BACKGROUND OF THE INVENTION
Field of the Invention
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The present invention relates to a gaming machine that
a plurality of players can participate in playing, wherein player
interest is enhanced.
Description of the Related Art
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A bingo game machine is generally known as a gaming machine
placed in a game arcade. In the bingo game machine of this
type, a bingo card having each cell of a matrix assigned with
any pieceof identification information is displayed on a display
of each player. And, a piece of identification information
is selected at random from among a plurality of pieces of
identification information. Thus, the game proceeds as a cell
corresponding to the selected identification information is
activated. On the condition that an assemblage of the activated
cells forms a predetermined display mode after such a step is
repeated a predetermined number of times, e.g., all the cells
arranged linearly in any one of vertical, horizontal and diagonal
directions become active, i.e., that bingo is won, a game value
such as a medal is awarded as a payout to the winning player.
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Such a bingo game machine, whose rule is easy to understand
for a beginner, can allow the beginner to easily approach the
game. On the contrary, the predetermined display mode is so
simple that the payout to be awarded to the player cannot be
made high. Besides, since all the aforesaid predetermined modes
have substantially the same pattern, it is difficult to provide
a difference in payout. According to the aforesaid, in such
a bingo game, it is difficult to provide a payout equivalent
enough to award a large amount of game value. Accordingly,
there is the risk of reducing the interest of players dedicating
efforts to increasing a game value.
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As a method of solving such a problem, there are known
the method of activating events serving as the chance of
increasing the game value in high amounts, e.g., jackpots during
a game, and like method (e.g., see JP-A-2002-78862). As a
specific bingo game machine, there is a bingo game machine
configured such that the information of jackpots is disclosed
to the players and a jackpot is activated when the numerical
value of a certain item (e.g., an inputted or inserted game
value) reaches a fixed value or more.
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However, in the aforesaid gaming machine, the players
often stop playing the game after the jackpot is activated.
The reason is that the players know by experience that it is
highly possible that another jackpot does not activate
immediately after a jackpot is activated. Particularly, when
the information of jackpots is always disclosed, such a tendency
becomes remarkably high.
SUMMARY OF THE INVENTION
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The invention has been made in view of such problems as
aforesaid, and an object thereof is to provide a gaming machine
in which a plurality of kinds of events serving as the chance
of increasing a game value activate independently one of another.
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To achieve such an object as above, the gaming machine
of the invention provides such configurations as follows.
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According to a first aspect of the invention, there is
provided a gaming machine that includes a plurality of gaming
terminal devices having control panels operated by a player
and on which the player plays a game upon payment of a game
value, the gaming machine including: a cumulative storage unit
that stores a plurality of kinds of cumulative values on a per
unit game basis at a predetermined rate in response to the game
value; an event value achievement determination unit that
determines whether or not any of the plurality of kinds of
cumulative values stored by the cumulative storage unit has
achieved an event value pre-set for each of the plurality of
kinds of cumulative values; and an event activation unit that
activates an event corresponding to the event value achieved,
when the event value achievement determination unit determines
that the event value pre-set is achieved.
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According to the first aspect of the invention, a plurality
of events serving as the chance of increasing the game value
activate independently one of another. Accordingly, even when
an event activates, there is the possibility that the next event
activates immediately. Therefore, the expectation of the
player for the events is maintained, thus making it possible
to avoid the emergence of a player who stops the game after
an event activation.
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According to a second aspect of the invention, there is
provided a gaming system that includes control panels operated
by players and that includes a plurality of gaming terminal
devices on which the players play a game upon payment of a game
value and a game server for transmitting/receiving the data
of the game from the plurality of gaming terminal devices,
wherein the gaming terminal devices each includes a game value
data transmission unit that transmits to the game server the
data of the game value paid by the players, and the game server
includes: a game value data receive unit that receives the data
of the game value transmitted by the game value transmission
unit; a cumulative storage unit that stores a plurality of
cumulative values on a per game basis at a predetermined rate
in response to the game value received by the game value data
receive unit; an event value achievement determination unit
that determines whether or not any of the plurality of kinds
of cumulative values stored by the cumulative storage unit has
achieved an event value pre-set for each of the plurality of
kinds of cumulative values; and an event activation unit that
activates an event corresponding to the event value achieved,
when the event value achievement determination unit determines
that the event value pre-set is achieved.
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According to a third aspect of the invention, there is
provided a gaming system that includes control panels operated
by players and that includes a plurality of gaming terminal
devices on which the players play a game upon payment of a game
value and a game server for transmitting/receiving the data
of the game from the plurality of gaming terminal devices,
wherein the gaming terminal devices each includes: a cumulative
storage unit that stores a plurality of cumulative values on
a per game basis at a predetermined rate in response to the
game value; and a cumulative value data transmission unit that
transmits to the game server the data of the plurality of kinds
of cumulative values stored by the cumulative storage unit,
and the game server includes: a cumulative value data receive
unit that receives the data of the plurality of kinds of
cumulative values transmitted by the cumulative value data
transmission unit; an event value achievement determination
unit that determines whether or not any of the plurality of
kinds of cumulative values received by the cumulative value
data receive unit has achieved an event value pre-set for each
of the plurality of kinds of cumulative values; and an event
activation unit that activates an event corresponding to the
event value achieved, when the event value achievement
determination unit determines that the event value pre-set is
achieved.
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According to the second and the third aspect of the
invention, a plurality of events serving as the chance of
increasing the game value activate independently one of another.
Accordingly, even when an event activates, there is the
possibility that the next event activates immediately.
Therefore, the expectation of the players for the events is
maintained, thus making it possible to avoid the emergence of
a player who stops the game after an event activation.
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According to the invention, a plurality of events serving
as the chance of increasing the game value activate independently
one of another. Accordingly, even when an event activates,
there is the possibility that the next event activates
immediately. Therefore, the expectation of the players for
the events is maintained, thus making it possible to avoid the
emergence of a player who stops the game after an event
activation.
BRIEF DESCRIPTION OF THE DRAWINGS
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These and other objects and advantages of the present
invention will be more fully apparent from the following detailed
description taken in conjunction with the accompanying drawings,
in which:
- Fig. 1 is a perspective view showing a general outline
of a gaming machine of an embodiment of the invention;
- Fig. 2 is a longitudinal sectional view showing a general
outline of a lottery machine of the embodiment of the invention;
- Fig. 3 is a top view of a lottery ball receiving portion
of the embodiment of the invention;
- Fig. 4 is atop view of the lottery machine of the embodiment
of the invention;
- Fig. 5 is a perspective view of lottery wheels of the
embodiment of the invention;
- Fig. 6 is a top view of the lottery wheels of the embodiment
of the invention;
- Figs. 7A to 7G are longitudinal sectional views showing
a general outline of a second collection path in the gaming
machine of the embodiment of the invention;
- Fig. 8 is a perspective view of a gaming terminal of the
embodiment of the invention;
- Fig. 9 is a block diagram showing a system configuration
configured in the gaming machine of the embodiment of the
invention;
- Fig. 10 is a block diagram showing a control circuit
configured in the lottery machine of the embodiment of the
invention;
- Fig. 11 is a block diagram showing a control circuit
configured in the gaming terminal of the embodiment of the
invention;
- Fig. 12 is an example of a standby screen of the gaming
terminal, displayed on a display screen of the gaming terminal
of the embodiment of the invention;
- Fig. 13 is an example of a jackpot displayed on the display
screen of the gaming terminal of the embodiment of the invention;
- Fig. 14 is an example of a jackpot displayed on the display
screen of the gaming terminal of the embodiment of the invention;
- Fig. 15 is an example of a first jackpot activation time
determination table of the embodiment of the invention;
- Fig. 16 is an example of a second jackpot activation time
determination table of the embodiment of the invention;
- Fig. 17 is an example of a first jackpot notification
execution time determination table of the embodiment of the
invention;
- Fig. 18 is an example of a second jackpot notification
execution time determination table of the embodiment of the
invention;
- Fig. 19 is a main flowchart of processes of the lottery
machine and gaming terminal of the embodiment of the invention;
- Fig. 20 is a flowchart following Fig. 19;
- Fig. 21 is a flowchart following Fig. 20;
- Fig. 22 is a flowchart of a first jackpot process;
- Fig. 23 is a flowchart of a second jackpot process; and
- Fig. 24 is a schematic view showing a gaming system of
the embodiment of the invention.
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DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
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An example of a preferred embodiment of the invention
will hereinafter be described with reference to the drawings.
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As an equivalent of the game value of the invention, in
addition to a coin, a medal, a game ball or a token, there is
a game medium such as a card storing the information of a game
value awarded or to be awarded to players. In this embodiment,
however, the description will be given using the medal.
Configuration of Gaming Machine
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First, the general outline of a gaming machine will be
described using Fig. 1. Fig. 1 is a perspective view showing
a general outline of the gaming machine of this embodiment.
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As shown in Fig. 1, a gaming machine 310 includes a lottery
machine 312 and a plurality of gaming terminals 314. This gaming
machine 310 can provide a game simultaneously to a plurality
of players through the plurality of gaming terminals 314A to
314J. Additionally, the gaming terminal 314 of this embodiment
corresponds to an example of the gaming terminal device of the
invention.
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The lottery machine 312 mainly includes a housing 313
imitating a ship and is disposed in the center of the gaming
machine 310. Besides, two lottery wheels 338 and 339 are
disposed in the center of the lottery machine 312. These two
lottery wheels 338 and 339 are formed with a total of 52 lottery
holes 340, 341 (see Fig. 4). The identification information
that is the combination of a first symbol including spade, club,
heart and diamond and a second symbol including numbers 2 to
10 and letters A, J, Q and K is made to correspond to these
plural lottery holes 340, 341. A lottery is held in response
to any of the plurality of lottery holes 340, 341 that lottery
balls have entered, thus determining the result of the game.
A rocking device 346 (see Fig. 2) is disposed in the lottery
machine 312, and the housing 313 is rockable so that a stem
312A and a stern 312B are displaced in an up and down direction.
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The plurality of gamingterminals 314A to 314J are disposed
on either broadside of the lottery machine 312. Besides, in
this embodiment, as shown in Fig. 1, there are provided ten
gaming terminals 314A to 314J. Besides, the plurality of gaming
terminals 314A to 314J are formed with medal payout ports 382A
to 382J, respectively. Additionally, Fig. 1 does not illustrate
the gaming terminals 314F to 314H and medal payout ports 382F
to 382J that are blocked from view by the lottery machine 312.
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Additionally, this embodiment is configured to provide
the ten gaming terminals 314A to 314J as the plurality of gaming
terminals. However, the invention is not limited thereto but
may have another mode. For example, it may be configured that
there are provided a plurality other than ten of gaming terminals
or that there is provided one gaming terminal.
Configuration of Lottery Machine
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The general outline of the lottery machine 312 of the
gaming machine 310 will be described using Fig. 2. Fig. 2 is
a longitudinal sectional view showing a general outline of the
lottery machine 312 of this embodiment.
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As shown in Fig. 2, a screw conveyor 320 is disposed at
the stern 312B of the lottery machine 312. This screw conveyor
320 is a device for upwardly conveying the lottery balls used
in the lottery via the inside of the lottery machine 312.
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This screw conveyor 320 includes a spiral body 320A
extending upwardly at a predetermined angle, a support plate
320B extending along the spiral body 320A, and a lottery ball
lifting motor 320C for rotating the spiral body 320A. A groove
having a larger curvature radius than the radius of the lottery
ball is spirally formed in the spiral body 320A. The lottery
ball lifting motor 320A is driven, thereby rotating the spiral
body 320A, so that the lottery balls are conveyed upward while
being held between the groove spirally formed in the spiral
body 320A and the support plate 320B. That is, the screw conveyor
320 is disposed outside the housing 313 and visibly conveys
lottery balls 302 being conveyed.
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Besides, a lottery ball holding portion 332 is disposed
above the lottery machine 312. This lottery ball holding
portion 332, to be visible from the players, etc., is formed
from a resin having permeability. Consequently, the remaining
number of lottery balls can be clearly showed to the players.
This lottery ball holding portion 332 has an upwardly opening
shape and holds the lottery balls guided from a lottery ball
guide portion 324. Besides, an opening (not shown) for passing
one lottery ball therethrough is formed in the bottom face of
the lottery ball holding portion 332.
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A cylindrical rotating body 328 is disposed below the
lottery ball holding portion 332. This rotating body 328 has
the function of closing the opening formed in the bottom face
of the lottery ball holding portion 332. Thereby, the lottery
balls held by the lottery ball holding portion 332 are maintained
held.
