Search Images Maps Play YouTube News Gmail Drive More »
Sign in
Screen reader users: click this link for accessible mode. Accessible mode has the same essential features but works better with your reader.

Patents

  1. Advanced Patent Search
Publication numberUS20010013681 A1
Publication typeApplication
Application numberUS 08/795,064
Publication date16 Aug 2001
Filing date5 Feb 1997
Priority date5 Feb 1996
Publication number08795064, 795064, US 2001/0013681 A1, US 2001/013681 A1, US 20010013681 A1, US 20010013681A1, US 2001013681 A1, US 2001013681A1, US-A1-20010013681, US-A1-2001013681, US2001/0013681A1, US2001/013681A1, US20010013681 A1, US20010013681A1, US2001013681 A1, US2001013681A1
InventorsVincent Carmelo Bruzzese, Scott Paul Shelley
Original AssigneeVincent Carmelo Bruzzese, Scott Paul Shelley
Export CitationBiBTeX, EndNote, RefMan
External Links: USPTO, USPTO Assignment, Espacenet
Gaming machine
US 20010013681 A1
Abstract
A gaming machine is disclosed, the machine having a plurality of spinning reels viewed through a flat transparent panel. Touch screen circuitry is bonded with said panel and forms an array of “touch points” or data inputs by which game operation can be effected.
Images(11)
Previous page
Next page
Claims(8)
We claim:
1. A gaming machine comprising one or more mechanical spinning game reels; a flat transparent panel located in front of the reels and through which the reels can be viewed; touch screen circuitry bonded to the flat panel, and control means for receiving signals from the touch screen circuitry and controlling the play of a game, including spinning of the reels.
2. The gaming machine of
claim 1
, wherein said touch screen circuitry includes at least one pair of electrodes located at opposed edge margins of said panel, said electrodes being driven to produce an array of discrete regions on said panel defining input points.
3. The gaming machine of
claim 2
, wherein said touch screen circuitry is applied to the exterior surface of said panel.
4. The gaming machine of
claim 3
, further comprising a graphical transfer attached to the interior surface of said panel, the transfer permitting a view of said reels.
5. The gaming machine of
claim 1
, further comprising a cabinet housing said reels and said control means, and wherein said panel forms a component part of the exterior surface of said cabinet.
6. A gaming machine assembly comprising a flat transparent panel and touch screen circuitry applied to a surface of said panel.
7. The gaming machine assembly of
claim 6
, wherein said touch screen circuitry includes at least one pair of electrodes located at opposed edge margins of said panel, said electrodes being driven to produce an array of discrete regions on said panel defining input points.
8. The gaming machine assembly of
claim 7
, wherein said touch screen circuitry is applied to the exterior surface of said panel.
Description
    FIELD OF THE INVENTION
  • [0001]
    This invention relates to a gaming machine, and particularly to a gaming machine of the type for individual play that typically is known as a ‘slot machine’, ‘fruit machine’, ‘poker machine’, or the like. The invention particularly relates to a gaming machine of the type having mechanical spinning reels (typically 3 to 5 in number) that, in the play of a game, are set spinning by the player and after a predetermined period of time come to a halt, with the result of the play depending upon the displayed combination of the indicia on each reel along horizontal and/or, diagonal ‘win lines’.
  • BACKGROUND OF THE INVENTION
  • [0002]
    Mechanical spinning reel gaming machines are well known, and are commonly referred to within the industry as ‘stepper’ machines because of being implemented by use of electrical stepper motors. Mechanical reel gaming machines are operable by player-activated pushbutton controls and/or a mechanical lever arm.
  • [0003]
    Gaming machines that utilize a video monitor to graphically represent the spinning reels also are well known. Such gaming machines similarly incorporate pushbutton controls, although more recently provide for touch screen control by means of controls bonded to the outer surface of the video monitor. There are difficult technical problems associated with bonding touch screen controllers to curved video monitor screens, requiring the use of packing materials at the edge margins and sophisticated data processing techniques to ensure a regular array of touchable screen ‘points’ and linearity between such points.
