US20030083120A1 - Video gaming machine with player chosen cells to be played - Google Patents

Video gaming machine with player chosen cells to be played Download PDF

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Publication number
US20030083120A1
US20030083120A1 US09/967,249 US96724901A US2003083120A1 US 20030083120 A1 US20030083120 A1 US 20030083120A1 US 96724901 A US96724901 A US 96724901A US 2003083120 A1 US2003083120 A1 US 2003083120A1
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United States
Prior art keywords
cells
set forth
symbols
player
assembly
Prior art date
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US09/967,249
Inventor
Darren DeWall
Atshshi Hiraga
Brad Schultz
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Konami Gaming Inc
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Konami Gaming Inc
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Priority to US09/967,249 priority Critical patent/US20030083120A1/en
Assigned to KONAMI GAMING, INC. reassignment KONAMI GAMING, INC. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: HIRAGA, ATSUSHI, DEWALL, DARREN, SCHULTZ, BRAD
Publication of US20030083120A1 publication Critical patent/US20030083120A1/en
Abandoned legal-status Critical Current

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Definitions

  • the invention relates to video gaming machines.
  • the invention relates to games of chance.
  • the video games known to the prior art frequently include the steps of displaying a plurality of symbols in a matrix of rows and columns, so as to simulate the appearance and function of the reels found in traditional mechanical slot machines, and issuing a prize in response to a predetermined winning combination of symbols being displayed along particular predetermined “paylines.”
  • An example of such a prior art game is illustrated in U.S. Pat. No. 6,261,178 to Bennett.
  • Such games typically have pay lines which include a set number of cells to be played, i.e., the number cells to be played in any particular payline remains fixed regardless of the payline selected for play.
  • the invention includes the apparatus and readable medium that will execute the inventive method for playing a game that allows the player to select the number of cells that will be played in the hope of randomly obtaining a winning combination within those cells.
  • the subject invention allows the player to select and wager on one, some, or all of the total available cells.
  • the various different numbers of cells to be played may have associated with each such number different odds for achieving a winning combination.
  • the invention adds the additional dimension of changing the probabilistic distribution of symbols in the cells depending upon the number of cells selected by the player.
  • FIG. 1 is a perspective view of a video game machine incorporating the subject invention
  • FIG. 2 is a block diagram of the components of the gaming machine
  • FIG. 3 is a presentation of a video display showing the various cells, symbols and indicators
  • FIG. 4 is a view like FIG. 2 but showing the cells during the animated random selection of the symbols for each individual cell;
  • FIG. 5 is a presentation showing the secondary event at the initiation thereof
  • FIG. 6 is a presentation of the secondary event showing the spaceship and pawnshop
  • FIG. 7 is a presentation of the interior of the pawnshop
  • FIG. 8 is a block diagram of the controller used in the subject invention.
  • FIG. 9 is an illustration of the moon symbol
  • FIG. 10 is an illustration of the earth symbol
  • FIG. 11 is a flow chart representing the steps of play.
  • FIG. 1 shows a general appearance of the video gaming machine 10 to which the present invention is applied.
  • the machine 10 comprises a housing standing upright.
  • the housing comprises a main body 3 , a top box 4 mounted on a top portion of the main body 3 and a door 5 attached to a front side of the main body 3 so as to be swingable between an open position and a closed position.
  • a main display device 20 comprising a CRT, and below the display 20 is provided an operation panel 6 .
  • the operation panel 6 is attached to the door 5 so as to slope down in a forward direction of the machine 10 .
  • decoration panels 7 a and 7 b on which pictures, letters and the like representing a title of the machine 10 or the like are illustrated.
  • the operation panel 6 is provided, from a right end toward a left end thereof, with an insertion portion 8 , and an input or keyboard portion 9 .
  • the insertion portion 8 is provided with a slot base integrally formed with a coin insertion portion and a bill insertion portion, as is well known in the art.
  • the word coins includes coins or tokens.
  • the exemplary input portion generally indicated at 9 , four push button switches are provided as first input devices, each of which is capable of being depressed.
  • the push button switches are selected as switches to be operated with particular high frequency during the game, so that theses switches are provided on the operation panel 6 .
  • the push button switch at a lower left position of the four switches is operated for starting the game.
  • the number of the push buttons provided at the input portion 9 and functions assigned to the push buttons can be properly changed.
  • FIG. 2 is a block diagram illustrating a schematic configuration of a control system or game controller provided in the machine 10 .
  • the game controller includes a central processing unit (CPU) 11 , a coin-bill management device 12 , a display processor 13 , a RAM 14 as a memory device and a ROM (or EPROM) 15 .
  • the CPU 11 is mainly composed of a microprocessor unit and performs various calculations and motion control necessary for the progress of the game.
  • the coin-bill management device 12 detects the insertion of a coin or token or bill from the coin insertion portion and the bill insertion portion of the insertion portion 8 , and performs a necessary process for managing the coin or bill. For example, the device 11 judges whether the medal and the slip are real or counterfeit, and keeps the medal and the slip judged as real while rejecting the medal and the slip judged as counterfeit.