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Besides, the rotating body 328 is formed with a holding
hole (not shown) for holding one lottery ball. A drive portion
(not shown) including a rotary motor 326 (see Fig. 10), etc.
is disposed at the edge end of the rotating body 328. The drive
portion is driven to thereby rotate the rotating body 328. The
rotating body 328 is rotated to thereby make the holding hole
open upwardly, thus dropping one lottery ball held by the lottery
ball holding portion 332 into the holding hole via the opening.
Furthermore, the rotating body 328 is rotated to thereby close
the opening formed in the lottery ball holding portion 332 and
also make one lottery ball held in the holding hole. Furthermore,
the rotating body 328 is rotated to thereby close the opening
formed in the lottery ball holding portion 332 and also make
the holding hole open downwardly, thus downwardly dropping one
lottery ball held in the holding hole. Thus, one lottery ball
held by the lottery ball holding portion 332 is selected and
then dropped. Besides, this rotating body 328 is formed from
a resin having permeability, so that the lottery ball held in
the holding holes becomes visible to the players. Consequently,
the progress of the game can be clearly shown to the players.
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A lottery ball receiving portion 334 having permeability
is disposed below the rotating body 328. This lottery ball
receiving portion 334 is for receiving the lottery balls dropped
through the holding hole of the rotating body disposed thereabove.
Consequently, the lottery balls dropped from the holding hole
of the rotating body 328 are held by the lottery ball receiving
portion 334 so as to be visible to the players. The lottery
ball receiving portion 334 is formed with notches 334C and 334D
(see Fig. 3) for inputting the received lottery balls
therethrough onto any one of the lottery wheels 338 and 339.
Since the lottery machine 312 has the rocking function, the
lottery balls held by the lottery ball receiving portion 334
are guided to any one of the two lottery wheels 338 and 339
in response to the inclined angle of the lottery machine 312.
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Slopes 336A and 336B formed with input paths through which
the lottery balls can pass are connected to the notches 334C
and 334D (see Fig. 3) of the lottery ball receiving portion
334. These slopes 336A and 336B are for inputting the lottery
balls held by the lottery ball receiving portion 334 onto any
one of face portions 338A and 339A. The slopes 336A and 336B
are formed from a resin having permeability. Consequently,
the lottery balls passing through the slopes 336A and 336B are
made visible to the players.
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The two lottery wheels 338 and 339 are disposed at the
lower ends of the slopes 336A and 336B, respectively. These
lottery wheels 338 and 339 are formed with the face portions
338A and 339A having the faces on which the lottery balls can
roll and that are horizontal to the housing 313.
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A plurality of the lottery holes 340, 341 for holding
one lottery ball are formed on the upper faces of these face
portions 338A and 339A. A shutter 347 is disposed on the bottom
face of the plurality of lottery holes 340, 341. During the
game, this shutter 347 is controlled to be closed, thus holding
the lottery balls that have entered the plurality of lottery
holes 340, 341. Besides, after the game ends, the shutter 347
is controlled into the open state, thereby discharging the
lottery balls that have entered the plurality of lottery balls
340, 341 into the inside of the lottery machine 312. Besides,
the plurality of lottery holes 340, 341 are each disposed with
an input ball detection sensor 349. The input ball detection
sensor 349 detects that the lottery ball has entered any of
the plurality of lottery holes.
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A collection portion 345 formed with a first collection
path 344 and a second collection path 350 is provided below
the two lottery wheels 338 and 339 of such a lottery machine
312. The shutter 347 is controlled into the open state, whereby
this collection portion 345 allows the first collection path
344 receive the lottery balls that have entered the plurality
of lottery holes 340, 341. Besides, this collection portion
345 is formed with inclined portions 353A and 353B for downwardly
dropping the lottery balls received by the first collection
path 344. Furthermore, the horizontally extending second
collection path 350 is formed below the inclined portions 353A
and 353B. Thereby, the lottery balls that have entered the
plurality of lottery holes 340, 341 are guided by the second
collection path 350 via the first collection path 344 and then
held.
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An open/close gate 352 is disposed in the second collection
path 350. This open/close gate 352 is openably/closeably
controlled. Consequently, when placed in the open state, the
open/close gate 352 comes into the state where the lottery balls
can pass between the second collection path 350 and the lower
end of the spiral body 320A. On the contrary, when placed in
the closed state, the open/close gate 352 comes into the state
where the lottery balls cannot pass between the second collection
path 350 and the lower end of the spiral body 320A. Thus, the
lottery machine 312 is rocked so that the stern 312B side becomes
lower than the stem 312A side, and the open/close gate 352 is
controlled into the open state. Thereby, the lottery balls
held in the second collection path 350 are led out to the lower
end of the spiral body 320A. Besides, the open/close gate 352
is controlled into the closed state, thereby preventing the
lottery balls led out to the lower end of the spiral body 320A
from returning to the second collection path 350, and furthermore
preventing the lottery balls held in the second collection path
350 from being led out to the lower end of the spiral body 320A.
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A lottery ball passing detection sensor 351 is disposed
between the open/close gate 352 and the lower end of the spiral
body 320A. This lottery ball passing detection sensor 351 is
for detecting the number of lottery balls led out to the lower
end of the spiral body 320A from the second collection path
350 via the open/close gate. Accordingly, the lottery machine
312 is inclined so that the stern 312B side becomes lower than
the stem 312A side, and the open/close gate 352 is controlled
into the open state. Thereby, when the number of lottery balls
that have passed through the open/close gate 352 reaches a
predetermined number, the open/close gate 352 is controlled
into the closed state, so that the predetermined number of
lottery balls are led out to the lower end of the spiral body
320A. Besides, after the predetermined number of lottery balls
are led out to the lower end of the spiral body 320A, these
lottery balls do not return to the second collection path 350.
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Besides, the lottery machine 312, provided with the
rocking device 346, is rockable and inclinable about a rocking
shaft 348.
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A dot LED display 327 including a plurality of LED's,
etc. is disposed below the lottery ball holding portion 332.
A game round number is displayed on this dot LED display 327.
Besides, a START lamp 329 is disposed in the center of the lottery
machine 312. In this START lamp 329, when the lottery balls
drop through the holding hole of the rotating body 328 onto
the lottery ball receiving portion 334, a built-in lamp is turned
on and a letter START is displayed so as to be visible to the
players. Besides, the configuration may be such that the gaming
machine 310 is provided with a plurality of lighting devices
(not shown), thereby enabling the sailing ship-shaped lottery
machine 312 to be lighted up with various colors, thus enabling
various representations together with the rocking operation.
As a target that can be lighted up, there are sails 311A to
311E.
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The aforesaid lottery ball receiving portion 334 and
slopes 336A and 336B will be described using Fig. 3. Fig. 3
is a top view showing the lottery ball receiving portion 334
and the slopes 336A and 336B.
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As shown in Fig. 3, the aforesaid lottery ball receiving
portion 334 is formed with a recessed portion 334A. This
recessed portion 334A receives the lottery balls that drop
through the holding hole of the aforesaid rotating body 328.
Besides, two notches 334C and 334D are formed in a side face
334B of the lottery ball receiving portion 334. Consequently,
as the lottery machine 312 is rocked, the lottery balls received
by the recessed portion 334A roll outside the recessed portion
334A through any one of the two notches 334C and 334D.
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The upper ends of the slopes 336A and 336B are connected
to these notches 334C and 334D. Besides, as aforesaid, the
upper ends of the slopes 336A and 336B are disposed above the
lottery wheels 338 and 339, respectively. Consequently, these
slopes 336A and 336B receive the lottery balls rolled outside
the lottery ball receiving portion 334 through the aforesaid
notches 334C and 334D of the lottery ball receiving portion
334, thus guiding the rolled-out lottery balls to any one of
the lottery wheels 338 and 339. Besides, these slopes 336A
and 336B are each disposed so that the lottery balls are inputted
toward the same direction as the rotational direction of the
lottery wheels 338 and 339. Additionally, in this embodiment,
the slopes 336A and 336B are formed to be linear but may not
be formed linear. For example, the slopes 336A and 336B may
be formed to have a curve.
Description of Lottery wheel, etc.
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The aforesaid lottery machine 312 and lottery wheels 338
and 339 will be described using Figs. 4 to 6. Fig. 4 is a top
view showing the lottery machine 312. Fig. 5 is a perspective
view showing the lottery wheel 338. Fig. 6 is a top view showing
the lottery wheel 338. Additionally, in Figs. 5 and 6, since
the lottery wheel 339 has the same configuration as the lottery
wheel 338, the description thereof will be omitted.
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As shown in Fig. 4, as aforesaid, the two lottery wheels
338 and 339 are disposed in the lottery machine 312. The two
lottery wheels 338 and 339 can be provided with the plurality
of lottery holes 340, 341. Therefore, for example, as compared
with when one lottery wheel is used, an installation space in
a game arcade can be effectively utilized without taking up
an unnecessary space as many lottery holes are provided.
Thereby, many lottery holes can be provided, thus enabling an
increase in interest such for example as allowing much latitude
in payouts. Additionally, these lottery holes 340, 341 are
used not only in a bingo game but also in a symbol guessing
game at a second jackpot to be described later. Additionally,
the first and second jackpots of this embodiment each correspond
to an example of the event of the invention.
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These lottery wheels 338 and 339 are circular as seen
from above. These lottery wheels 338 and 339 are rotatably
disposed on the deck of the housing 313. The lottery wheels
338 and 339 are formed with the face portions 338A and 339A
that make the lottery balls rellable. Besides, these lottery
wheels 338 and 339 rotate in substantially the same direction
(see arrows B1 and B2) as the direction (see arrows A1 and A2)
in which the lottery balls are inputted from the slopes 336A
and 336B. Specifically, the lottery wheel 338 rotates clockwise
and, as shown in Fig. 5, the slope 336A is inputted clockwise.
Consequently, when the lottery balls are rolled onto the lottery
wheels 338 and 339, the speed of the lottery balls does not
significantly slow down. Accordingly, there is a low
possibility that the lottery balls enter any of the plurality
of lottery holes 340, 341 in a very short time.
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Besides, a connection table 390 is provided between the
lottery wheels 338 and 339. This connection table 390 has the
face flush with the face portions 338A and 339A of the lottery
wheels 338 and 339. Consequently, the lottery balls roll
between the lottery wheels 338 and 339. Besides, the rolling
speed of the lottery balls does not significantly slow down.
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Guide portions 392 and 394 are provided between the lottery
wheels 338 and 339. These guide portions 392and394 are provided
in such a position as to sandwich the connection table 390 along
the outer peripheries of the lottery wheels 338 and 339. These
guide portions 392 and 394 have a more convex shape than the
face portions 338A and 339A of the lottery wheels 338 and 339.
Consequently, the lottery balls hit against the guide portions
392 and 394, thereby guiding the rolling movement of the lottery
balls.
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Besides, bank portions 396 and 398 are provided outside
the lottery wheels 338 and 339. These bank portions 396 and
398 are provided along the outer peripheries of the lottery
wheels 338 and 339. These bank portions 396 and 398 have a
more convex shape than the face portions 338A and 339A of the
lottery wheels 338 and 339. Consequently, the lottery balls
inputted onto the lottery wheels 338 and 339 from the slopes
336A and 336B, even when rolling outside the lottery wheels
338 and 339, ride on the bank portions 396 and 398 and are rolled
again onto the lottery wheels 338 and 339. Besides, when the
lottery balls riding on the bank portions 396 and 398 are rolled
onto the lottery wheels 338 and 339, the speed of the lottery
balls does not significantly slow down. Accordingly, there
is a low possibility that the lottery balls enter the plurality
of lottery holes 340, 341 in a very short time. Thus, the lottery
balls enter any of the plurality of lottery holes in about 10
to 30 seconds.
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Besides, the lottery wheels 338 and 339 rotate in opposite
directions as indicated by the arrows B1 and B2. Consequently,
the lottery balls inputted onto the lottery wheel 338 sometimes
roll onto the lottery wheel 339 from the lottery wheel 338 via
the connection table 390. Conversely, the lottery balls
inputted onto the lottery wheel 339 sometimes roll onto the
lottery wheel 338 from the lottery wheel 339 via the connection
table 390. Accordingly, the lottery balls roll between these
lottery wheels 338 and 339. Besides, since the rocking device
346 is disposed in the lottery machine 312, the housing 323
of the lottery machine 312 is rocked. Thereby, for example,
the lottery balls can be rolled on the lottery wheels 338 and
339 so as to roll in an 8-shaped fashion between the lottery
wheels 338 and 339. At the same time, a difficult-to-predict
novel game can be provided to the players, thus enabling an
enhancement in the interest in the game. Additionally, these
lottery wheels 338 and 339, connection table 390, guide portions
392 and 394, and bank portions 396 and 398 are surrounded with
a fence formed from a resin having permeability. Thus, there
is no risk that the lottery balls roll out of the fence.