  • [0004]
    Even though video gaming machines utilize more technologically-advanced component parts, there still is a significant demand amongst players of gaming machines for the older-style spinning reel machine.
  • [0005]
    The present invention broadly provides a mechanical spinning reel gaming machine that incorporates touch screen controls.
  • SUMMARY OF THE INVENTION
  • [0006]
    Therefore, in one broad form, the invention discloses a gaming machine comprising one or more mechanical spinning game reels, a flat transparent panel located in front of the reels and through which the reels can be viewed, touch screen circuitry bonded to the flat panel, and control means for receiving signals from the touch screen circuitry and controlling the play of a game, including spinning of the reels.
  • [0007]
    In one preferred form, the touch screen circuitry can be bonded to the exterior surface of the panel. Alternatively, the touch screen circuitry can be applied to the interior surface of the panel. The gaming machine can be mounted in a cabinet or housing, with the panel forming a component part of the exterior surface of the cabinet or housing.
  • [0008]
    In a particularly preferred form, a graphical transfer also can be attached to the panel. The transfer most preferably will be attached to the interior surface of the panel.
  • [0009]
    The invention further discloses a gaming machine assembly comprising a flat transparent panel and touch screen circuitry applied to a surface of the panel.
  • [0010]
    A particular advantage of the invention arises for the gaming machine manufacturer, in that there is great flexibility in the configuration of mechanical spinning reel machines that was not otherwise easily achievable. Furthermore, there are significant commercial advantages for the manufacturer given that it is believed there will be great player acceptability of gaming machines embodying the invention. It is also believed that there will be savings in the manufacturing unit cost of such a gaming machine because the cost of implementation of the touch screen circuitry will be less than the cabinet work, circuitry and components of the conventional pushbutton controls that are replaced.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • [0011]
    An embodiment of the invention now will be described with reference to the accompanying drawings, in which:
  • [0012]
    [0012]FIG. 1 is a front view of a conventional mechanical spinning reel gaming machine;
  • [0013]
    [0013]FIG. 2 is a schematic block diagram of a gaming machine embodying the present invention;
  • [0014]
    [0014]FIG. 3 is a cross-sectional view of the screen of the gaming machine of FIG. 2;
  • [0015]
    [0015]FIG. 4 is a front view of the touch screen of FIG. 3;
  • [0016]
    [0016]FIGS. 5 and 6 show the mechanical arrangement of the touch screen circuitry applied to the flat screen of the gaming machine; and
  • [0017]
    [0017]FIGS. 7a to 7 b are component schematic block diagrams of the touch screen controller unit.
  • DESCRIPTION OF PREFERRED EMBODIMENTS AND BEST MODE
  • [0018]
    [0018]FIG. 1 shows a conventional (prior art) mechanical spinning reel gaming machine 10 that includes a housing (or cabinet) 12, a control panel 14, and a front flat screen 16, usually fabricated from glass or a transparent plastics material, and behind which (i.e. inside the cabinet) is located the mechanical spinning reel assembly 18. The operation of the gaming machine 10 is by an electronic controller (not shown) located within the cabinet 12 and having connection with the control panel 14 and the spinning reel assembly 18.
  • [0019]
    As is well known, the play of the gaming machine 10 occurs by the player typically selecting the number of units to be wagered by means of one(s) of the pushbuttons 20, and possibly also the number of “win lines” to be activated, followed by activation of the “play” pushbutton. The controller then causes the individual reels 22 to be set into spinning motion and to stop at predetermined times, with the outcome of that player of the game being represented by the indicia appearing along the win line(s).
  • [0020]
    Referring now to FIGS. 2-4, a gaming machine 30 embodying the invention will now be described. As with a conventional mechanical spinning reel gaming machine, the present gaming machine 30 has a flat front screen 16. As particularly shown in FIG. 3, the flat screen 16 has bonded to it touch screen circuitry 34, in this case conveniently being to the side of the glass 16 external of the cabinet 12. The configuration and bonding process will presently be described.