  • the display processor 13 interprets commands issued from the CPU 11 and displays desirable images on the display 20 .
  • the RAM 14 temporarily stores programs and data necessary for the progress of the game, and the ROM 15 stores, in advance, programs and data for controlling basic operation of the machine 10 , such as the booting operation thereof and game code and graphics.
  • the video gaming machine 10 as shown in FIGS. 1, 2, 3 and 4 further includes the display 20 , which is advantageously a display monitor display is mounted directly in the main body portion 3 of the housing.
  • the CPU 11 is electrically connected with a coordinate readout device 16 as well as the above mentioned pushbutton switches 9 .
  • the coordinate readout device 16 works as a second input device and comprises, for example, a so-called touch panel formed as a transparent panel and capable of issuing signals corresponding to the coordinates of a position touched by the player.
  • the coordinate readout device 16 is closely put on the surface of the display 20 .
  • a random number generator 17 that generates random numbers used for randomly selecting elements during game play, as described below.
  • the game controller 11 sends a signal to a display processor 13 for displaying a plurality of game elements or symbols 18 , 19 (as shown separately in FIGS. 9 and 10) and 21 - 29 on the display 20 .
  • the display 20 includes a cash-out button 31 such that when the cash-out button 31 is depressed any accumulated winnings are paid to the player, this is preferably implemented by a touch screen device.
  • a paid meter keeps track of the amount of winnings paid out to the player per game.
  • a won or win meter is displayed for informing the player the number of winning credits accumulated per game.
  • the display 20 in the form of a touchscreen video display is included for displaying the plurality of symbols 18 , 19 and 21 through 29 and as individually shown in FIGS. 9 and 10 in a matrix of rows and columns of cells 30 .
  • the symbols 21 , 24 and 27 are in the cells 30 of the first column
  • symbols 22 , 25 and 28 are in the cells 30 of the second column
  • symbols 23 , 26 and 29 are in the cells 30 of the third column. Therefore, the symbols 21 , 22 and 23 are in the top row, while the symbols 24 , 25 and 26 are in the middle row, and the symbols 27 , 28 and 29 are in the bottom row.
  • the matrix thus includes nine cells 30 in three columns and three rows. It is recognized, however, that the number and geographical arrangement of the cells, as well as the number of available symbols, can be varied from this embodiment without detracting from the inventive aspects of the game; stated differently, the inventive aspects of the game are not dependent upon the geographical relationship or positioning of any cell relative to any of the others. Likewise, the total number of cells is similarly not critical to the inventive aspects of the game.
  • the symbols include representations of a person (Bill) 21 , a satellite 22 , a gold bag 23 , a pawnshop 24 , an ice planet 25 , a pawnshop operator 26 , a junk planet 27 , the moon (shown in FIG. 9), earth (shown in FIG. 10), a spaceship 29 , and a trigger planet 28 for initiating the secondary event hereinafter described.
  • the random generator 17 is included for randomly generating a symbol 18 , 19 and 21 - 29 in each of the cells 30 entirely independently of the random generation of a symbol 18 , 19 and 21 - 29 or as in FIGS. 9 and 10 in each of the other cells 30 .
  • Video displays have been used in gaming machines to simulate the spinning reels used in mechanical slot machines wherein one reel is used in each column. However, in the subject invention every single cell 30 is randomly presented with a symbol independently of the random selection of a symbol for any other cell 30 . Accordingly, the display 20 is essentially a video display 20 arranged to simulate a reel for each cell 30 with each cell capable of presenting any of the symbols 18 , 19 and 21 - 29 .
  • the random generator 17 includes a symbol processor 40 for changing the probabilistic distribution of symbols 18 , 19 and 21 - 29 available for random selection and presentation in each cell 30 in response to the number of cells 30 selected by the player.
  • the probability of any particular symbol appearing in a cell changes in response to the number of cells 30 selected by the player to be wagered upon for that particular play.
  • the probabilistic distribution of symbols in the cells 30 varies in relationship to the total number of cells 30 being played. This is illustrated in the following table:
  • FIG. 4 represents the cells 30 as the random generator 17 is in the process of selecting symbols 18 , 19 and 21 - 29 to be displayed in each respective cell 30 , i.e., the cells 30 are blank or an animated blur of activity. However, it is to be understood that only the cells selected by the player will be spun into a blur of activity in selecting the symbols for only the selected cells.
  • a game control 34 is part of the CPU 11 software for awarding a prize in response to a predetermined winning combination of symbols 18 , 19 and 21 - 29 being displayed on the display 20 .
  • the game control 34 15 determines the presence of winning combinations of symbols 18 , 19 and 21 - 29 in the cell or cells 30 selected by the player and makes various awards dependent upon the combination of symbols 18 , 19 and 21 - 29 therein.