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These lottery wheels 338 and 339 are each provided with
26 lottery holes 340, 341. As shown in Fig. 5, the identification
information including space and heart as the first symbol is
assigned to the plurality of lottery holes 340 provided in the
lottery wheel 338. Specifically, A, 2 to 10, J, Q and K of
spade and A, 2 to 10, J, Q and K of heart are assigned to the
plurality of lottery holes 340 provided in the lottery wheel
338. On the other hand, the identification information
including club and diamond as the first symbol is assigned to
the plurality of lottery holes 341 provided in the lottery wheel
339. Specifically, A, 2 to 10, J, Q and K of club and A, 2
to 10, J, Q and K of diamond are assigned to the plurality of
lottery holes 341 provided in the lottery wheel 339. That is,
any of the plurality of symbols is set to be of a kind, which
therefore allows the players to easily identify the desired
identification information by observing the place in which the
lottery balls roll. This makes it possible to let the players
still further have impatience and expectation, thus enabling
an enhancement in the interest in the game. For example, when
the lottery balls roll on the lottery wheel 338, it can be easily
identified that the first symbol is of spade and heart, and
when the lottery balls roll on the lottery wheel 339, it can
be easily identified that the first symbol is of club and diamond.
That is, in the two lottery wheels 338 and 339, the identification
information having any of the first symbols set to be of a kind
is assigned to the plurality of lottery holes 340, 341 of the
two lottery wheels 338 and 339. Thereby, for example, the
players are allowed to easily identify the desired
identification information by observing the lottery wheels 338
and 339 on which the lottery balls roll. This makes it possible
to let the players still further have impatience and expectation,
thus enabling an enhancement in the interest in the game.
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Besides, as shown in Fig. 6, the lottery wheel 338 is
provided with the plurality of lottery holes 340 along
circumferences C1 and C2 centered about a center point C0 of
rotation. This circumference C2 is positioned inwardly from
the circumference C1. Besides, 16 lottery holes are provided
along the circumference C1, while 10 lottery holes are provided
along the circumference C2. Besides, as aforesaid, A, 2 to
10, J, Q and K of spade and A, 2 to 10, J, Q and K of heart
are assigned to these 26 lottery holes 340. And, specifically,
A and 2 to 8 of spade and A and 2 to 8 of heart are assigned
to the 16 lottery holes provided along the circumference C1,
while 9, 10, J, Q and K of spade and 9, 10, J, Q and K of heart
are assigned to the 10 lottery holes provided along the
circumference C2.
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Besides, as shown in Fig. 5, the lottery wheel 338 is
provided with a plurality of convex portions 342 having a more
convex shape than the face portions 338A of the lottery wheel
338. Besides, as shown in Fig. 6, the plurality of convex
portions 342 are provided along a circumference C3 centered
about the center point C0 of rotation. Besides, this
circumference C3 is positioned inwardly from the most inward
circumference C2 of the circumferences C1 and C2 provided with
the plurality of lottery holes. That is, the plurality of convex
portions 342 are provided along the circumference C3 positioned
inwardly from the most inward circumference C2 of the plurality
of kinds of circumferences C1 and C2, so as to be adjacent to
the plurality of lottery holes formed on the most inward
circumference C2. Thereby, for example, the lottery balls hit
against the convex portions, which weakens the rolling movement
of the lottery balls, thus making it possible to change the
rolling direction of the lottery balls. Then, out of the
plurality of kinds of circumferences C1 and C2, the lottery
balls evenly enter the lottery holes formed along the inner
circumference C2 and the lottery holes formed along the outer
circumference C1. Therefore, it is possible to hold a lottery
in which the lottery balls evenly enter many lottery holes.
-
Besides, as shown in Fig. 6, the configuration is
preferably such that a convex portion 342A having a convex shape
is provided in the region surrounded by: tangent lines D1 and
D2 tangent to two lottery holes 340A and 340B adjacent to each
other along the inner circumference C2; and the circumference
C3. For example, the lottery balls that have passed between
the lottery holes 340A and 340B hit against the convex portion
342A, which weakens the rolling movement of the lottery balls,
thus making it possible to change the rolling direction of the
lottery balls, thereby raising the possibility of entering the
lottery holes 340A and 340B. Thus, out of the plurality of
kinds of circumferences C1 and C2, the lottery balls evenly
enter the lottery holes formed along the inner circumference
C2 and the lottery holes formed along the outer circumference
C1. Therefore, it is possible to hold a lottery in which the
lottery balls evenly enter many lottery holes.
Description of Collection Portion
-
The aforesaid collection portion 345 of the lottery
machine 312 will be described using Figs. 7A to 7G. Figs. 7A
to 7G are longitudinal sectional views showing the second
collection path 350.
-
When the game ends, as aforesaid, the shutter 347 is placed
in the open state, and the lottery balls drop through the
plurality of lottery holes 340, 341. And, after the elapse
of a predetermined time, as shown in Fig. 7A, these lottery
balls are held in the second collection path 350 via the first
collection path 344. As shown in Fig. 7A, with the lottery
balls 302 held in the second collection path 350 of the aforesaid
collection portion 345, the housing 313 is inclined by the
rocking device 346. In this case, as shown in Fig. 7B, since
the open/close gate 352 provided in the second collection path
350 is in the closed state, the lottery balls 302 are held in
the second collection path 350 so as to be positioned on the
open/close gate 352 side. And, as shown in Fig. 7C, the
open/close gate 352 is controlled into the open state, whereby
the lottery balls 302 positioned in the second collection path
350 roll toward a lower portion of the spiral body 320A. That
is, the housing 313 is inclined, and the lottery balls 302
positioned in the second collection path 350 are led out to
the screw conveyor 320. When the lottery balls 302 thus roll
toward the lower portion of the spiral body 320A, the lottery
ball 302 passing detection sensor 351 detects the number of
lottery balls 302 rolled toward the lower portion of the spiral
body 320A. That is, the lottery ball 302 passing detection
sensor 351 detects the number of lottery balls 302 led out to
the screw conveyor 320 from the second collection path 350.
In other words, the lottery ball 302 passing detection sensor
351 detects the number of lottery balls 302 passing through
the open/close gate 352. When the number of lottery balls 302
detected by the lottery ball 302 passing detection sensor 351
reaches a predetermined number, as shown in Fig. 7D, the
open/close gate 352 is controlled into the closed state.
Thereby, as shown in Fig. 7E, the predetermined number of lottery
balls 302 roll toward the lower portion of the spiral body 320A
and conveyed upwardly by the screw conveyor 320. That is, the
lottery balls are made ready to be inputted. Besides, in this
state, as shown in Fig. 7F, the inclination of the housing 313
is returned to a horizontal position, i.e., control for restraint
is performed. That is, the rocking device 346 has the function
of restraining the inclination of the housing 313. Besides,
as shown in Fig. 7F, the lottery balls 302 that have rolled
toward the lower portion of the spiral body 320A do not return.
Of course, as shown in Fig. 7G, even when the housing 313 is
inclined in the reverse direction, similarly, the lottery balls
302 that have rolled toward the lower portion of the spiral
body 320A do not return.
-
Thereby, the housing 313 (see Fig. 1) is inclined, and
the lottery balls positioned in the second collection path 350
are led out to the lower portion of the spiral body 320A.
Therefore, the lotteryballs can be collected by merely inclining
the housing 313, thus enabling the gaming machine to be
manufactured in a simple manner and at low cost. Particularly,
as much space as possible need be saved in a large-size gaming
machine such as a bingo game machine, and still more space can
be saved according to the invention. Besides, there is no need
to provide each of the plurality of lottery holes with a lottery
ball discharge unit, thus enabling the gaming machine to be
manufacture in a simpler manner and at lower cost.
Description of Gaming Terminal
-
The gaming terminal 314A of the gaming machine 310 will
be described using Fig. 8. Fig. 8 is a perspective view of
the gaming terminal 314A. Additionally, since the gaming
terminals 314B to 314J have the same configuration as the gaming
terminal 314A, the description thereof will be omitted.
-
The gaming terminal 314A mainly includes a display 370A,
a touch sensor 372A (see Fig. 11), an inner dial 376A and an
outer dial 377A, a medal input port 378A and a main control
circuit 500A (see Fig. 11).
-
The display 370A is provided in an upper portion of the
gaming terminal 314A. A bingo game matrix card image allotted
to the players and other pieces of information, or an optional
game image, etc. are displayed on the display 370A. With such
a configuration, the game can proceed with various pieces of
information displayed on a display screen of the display 370A
being visible to the players.
-
Furthermore, the configuration may be as follows. That
is, the lottery machine 312 is provided with a camera (not shown)
that takes the overall picture of the lottery wheels 338 and
339, and the image taken is displayed on the display 370A.
Thereby, even when any one of the lottery wheels 338 and 339
is difficult to watch, the lottery wheels 338 and 339 can be
made visible to the players.
-
Besides, the display 370A is provided with a touch panel
mainly including the touch sensor 372A. Thereby, the players
can be provided with a gaming environment in which the input
of various data and the issue of instructions are made possible
by touching the display 370A.
-
Additionally, in this embodiment, the touch sensor 372A
enables various input operations. However, other operating
modes can be used. For example, the configuration may be such
that there are provided a plurality of operation buttons with
which various input operations can be performed.
-
A seat portion 374A is provided on the player side of
the display 370A. The inner dial 376A and the outer dial 377A
positioned in vertical tiers are provided on the upper face
of this seat portion 374A. By using the inner dial 376A and
the outer dial 377A, the players can be provided with a gaming
environment in which a difficult operation can be performed
by merely depressing the normal operation buttons and touching
the touch panel. For example, in a first jackpot game to be
described later, the inner dial 376A or the outer dial 377A
is moved right and left, whereby a mock telescope 397 (see Fig.
13) displayed on the display 370A can be moved right and left,
or the focal distance of the mock telescope 397 can be adjusted.
-
For example, in this embodiment, in the bingo game matrix
image displayed on the display 370A, the identification
information, assigned to bingo cells, in the outer periphery
of the matrix image can be moved between adjacent bingo cells
along the aforesaid outer periphery. Thereby, when the movement
of the second identification information is intended to be
continuously performed, the operation must be repeated over
and over again by only depressing the normal operation buttons
and touching the touch panel, which is a lot of trouble.
Therefore, when an input device such as the inner dial 376A
and the outer dial 377A is used, the continuous operation becomes
possible with one motion, so that a game of high operability
can be provided to the players. Besides, a very simple operation
can be performed even for an analog motion in performing
scrolling on the screen, in moving a pointer, or in like case,
so that a game of high operability can be provided to the players.
-
Besides, the medal input port 378A for inputting medals
therethrough is provided on the right side of the inner dial
376A and the outer dial 377A. Besides, a medal sensor 380A
(see Fig. 11) is disposed inside the medal input port 378A.
This medal sensor 378A detects that medals have been inputted
into the medal input port 378A. Thus, when the players input
medals into the medal input port 378A, the medal sensor 380A
detects that the medals have been inputted.
-
Besides, the main control circuit 500A (see Fig. 11) is
disposed inside the seat portion 374A and controls the aforesaid
various devices.
Configuration of Gaming Machine
-
The system configuration of the gaming machine 310 will
be described using Fig. 9.
-
As shown in Fig. 9, the gaming machine 310 mainly includes:
a lottery machine controller 360 for performing the control
of the lottery machine 312; and the gaming terminals 314A to
314J.
-
The lottery machine controller 360 is communicably
connected to ten gaming terminals 314A to 314J. Besides, this
lottery machine controller 360 can control the gaming terminals
314A to 314J by transmitting/receiving various data and signals
from the ten gaming terminals 314A to 314J.
Electrical Configuration of Lottery Machine
-
The electrical configuration of the lottery machine 312
of the gaming machine 310 will be described using Fig 10.
-
Fig. 10 shows a circuit configuration including a main
control circuit 400 that controls the game processing operation
of the lottery machine 312 of the gaming machine 310, and a
peripheral device (actuator) that is electrically connected
to the main control circuit 400.
-
The main control circuit 400 includes a CPU 406 that
performs a control operation in accordance with a pre-set program,
and an ROM 408 and an RAM 410 that are the storage unit.
-
As shown in Fig. 10, the input ball detection sensor 349
is connected to an interface circuit group 4 02 of the main control
circuit 400. when the lottery balls enter any of the plurality
of lottery holes 340, 341, the input ball detection sensor 349
supplies a predetermined signal to an input/output bus 404 via
the interface circuit group 402. The input/output bus 404
inputs/outputs a data signal or an address signal from the
control processing unit (hereinafter called the CPU) 406.