  • [0021]
    The rear side of the flat screen 16 has attached to it an adhesive graphic transfer 36. The location of a graphical display 38 behind the transfer 36 can, be best seen in FIG. 3. As particularly shown in FIG. 4, a player of the gaming machine 30 is presented with a view through the flat screen 16 of the transfer 36 displaying indicia/icons that are co-located with particular ‘touch points’ of the touch screen assembly 34 that correspond with the illustrated function (for example “collect”, “reserve”, etc.). Two lower window portions 40, 42 of the graphical transfer 36 allow the graphical display 38 to be viewed, by which information concerning available credits and other game functions, instructions or advertising (for example) can be presented to the player. Five upper windows 44-52 allow each of the spinning reels 18 to be viewed by the player.
  • [0022]
    Therefore, in play of the gaming machine 30, a player presses the screen 32 at a ‘touch point’ in the region of the desired displayed indicialicons to effect the respective machine operation, that action being signaled by the touch screen assembly 34 to a game controller, as presently will be described. The game controller then causes the reels 18 to spin, stopping the reels after a predetermined time and displaying or otherwise indicating to the player the result of that play of the game.
  • [0023]
    Returning to the schematic block diagram of FIG. 2, the touch screen assembly 34 connects to a touch screen controller unit 60 by an interconnecting cable 62 carrying analog data. The controller can be such as the present applicant's assembly No. 754-239-00 controller. In turn, the touch screen controller connects with a game microprocessor assembly 64 on a bus 66 that operates under a proprietary, serial protocol, known as “Netplex ”. The game microprocessor assembly 64, can be such as the present applicant's 80960 game controller (assembly No. 755-085-00). The game microprocessor assembly 64 has control over the stepper motors and sensor optics 65 for the spinning reel assemblies and the graphical display 38. Yet further, the microprocessor assembly 64 has connection with I/O board 68 by a cable 70 under control of a proprietary interface known as “Senet”. The I/O board 68 can be such as the present applicant's assembly No. A33-006-14 I/O board. The I/O board 68 has 10 control over the machine peripheral equipment, including buttons, lights and electromechanical meters.
  • [0024]
    Representative details of the touch screen assembly 34, and touch screen controller 60 are included in U.S. patent application Ser. No. 08/294,227 (equivalent to Australian Patent Application No. 24957/95 assigned to the present applicant), the contents of which are incorporated herein by cross-reference. Referring to FIGS. 5 and 6, fabrication of the touch screen assembly 36 applied to the flat-screen 16 will be described. In this embodiment, the screen 16 is constructed of glass and is approximately 500 mm in length, 340 mm in height and 5 mm thick. Four electrodes 80 are screened onto the glass panel 16 with a silver frit glass mixture. The electrodes are constructed of a conductive material suitable for the soldering of attachment wires 90-96 by use of a low temperature solder 82. A representative length of the top and bottom electrodes is 290 mm, with a separation of 320 mm. The length of the left side and right side electrodes is 245 mm with a separation of 480 mm. A conductive coating of Indium Tin Oxide (ITO) 84 of approximately 700 25 ohms/sq is applied over the top of the electrodes 80 by a vacuum deposition process. A protective hard coat of silicon dioxide 80 then is placed over the ITO layer to protect the ITO layer 84 from scratching and to provide electrical insulation. The coating preferably is to a thickness of 20,000 Angstroms.
  • [0025]
    For a configuration of the dimensions described, the useable area of the flat screen 16 for touch screen operation is about 25 cm×40 cm, this being the area between the electrodes. The touch screen assembly 34 of the dimensions described typically results in a 5×7 array of discrete ‘touch points’. Finally, an edge shielding 5 not shown) is placed around the perimeter of the glass screen 16 to isolate the touch screen assembly 34 from surrounding conductive material, and further to reduce the incidence of leakage currents that might otherwise cause spurious signals that might bemistaken for a “touch”.
