03-21 | 2003-02-11 | Wms Gaming Inc. | Gaming machine with moving symbols on symbol array |
US6656048B2 (en) * | 1998-09-18 | 2003-12-02 | Mikohn Gaming Corporation | Controller-based linked gaming machine bonus system |
US6733390B2 (en) * | 1998-03-31 | 2004-05-11 | Walker Digital, Llc | Method and apparatus for team play of slot machines |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2149174B (en) * | 1983-05-14 | 1986-05-08 | Summit Technology Limited | Gaming machine |
JP2967594B2 (en) * | 1991-01-22 | 1999-10-25 | 株式会社ナムコ | Medal game machine prize device |
JP3424032B2 (en) * | 1993-02-17 | 2003-07-07 | 京楽産業株式会社 | Slot machine |
JP3113127B2 (en) * | 1993-07-15 | 2000-11-27 | 株式会社エース電研 | Rotary drum type accessory device for gaming machines |
JP2579738B2 (en) * | 1994-09-20 | 1997-02-12 | コナミ株式会社 | Bingo game machine |
JP2886836B2 (en) * | 1996-12-20 | 1999-04-26 | コナミ株式会社 | Medal game machine |
-
2002
- 2002-02-01 JP JP2002025700A patent/JP4203243B2/en not_active Expired - Lifetime
-
2003
- 2003-01-31 AU AU2003200311A patent/AU2003200311B2/en not_active Ceased
- 2003-01-31 US US10/355,049 patent/US20030153385A1/en not_active Abandoned
Patent Citations (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4964638A (en) * | 1988-05-16 | 1990-10-23 | Kabushiki Kaisha Universal | Control apparatus for game machines |
US5611730A (en) * | 1995-04-25 | 1997-03-18 | Casino Data Systems | Progressive gaming system tailored for use in multiple remote sites: apparatus and method |
US6244958B1 (en) * | 1996-06-25 | 2001-06-12 | Acres Gaming Incorporated | Method for providing incentive to play gaming devices connected by a network to a host computer |
US6093101A (en) * | 1997-08-05 | 2000-07-25 | Mourad; Raphael | Gaming apparatus including slot machine |
US6733390B2 (en) * | 1998-03-31 | 2004-05-11 | Walker Digital, Llc | Method and apparatus for team play of slot machines |
US6656048B2 (en) * | 1998-09-18 | 2003-12-02 | Mikohn Gaming Corporation | Controller-based linked gaming machine bonus system |
US6290600B1 (en) * | 1999-09-08 | 2001-09-18 | Naomi Glasson | Electronic game with moving bonus symbol |
US6517432B1 (en) * | 2000-03-21 | 2003-02-11 | Wms Gaming Inc. | Gaming machine with moving symbols on symbol array |
US6551187B1 (en) * | 2000-03-21 | 2003-04-22 | Wms Gaming Inc. | Gaming machine with moving symbols on symbol array |
US20030022712A1 (en) * | 2001-07-25 | 2003-01-30 | Locke David K. | Roaming symbol feature for a game of chance |
Cited By (84)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20030176214A1 (en) * | 2002-02-15 | 2003-09-18 | Burak Gilbert J.Q. | Gaming machine having a persistence-of-vision display |
US7708640B2 (en) * | 2002-02-15 | 2010-05-04 | Wms Gaming Inc. | Gaming machine having a persistence-of-vision display |
AU2004201079B2 (en) * | 2003-03-27 | 2009-09-24 | Wms Gaming Inc. | Gaming machine having a persistence-of-vision display |
US7651392B2 (en) * | 2003-07-30 | 2010-01-26 | Igt | Gaming device system having partial progressive payout |
US8118670B2 (en) | 2004-01-12 | 2012-02-21 | Igt | Method and apparatus for using a light valve to reduce the visibility of an object within a gaming apparatus |
US20080214282A1 (en) * | 2004-09-08 | 2008-09-04 | Igt | Symbol display device for game machine |
US8092296B2 (en) | 2004-09-08 | 2012-01-10 | Igt | Symbol display device for game machine |
US7371172B2 (en) * | 2004-09-08 | 2008-05-13 | Igt | Symbol display device for game machine |
US20060052155A1 (en) * | 2004-09-08 | 2006-03-09 | Dragon Co., Ltd. | Symbol display device for game machine |
US8444477B2 (en) | 2004-09-08 | 2013-05-21 | Igt | Symbol display device for game machine |