  • the game control 34 includes pay-table software 35 defining the winning combinations of symbols 18 , 19 and 21 - 29 for each number of cells selected by the player 30 .
  • the CPU 11 of the assembly includes a selector software 36 for allowing a player to select the number of cells 30 to be evaluated by the game control 34 to detect the presence of a winning combination once the random generator 17 has randomly selected a symbol for each cell 30 .
  • the selector 36 includes a sensor 38 in the form of mechanical buttons 9 , a keyboard or a touchscreen feature of the video display 20 to allow the player to select a predetermined number of cells 30 . In other words, the player touches each and every cell to be selected and included in the total number selected.
  • the predetermined number of cells 30 include one, three, five, seven or nine cells 30 for player selection via the selector 36 , and predetermined groupings or arrangements of the one or more cells 30 corresponding to each such predetermined number of cells 30 .
  • the player may select any three cells of the nine, or any combination of five, seven or nine, i.e., in any pattern or sequence. It is within the scope of the invention to allow the player to select any number of cells 30 to play. It is further within the scope of the invention to allow the player to select via touching the screen which particular cell or cells 30 to play, i.e., cells in any position relative to one another. It is also within the scope of the invention to limit the players selection to simply identify groups of cells 30 at play (i.e., if the player picks these cells 30 then they will in a center row).
  • the random generator 17 software includes a lucky symbol generator 42 for selecting on each play one of the symbols 18 , 19 and 21 - 29 as a lucky symbol for providing an increased prize in response to a winning combination including the lucky symbol.
  • a lucky symbol indicator 44 indicates which of the symbols 18 , 19 and 21 - 29 has been selected by the lucky symbol generator 42 for the current play.
  • a number indicator 46 is also shown in FIGS. 3 and 4 for indicating the number of cells 30 selected for play by the player. By pressing the indicator 46 , the number of cells increments from 1 to 3 to 5 to 7 to 9 or in nice simple patterns. Also, a bet indicator 48 is used to establish and increase the amount of the player's wager. A help button 50 is included for seeking directions in playing the game, as well as a button 52 to allow player to view the games' pay-table.
  • indicators are labeled for respectively indicating the total credits (i.e., prizes) won and awarded, the total bet, the amount won, and the amount paid.
  • the credit indicator is presented for indicating the total number of credits the player possesses, i.e., accumulated.
  • the title of the game may also be displayed on the video display.
  • the assembly also provides means for accepting a wager from a player, like the insertion portion 8 that includes a coin insertion portion and a bill insertion portion, that is, a coin acceptor, bill acceptor, electronic fund transfer card input, or other means commonly known and utilized in the field.
  • the CPU 11 or game control 34 has a secondary event mode or sub-programmer 54 for randomly selecting one of a plurality of positions and sending an object to one of the positions in response to a secondary event trigger in the primary mode.
  • the positions comprise representations of three planets 56 and the object comprises a space ship 58 , as shown in FIG. 5.
  • the display 20 shows the spaceship 58 traveling to one of the randomly selected planets 56 .
  • the game control's 34 secondary event mode 54 and random generator 17 select a plurality of bonus values from a pool of bonus values, and randomly assign each selected bonus value to an item to be displayed on the planet.
  • an item selector 60 is included defining the selector 36 for allowing the player to select, via the touchscreen feature of the video display 20 , a predetermined number of items from those items presented.
  • the game control 34 secondary event mode 54 presents an evaluation station and includes a transfer device for moving the items through space to the evaluation station.
  • the evaluation station comprises a pawnshop 62 .
  • the transfer device comprises the loading of the items onto the spaceship 58 and the spaceship 58 delivering the items to the pawnshop 62 .
  • the interior of the pawnshop 62 is shown with the pawnshop operator at the counter and the person, Bill, waiting for the evaluation of the items selected and brought from the planets 56 .
  • the event programmer 54 includes an award designator 64 for displaying various animation sequences in response to the bonus values assigned to the items selected and brought to the pawnshop evaluation station, and awarding credits to the player accordingly.
  • the invention also includes the method comprising the actions of executing the game as well as a readable recording medium recording a control program for playing a video slot machine game on a display.
  • the method comprises the actions of a player selecting a number of the cells 30 , the player placing a wager on the selected number of the cells 30 , randomly generating and displaying in each cell 30 a symbol 18 , 19 and 21 - 29 independently of the random generation of the symbols in each and any of the other cells 30 , and awarding a prize or triggering a secondary event in response to a predetermined winning combination of symbols 18 , 19 and 21 - 29 or secondary event trigger being displayed in the cells selected by the player.
  • the method includes the player selecting the number of cells 30 to be evaluated by the game control 34 to detect the presence of a winning combination 17 .
  • An important additional action comprises the changing the probabilistic distribution of the symbols 18 , 19 and 21 - 29 in the cells 30 in response to the number of cells 30 selected by the player.