-
Besides, the lottery ball passing detection sensor 351
is also connected to the interface circuit group 402 of the
main control circuit 400. When the lottery balls pass through
the open/close gate 352, the lottery ball passing detection
sensor 351 supplies a predetermined signal to the input/output
bus 404 via the interface circuit group 402.
-
Furthermore, communication control circuits 414A to 414J
are connected to the interface circuit group 402. These
communication control circuits 414A to 414J are for providing
a communicable connection between the lottery machine
controller 360 and the gaming terminals 314A to 314J.
Particularly, data signals of the number of bets per game to
be described later are transmitted from the gaming terminals
314A to 314J via the communication control circuits 414A to
414J. Thereby, a jackpot pool value to be described later can
be calculated. Additionally, the pool value of this embodiment
corresponds to the cumulative value of the invention.
-
The ROM (Read Only Memory) 408 and the RAM (Random Access
Memory) 410 are also connected to the aforesaid input/output
bus 404. The ROM 408 records a control program for controlling
the process of the game in the lottery machine controller 360.
Furthermore, the ROM 408 stores initial data, various programs,
etc. for executing the control program. Besides, the RAM 410
stores a flag and the value of a variable that are used in the
aforesaid program.
-
Furthermore, an interface circuit group 412 is connected
to the input/output bus 404. The lottery ball lifting motor
320C, the rotary motor 326, lottery wheel rotating motors 335
and 337, the shutter 347, the rocking device 346, and the
open/close gate 352 are connected to the interface circuit group
412. Thereby, the CPU 406 controls various devices, thus
enabling driving of the aforesaid lottery machine 312.
-
A clock pulse generator 415 and a frequency divider 416
that generate a reference clock pulse, and a random number
generator 417 and a random number sampling circuit 418 that
generate a random number to be sampled are connected to the
CPU 406. Additionally, means for random sampling may be
configured to execute random sampling on an operation program
of the CPU 406. In that case, the random number generator 417
and random number sampling circuit 418 can be omitted or can
also be left intact for use as backup for a random number sampling
operation.
-
A control program for controlling the process of the game
in the lottery machine controller 360 is stored in the ROM 408.
Furthermore, initial data, various programs, etc. for executing
the control program are stored in the ROM 408. In addition,
each event value and an upper limit value of a first jackpot
to be described later are stored in the ROM 408.
-
Besides, a first jackpot activation time determination
table and a second jackpot activation time determination table
(see Figs. 15 and 16), which will be described later, are stored
in the ROM 408. As will be described later, each jackpot
activation time determination table is for determining in which
round of game a jackpot is activated after the game that meets
the condition of activation, when each jackpot meets the
condition of activation, i.e., when each pool value exceeds
the intrinsic event value of the jackpot.
-
Furthermore, a first jackpot notification execution time
determination table and a second jackpot notification execution
time determination table (see Figs. 17 and 18), which will be
described later, are stored in the ROM 408. Each jackpot
notification execution time determination table is for
determining in which round of game a jackpot notification is
executed before a game in which the jackpot is activated.
-
Besides, the RAM 410 stores therein a flag and the value
of a variable that are used in the aforesaid program.
Furthermore, as will be described later, based on the total
number of medals bet, a jackpot pool value is stored in the
RAM 410, wherein the pool value is updated on a per game basis.
Electrical Configuration of Gaming Terminal
-
The electrical configuration of the gaming terminal 314A
of the gaming machine 310 will be described using Fig. 11.
Additionally, since the gaming terminals 314B to 314J have the
same configuration as the gaming terminal 314A, the description
thereof will be omitted
-
As shown in Fig. 11, the medal sensor 380A is an interface
circuit group 502A of themain control circuit 500A. When medals
are inputted through the medal input port 378A, the medal sensor
380A supplies a predetermined signal to an input/output bus
504A via the interface circuit group 502A. The input/output
bust 504A inputs/outputs a data signal or an address signal
from a central processing unit (hereinafter called a CPU) 506A.
Additionally, when medals are inputted, the number of bets is
also detected by the medal sensor 380A. The medal sensor 380A
transmits a data signal of the number of bets to the CPU 506A.
This data signal is transmitted via a to-be-described
communication control circuit 514A, as a data signal, to the
CPU 406 (see Fig. 10) of the main control circuit 400 (see Fig.
10) of the lottery machine 312. This data of the number of
bets is further transmitted to the RAM 410.
-
Besides, the touch sensor 372A is also connected to the
interface circuit group 502A of the main control circuit 500A.
When detecting that the player has touched the display position
of an instruction content displayed on the device 370A, the
touch sensor 372A supplies the interface circuit group 502A
with a signal corresponding to such an instruction content.
-
Besides, the inner dial 376A and the outer dial 377A are
connected to the aforesaid interface circuit group 502A. When
the players rotate the inner dial 376A and the outer dial 377A,
a signal corresponding to the rotating angle of the inner dial
376A or the outer dial 377A is supplied to the interface circuit
group 502A.
-
Furthermore, the communication control circuit 514A is
connected to the interface circuit group 502A. This
communication control circuit 514A is for providing a
communicable connection between the lottery machine controller
360 and the gaming terminal 314A. Particularly, a signal for
generating a jackpot and a signal for executing a jackpot
notification are transmitted from the lottery machine 312 via
the communication control circuit 514A.
-
An ROM (Read Only Memory) 508A and an RAM (Random Access
Memory) 510A are connected to the aforesaid input/output bus
504A. The ROM 508A stores therein a control program for
controlling the process of the game of the gaming terminal 314A.
Furthermore, the ROM 508A stores therein an initial data for
executing the control program, a program for controlling the
display of the display 370A, etc. Besides, the RAM 510A stores
therein a flag and the value of a variable that are used in
the aforesaid program.
-
Furthermore, an interface circuit group 512A is connected
to the input/output bus 504A. A speaker 586A and a hopper 588A
are connected to the interface circuit group 512A. And, the
interface circuit group 512A supplies a drive signal and drive
power so as to control each of the aforesaid devices in response
to the result of a calculation process in the CPU 506A.
-
Furthermore, a display controller 600A is connected to
the interface circuit group 512A. The display controller 600A
supplies the display 370A with an image signal for displaying
an image, based on an image display command supplied from the
main control circuit 500A.
-
A bingo game and a jackpot that are played using the gaming
machine 310 will be described with reference to Figs. 12 to
14. In a bingo game machine such as the gaming machine 310,
in addition to the normally performed bingo game, a game (event)
called a jackpot is played. The jackpot is an event (game)
that has a high possibility of awarding more medals to the players
than in the bingo game.
Bingo Game
-
The conventional bingo game is such a game as follows.
That is, 25 numbers serving as the identification information
are described on a bingo card made of paper on which 5×5 bingo
matrix cells are drawn. And, when a number selected by lottery
is found on the bingo card, a bingo cell corresponding to the
selected number is activated. When five activated bingo cells
are arranged in vertical, horizontal or diagonal line on the
bingo card, a bingo hand is achieved, thus awarding a prize
such as commercial goods to the winner.
-
A bingo game played on the gaming machine 310 is played
by the same rule as the aforesaid. However, in the bingo game
played on the gaming machine 310, as shown in Fig. 12, in place
of the bingo cells made of paper, bingo cells 375 are displayed
on a display screen 371A of the display 370A of the gaming terminal
314A, thereby allowing the players to play the bingo game.
Additionally, since the gaming terminals 314B to 314J have
substantially the same configuration as the gaming terminal
314A, the description thereof will be omitted.
-
Besides, in the bingo game played on the gaming machine
310, as shown in Fig. 12, in place of the numbers serving as
the identification information of the normal bingo game,
playing-card designs are used as the identification information.
Accordingly, even when a poker hand (e.g., one pair, two pair,
three of a kind, straight, flush, full house, four of a kind,
straight flush, royal flush, or five of a kind) is achieved
in addition to the conventional bingo hand, medals are awarded
to the winning players.
-
And, the bingo game is played by such a procedure as follows.
First, the lottery balls are inputted onto lottery wheels 338
and 339, and the lottery balls roll on the lottery wheels 338
and 339. The lottery balls whose rolling movement grows weak
enter either the lottery holes 340 or the lottery holes 341.
If any bingo cells have the same designs as the playing-card
designs of lottery holes that the lottery balls have entered,
bingo cells 375 corresponding to the playing-card designs are
activated. When the activated bingo cells form the aforesaid
bingo hand or poker hand, medals equivalent to the hand are
awarded to the winning players.
Jackpot
-
The jackpot of the gaming machine 310 of this embodiment
will now be described with reference to Figs. 13 and 14.
-
The jackpot refers to an event (game) that has a high
possibility of awarding more medals to the players participating
in the game than in the bingo game. The players can obtain
the chance of being able to win more medals than in the bingo
game. Here, the "players participating in the game" refers
to players who are actually involved in the bingo game with
a medal bet upon activation of a jackpot. The jackpot has two
kinds: a first jackpot and a second jackpot.
-
The first jackpot will be described with reference to
Fig. 13. Fig. 13 shows an image displayed on the display 370A
of the gaming terminal 314A at a Discover Treasure Island game
held in the first jackpot.
-
Here, the fist jackpot refers to a less-awarded jackpot
that is pre-set to have a possibility of activating frequently
per day. The first jackpot is a less-awarded jackpot than the
to-be-described second jackpot but is set to have a higher
activation frequency than the second jackpot. When the first
jackpot is activated, all the players participating in the game
play the Discover Treasure Island game of searching for a
treasure island. As shown in Fig. 13, the mock telescope 397
is displayed on the display screen 371A of the display 370A
of the gaming terminal 314A. The players operate the inner
dial 376A or the outer dial 377A (see Fig. 8) right and left,
thereby moving the mock telescope 397 right and left or adjusting
the focal distance of the mock telescope 397, thus searching
for the treasure island 379. And, 60 medals are awarded to
the player who is the first to discover the treasure island
379, 30 medals to the second, and 10 medals to the third.
-
The second jackpot will now be described with reference
to Fig. 14. Fig. 14 shows an image displayed on the display
370A of the gaming terminal 314A at a symbol guessing game held
in the second jackpot.
-
The second jackpot refers to a high-awarded jackpot that
is pre-set to have a possibility of activating several times
per day. When the jackpot is activated, the lottery balls are
inputted onto the lottery wheels 338 and 339 (see Fig. 4). The
lottery balls roll on the lottery wheels 338 and 339 and
thereafter enter the lottery holes 340 and 341. The second
jackpot is the game in which when three lottery balls enter
the lottery holes 340 and 341, three playing-card symbols of
the three lottery holes 340 and 341 are guessed. Similar to
the first jackpot, in the second jackpot, the chance of
challenging the game is given to all the players participating
in the game. As shown in Fig. 14, the players operate the inner
dial 376A or the outer dial 377A (see Fig. 8) right and left,
thereby selecting three playing- card symbols 701, 702 and 703.
When all the three symbols are guessed right, 1,000 medals are
awarded to the winner. However, when there are a plurality
of winners, the 1,000 medals are shared equally among the
winners.
-
The conventional gaming machine is configured such that
the jackpot is activated on a per gaming terminal basis.
Therefore, a player cannot participate in a jackpot activating
at the gaming terminal of another player. Accordingly,
unfairness arises among the players participating in a bingo
game of the same bingo game machine. Thus, there is the risk
of reducing the interest of the players in the game.
-
In the gaming machine 310 of the invention, both the first
and second jackpots are configured such that all the players
participating in the game can be involved in the jackpot.
Therefore, it is possible to provide the gaming machine that
maintains the expectation of the players without reducing the
interest of the players.
Condition of Jackpot Activation
-
On the other hand, in the gaming machine 310, a
predetermined condition need be satisfied in order for a jackpot
to activate. The condition of jackpot activation is that each
pool value to be described below exceeds the intrinsic event
value of each jackpot. Here, the pool value refers to a value
obtained such that after the preceding jackpot activation, the
total number of medals bet per game by all the players is
multiplied by a rate pre-set for each jackpot (hereinafter called
the predetermined rate) and, furthermore, this result is
accumulated in all the game. That is, after the preceding first
jackpot activation, the total number of medals bet per game
by all the players is multiplied by the predetermined rate of
the first jackpot, and the result is accumulated in all the
game, thereby calculating the pool value of the first jackpot.
Hereinafter, the pool value of the first jackpot will be called
a first pool value, and the pool value of the second jackpot,
a second pool value. Additionally, the accumulated value of
the invention corresponds to the pool value.