US7488252B2 (en) | 2004-11-05 | 2009-02-10 | Igt | Single source visual image display distribution on a gaming machine |
US20090111578A1 (en) * | 2004-11-05 | 2009-04-30 | Igt | Single source visual image display distribution on a gaming machine |
EP1916635A1 (en) * | 2004-11-05 | 2008-04-30 | Igt | Single source visual image display distribution on a gaming machine |
WO2006052327A1 (en) * | 2004-11-05 | 2006-05-18 | Igt | Single source visual image display distribution on a gaming machine |
US8303407B2 (en) * | 2004-11-05 | 2012-11-06 | Igt | Single source visual image display distribution on a gaming machine |
US20070167217A1 (en) * | 2005-09-09 | 2007-07-19 | Igt | Gaming system having multiple adjacently arranged gaming machines which each provide a component for a multi-component game |
US8216065B2 (en) * | 2005-09-09 | 2012-07-10 | Igt | Gaming system having multiple adjacently arranged gaming machines which each provide a component for a multi-component game |
US8512121B2 (en) | 2005-09-09 | 2013-08-20 | Igt | Gaming system having multiple adjacently arranged gaming machines which each provide a component for a multi-component game |
US11830316B2 (en) | 2005-10-19 | 2023-11-28 | Aristocrat Technologies, Inc. | Integrated active control system for managing gaming devices |
US7785190B2 (en) | 2006-06-01 | 2010-08-31 | Konami Gaming, Incorporated | Slot machine |
US20070293299A1 (en) * | 2006-06-01 | 2007-12-20 | Konami Gaming, Incorporated | Slot machine |
US20080113741A1 (en) * | 2006-11-09 | 2008-05-15 | Igt | Gaming machine with adjustable button panel |
US20080113708A1 (en) * | 2006-11-09 | 2008-05-15 | Igt | Button panel control for a gaming machine |
US20080113821A1 (en) * | 2006-11-09 | 2008-05-15 | Igt | Gaming machine with vertical door-mounted display |
US20080113796A1 (en) * | 2006-11-09 | 2008-05-15 | Igt | Speaker arrangement and control on a gaming machine |
US8177637B2 (en) | 2006-11-09 | 2012-05-15 | Igt | Button panel control for a gaming machine |
US7833102B2 (en) | 2006-11-09 | 2010-11-16 | Igt | Gaming machine with consolidated peripherals |
US8096884B2 (en) | 2006-11-09 | 2012-01-17 | Igt | Gaming machine with adjustable button panel |
US20080182640A1 (en) * | 2007-01-23 | 2008-07-31 | Aruze Corp. | Multiple participants type gaming device and playing method thereof |
US20080214284A1 (en) * | 2007-01-23 | 2008-09-04 | Aruze Corp. | Multiple participants type gaming device and playing method thereof |
US20090104991A1 (en) * | 2007-10-20 | 2009-04-23 | Seelig Jerald C | Gaming device display and method |
US20090217246A1 (en) * | 2008-02-27 | 2009-08-27 | Nce Technologies, Inc. | Evaluating Software Programming Skills |
US20090239621A1 (en) * | 2008-03-21 | 2009-09-24 | Aruze Corp. | Gaming machine performing new game by using contents and prize of game of plural game terminals and playing method thereof |
US8235791B2 (en) * | 2008-06-27 | 2012-08-07 | Bally Gaming, Inc. | Community lines game apparatus |
US20090325668A1 (en) * | 2008-06-27 | 2009-12-31 | Bryan Kelly | Community Reels Game Apparatus |
US8827803B2 (en) * | 2008-06-27 | 2014-09-09 | Bally Gaming, Inc. | Game system with community play |
US9361759B2 (en) | 2008-06-27 | 2016-06-07 | Bally Gaming, Inc. | Game method using community reels |
US20090325671A1 (en) * | 2008-06-27 | 2009-12-31 | Bryan Kelly | Community Lines Game Apparatus |
US20090325669A1 (en) * | 2008-06-27 | 2009-12-31 | Bryan Kelly | Game Method Using Community Reels |
US20090325673A1 (en) * | 2008-06-27 | 2009-12-31 | Bryan Kelly | Game System Including Community Lines |
US20090325670A1 (en) * | 2008-06-27 | 2009-12-31 | Bryan Kelly | Game System Including Community Reels |
US8235792B2 (en) * | 2008-06-27 | 2012-08-07 | Bally Gaming, Inc. | Game method using community lines |