Abstract

The invention includes the apparatus and readable medium that will execute the inventive method comprising the actions of displaying a plurality of symbols (21-29) in a plurality of cells (30), randomly selecting and displaying a symbol (21-29) at random in each of the cells (30) independently of the random selection of a symbol (21-29) in each of the other cells (30), and awarding a prize or triggering a secondary event mode in response to a predetermined winning combination of symbols (21-29). The method allows a player to select the number of cells (30) to be evaluated by the machine in determining the presence of a winning combination. 17An important additional action involves changing the probabilistic distribution of symbols (21-29) for presentation in the plurality of cells (30) in response to the number of cells selected by the player.

Description

    BACKGROUND OF THE INVENTION
  • 1. Field of the Invention [0001]
  • The invention relates to video gaming machines. In particular, the invention relates to games of chance. [0002]
  • 2. Description of the Prior Art [0003]
  • The video games known to the prior art frequently include the steps of displaying a plurality of symbols in a matrix of rows and columns, so as to simulate the appearance and function of the reels found in traditional mechanical slot machines, and issuing a prize in response to a predetermined winning combination of symbols being displayed along particular predetermined “paylines.” An example of such a prior art game is illustrated in U.S. Pat. No. 6,261,178 to Bennett. However, such games typically have pay lines which include a set number of cells to be played, i.e., the number cells to be played in any particular payline remains fixed regardless of the payline selected for play. [0004]
  • There is a constant need in the industry for improving games with innovative features to add interest and promote repetitive and continued use. [0005]
  • SUMMARY OF THE INVENTION AND ADVANTAGES
  • The invention includes the apparatus and readable medium that will execute the inventive method for playing a game that allows the player to select the number of cells that will be played in the hope of randomly obtaining a winning combination within those cells. [0006]
  • Instead of the past practice of allowing the player or operator to select only from a variety of predetermined paylines each of which include the same number of cells in which symbols appear, the subject invention allows the player to select and wager on one, some, or all of the total available cells. The various different numbers of cells to be played may have associated with each such number different odds for achieving a winning combination. The invention adds the additional dimension of changing the probabilistic distribution of symbols in the cells depending upon the number of cells selected by the player.[0007]
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • Other advantages of the present invention will be readily appreciated as the same becomes better understood by reference to the following detailed description when considered in connection with the accompanying drawings wherein: [0008]
  • FIG. 1 is a perspective view of a video game machine incorporating the subject invention; [0009]
  • FIG. 2 is a block diagram of the components of the gaming machine; [0010]
  • FIG. 3 is a presentation of a video display showing the various cells, symbols and indicators; [0011]
  • FIG. 4 is a view like FIG. 2 but showing the cells during the animated random selection of the symbols for each individual cell; [0012]
  • FIG. 5 is a presentation showing the secondary event at the initiation thereof; [0013]
  • FIG. 6 is a presentation of the secondary event showing the spaceship and pawnshop; [0014]
  • FIG. 7 is a presentation of the interior of the pawnshop [0015]
  • FIG. 8 is a block diagram of the controller used in the subject invention; [0016]
  • FIG. 9 is an illustration of the moon symbol; [0017]
  • FIG. 10 is an illustration of the earth symbol; and [0018]
  • FIG. 11 is a flow chart representing the steps of play.[0019]
  • DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
  • With reference to the drawings and in operation, the present invention provides a video [0020] slot gaming machine 10. With reference to FIG. 1, an exemplary video gaming machine, generally shown at 10, into which the present invention can be incorporated to improve the enjoyment of a video game and to thereby increase the amount of time that the video game is played by patrons of a gaming establishment. FIG. 1 shows a general appearance of the video gaming machine 10 to which the present invention is applied. As shown in the FIG. 1, the machine 10 comprises a housing standing upright. The housing comprises a main body 3, a top box 4 mounted on a top portion of the main body 3 and a door 5 attached to a front side of the main body 3 so as to be swingable between an open position and a closed position.
  • At a center portion of the front side of the [0021] main body 3, there is mounted a main display device 20 comprising a CRT, and below the display 20 is provided an operation panel 6. The operation panel 6 is attached to the door 5 so as to slope down in a forward direction of the machine 10. Below the operation panel 6 and on a front side of the top box 4, there are provided decoration panels 7 a and 7 b on which pictures, letters and the like representing a title of the machine 10 or the like are illustrated.
  • As shown in FIG. 1, the [0022] operation panel 6 is provided, from a right end toward a left end thereof, with an insertion portion 8, and an input or keyboard portion 9. The insertion portion 8 is provided with a slot base integrally formed with a coin insertion portion and a bill insertion portion, as is well known in the art. Note that the word coins includes coins or tokens.
  • In the exemplary input portion generally indicated at [0023] 9, four push button switches are provided as first input devices, each of which is capable of being depressed. The push button switches are selected as switches to be operated with particular high frequency during the game, so that theses switches are provided on the operation panel 6. For example, the push button switch at a lower left position of the four switches is operated for starting the game. The number of the push buttons provided at the input portion 9 and functions assigned to the push buttons can be properly changed.