-
Additionally, even when the pool value exceeds the event
value, it only means that the condition of jackpot activation
is satisfied. When a jackpot actually activates is determined
with reference to the jackpot activation time determination
table to be described later. Furthermore, as will be described
later, even when the condition of activation of the first jackpot
is fulfilled, if there are not a predetermined number of players
participating in the game, the first jackpot is cancelled.
-
In the gaming machine 310 of this embodiment, the
predetermined rate used for calculating the pool value is 5%
at both the first and second jackpots, i.e., 0.05 of the total
number of medals. Besides, as aforesaid, the event value of
each jackpot varies from one jackpot to another. Thus, the
event value of the first jackpot is 100 medals, while the event
value of the second jackpot is 1,000 medals.
-
The condition of activation of the first jackpot will
hereinafter be specifically described by taking the first
jackpot as an example. For example, the pool value obtained
after a bingo game in which the preceding first jackpot has
activated is set to 60. And, suppose that 500 medals are bet
in a bingo game (hereinafter called a first game) immediately
after the aforesaid bingo game. In this case, since 500 × 0.05
= 25, the pool value obtained until the first game is 65 + 25
=90. Suppose that 600 medals are bet in a second game subsequent
to the first game. Then, since the value obtained by multiplying
the total number of medals by the predetermined rate is 600
× 0.05 = 30, the pool value of the second game is 90 + 0 = 120.
Accordingly, this value exceeds 100 that is the event value
of the first jackpot, thus satisfying the condition on which
the first jackpot is activated in the second game.
-
Additionally, this embodiment limits the kinds of
jackpots to two kinds. However, the invention is not limited
thereto but may be provided with three or more kinds of jackpots.
On this occasion, preferably, there are provided a plurality
of jackpots between which the number of payout medals won varies.
-
Besides, in this embodiment, the event value of the first
jackpot is set to 100 and that of the second jackpot is set
to 1,000. However, the invention is not limited thereto, but
the event value need only be a numerical value capable of
maintaining the expectation of the players. Besides, the
management of a game arcade or the maker of a gaming machine
may make it ready to modify the event value as appropriate.
Furthermore, there may be provided a plurality of jackpots
different in event value from each other.
-
Furthermore, in this embodiment, the predetermined rate
functioning as a coefficient for calculating the pool value
is set to 5% (0.05) that is the same at both the first and second
jackpots. However, the invention is not limited thereto, but
the predetermined rate may vary between each jackpot and may
be the same at the both jackpots. Besides, the predetermined
rate may be either smaller or larger than 5%. Furthermore,
the management of a game arcade or the maker of a gaming machine
may make it ready to modify the event value as appropriate.
-
Thus, according to the invention, a plurality of jackpots
serving as the chance of increasing medals are activated
independently one of another. Accordingly, even when a jackpot
is activated, there is the possibility that another jackpot
may be activated immediately thereafter. Therefore, the
expectation of the players for jackpots is maintained, which
can avoid the emergence of a player who stops playing the game
after a jackpot activation.
-
Besides, the conventional bingo game machine cannot
provide a difference in the mode of forming a bingo, so that
a payout to be awarded to the players cannot be provided with
much latitude. Consequently, there has appeared a bingo game
machine for solving the aforesaid problem by providing an event
such as a jackpot in which more medals are awarded than in the
bingo game. However, even when one jackpot is activated, there
is a limitation in providing the payout with variation. Thus,
there is the risk of reducing the interest of the players.
-
However, according to the invention, a plurality of kinds
of jackpots different in the number of payout medals are provided
as in the second jackpot having a low activation frequency but
a high payout and as in the first jackpot having a low payout
but a high activation frequency. Therefore, the payout to be
awarded to the players can be provided with much latitude.
Besides, the activation frequency also varies, thus enabling
thepayout award to have a wavy form. Accordingly, it is possible
to maintain the interest of the players in the game.
Jackpot Activation Time Determination Table
-
The jackpot activation time determination table will now
be described with reference to Figs. 15 and 16.
-
Figs. 15 and 16 shows the jackpot activation time
determination tables. Fig. 15 shows the first jackpot
activation time determination table, and Fig. 16 shows the second
jackpot activation time determination table. The jackpot
activation time determination table stored in the ROM 408 of
the lottery machine 312 is such a table as follows. That is,
when a jackpot satisfies the condition of activation, i.e.,
when each pool value exceeds the intrinsic event value of the
jackpot, the table is referred to when it is determined in which
round of game (that refers to the bingo game) a jackpot is
activated after the bingo game that satisfies the condition
of activation. The jackpot activation time determination table
has an item called the number of activation standby games and
an item of a random number range. The number of activation
standby games refers to the number of bingo games played from
the bingo game satisfying the condition of jackpot activation
until a jackpot is activated.
-
A specific method of determining in which round of game
the first jackpot is activated after the first jackpot satisfies
the condition of activation will hereinafter be described using
Fig. 15.
-
First, the CPU 406 of the lottery machine 312 selects
a random number from a predetermined random number range (e.g.,
a range of "0" to "255"). Based on the random number value
selected, referring to the first jackpot activation time
determination table of Fig. 15, it is determined in which round
of game (that refers to the bingo game) the first jackpot is
activated after the bingo game satisfying the condition of
activation. For example, when the random number selected falls
in a range of "201" to "255", the first jackpot is activated
at the twentieth bingo game from the bingo game satisfying the
condition of activation.
-
Thus, even when the pool value becomes equal to or greater
than the event value at which the jackpot is activated, there
is the possibility that the jackpot may not be activated
immediately. Therefore, it becomes difficult for the players
to predict the subsequent event activation. Accordingly, the
expectation of the players for events is maintained, thus
enabling the interest of the players to be maintained.
-
Additionally, this embodiment is configured such that
a jackpot is activated within at least 50 games (that refer
to the bingo games) after the condition of activation of each
jackpot is satisfied. However, the invention is not limited
thereto, but the number of bingo games played after the condition
of activation of each jackpot is satisfied until a jackpot is
activated may be 50 games or more.
Jackpot Notification
-
The jackpot notification will now be described.
-
In the gaming machine 310 of this embodiment, when the
condition of jackpot activation is satisfied and the time of
jackpot activation is determined, the jackpot notification is
performed with respect to the players before the jackpot is
activated.
-
The jackpot notification is performed by lighting up sails
311A to 311E of the gaming machine 310 (see Fig. 1) with light
(not shown). When to perform the jackpot notification is
determined with reference to the jackpot notification execution
time determination table to be described later.
-
Additionally, the jackpot notification may be performed
by a method other than that of lighting up the sails 311A to
311E of the gaming machine 310 with light (not shown). For
example, the jackpot notification may be executed on the display
370 of the gaming terminal 314.
Jackpot Notification Execution Time Determination Table
-
The jackpot notification execution time determination
table will now be described with reference to Figs. 17 and 18.
-
Figs. 17 and 18 show jackpot notification execution time
determination tables, respectively. Fig. 17 shows the first
jackpot notification execution time determination table, and
Fig. 18 shows the second jackpot notification executing time
determination table. The jackpot notification execution time
determination table stored in the ROM 408 of the lottery machine
312 is a table that determines in which round of game (that
refers to the bingo game) the jackpot notification is performed
before a bingo game in which a jackpot is activated. The jackpot
notification execution time determination table includes an
item called the number of notification execution games and an
item called a random number range. The number of notification
execution games refers to the number of bingo games obtained
from a bingo game in which the jackpot notification is performed
for a bingo game in which a jackpot is to activate.
-
A specific method of determining in which round of game
(that refers to the bingo game) a first jackpot notification
is executed before a bingo game in which the first jackpot is
activated will hereinafter be described using Fig. 17.
-
First, the CPU 406 of the lottery machine 312 selects
a random number from a predetermined random range ( e. g. , a range
of "0" to "255"). Based on the random number value selected,
referring to the first jackpot notification execution time
determination table of Fig. 17, it is determined in which round
of game (that refers to the bingo game) the first jackpot is
activated after the bingo game satisfying the condition of
activation. For example, when the random number falls in a
range of "51" to "100", the first jackpot notification is
executed in the bingo game that is two games before the bingo
game satisfying the condition of activation of the first jackpot.
-
Thus, the jackpot notification is performed before the
jackpot is activated. Therefore, this can prevent the interest
of the players from being reduced due to a sudden jackpot
activation. Besides, it can be expected to attract customers
because of the notification of events, thus enabling an increase
in the number of players participating in the game.
-
Besides, in this embodiment, the jackpot notification
execution time determination table is divided into two: the
first jackpot and the second jackpot. However, this embodiment
is not limited thereto, but the first and second jackpot
notification execution time determination tables may be
integrated into the same one.
Cancellation of First Jackpot Activation and Cancellation of
First Jackpot Notification Execution
-
The Discover Treasure Island game of the first jackpot
is a game in which medals are awarded to a predetermined number
of players, e.g., only up to three winners. Accordingly, even
in case where the predetermined number of players are not
gathered, when the first jackpot is activated, the interest
stimulated in competition with others is suppressed, so that
there is the risk of reducing the interest in the game.
-
Consequently, in this embodiment, even when the condition
of activation of the first jackpot is satisfied, the number
of players participating in the game is equal to or smaller
than the predetermined number, e.g., three player or less, the
first jackpot is withheld from activating. In this case, until
the number of players participating in the game exceeds the
predetermined number, the first jackpot is not activated as
a matter of course, and the jackpot notification is not executed,
either.
-
Besides, when the first jackpot is cancelled, the time
of generating the first jackpot is re-determined again.
Similarly, when the first jackpot is cancelled, the time of
executing the notification of the first jackpot is re-determined
again.
-
Thus, according to the invention, when the predetermined
number of players is not reached, the notification of the first
jackpot is not executed, and the first jackpot is not activated,
either. Accordingly, because the players want to enjoy the
prizes of jackpots to the possible maximum, the players come
to participate in the bingo game as often as possible. As a
result, it is possible to increase the number of players
participating in the game.
-
On the other hand, in the case of the second jackpot table,
even when the number of players participating in the game is
smaller than the predetermined number, either the execution
of notification of the second jackpot or the activation of the
second jackpot is not cancelled.
-
Thus, according to the invention, in case where the
predetermined number of game participants is not reached, even
when one jackpot is cancelled, the other jackpot is not cancelled.
Accordingly, the situation in which no jackpot is activated
at all can be avoided. As a result, it is possible to avoid
such a situation as to reduce the interest of the players.
First Pool Value Transfer Process
-
As aforesaid, in the first jackpot, when the predetermined
condition is not satisfied, the notification of the first jackpot
is not executed, and the first jackpot is not activated, either.
However, even though the first jackpot has a low payout, the
jackpot pool value is obtained by multiplying the number of
medals bet by the players by the predetermined rate. Therefore,
when no jackpot is activated and no medal is restored to the
players, a burden is imposed on the players. Thus, there is
the risk of reducing the interest of the players in the game.
The reason is that when the cancellation of the first jackpot
continues in succession, the ratio of the number of medals
inputted by the players to the number of medals paid out, i.e.,
a payout ratio (hereinafter called P/O ratio), is reduced by
the amount of the predetermined rate.
-
Consequently, the gaming machine 310 is configured as
follows. That is, when the activation of the first jackpot
is cancelled and the first pool value that is the pool value
of the first jackpot becomes equal to or greater than a
predetermined numerical value called an upper limit value, a
surplus pool value obtained by subtracting the upper limit value
from the first pool value is transferred to the second pool
value that is the pool value of the second jackpot. That is,
the surplus pool value is added to the second pool value.
-
For example, when the second pool value is 509, the upper
limit value 200, and the first pool value 230, the surplus pool
value 30 obtained by subtracting the first pool value 200 from
the first pool value 230 is added to the second pool value 509,
thus obtaining 539 of the second pool value. Accordingly, the
activation time of the second jackpot is put forward by the
amount of the addition.
-
Thus, when the surplus pool value is transferred to the
second pool value, the activation of the second jackpot is
quickened by the amount of the transfer. Accordingly, this
increases the chance of awarding a large number of medals to
the players, thus enabling an enhancement in the expectation
for the game. At the same time, the burden can be avoided from
being imposed on the players, thus enabling the interest of
the players to be prevented from being reduced.
Operation of Lottery Machine and Gaming Terminal
-
The process in the main control circuit 400 (see Fig.
10) of the lottery machine 400 and the process in the main control
circuit 500A (see Fig. 11) of the gaming terminal 314A will
be described with reference to Figs. 19 to 23.
Operation of Lottery Machine
-
The process in the main control circuit 400 of the lottery
machine 312 will be described with reference to Fig. 19.