US20090325672A1 (en) * | 2008-06-27 | 2009-12-31 | Bryan Kelly | Game Method Using Community Lines |
US8241106B2 (en) * | 2008-06-27 | 2012-08-14 | Bally Gaming, Inc. | Game with community lines |
US8298066B2 (en) * | 2008-06-27 | 2012-10-30 | Bally Gaming, Inc. | Game method using community reels |
US8298067B2 (en) * | 2008-06-27 | 2012-10-30 | Bally Gaming, Inc | Game system including community reels |
US8777720B2 (en) * | 2008-06-27 | 2014-07-15 | Bally Gaming, Inc. | Community reels game apparatus |
US20130005428A1 (en) * | 2008-06-27 | 2013-01-03 | Bryan Kelly | Game System With Community Play |
US20130035152A1 (en) * | 2008-06-27 | 2013-02-07 | Bryan Kelly | Community Lines Game Apparatus |
US20100285886A1 (en) * | 2009-05-08 | 2010-11-11 | Peter Thomas Kup-Ferroth | Gaming system, a method of gaming and a linked game controller |
US9875623B2 (en) | 2009-05-08 | 2018-01-23 | Aristocrat Technologies Australia Pty Limited | Gaming system, a method of gaming and a linked game controller |
US9412235B2 (en) * | 2009-05-08 | 2016-08-09 | Aristocrat Technologies Australia Pty Limited | Gaming system, a method of gaming and a linked game controller |
CN102598070A (en) * | 2009-08-18 | 2012-07-18 | 林纳设计D.O.O.公司 | Electronic slot device and method for operating the same |
WO2011020591A1 (en) * | 2009-08-18 | 2011-02-24 | Lina Design D.O.O. | Electronic slot device and method for operating the same |
US11935359B2 (en) | 2009-11-12 | 2024-03-19 | Igt | Gaming systems, gaming devices and methods with volatility control games |
US8858318B2 (en) * | 2009-11-12 | 2014-10-14 | Igt | Gaming systems, gaming devices and methods with volatility control games |
US9842466B2 (en) | 2009-11-12 | 2017-12-12 | Igt | Gaming systems, gaming devices and methods with volatility control games |
US20110111828A1 (en) * | 2009-11-12 | 2011-05-12 | Igt | Gaming systems, gaming devices and methods with volatility control games |
US8535141B2 (en) * | 2009-11-16 | 2013-09-17 | Bally Gaming, Inc. | Gaming device including an interactive wheel feature |
US8834259B2 (en) | 2009-11-16 | 2014-09-16 | Bally Gaming, Inc. | Gaming device using an interactive wheel feature |
US20110165932A1 (en) * | 2009-11-16 | 2011-07-07 | Bally Gaming, Inc. | Gaming device including an interactive wheel feature |
US20150269815A1 (en) * | 2010-06-11 | 2015-09-24 | Gaming Support B.V. | Toroidal virtual reels for slot machines |
US9940795B2 (en) * | 2010-06-11 | 2018-04-10 | Gaming Support B.V. | Toroidal virtual reels for slot machines |
US20110306402A1 (en) * | 2010-06-11 | 2011-12-15 | Van Linden Lucien M | gaming system |
US20130281180A1 (en) * | 2012-04-23 | 2013-10-24 | Naftali Merari | Multiplayer slot machine gaming |
US9208642B2 (en) * | 2012-04-23 | 2015-12-08 | Touchspin Gaming Ag | Multiplayer slot machine gaming |
US10600288B2 (en) * | 2013-02-11 | 2020-03-24 | King Show Games, Inc. | Extended display of game indicia symbols for gaming apparatuses |
US10198909B2 (en) | 2014-08-01 | 2019-02-05 | Aristocrat Technologies Australia Pty Limited | Multi-player gaming system, method, and controller |
US11881079B2 (en) | 2017-03-22 | 2024-01-23 | Aristocrat Technologies Australia Pty Limited | Spinning reel game with a synchronized spinning prize reel |
US20230096839A1 (en) * | 2017-09-04 | 2023-03-30 | Aristocrat Technologies Australia Pty Limited | Method of gaming, a gaming system and a game controller |
US20190385402A1 (en) * | 2018-06-18 | 2019-12-19 | Aristocrat Technologies Australia Pty Limited | Gaming machines and method for multiplayer game machine display |
USD898126S1 (en) * | 2018-06-18 | 2020-10-06 | Aristocrat Technologies Australia Pty Limited | Multiplayer game machine |