  • FIG. 2 is a block diagram illustrating a schematic configuration of a control system or game controller provided in the [0024] machine 10. The game controller includes a central processing unit (CPU) 11, a coin-bill management device 12, a display processor 13, a RAM 14 as a memory device and a ROM (or EPROM) 15. The CPU 11 is mainly composed of a microprocessor unit and performs various calculations and motion control necessary for the progress of the game.
  • The coin-[0025] bill management device 12 detects the insertion of a coin or token or bill from the coin insertion portion and the bill insertion portion of the insertion portion 8, and performs a necessary process for managing the coin or bill. For example, the device 11 judges whether the medal and the slip are real or counterfeit, and keeps the medal and the slip judged as real while rejecting the medal and the slip judged as counterfeit. The display processor 13 interprets commands issued from the CPU 11 and displays desirable images on the display 20. The RAM 14 temporarily stores programs and data necessary for the progress of the game, and the ROM 15 stores, in advance, programs and data for controlling basic operation of the machine 10, such as the booting operation thereof and game code and graphics.
  • The [0026] video gaming machine 10 as shown in FIGS. 1, 2, 3 and 4 further includes the display 20, which is advantageously a display monitor display is mounted directly in the main body portion 3 of the housing.
  • The [0027] CPU 11 is electrically connected with a coordinate readout device 16 as well as the above mentioned pushbutton switches 9. The coordinate readout device 16 works as a second input device and comprises, for example, a so-called touch panel formed as a transparent panel and capable of issuing signals corresponding to the coordinates of a position touched by the player. The coordinate readout device 16 is closely put on the surface of the display 20. In the CPU 11, there is provided a random number generator 17 that generates random numbers used for randomly selecting elements during game play, as described below.
  • With reference to FIGS. 1 and 3, the [0028] game controller 11 sends a signal to a display processor 13 for displaying a plurality of game elements or symbols 18, 19 (as shown separately in FIGS. 9 and 10) and 21-29 on the display 20. The display 20 includes a cash-out button 31 such that when the cash-out button 31 is depressed any accumulated winnings are paid to the player, this is preferably implemented by a touch screen device. A paid meter keeps track of the amount of winnings paid out to the player per game. A won or win meter is displayed for informing the player the number of winning credits accumulated per game.
  • The [0029] display 20 in the form of a touchscreen video display is included for displaying the plurality of symbols 18, 19 and 21 through 29 and as individually shown in FIGS. 9 and 10 in a matrix of rows and columns of cells 30. As will be appreciated there are only nine cells illustrated but there are eleven symbols that can be utilized, therefore the additional two symbols are shown separately in FIGS. 9 and 10. The symbols 21, 24 and 27 are in the cells 30 of the first column, symbols 22, 25 and 28 are in the cells 30 of the second column, and symbols 23, 26 and 29 are in the cells 30 of the third column. Therefore, the symbols 21, 22 and 23 are in the top row, while the symbols 24, 25 and 26 are in the middle row, and the symbols 27, 28 and 29 are in the bottom row. The matrix thus includes nine cells 30 in three columns and three rows. It is recognized, however, that the number and geographical arrangement of the cells, as well as the number of available symbols, can be varied from this embodiment without detracting from the inventive aspects of the game; stated differently, the inventive aspects of the game are not dependent upon the geographical relationship or positioning of any cell relative to any of the others. Likewise, the total number of cells is similarly not critical to the inventive aspects of the game.
  • As shown in FIGS. 3, 9 and [0030] 10, the symbols include representations of a person (Bill) 21, a satellite 22, a gold bag 23, a pawnshop 24, an ice planet 25, a pawnshop operator 26, a junk planet 27, the moon (shown in FIG. 9), earth (shown in FIG. 10), a spaceship 29, and a trigger planet 28 for initiating the secondary event hereinafter described.
  • The [0031] random generator 17 is included for randomly generating a symbol 18, 19 and 21-29 in each of the cells 30 entirely independently of the random generation of a symbol 18, 19 and 21-29 or as in FIGS. 9 and 10 in each of the other cells 30. Video displays have been used in gaming machines to simulate the spinning reels used in mechanical slot machines wherein one reel is used in each column. However, in the subject invention every single cell 30 is randomly presented with a symbol independently of the random selection of a symbol for any other cell 30. Accordingly, the display 20 is essentially a video display 20 arranged to simulate a reel for each cell 30 with each cell capable of presenting any of the symbols 18, 19 and 21-29.