-
At a step S100, the CPU 406 performs a game preparation
process. Specifically, the lottery balls held on the screw
conveyor are moved to the lottery ball holding portion 332 in
a predetermined number. Besides, in addition thereto, the CPU
406 performs various processes such as inclining the housing
313 at a predetermined angle. When this process ends, the
process moves to a step S101.
-
At the step S101, the CPU 406 of the lottery machine 312
performs the determination of lottery start. The CPU 406
determines whether or not it is the time to start a lottery
after the elapse of a predetermined waiting time. When this
determination is YES, the process moves to a step S102, and
when this determination is NO, the process moves to a step S103.
-
At the step S102, the CPU 406 of the lottery machine 312
performs the transmission of a lottery start signal. The CPU
406 transmits the lottery start signal via the communication
control circuits 414A to 414J to the gaming terminals 314A to
314J, respectively. When this process ends, the process moves
to a step S104. Additionally, the aforesaid lottery start
signal is received by a to-be-described gaming terminal 314
at a step S204 that is the process of the main control circuit
500A of the gaming terminal 314.
-
On the other hand, at the step S103, the CPU 406 of the
lottery machine 312 performs waiting time consumption. The
CPU 406 measures the time taken until the predetermined waiting
time has elapsed. When this process ends, the process returns
to the step S101.
-
At the step S104, the CPU 406 performs bet operation
reception time consumption. The CPU 406 measures the time taken
until a predetermined bet operation reception time has elapsed.
When this process ends, the process moves to a step S105.
-
As shown in Fig. 20, at the step S105, the CPU 406 receives
the data of the number of bets. In this process, the CPU 406
receives the data of the number of bets transmitted at a step
S214. When this process ends, the process moves to a step S107.
-
At a step S106, the CPU 406 calculates the pool value
of each jackpot from the number of bets transmitted from each
gaming terminal and stored the resultant pool value in the RAM
410. Specifically, the CPU 406 adds the number of bets per
game transmitted from each gaming terminal and multiplies the
result by the predetermined rate of each jackpot, thus
calculating each pool value. And, the CPU 406 stores the
calculation result in a predetermined region of the RAM 410.
When this process ends, the process moves to a step S107.
-
At the step S107, the CPU 406 determines whether or not
the first pool value is equal to or greater than the first event
value. In this process, the CPU 406 determines whether or not
the first pool value stored in the RAM 410 at the step S105
is equal to or greater than the first event value stored in
the ROM 408. When this determination is YES, the process
proceeds to a step S108, and when this determination is NO,
the process moves to a step S111.
-
At the step S108, the CPU 406 performs a first jackpot
process. The first jackpot process will be described later.
-
At a step S109, the CPU 406 receives the data of a game
result of the first jackpot. In this process, the CPU 406
receives the data of the game result of the first jackpot
transmitted through the process of a step S218. When this
process ends, the process moves to a step S110.
-
At the step S110, the CPU 406 transmits payout data
corresponding to the game result to each gaming terminal. In
this process, the CPU 406 transmits the payout data to each
gaming terminal based on the data of the game result received
through the process at the step S109. When this process ends,
the process moves to the step S111.
-
At the step S111, the CPU 406 determines whether or not
the second pool value is equal to or greater than the second
event value. In this process, the CPU 406 determines whether
or not the second pool value stored in the RAM 410 at the step
S105 is equal to or greater than the second event value stored
in the ROM 408. When this determination is YES, the process
proceeds to a step S112, and when this determination is NO,
the process moves to a step S114.
-
At the step S112, the CPU 406 performs a second jackpot
process. The second jackpot process will be described later.
-
At a step S113, the CPU 406 receives the data of a game
result of the second jackpot. In this process, the CPU 406
receives the data of the game result of the second jackpot
transmitted through the process of a step S224. When this
process ends, the process moves to the step S114.
-
At the step S114, the CPU 406 transmits a payout data
corresponding to the game result to each gaming terminal. In
this process the CPU 406 transmits the payout data to each gaming
terminal based on the data of the game result received through
the process of the step S113. When this process ends, the process
moves to a step S115.
-
As shown in Fig. 21, at the step S115, the CPU 406 starts
the rotation of the lottery wheel. By the control of the main
control circuit 400 of the lottery machine 312, start lottery
wheel rotating motors 335 and 337 are started to start the
rotation of the face portions 338A and 339A. When this process
ends, the process moves to a step S116.
-
At the step S116, the CPU 406 starts to rock the housing.
By the control of the main control circuit 400 of the lottery
machine 312, the rocking device 346 is started to start rocking
the housing of the lottery machine 312. When this process ends,
the process moves to a step S117.
-
At the step S117, the CPU 406 performs the process of
dropping one lottery ball. By the control of the main control
circuit 400 of the lottery machine 312, the rotating body 328
(see Fig. 1) is controlled and one lottery ball is dropped into
the lottery ball receiving portion 334. When this process ends,
the process moves to a step S118.
-
At the step S118, the CPU 406 performs the process of
obtaining identification data. In this process, by the control
of the main control circuit 400 of the lottery machine 312,
one of the input ball detection sensors 349 disposed in the
plurality of lottery holes 340 detects the input of one lottery
ball, and the CPU 406 of the lottery machine 312 obtains an
identification datum corresponding to the lottery hole 340.
When this process ends, the process moves to a step S119.
-
At the step S119, the CPU 406 transmits the identification
information obtained by the CPU 406 of the lottery machine 312
and the information of in which round of lottery is the current
lottery. The CPU 406 transmits the identification information
and the information of in which round of lottery is the current
lottery, to the gaming terminals 314A to 314J via the
communication control circuits 414A to 414J, respectively.
When this process ends, the process moves to the step S110.
Additionally, the aforesaid information of in which round of
lottery is the current lottery is counted by the CPU 406 and
stored in the RAM 410 (see Fig. 10). Furthermore, the aforesaid
identification information and the information of in which round
of lottery is the current lottery are received by the gaming
terminal 314 at a step S214 that is the process of the main
control circuit 500A of the gaming terminal 314 to be described
later.
-
At a step S120, the CPU 406 determines whether the CPU
406 of the lottery machine 312 has finished predetermined rounds
of lottery. Referring to the aforesaid information of in which
round of lottery is the current lottery, which is stored in
the RAM 410, the CPU 406 determines whether this covers the
predetermined rounds or not. When this determination is YES,
the process moves to a step S121, and when this determination
is NO, the process returns to the step S117.
-
At the step S121, the CPU 406 finishes the rocking of
the housing. By the control of the main control circuit 400
of the lottery machine 312, the rocking device 346 is stopped
to finish the rocking of the housing of the lottery machine
312. When this process ends, the process moves to a step S122.
-
At the step S122, the CPU 406 finishes the rotation of
the lottery wheels. By the control of the main control circuit
400 of the lottery machine 312, the lottery wheel rotating motors
335 and 337 are stopped to finish the rotation of the lottery
wheels 338 and 339. When this process ends, the process moves
to the step S100.
Operation of Gaming Terminal
-
A process of the main control circuit 500A (see Fig. 11)
of the gaming terminal 314 will be described with reference
to Figs. 19 to 21.
-
As shown in Fig. 19, at a step S201, the CPU 506A performs
the initialization of the gaming terminal 314. The CPU 506A
(see Fig. 11) of the gaming terminal 314 performs processes
such as clearing of various variables arranged in the RAM 510A
(see Fig. 11) and initialization of the display of the display
370A. When this process ends, the process moves to a step S202.
-
At the step S202, the CPU 506A performs of the display
of a demonstration screen. When this process ends, the process
moves to a step S203.
-
At the step S203, the CPU 506A performs the process of
detecting a game entry operation. In this process, the players
make a game entry. By the control of the main control circuit
500A of the gaming terminal 314, the touch sensor 372A (or the
main control circuit 500A itself) detects that the player has
touch-operated the display screen of the display 370A (or has
operated the inner dial 376A or the outer dial 377A). When
this process ends, the process moves to a step S204.
-
At the step S204, the CPU 506A performs the process of
receiving the lottery start signal. The CPU 506A of the gaming
terminal 314 causes the main control circuit 500A (see Fig.
11) of the gaming terminal 314 to receive, via the communication
control circuit 514A, the lottery start signal transmitted by
the lottery machine 312 through the process of the step S102.
When this process ends, the process moves to a step S204.
-
At the step S209, the CPU 506A performs of creating and
displaying a bingo card. The CPU 506A of the gaming terminal
314 selects a predetermined number of display data from display
data (e.g. a card design) for displaying identification
information that are stored in the ROM 508A, then arranges the
predetermined number of display data in matrix form, and displays
them on the display 370A. When this process ends, the process
moves to a step S211.
-
At the step S211, the CPU 506A performs bet operation
reception. In this process, the CPU 506A of the gaming terminal
314 processes the information that is the information about
a bet operation which the player has performed by touching the
display screen of the display 370A and that the touch sensor
372A has detected by the control of the main control circuit
500A of the gaming terminal 314, and stores the bet information
in the RAM 510A (see Fig. 11). When this process ends, the
process moves to a step S212.
-
At the step S212, the CPU 506A determines the number of
payouts in response to the number of bets. In this process,
based on the bet information stored in the RAM 510A (see Fig.
11), the CPU 506A of the gaming terminal 314 determines the
number of payouts in the game. The determination result is
stored in the RAM 510A (see Fig. 11) and displayed on a
predetermined display portion of the display 370A. When this
process ends, the process moves to a step S213.
-
At the step S213, the CPU 506A performs the determination
of whether the bet reception time ends or not. The CPU 506A
of the gaming terminal 314 measures the time taken after the
process of the step S209 is performed, and determines whether
or not the measured time reaches a predetermined time. When
this determination is YES, the process moves to a step S214
of Fig. 18, and when this determination is NO, the process returns
to the step S211.
-
As shown in Fig. 20, at the step S214, the CPU 506A transmits
the data of the number of bets. In this process, the CPU 506A
transmits the data signal of the number of bets detected by
a medal sensor 380A to the CPU 406 of the lottery machine 312.
When this process ends, the process moves to a step S215.
-
At the step S215, the CPU 506A determines whether a first
jackpot generating command is received or not. In this process,
the CPU 506A determines whether the first jackpot activation
command transmitted through the process of the step S108 is
received or not. When this determination is YES, the process
proceeds to a step S216, and when this determination is NO,
the process moves to a step S219.
-
At the step S216, the CPU 506A performs a first jackpot
activation process. Specifically, the CPU 506A causes the
display 370A of the gaming terminal 314A to display an image
on the display screen 371A thereof. And, the players operate
the inner dial 376A or the outer dial 377A (see Fig. 8) to operate
themock telescope 397, thereby searching for the treasure island
379, thus performing the Discover Treasure Island game. When
this process ends, the process moves to a step S218.
-
At the step S218, the CPU 506A transmits the game result.
In this process, the CPU 506A transmits the result of the Discover
Treasure Island game to the CPU 406 of the main control circuit
400 of the lottery machine 312. when this process ends, the
process moves to a step S220.
At the step S219, the CPU 506A determines whether the
payout data is received or not. In this process, the CPU 506A
determines whether the payout data transmitted through the
process of the step S110 is received or not. When this
determination is YES, the process proceeds to the step S220,
and when this determination is NO, the process moves to a step
S221.
-
At the step S220, the CPU 506A executes a dividend payout
process. In this process, the CPU 506A transmits a drive signal
to the hopper 588A and executes the dividend payout. When this
process ends, the process moves to the step S221.
-
At the step S221, the CPU 506A determines whether a second
jackpot activation command is received or not. In this process,
the CPU 506A determines whether the second jackpot activation
command transmitted through the process of the step S112 is
received or not. When this determination is YES, the process
proceeds to a step S222, and then this determination is NO,
the process moves to a step S225.
-
At the step S222, the CPU 506A performs a second jackpot
activation process. Specifically, the CPU 506A causes the
lottery balls to be inputted onto the lottery wheels 338 and
339 (see Fig. 4). The lottery balls roll on the lottery wheels
338 and 339 and thereafter enter the lottery holes 340 and 341.
And, when the playing-card symbols of the lottery holes 340
and 341 that the lottery balls have entered match the
playing- card symbols 701, 702 and 703, a large number of medals
are awarded to the winning player. When this process ends,
the process moves to a step S224.
-
At the step S224, the CPUA transmits the game result.
In this process, the CPU 506A transmits the result of the symbol
guessing game performed at the step S216 to the CPU 406 of the
main control circuit 400 of the lottery machine 312. When this
process ends, the process moves to the step S220.
-
At the step S225, it is determined whether the payout
data is received or not. In this process, the CPU 506A determines
whether the payout data transmitted through the process of the
step S114 is received or not. When this determination is YES,
the process proceeds to a step S226, and when this determination
is NO, the process moves to a step S227.