US11263860B2 (en) * | 2018-06-18 | 2022-03-01 | Aristocrat Technolgoies Australia Pty Limited | Gaming machines and method for multiplayer game machine display |
USD914100S1 (en) * | 2018-08-09 | 2021-03-23 | Aristocrat Technologies Australia Pty Limited | Gaming machine bonus wheel |
USD904523S1 (en) * | 2018-10-02 | 2020-12-08 | Igt | Gaming apparatus |
USD895021S1 (en) * | 2019-02-01 | 2020-09-01 | Tang Dynasty Entertainment, Llc | Gaming wheel |
USD895020S1 (en) * | 2019-04-05 | 2020-09-01 | Igt | Gaming apparatus having a cylindrical display |
USD905792S1 (en) * | 2019-04-23 | 2020-12-22 | Igt | Electronic gaming station |
GB2591520A (en) * | 2020-02-03 | 2021-08-04 | Tcs John Huxley Europe Ltd | A casino gaming enclosure |
US11501603B2 (en) * | 2020-06-10 | 2022-11-15 | King Show Games, Inc. | Concurrent utilization of game components in multiple game segments |
US20210390821A1 (en) * | 2020-06-10 | 2021-12-16 | King Show Games, Inc. | Concurrent utilization of game components in multiple game segments |
US11869299B2 (en) | 2020-06-10 | 2024-01-09 | King Show Games, Inc. | Concurrent utilization of game components in multiple game segments |
US11257327B1 (en) * | 2021-01-27 | 2022-02-22 | Aristocrat Technologies, Inc. | Persistent symbol position arrays with array growth in both base game and feature game |
US11645892B2 (en) | 2021-01-27 | 2023-05-09 | Aristocrat Technologies, Inc. | Persistent symbol position arrays with array growth in both base game and feature game |
Also Published As
Publication number | Publication date |
---|---|
JP2003225350A (en) | 2003-08-12 |
AU2003200311A1 (en) | 2003-08-21 |
JP4203243B2 (en) | 2008-12-24 |
AU2003200311B2 (en) | 2005-05-26 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
AU2003200311B2 (en) | Game machine | |
US7465226B2 (en) | Multi-station game machine | |
US8845410B2 (en) | Multi-station game machine | |
US6916243B2 (en) | Gaming machine | |
US20090176548A1 (en) | Secondary roulette game | |
JP4898861B2 (en) | Amusement stand | |
US20080182640A1 (en) | Multiple participants type gaming device and playing method thereof | |
GB2098779A (en) | Game-playing machines | |
JP2008178599A (en) | Game apparatus for executing game in which multiple players can participate | |
CN104871221A (en) | Multi-reel game device and method of controlling same | |
JP4323145B2 (en) | Game machine | |
JP3886790B2 (en) | Game machine | |
JP7412750B2 (en) | gaming machine | |
KR100760664B1 (en) | Control method of a game machine | |
JPH11169505A (en) | Game display device and game machine | |
JP2004201968A (en) | Game machine and game hall | |
JP2004236750A (en) | Game machine | |
US20080214284A1 (en) | Multiple participants type gaming device and playing method thereof | |
JP2024036639A (en) | gaming machine | |
JP2003117080A (en) | Game machine, control method of game machine, computer- readable storage medium and server | |
AU2013206232B2 (en) | Multi-station game machine | |
JP4523320B2 (en) | Amusement stand | |
JP2001178868A (en) | Game machine | |
JPH09253288A (en) | Game machine | |
JP2000225229A (en) | Slot machine |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: KONAMI CORPORATION, JAPAN Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:IKEYA, TOMONOBU;YOSHIOKA, KEIRI;REEL/FRAME:013719/0497 Effective date: 20030128 |
|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |
|
AS | Assignment |
Owner name: KONAMI GAMING INCORPORATED, NEVADA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:KONAMI CORPORATION;REEL/FRAME:019529/0827 Effective date: 20070227 Owner name: KONAMI GAMING INCORPORATED,NEVADA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:KONAMI CORPORATION;REEL/FRAME:019529/0827 Effective date: 20070227 |