  • However, as shown in FIG. 8, the [0032] random generator 17 includes a symbol processor 40 for changing the probabilistic distribution of symbols 18, 19 and 21-29 available for random selection and presentation in each cell 30 in response to the number of cells 30 selected by the player. In other words, the probability of any particular symbol appearing in a cell changes in response to the number of cells 30 selected by the player to be wagered upon for that particular play. Said yet another way, the probabilistic distribution of symbols in the cells 30 varies in relationship to the total number of cells 30 being played. This is illustrated in the following table:
  • Symbol Distribution [0033]
    NUMBER OF CELLS BEING PLAYED
    SYMBOL 1 3 5 7 9
    SYM1 10 10 60 70 90
    SYM2 20 20 60 70 90
    SYM3 40 50 80 80 90
    SYM4 90 90 90 80 90
    SYM5 110 100 90 90 90
    SYM6 110 130 100 110 90
    SYM7 150 150 120 120 90
    SYM8 150 140 130 120 100
    SYM9 160 150 130 120 100
    SYM10 160 160 140 140 100
    TR1 0 0 0 0 70
    TOTAL 1000 1000 1000 1000 1000
  • Thus, when playing only once cell a player has a ten in one thousand (10:1000) chance (or 1/1000) to get symbol. [0034]
  • FIG. 4 represents the [0035] cells 30 as the random generator 17 is in the process of selecting symbols 18, 19 and 21-29 to be displayed in each respective cell 30, i.e., the cells 30 are blank or an animated blur of activity. However, it is to be understood that only the cells selected by the player will be spun into a blur of activity in selecting the symbols for only the selected cells.
  • Continuing with FIG. 8, a [0036] game control 34 is part of the CPU 11 software for awarding a prize in response to a predetermined winning combination of symbols 18, 19 and 21-29 being displayed on the display 20. The game control 34 15 determines the presence of winning combinations of symbols 18, 19 and 21-29 in the cell or cells 30 selected by the player and makes various awards dependent upon the combination of symbols 18, 19 and 21-29 therein. The game control 34 includes pay-table software 35 defining the winning combinations of symbols 18, 19 and 21-29 for each number of cells selected by the player 30.
  • Spot Paytable [0037] 1 Coin Wagered Per Spot
    #HIT #HIT #HIT #HIT #HIT
    SYMBOL NAME
    3 4 5 6 7,8,9
    SYM1 25 75 250 1000 5000
    SYM2 20 50 200 800 400
    SYM3 15 25 100 500 2500
    SYM4 12 25 100 500 2500
    SYMS 9 15 75 400 2000
    SYM6 9 15 75 400 2000
    SYM7 9 15 75 200 1000
    SYM8 0 12 50 200 1000
    SYM9 0 9 45 100 500
    SYM10 0 9 45 100 500
    TR1 EVENT EVENT EVENT EVENT EVENT
  • As shown in FIG. 8, the [0038] CPU 11 of the assembly includes a selector software 36 for allowing a player to select the number of cells 30 to be evaluated by the game control 34 to detect the presence of a winning combination once the random generator 17 has randomly selected a symbol for each cell 30. The selector 36 includes a sensor 38 in the form of mechanical buttons 9, a keyboard or a touchscreen feature of the video display 20 to allow the player to select a predetermined number of cells 30. In other words, the player touches each and every cell to be selected and included in the total number selected. In the preferred embodiment, the predetermined number of cells 30 include one, three, five, seven or nine cells 30 for player selection via the selector 36, and predetermined groupings or arrangements of the one or more cells 30 corresponding to each such predetermined number of cells 30. Said another way, the player may select any three cells of the nine, or any combination of five, seven or nine, i.e., in any pattern or sequence. It is within the scope of the invention to allow the player to select any number of cells 30 to play. It is further within the scope of the invention to allow the player to select via touching the screen which particular cell or cells 30 to play, i.e., cells in any position relative to one another. It is also within the scope of the invention to limit the players selection to simply identify groups of cells 30 at play (i.e., if the player picks these cells 30 then they will in a center row).
  • The [0039] random generator 17 software includes a lucky symbol generator 42 for selecting on each play one of the symbols 18, 19 and 21-29 as a lucky symbol for providing an increased prize in response to a winning combination including the lucky symbol. As shown in FIGS. 3 and 4, a lucky symbol indicator 44 indicates which of the symbols 18, 19 and 21-29 has been selected by the lucky symbol generator 42 for the current play.
  • A [0040] number indicator 46 is also shown in FIGS. 3 and 4 for indicating the number of cells 30 selected for play by the player. By pressing the indicator 46, the number of cells increments from 1 to 3 to 5 to 7 to 9 or in nice simple patterns. Also, a bet indicator 48 is used to establish and increase the amount of the player's wager. A help button 50 is included for seeking directions in playing the game, as well as a button 52 to allow player to view the games' pay-table.
  • Along the left margin of the [0041] display 20 in FIGS. 3 and 4, indicators are labeled for respectively indicating the total credits (i.e., prizes) won and awarded, the total bet, the amount won, and the amount paid. The credit indicator is presented for indicating the total number of credits the player possesses, i.e., accumulated. There is also an indicator showing the amount that can be wagered on each cell 30, twenty-five cents as illustrated. The title of the game may also be displayed on the video display.
  • As described above in connection with FIG. 1, the assembly also provides means for accepting a wager from a player, like the [0042] insertion portion 8 that includes a coin insertion portion and a bill insertion portion, that is, a coin acceptor, bill acceptor, electronic fund transfer card input, or other means commonly known and utilized in the field.