  • [0026]
    Referring now to FIGS. 7a-7 f, further details of the touch screen controller unit 60 will be given. The touch screen assembly 34 connects with the touch screen controller unit 60 by a cable 62 as has previously been described. The cable can be a four conductor shielded cable, such as the part no. 9534 manufactured by Belden Cable of the United States.
  • [0027]
    As particularly shown in FIG. 7a, the electrodes 80 each are A.C. coupled to a differential amplifier stage 100 via 10 uF capacitors. The differential amplifier stage consists of four separate amplifiers. The gain of each amplifier is 2000. The amplifiers amplify the difference between the 11.0592 kHz signal sent to the ‘Screen Drive 0’ (described presently) and the signal returning from the touch screen circuitry 34. The output of the differential amplifier is A.C. coupled to the four Bessel band pass filters 102-108. The gain of the Bessel band pass filter stage is about 6, and the stage filters out any signal that is not within the pass band frequency of the filter. The center frequency of the Bessel band pass filter stage is set to the same frequency as the screen drive 11,0592 kHz.
  • [0028]
    As shown in FIG. 7f, a Dallas 80C320 microprocessor crystal 16 is divided down from 22,1184 MHz into two frequencies. One of the frequencies is used to clock the Bessel band pass filter Stage. This frequency is 100 times the center frequency of the Bessel band pass filter stage, and is 1.10592 MHz. The other frequency is 1.10592 kHz. This frequency is A.C. coupled to the auto gain control circuitry 110 shown in FIG. 7c which is controlled by a Dallas 80C320 microprocessor 130. The microprocessor changes the gain of the auto gain control circuitry 110 so proper screen drive is accomplished. The output of the auto gain control circuitry 110 is connected to a second order Butterworth low pass filter 112, that is used to remove some of the higher order harmonics from the auto gain control circuitry 110. The −3 dB point on the low pass filter is set at approximately 11 kHz. The signal out of the low pass filter 112 is A.C. coupled to ‘Screen Drive 0’, and D.C. coupled to the differential amplifier stage 100.
  • [0029]
    The four outputs from the Bessel band pass filter stages 102-108 are connected to a channel multiplexer 120, as shown in FIG. 7c. The microprocessor 130 controls the output of the channel multiplexer, which is connected to an analog buffer 122. The analog buffer has a gain of −1, and its output is connected to a analog-to-digital converter 124.
  • [0030]
    As shown in FIG. 7f, the microprocessor 130 is supported by several I.C.s. The system RAM 132 is an 8 k by 8 in which the boot program is stored. The system program is stored in two different I.C. s, The size of the EPROM is 32 k by 8, however only the first 8 k by 8 bites are used. The main program and calibration data is stored in the FLASH memory I.C. 136. The watch dog timer I.C. 138 is used to reset the microprocessor 130 if it fails to execute the instructions properly. The interface 140 of the “NETPLEX” is isolated, and is the present applicant's 960 NETPLEX Interface. Additional I.C.s 142, 144 are used for memory decoding, address latching, and signal conditioning.