-
At the step S226, the CPU 506A performs dividend payout.
In this process, the CPU 506A transmits the drive signal to
the hopper 588A and performs the dividend payout. When this
process ends, the process moves to the step S227.
-
As shown in Fig. 21, at the step S227, the CPU 506A receives
the identification information that is transmitted through the
process of the step S119 and is obtained by the CPU 406 of the
lottery machine 312 at the step S118 (see Fig. 21) and the
information of in which round of lottery is the current lottery.
By the control of the main control circuit 500A (see Fig. 11)
of the gaming terminal 314, the aforesaid information is received
via the communication control circuit 514a. The CPU 506A of
the gaming terminal 314 stores the aforesaid identification
information and the information of in which round of lottery
is the current lottery into the RAM 510A (see Fig. 11). When
this process ends, the process moves to the step S215.
-
At a step S228, the CPU 506A retrieves whether the
identification information received at the step S227 exists
on the bingo card and, if it exists, activates the corresponding
bingo cell. In this process, it is retrieved whether or not
the identification information received at the step 214 exists
on the bingo card that is created at the step S209 and displayed
on the display 370A. If any identical identification
information exists, a activation flag, placed in the RAM 510A
(see Fig. 11), of the bingo cell on which the identical
identification information is placed, is turned on.
Furthermore, the aforesaid bingo cell on the screen display
of the display 370A is displayed so as to be differentiable
from the other bingo cells in such a manner that it is relatively
brightly displayed or displayed with a half-tone dot meshing
display removed. When this process ends, the process moves
to a step S229.
-
At the step S229, the CPU 506A performs the determination
of whether a bingo hand is formed. In this process, the CPU
506A determines the combination of: the identification
information, configuring the bingo card, which is stored in
the RAM 510A (see Fig. 11) and displayed on the device 370A;
the information about the position of the bingo cell on which
the aforesaid identification information is placed; and a
activation flag corresponding to the aforesaid identification
information. Then, the CPU 506A determines whether or not a
bingo hand is formed on a specific line of the bingo card. When
this determination is YES, the process moves to a step S231,
and when this determination is NO, the process moves to a step
S230.
-
At the step S230, the CPU 506A performs the determination
of whether identification information receive has reached a
predetermined number of times. With reference to the
information of in which round of lottery is the current lottery,
which is stored in the RAM 510A (see Fig. 11), it is determined
based on this information whether or not the identification
information receive has reached the predetermined number of
times. When this determination is YES, the process moves to
the step S201, and when this determination is NO, the process
moves to the step S227.
-
At the step S231, the CPU 506A executes a dividend payout
process. In this process, the CPU 506A transmits a drive signal
to the hopper 588A and executes the dividend payout. When this
process ends, the process moves to the step S201.
First Jackpot Process
-
The first jackpot process to be executed at the step S108
will now be described with reference to Fig. 22.
-
First, in Fig. 22, the CPU 406 determines whether a first
jackpot activation flag is on or not (a step S401). When this
determination is YES, the process moves to a step S402, and
when this determination is NO, the process moves to a step S406.
-
At the step S402, the CPU 406 determines how many games
after the current game the first jackpot is activated. In this
process, the CPU 406 issues a signal to the random number
generator 417 to the effect that a random number is to be activated,
and the random number sampling circuit 418 selects a random
number. Based on the selected random number and the first
jackpot activation time determination table, the CPU 406
determines how many games after the game being currently played
the first jackpot is activated.
-
Specifically, the CPU 406 selects a random number from
the predetermined random number range (e.g. a range of "0" to
"255"). And, suppose that the selected random number falls
in a range of "151" to "200". Then, since the number of activation
standby games is 15 games (see Fig. 15), the first jackpot is
activated in the fifteenth game from the game satisfying the
condition of activation of the first jackpot. When this process
ends, the process moves to a step S403.
-
At the step S403, the CPU 406 turns on the first jackpot
activation flag and subsequently sets a first jackpot activation
counter. In this process, the CPU 406 turns on the first jackpot
activation flag stored in a predetermined region of the RAM
410. Besides, the CPU 406 sets the first jackpot activation
counter stored in the predetermined region of the RAM 410, in
response to the number of activation standby games determined
at the step S402. When this process ends, the process moves
to a step S404.
-
At the step S404, the CPU 406 determines how many games
before the first jackpot activation game the first jackpot
notification is executed. In this process, the CPU 406 selects
a random number as at the step S402. Subsequently, based on
the selected random number and the first jackpot notification
execution time determination table, the CPU 406 determines how
many games after the game being currently played the first
jackpot notification is activated.
-
Specifically, the CPU 406 selects a random number from
the predetermined random number range (e.g. a range of "0" to
"255"). And, suppose that the selected random number falls
in a range of "151" to "200". Then, since the number of
notification execution games is 4, the first jackpot
notification is performed four games before the game in which
the first jackpot is to activate. when this process ends, the
process moves to a step S405.
-
At the step S405, the CPU 406 turns on a first jackpot
notification flag and subsequently sets a first jackpot
notification counter. In this process, the CPU 406 turns on
the first jackpot notification flag stored in a predetermined
region of the RAM 410. Besides, the CPU 406 sets the first
jackpot notification counter stored in a predetermined region
of the RAM 410, in response to the number of notification
execution games determined at the step S404. when this process
ends, the process moves to a step S406.
-
At the step S406, the CPU 406 determines whether or not
the number of players participating in the game is the
predetermined number, i.e., four or more. In this process,
the CPU 406 determines whether or not the number of players
who have come for the bet operation reception of the step S211
is four or more. When this determination is YES, the process
proceeds to a step S407, and when this determination is NO,
the process moves to a step S413.
-
At the step S407, the CPU 406 determines whether the first
jackpot notification counter is 0 or not. When this
determination is YES, the process proceeds to a step S409, and
when this determination is NO, the process moves to a step S408.
-
At the step S408, the CPU 406 subtracts 1 from the first
jackpot notification counter (step S408). In this process,
the CPU 406 subtracts 1 from the first jackpot notification
counter and thereafter stores the result into a predetermined
region of the RAM 410. When this process ends, the process
moves to a step S410.
-
At the step S409, the CPU 406 executes a first jackpot
notification process and also turns off the first jackpot
notification flag. In this process, the CPU 406 performs the
notification of notifying the players that the first jackpot
will be activated within a few games. Besides, the CPU 406
turns off the first jackpot activation flag stored in the
predetermined region of the RAM 410. When this process ends,
the process moves to the step S410.
-
At the step S410, the CPU 506A determines whether the
first jackpot activation counter is 0 or not. When this
determination is YES, the process proceeds to a step S412, and
when this determination is NO, the process moves to a step S411.
-
At the step S411, the CPU 406 subtracts 1 from the first
jackpot activation counter (step S411). In this process, the
CPU 406 subtracts 1 from the first jackpot notification counter
and thereafter stores the result into the predetermined region
of the RAM 410.
-
At the step S412, when it is determined that the first
jackpot counter is 0, a first jackpot activation command is
transmitted and, at the same time, the first jackpot activation
flag is turned off (step S412). In this process, the CPU 406
transmits the first jackpot activation transmission command
to the CPU 506A of the main control circuit 500A of the gaming
terminal 314A. Besides, the CPU 406 turns off the first jackpot
activation flag stored in the predetermined region of the RAM
410. When this process ends, this sub-routine ends.
-
Besides, at the step S413, the CPU 406 executes a
cancellation process. In this process, the CPU 406 turns off
the first jackpot activation flag and the first jackpot
notification flag. Besides, the first jackpot activation
counter and the first jackpot notification counter are set to
0. when this process ends, the process moves to a step S414.
-
At the step S414, the CPU 406 determines whether or not
the first pool value is equal to or greater than the first event
value (step S414). In this process, the CPU 406 determines
whether or not the first pool value stored in the RAM 410 through
the process of the step S213 is equal to or greater than the
first event value. When this determination is YES, the process
proceeds to a step S415, and when this determination is NO,
this sub-routine ends.
-
At the step S414, the CPU 406 performs a first pool value
transfer process. In this process, the CPU 406 transfers a
surplus pool value, obtained by subtracting the first event
value from the first pool value stored in a predetermined region
of the RAM 410, to the second pool value stored in a predetermined
region of the RAM 410. That is, the surplus pool value is added
to the second pool value, thus updating the second pool value.
-
Specifically, for example, when the second pool value
is 409, the first event value is 200, and the first pool value
is 230, then 30 of the surplus pool value obtained by subtracting
200 of the first event value from 230 of the first pool value
is added to 409 of the second pool value. Thus, the second
pool value obtained after the addition is updated as 439 in
the RAM 410. When this process ends, this sub-routine ends.
Second Jackpot Process
-
The second jackpot process to be executed at the step
S112 will be described with reference to Fig. 23.
-
First, in Fig. 23, the CPU 406 determines whether a second
jackpot activation flag is on or not (a step S501). When this
determination is YES, the process moves to a step S502, and
when this determination is NO, the process moves to a step S506.
-
At the step S502, the CPU 406 determines how many games
after the current game the second jackpot is activated. In
this process, the CPU 406 issues a signal to the random number
generator 417 to the effect that a random number is to be activated,
and the random number sampling circuit 418 selects a random
number. Based on the selected random number and the first
jackpot activation time determination table, the CPU 406
determines how many games after the game being currently played
the second jackpot is activated.
-
Specifically, the CPU 406 selects a random number from
the predetermined random number range (e.g. a range of "0" to
"255"). And, suppose that the selected random number falls
inarangeof"151"to"200". Then, sincethenumberof activation
standby games is 30 games (see Fig. 16), the second jackpot
is activated in the thirtieth game from the game satisfying
the condition of activation of the second jackpot. When this
process ends, the process moves to a step S503.
-
At the step S503, the CPU 406 turns on the second jackpot
activation flag and subsequently sets a second jackpot
activation counter. In this process, the CPU 406 turns on the
second jackpot activation flag stored in a predetermined region
of the RAM 410. Besides, the CPU 406 sets the second jackpot
activation counter stored in a predetermined region of the RAM
410, in response to the activation standby number of games
determined at the step S402. When this process ends, the process
moves to a step S504.
-
At the step S504, the CPU 406 determines how many games
before the second jackpot activation game the second jackpot
notification is executed. In this process, the CPU 406 selects
a random number as at the step S402. Subsequently, based on
the selected random number and the second jackpot notification
execution time determination table, the CPU 406 determines how
many games after the game being currently played the second
jackpot notification is activated.
-
Specifically, the CPU 406 selects a random number from
the predetermined random number range (e.g. a range of "0" to
"255"). And, suppose that the selected random number falls
in a range of "151" to "200". Then, since the number of
notification execution games is 4, the second jackpot
notification is performed four games before the game in which
the second jackpot is to activate. when this process ends,
the process moves to a step S505.
-
At the step S505, the CPU 406 turns on a second jackpot
notification flag and subsequently sets a second jackpot
notification counter. In this process, the CPU 406 turns on
the second jackpot notification flag stored in a predetermined
region of the RAM 410. Besides, the CPU 406 sets the second
jackpot notification counter stored in a predetermined region
of the RAM 410, in response to the number of notification
execution games determined at the step S504. When this process
ends, the process moves to a step S506.
-
At the step S506, the CPU 406 determines whether the second
jackpot notification counter is 0 or not. When this
determination is YES, the process proceeds to a step S508, and
when this determination is NO, the process moves to a step S507.
-
At the step S507, the CPU 406 subtracts 1 from the second
jackpot notification counter. In this process, the CPU 406
subtracts 1 from the second jackpot notification counter and
thereafter stores the result into a predetermined region of
the RAM 410. When this process ends, the process moves to a
step S509.
-
At the step S508, the CPU 406 executes a second jackpot
notification process and also turns off the second jackpot
notification flag. In this process, the CPU 406 performs the
notification of notifying the players that the second jackpot
will be activated within a few games. Besides, the CPU 406
turns off the second jackpot activation flag stored in the
predetermined region of the RAM 410. When this process ends,
the process moves to the step S509.
-
At the step S509, the CPU 406 determines whether the second
jackpot activation counter is 0 or not. When this determination
is YES, the process proceeds to a step S510, and when this
determination is NO, the process moves to a step S511.
-
At the step S510, the CPU 406 subtracts 1 from the second
jackpot activation counter. In this process, the CPU 406
subtracts 1 from the second jackpot notification counter and
thereafter stores the result into the predetermined region of
the RAM 410. When this process ends, this sub-routine ends.