  • As alluded to above and as shown in FIG. 8, the [0043] CPU 11 or game control 34 has a secondary event mode or sub-programmer 54 for randomly selecting one of a plurality of positions and sending an object to one of the positions in response to a secondary event trigger in the primary mode. More specifically, in the preferred embodiment, the positions comprise representations of three planets 56 and the object comprises a space ship 58, as shown in FIG. 5. In response to a secondary event trigger 28 on a selected cell 30, the display 20 shows the spaceship 58 traveling to one of the randomly selected planets 56. The game control's 34 secondary event mode 54 and random generator 17 select a plurality of bonus values from a pool of bonus values, and randomly assign each selected bonus value to an item to be displayed on the planet. Thereafter, an item selector 60 is included defining the selector 36 for allowing the player to select, via the touchscreen feature of the video display 20, a predetermined number of items from those items presented. The game control 34 secondary event mode 54 presents an evaluation station and includes a transfer device for moving the items through space to the evaluation station.
  • As shown in FIG. 6, the evaluation station comprises a [0044] pawnshop 62. The transfer device comprises the loading of the items onto the spaceship 58 and the spaceship 58 delivering the items to the pawnshop 62. The interior of the pawnshop 62 is shown with the pawnshop operator at the counter and the person, Bill, waiting for the evaluation of the items selected and brought from the planets 56. The event programmer 54 includes an award designator 64 for displaying various animation sequences in response to the bonus values assigned to the items selected and brought to the pawnshop evaluation station, and awarding credits to the player accordingly.
  • As illustrated in the flow diagram of FIG. 11, the invention also includes the method comprising the actions of executing the game as well as a readable recording medium recording a control program for playing a video slot machine game on a display. [0045]
  • The method comprises the actions of a player selecting a number of the [0046] cells 30, the player placing a wager on the selected number of the cells 30, randomly generating and displaying in each cell 30 a symbol 18, 19 and 21-29 independently of the random generation of the symbols in each and any of the other cells 30, and awarding a prize or triggering a secondary event in response to a predetermined winning combination of symbols 18, 19 and 21-29 or secondary event trigger being displayed in the cells selected by the player. The method includes the player selecting the number of cells 30 to be evaluated by the game control 34 to detect the presence of a winning combination 17. An important additional action comprises the changing the probabilistic distribution of the symbols 18, 19 and 21-29 in the cells 30 in response to the number of cells 30 selected by the player.
  • Many modifications and variations of the present invention are possible in light of the above teachings. The invention may be practiced otherwise than as specifically described within the scope of the appended claims [0047]

Claims (43)

What is claimed is:
1. A gaming assembly comprising;
means for accepting a wager from a player;
a display (20) for displaying one of a plurality of symbols in each of a plurality of cells,
a random generator for randomly selecting a symbol to be displayed in each of said cells independently of the random selection of a symbol in each of the other cells,
a game control for controlling game play in a primary game mode and a secondary event mode, for controlling images displayed on the display, detecting the presence of a predetermined winning combination of symbols, and for awarding a prize in response to a winning combination, and
a selector for allowing a player to select the number of cells to be evaluated by the game control to detect the presence of a winning combination within the selected number of cells.
2. An assembly as set forth in claim 1 wherein said plurality of cells includes three rows and three columns of cells and wherein said selector includes a sensor to allow the player to select a predetermined number of cells.
3. An assembly as set forth in claim 1 wherein said game control is additionally arranged to trigger a secondary event mode in response to a secondary event trigger condition.
4. An assembly as set forth in claim 3 wherein said predetermined number of cells include one, three, five, seven or nine cells for selection by the selector.
5. An assembly as set forth in claim 1 wherein said display is a video display arranged to a simulation of a reel for each cell with each reel capable of presenting a plurality of said symbols.
6. An assembly as set forth in claim 1 wherein said random generator includes a symbol processor for changing the probabilistic distribution of symbols available for random selection and presentation in each of the cells in response to the number of cells selected by the player.
7. An assembly as set forth in claim 6 wherein said game control includes a pay-table defining winning combinations of symbols for each number of cells selectable by the player.
8. An assembly as set forth in claim 1 wherein said random generator includes a lucky symbol generator for selecting one said symbol as a lucky symbol for providing an increased prize in response to a winning combination including said lucky symbol.
9. An assembly as set forth in claim 1 including a predetermined number indicator for indicating on the display the number of cells selected by the player.
10. An assembly as set forth in claim 1 including a bet indicator for indicating the amount of a wager.
11. An assembly as set forth in claim 1 including, in response to said secondary event trigger, the game control arranged to randomly select one of a plurality of positions and sending an object to one of said positions.
12. An assembly as set forth in claim 11 wherein said positions comprise representations of planets and said object comprises a space ship.
13. An assembly as set forth in claim 12 including an item selector for allowing the player to select a predetermined number of items.