  • [0031]
    Operation of the gaming machine 30 otherwise proceeds as is conventionally the case:
Referenced by
Citing PatentFiling datePublication dateApplicantTitle
US730928412 Jan 200418 Dec 2007IgtMethod for using a light valve to reduce the visibility of an object within a gaming apparatus
US747906523 Aug 200520 Jan 2009Bally Gaming, Inc.System and method for an enhanced gaming device
US762870124 Jun 20028 Dec 2009IgtSystem for interfacing a user and a casino gaming machine
US7775881 *15 Sep 200317 Aug 2010IgtGaming apparatus having a configurable control panel
US78419446 Aug 200230 Nov 2010IgtGaming device having a three dimensional display device
US7874923 *27 Sep 200625 Jan 2011IgtMultiple touchscreen sensors on a monolithic structure
US7883421 *17 Mar 20038 Feb 2011IgtGaming apparatus having a display with a conductive coating
US7914378 *30 Sep 200429 Mar 2011IgtGaming apparatus having a configurable control panel
US795100127 Jun 200531 May 2011IgtGaming device having a three dimensional display device
US797187917 Mar 20095 Jul 2011Wms Gaming Inc.Gaming machine with superimposed display image
US797220619 Nov 20035 Jul 2011Wms Gaming Inc.Gaming machine and display device therefor
US801201021 Sep 20076 Sep 2011IgtReel blur for gaming machines having simulated rotating reels
US801202111 May 20096 Sep 2011Bally Gaming, Inc.Gaming machine having a molded curved display
US801666931 Oct 200313 Sep 2011Aruze Corp.Gaming machine
US809686731 Oct 200317 Jan 2012Universal Entertainment CorporationGaming machine and display device with fail-tolerant image displaying
US8109825 *19 Jan 20097 Feb 2012Bally Gaming, Inc.Enhanced mechanical reel gaming system with touch controls
US811570020 Sep 200714 Feb 2012IgtAuto-blanking screen for devices having multi-layer displays
US81186709 Nov 200721 Feb 2012IgtMethod and apparatus for using a light valve to reduce the visibility of an object within a gaming apparatus
US81422739 Nov 200727 Mar 2012IgtPresentation of wheels on gaming machines having multi-layer displays
US81726661 Apr 20098 May 2012Aruze Gaming America, Inc.Slot machine
US819228120 Sep 20075 Jun 2012IgtSimulated reel imperfections
US819906812 Nov 200712 Jun 2012IgtSingle plane spanning mode across independently driven displays
US821092220 Sep 20073 Jul 2012IgtSeparable game graphics on a gaming machine
US821094429 Oct 20073 Jul 2012IgtGaming system having display device with changeable wheel
US823146413 Dec 200631 Jul 2012Wms Gaming Inc.Multigame gaming machine with transmissive display
US824112131 Jan 201114 Aug 2012Universal Entertainment CorporationGaming machine with a light guiding plate subjected to a light scattering process and having a light deflection pattern
US824112411 May 200914 Aug 2012Bally Gaming, Inc.Gaming machine having a curved display with a video switcher and touch router system
US829808116 Jun 201130 Oct 2012IgtGaming system, gaming device and method for providing multiple display event indicators
US830340729 Dec 20086 Nov 2012IgtSingle source visual image display distribution on a gaming machine
US830856125 Feb 201113 Nov 2012IgtGaming apparatus having a configurable control panel
US8323093 *2 Feb 20124 Dec 2012Bally Gaming, Inc.Enhanced reel gaming system with touch controls
US833728631 Oct 200325 Dec 2012Universal Entertainment CorporationGaming machine with image display assistance feature
US834874610 Aug 20118 Jan 2013IgtReel blur for gaming machines having simulated rotating reels
US835703320 Sep 200722 Jan 2013IgtRealistic video reels
US836084720 Sep 200729 Jan 2013IgtMultimedia emulation of physical reel hardware in processor-based gaming machines
US83719291 Jul 201112 Feb 2013Bally Gaming, Inc.Gaming method having dynamically changing image reel symbols
US84253163 Aug 201023 Apr 2013IgtMethods and systems for improving play of a bonus game on a gaming machine and improving security within a gaming establishment
US846009827 Feb 201211 Jun 2013IgtGaming system having display device with changeable wheel
US85121399 Nov 200720 Aug 2013IgtMulti-layer display 3D server based portals
US85509123 Oct 20118 Oct 2013Bally Gaming, Inc.Gaming machine having a display and speaker system with light piping material
US855091311 May 20128 Oct 2013Bally Gaming, Inc.Gaming machine having a curved display with a video switcher and touch router system
US860287020 Jan 201210 Dec 2013Universal Entertainment CorporationGaming machine and game control method
US860511417 Feb 201210 Dec 2013IgtGaming system having reduced appearance of parallax artifacts on display devices including multiple display screens
US861695331 Aug 200731 Dec 2013IgtReel symbol resizing for reel based gaming machines
US87150583 Oct 20086 May 2014IgtReel and video combination machine
US87278559 Nov 200720 May 2014IgtThree-dimensional paylines for gaming machines
US874958226 Nov 201310 Jun 2014IgtGaming system having reduced appearance of parallax artifacts on display devices including multiple display screens
US875814423 Oct 200724 Jun 2014IgtSeparable backlighting system
US877773710 Nov 200615 Jul 2014IgtMethod and apparatus for integrating remotely-hosted and locally rendered content on a gaming device
US878419610 Nov 200622 Jul 2014IgtRemote content management and resource sharing on a gaming machine and method of implementing same
US882128217 Aug 20112 Sep 2014Bally Gaming, Inc.Gaming machine having a molded curved display
US887660522 Oct 20124 Nov 2014Bally Gaming, Inc.Gaming system having dynamically changing image reel symbols
US895621511 Feb 201317 Feb 2015Bally Gaming, Inc.Gaming method having dynamically changing image reel symbols
US89680775 May 20093 Mar 2015IdtMethods and systems for interfacing with a third-party application
US899230413 May 200831 Mar 2015IgtMethods and systems for tracking an event of an externally controlled interface
US90283299 Jul 200712 May 2015IgtIntegrating remotely-hosted and locally rendered content on a gaming device
US90395295 Sep 201326 May 2015Bally Gaming, Inc.Gaming machine having a display and speaker system with light piping material
US91173356 May 201425 Aug 2015Bally Gaming, Inc.Gaming machine having a molded curved display
US912946911 Sep 20128 Sep 2015IgtPlayer driven game download to a gaming machine
US929299624 Dec 200822 Mar 2016IgtDistributed side wagering methods and systems
US931177412 Sep 200812 Apr 2016IgtGaming machine with externally controlled content display
US934295524 Mar 201517 May 2016IgtMethods and systems for tracking an event of an externally controlled interface
US940106528 Mar 201226 Jul 2016IgtSystem and method for remote rendering of content on an electronic gaming machine
US946617328 Mar 201211 Oct 2016IgtSystem and method for remote rendering of content on an electronic gaming machine
US956400431 Aug 20067 Feb 2017IgtClosed-loop system for providing additional event participation to electronic video game customers
US95665001 Jul 201414 Feb 2017IgtGaming table system permitting play of a shared player hand by multiple players
US95699212 Sep 201514 Feb 2017IgtPlayer driven game download to a gaming machine
US959515925 Sep 201514 Mar 2017IgtSystem and method for multi-game, multi-play of live dealer games
US961349116 Dec 20054 Apr 2017IgtVideo gaming device having a system and method for completing wagers and purchases during the cash out process
US964001921 Jan 20092 May 2017Bally Gaming, Inc.Gaming machine with superimposed display image
US96594338 Jul 201623 May 2017IgtSystem and method for providing remote wagering games in a live table game system
US966602424 Sep 201530 May 2017IgtRemote live table gaming terminals and systems
US968503412 Sep 201220 Jun 2017IgtMethods and systems for interfacing with a third-party application
US971099520 Apr 201218 Jul 2017IgtMethods and systems for playing Sic Bo jackpot
US9728044 *30 May 20088 Aug 2017Universal Entertainment CorporationControlling method of a gaming machine
US97346587 Mar 201715 Aug 2017IgtSystem and method for multi-game, multi-play of live dealer games