14. An assembly as set forth in claim 13 wherein said event programmer presents an evaluation station and includes a transfer device for moving the items through space to said evaluation station.
15. An assembly as set forth in claim 14 wherein said evaluation station comprises a pawn shop.
16. An assembly as set forth in claim 15 wherein said positions comprise representations of planets and said object comprises a spaceship and wherein said transfer device comprises the loading of said items onto said spaceship and said spaceship delivering said items to said pawnshop.
17. An assembly as set forth in claim 14 wherein said event programmer includes an award designator for awarding credits to said items at said evaluation station.
18. An assembly as set forth in claim 17 including a credit indicator for indicating the total number of credits awarded.
19. An assembly as set forth in claim 16 wherein said symbols include representations of a pawnshop, a spaceship, and at least one planet.
20. A method for playing a game comprising the actions of;
a player selecting a number of cells from a plurality of cells,
said player placing a wager with respect to said selected number of cells,
a random generator randomly selecting, and the game control and display displaying, a symbol in each of the said plurality of cells independently of the random selection of a symbol in each of the other cells,
the game control awarding a prize to said player in response to a predetermined winning combination of symbols occurring within said selected number of cells,
21. A method as set forth in claim 20 including the game control triggering a secondary event in response to the occurrence of a secondary event trigger.
22. A method as set forth in claim 21 wherein the said secondary event trigger is the display of at least a predetermined number of a predetermined one of said symbols within said selected number of cells.
23. A method as set forth in claim 20 wherein said selecting comprises a predetermined number of cells.
24. A method as set forth in claim 20 wherein said plurality of cells comprises nine cells.
25. A method as set forth in claim 24 wherein said selecting a number of cells comprises selecting one, three, five, seven or nine cells.
26. A method as set forth in claim 20 wherein said displaying comprises displaying as a video display a simulation of a reel for each cell with each reel capable of presenting a plurality of symbols.
27. A method as set forth in claim 20 including said random generator changing the probabilistic distribution of symbols for presentation in each of the plurality of cells in response to the said selected number of cells.
28. A method as set forth in claim 27 including establishing a pay-table for each of the winning combinations of symbols within the selected number of cells.
29. A method as set forth in claim 20 including randomly selecting and displaying one the symbols as a lucky symbol and awarding an increased prize in response to a winning combinations of symbols within the selected number of cells including the lucky symbol.
30. A method as set forth in claim 20 including indicating on the video display the number of cells selected by the player.
31. A method as set forth in claim 20 including indicating the amount of a wager.
32. A method as set forth in claim 20 including randomly selecting one of a plurality of positions and sending an object to one of the positions in response to said secondary event trigger.
33. A method as set forth in claim 17 including representing the positions as planets and the object as a space ship.
34. A method as set forth in claim 17 including selecting a predetermined number of items.
35. A method as set forth in claim 34 including presenting an evaluation station and moving the items through space to the evaluation station.
36. A method as set forth in claim 35 including presenting the evaluation station as a pawn shop.
37. A method as set forth in claim 34 including presenting the positions as planets and the object as a spaceship and loading the items onto the spaceship and delivering the items to the pawnshop via the spaceship.
38. A method as set forth in claim 35 including displaying animations and awarding credits to the player in relation to the items delivered to the evaluation station.
39. A method as set forth in claim 38 including indicating thie total number of credits awarded.
40. A method as set forth in claim 37 including presenting the symbols as a pawnshop, a spaceship, and at least one planet.
41. A readable recording medium recording a control program for playing a video slot machine game on a display and comprising:
a display for displaying one of a plurality of symbols in each of a plurality of cells,
a random generator for randomly selecting a symbol in each of said cells independently of the random selection of a symbol in each of the other cells,
a game control for awarding a prize in response to a predetermined winning combination of symbols,
a selector for allowing a player to select a number of cells to be evaluated by the game control in determining the presence of a winning combination.
42. A medium as set forth in claim 41 wherein said random generator includes a symbol processor for changing the probabilistic distribution of symbols for presentation in the plurality of cells in response to the number of cells in said selected number of cells.
43. A method for playing a game, comprising:
presenting a plurality of selectable cells,
selecting one or more of said cells,
randomly presenting a symbol in said cells,
comparing said symbols in said selected cells with a schedule to determine whether a winning outcome, a losing outcome, or a bonus outcome has occurred, and
rewarding credits according to said pay schedule in the event of a winning outcome being determined ending the game in the event of a losing outcome being determined, or initiating a bonus event when a bonus outcome is determined.
US09/967,249 2001-09-28 2001-09-28 Video gaming machine with player chosen cells to be played Abandoned US20030083120A1 (en)

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Owner name: KONAMI GAMING, INC., NEVADA

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:DEWALL, DARREN;HIRAGA, ATSUSHI;SCHULTZ, BRAD;REEL/FRAME:012512/0926;SIGNING DATES FROM 20011129 TO 20011130

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