US20040038721 *24 Jun 200226 Feb 2004William WellsSystem for interfacing a user and a casino gaming machine
US20040185938 *17 Mar 200323 Sep 2004Moore Steven W.Gaming apparatus having a display with a conductive coating
US20050059458 *15 Sep 200317 Mar 2005IgtGaming apparatus having a configurable control panel
US20050113163 *30 Sep 200426 May 2005Mattice Harold E.Gaming apparatus having a configurable control panel
US20050124417 *4 Dec 20039 Jun 2005Sosnoski Michael J.Gaming machine with electro-magnetic interference shielding
US20050153772 *12 Jan 200414 Jul 2005Griswold Chauncey W.Method and apparatus for using a light valve to reduce the visibility of an object within a gaming apparatus
US20080020816 *29 Jul 200724 Jan 2008IgtMultiple-state display for a gaming apparatus
US20080020839 *27 Jul 200724 Jan 2008IgtGaming machine with layered displays
US20080020840 *27 Jul 200724 Jan 2008IgtGaming machine with layered displays
US20080020841 *27 Jul 200724 Jan 2008IgtGaming machine with layered displays
US20080076581 *27 Sep 200627 Mar 2008Igt, A Nevada CorporationMultiple touchscreen sensors on a monolithic structure
US20080113745 *20 Sep 200715 May 2008IgtSeparable game graphics on a gaming machine
US20080113756 *9 Nov 200715 May 2008IgtPresentation of wheels on gaming machines having multi-layer displays
US20080293477 *30 May 200827 Nov 2008Aruze Corp.Gaming machine
US20090061984 *31 Aug 20075 Mar 2009IgtReel symbol resizing for reel based gaming machines
US20090079667 *20 Sep 200726 Mar 2009IgtAuto-blanking screen for devices having multi-layer displays
US20090104989 *23 Oct 200723 Apr 2009IgtSeparable backlighting system
US20090111577 *29 Oct 200730 Apr 2009IgtGaming system having display device with changeable wheel
US20090111578 *29 Dec 200830 Apr 2009IgtSingle source visual image display distribution on a gaming machine
US20090131148 *21 Jan 200921 May 2009Loose Timothy CGaming machine with superimposed display image
US20090137310 *19 Jan 200928 May 2009Bally Gaming, Inc.Enhanced mechanical reel gaming system with touch controls
US20090181758 *17 Mar 200916 Jul 2009Wms Gaming Inc.Gaming Machine With Superimposed Display Image
US2009025869711 May 200915 Oct 2009Bally Gaming, Inc.Gaming machine having a curved display with a video switcher and touch router system
US20090258701 *11 May 200915 Oct 2009Bally Gaming, Inc.Gaming machine having a molded curved display
US20090325686 *24 Dec 200831 Dec 2009IgtDistributed Side Wagering Methods and Systems
US20100255445 *27 May 20107 Oct 2010Bernard GantesAssisted dental implant treatment
US20110183758 *25 Feb 201128 Jul 2011IgtGaming apparatus having a configurable control panel
US20120157179 *2 Feb 201221 Jun 2012Bally Gaming, Inc.Enhanced Reel Gaming System with Touch Controls
US20170039809 *14 Oct 20169 Feb 2017Universal Entertainment Corporation (nee Aruze Corporation)Gaming Machine
EP2073909A2 *19 Sep 20071 Jul 2009ItgMultiple touchscreen sensors on a monolothic structure
EP2073909A4 *19 Sep 200729 Dec 2010Igt Reno NevMultiple touchscreen sensors on a monolothic structure
WO2005034056A1 *2 Sep 200414 Apr 2005IgtGaming apparatus having a configurable control panel
WO2005071629A1 *10 Jan 20054 Aug 2005IgtMultiple-state display for a gaming apparatus
WO2008039666A219 Sep 20073 Apr 2008Igt, A Nevada CorporationMultiple touchscreen sensors on a monolothic structure
WO2008039666A3 *19 Sep 200727 Nov 2008Igt A Nevada CorpMultiple touchscreen sensors on a monolothic structure
Classifications
U.S. Classification273/143.00A, 273/143.00R, 273/142.00H
International ClassificationG07F17/34
Cooperative ClassificationG07F17/3209, G07F17/34
European ClassificationG07F17/32C2D, G07F17/34
Legal Events
DateCodeEventDescription
25 Aug 1997ASAssignment
Owner name: INTERNATIONAL GAME TECHNOLOGY, NEVADA
Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:BRUZZESE, VINCENT CARMELO;SHELLEY, SCOTT PAUL;REEL/FRAME:008665/0890
Effective date: 19970623