-
At the step S511, the CPU 406 performs a second jackpot
activation process. Besides, the CPU 406 a second jackpot
activation command and also turns off the second jackpot
activation flag. In this process, the CPU 406 performs the
second jackpot activation process. Specifically, the CPU 406
lights up the sails 311A to 311E of the gaming machine 310 (see
Fig. 1) with light (not shown). Besides, the CPU 406 transmits
the second jackpot activation transmission command to the CPU
506A of the main control circuit 500A of the gaming terminal
314A. Besides, the CPU 406 turns off the second jackpot
activation flag stored in the predetermined region of the RAM
410. When this process ends, this sub-routine ends.
-
Additionally, in this embodiment, the CPU 406, RAM 410,
etc. that execute the step S106 of Fig. 20 each correspond to
an example of the cumulative storage unit of the invention.
-
Additionally, in this embodiment, the CPU 406, ROM 408
and RAM 406 that execute the steps S107 and S111 of Fig. 20
each correspond to an example of the event value achievement
determination unit of the invention.
-
Besides, in this embodiment, the CPU 506A, etc. that
execute the steps S216 and S222 of Fig. 20, and the CPU 406,
etc. that execute the step S412 of Fig. 22 or the step S511
of Fig. 23 each correspond to an example of the event activation
unit of the invention.
-
Besides, in this embodiment, the CPU 406, random number
generator 417, etc. that execute the step S402 of Fig. 22 and
the step S502 of Fig. 23 each correspond to an example of the
event activation time determination unit of the invention.
-
Besides, in this embodiment, the CPU 406, random number
generator, etc. that execute the step S404 of Fig. 22 and the
step S504 of Fig. 23 each correspond to an example of the event
notification time determination unit of the invention.
-
Besides, in this embodiment, the CPU 406, etc. that execute
the step S409 of Fig. 22 and the step S508 of Fig. 23 each
correspond to an example of the event notification unit of the
invention.
-
Besides, in this embodiment, the CPU 406, RAM 410, etc.
that execute the step S406, etc. of Fig. 22 each correspond
to an example of the number-of-players determination unit or
determination unit of the invention.
-
Besides, in this embodiment, the CPU 406, RAM 410, etc.
that execute the step S415 of Fig. 23 each correspond to an
example of the cumulative value transfer unit of the invention.
-
Besides, in this embodiment, the CPU 406, RAM 410, etc.
that execute the step S415 of Fig. 23 each correspond to an
example of the surplus cumulative value storage unit of the
invention.
-
Besides, in this embodiment, the CPU 406, RAM 410, etc.
that execute the step S415 of Fig. 23 each correspond to an
example of the surplus cumulative value addition unit of the
invention.
Modified Embodiments
-
In this embodiment, the gaming machine is configured as
follows. That is, the lottery wheels 338 and 339 are disposed
on a portion corresponding to a deck of the lottery machine
312 imitating a ship. The holes that the balls can enter are
formed on the surfaces of the lottery wheels 338 and 339. The
playing-card designs made to correspond to the holes that the
balls have entered as the ship rocks are identified. Thus,
when there exist any designs identical to the playing-card
designs displayed on the bingo card, the corresponding bingo
cells are activated. As a result, when the activated bingo
cells form a normal bingo hand on a specific line of the bingo
card, prizes are awarded to the winning players. In addition
thereto, prizes are awarded to the winning players even by
generating events, i.e., a plurality of jackpots. However,
the invention is not limited thereto. For example, the
invention is also applicable to a so-called keno game or the
like that is played as follows. That is, after numbers are
made to correspond to the holes, a lottery is performed by a
similar method. Thus, the amount of payouts is determined
according to how many numbers are drawn out of the numbers on
a predetermined number of balls that a player has selected in
advance. That is, the configuration of the gaming machine 312
(see Fig. 1) of this embodiment is also applicable to any lottery
machine for any game that can generate a plurality of jackpots.
-
The embodiment of the invention has been described above,
which merely illustrates a specific example and particularly
does not limit the invention. That is, the invention is the
gaming machine that includes a plurality of gaming terminal
devices having control panels operated by players and on which
the players play a game upon payment of a game value, the gaming
machine including: the cumulative storage unit that stores a
plurality of kinds of cumulative values on a per unit game basis
at a predetermined rate in response to the game value; the event
value achievement determination unit that determines whether
or not any of the plurality of kinds of cumulative values stored
by the cumulative storage unit has achieved an event value
pre-set for each of the plurality of kinds of cumulative values;
and the event activation unit that generates an event
corresponding to the event value achieved, when the event value
achievement determination unit determines that the event value
pre-set is achieved. However, the specific configuration of
each unit such as the cumulative storage unit, the event value
achievement determination unit, and the event activation unit
can be modified in design as appropriate.
-
Additionally, the advantages described in the embodiment
of the invention are merely a listing of the most preferred
advantages yielded from the invention. Thus, the advantages
of the invention are not limited to the ones described in the
embodiment of the invention.
-
According to this embodiment, even when the cumulative
value or greater at which an event activates is achieved, there
is the possibility that the event does not activate immediately,
thus making it difficult to predict the next event activation.
Accordingly, the expectation of the player for the events is
maintained, thus making it possible to maintain the interest
of the player.
-
According to this embodiment, the notification of an event
is performed before the event activates, thus enabling the
interest of the player to be prevented from being reduced due
to a sudden event activation. Besides, it can be expected to
attract customers because of the event notification, thus
enabling an increase in the number of the player participating
in the game.
-
In many cases, in a gaming machine of this type, a plurality
of terminals serving as game input units are disposed in an
outer peripheral region of such a gaming machine so that a
plurality of players can simultaneously participate in the game.
However, although the contrivance of using various electric
spectaculars is always made to lure a large number of players
to simultaneously participate in the game, in part because such
a lure means is not beneficial to the players, there is the
problem that such an effect as intended is not expected.
-
According to this embodiment, since the one cumulative
value does not increase because of the transfer function of
the cumulative value transfer unit, the event in which the
cumulative value does not increase is practically prohibited
from activating, thus limiting the kinds of events to be
activated as a result. Therefore, it becomes possible to expect
the human-induced lure function of attracting other players
because the players participating in the game themselves
generate a huge variety of events.
-
Moreover, even when the number of kinds of events to be
activated is reduced, the amount that is subtracted at a
predetermined rate from the game value paid by each of the players
the number of whom does not reach the predetermined number is
stored as the cumulative value that can be restored to the players
participating in the game. Therefore, the fairness of the game
can be maintained.
-
Additionally, in "transfers one of the plurality of kinds
of cumulative values to another cumulative value for storage",
needless to say, a partial transfer may be performed instead
of transferring all the cumulative values.
-
According to this embodiment, when an event to be activated
is the predetermined event and when only the predetermined number
or less of players participate in the game, the predetermined
event is not activated. Accordingly, this can motivate the
players to participate in the game as much as possible. Besides,
the predetermined event is held when there are a large number
of players participating in the game, thus exerting a stage
effect.
-
Besides, for example, when the predetermined event is
a competition in speed and is the event of awarding prizes only
to the predetermined number, there is the risk of reducing a
play instinct by generating the event when only the predetermined
number or less of players participate in the game. However,
according to the invention, such a risk is avoided, thereby
making it possible to maintain the play instinct.
-
According to this embodiment, when the activation of the
predetermined event is stopped, the surplus cumulative value
is added to a cumulative value other then the cumulative value
serving as the chance of generating the predetermined event.
Accordingly, even when the predetermined event does not activate,
the activation of an event other than the predetermined event
is facilitated. Therefore, it is possible to avoid the
situation in which the interest of the players is reduced because
the predetermined event does not activate.
Second Embodiment
-
A second embodiment will be described with reference to
Fig. 24. Fig. 24 is configured such that a bingo game is executed
with the process of the aforesaid gaming machine 310 assigned
separately to each gaming terminal 700 and a game server 800.
-
As shown in Fig. 24, gaming terminals 700A, 700B, ...
and the game server 800 that is another computer are connected
to a network 550. That is, these gaming terminals 700A, 700B,
... are communicably connected to the game server 800. Besides,
the game server 800 includes a control section (not shown) and
a storage section (not shown) for storing a program. The control
section executes various processes in accordance with the
program stored in the storage section.
-
In this case, as will be described below, each gaming
terminals 700A, 700B, ... and the game server 800 have separate
units, thereby configuring one gaming system 900.
-
(A1) A cumulative storage unit that stores a plurality
of kinds of cumulative values on a per unit game basis at a
predetermined rate in response to a game value.
-
(A2) An event value achievement determination unit that
determines whether or not any of the plurality of kinds of
cumulative values stored by the cumulative storage unit has
achieved an event value pre-set for each of the plurality of
kinds of cumulative values.
-
(A3) An event activation unit that generates an event
corresponding to the event value achieved, when the event value
achievement determination unit determines that the pre-set
event value is achieved.
-
(A4) An event activation time determination unit that
determines the time at which the event activation unit generates
the event corresponding to the event value, when the event value
achievement determination unit determines that the event value
pre-set is achieved.
-
(A5) An event notification time determination unit that
determines the time of performing the notification of the event
corresponding to the event value, when the event activation
time determination unit determines the time of activation of
the event corresponding to the event value.
-
(A6) An event notification unit that performs the
notification of the event corresponding to the event value at
the time determined by the event notif ication time determination
means.
-
(A7) A number-of-players determination unit that
determines whether or not the number of players participating
in the game of the gaming machine is equal to or smaller than
a predetermined number that is pre-set.
-
(A8) A cumulative value transfer unit that transfers one
of the plurality of kinds of cumulative values to another
cumulative value for storage, when the number-of-players
determination unit determines that the number of players
participating in the game is equal to or smaller than the
predetermined number.
-
(A9) A number-of-players determination unit that
determines whether or not the number of players participating
in the game upon payment of the game value is equal to or smaller
than the predetermined number, when the event activated by the
event activation unit is a predetermined event.
-
(A10) An event stop unit that stops the activation of
the predetermined event at the time determined by the event
activation time determination unit, when the determination unit
determines that the number of players participating in the game
is equal to or smaller than the predetermined number.
-
(A11) A surplus cumulative value storage unit that stores,
as a surplus cumulative value, the result obtained by subtracting
a specific value from a cumulative value that the event value
achievement determination unit determines has achieved the
event value pre-set, when the event activation stop unit stops
the activation of the predetermined event.
-
(A12) A surplus cumulative value addition unit that adds
the surplus cumulative value stored by the cumulative value
storage unit to any cumulative value other than the subtracted
cumulative value out of the plurality of kinds of cumulative
values.
-
(A13) came value data transmission unit that transmits
to the game server the data of the game value paid by the players.
-
(A14) A game value data receive unit that receives the
data of the game value transmitted by the game value transmission
unit.
-
(A15) A cumulative value data transmission unit that
transmits to the game server the data of the plurality of kinds
of cumulative values stored by the cumulative storage unit.
-
(A16) A cumulative value data receive unit that receives
the data of the plurality of kinds of cumulative values
transmitted by the cumulative value data transmission unit.
-
As an example of a game system imitating the gaming machine
of this embodiment, the gaming terminal 700A, 700B, ... has
the aforesaid units (A13) and (A16), and the game server 800
has the aforesaid units (A1) to (A12), (A14) and (A15), thereby
enabling the formation of the one gaming system 900.
-
Additionally, in this embodiment, the gaming terminal
700A, 700B, ... has the aforesaid units (A13) and (A16), and
the game server 800 has the aforesaid units (A1) to (A12), (A14)
and (A15), thereby forming the one gaming system 900. However,
according to the invention, one gaming system may be constructed
such that the gaming terminal 700A, 700B, ... has any units
other than the units (A14) and (A15), and the game server 800
has the remaining units.
-
According to this embodiment, even when the cumulative
value or greater at which an event activates is achieved, there
is the possibility that the event does not activate immediately,
thus making it difficult to predict the next event activation.
Accordingly, the expectation of the players for the events is
maintained, thus making it possible to maintain the interest
of the players.
-
According to this embodiment, the notification of an event
is performed before the event activates, thus enabling the
interest of the players from being reduced due to a sudden event
activation. Besides, it can be expected to attract customers
because of the event notification, thus enabling an increase
in the number of players participating in the game.
-
In many cases, in a gaming machine of this type, for example,
a plurality of terminals serving as game input units are disposed
in an outer peripheral region of such a gaming machine so that
a plurality of players can simultaneously participate in the
game. However, although the contrivance of using various
electric spectaculars is always made to lure a large number
of players to simultaneously participate in the game, in part
because such a lure means is not beneficial to the players,
there is the problem that such an effect as intended is not
expected.
-
According to this embodiment, since the one cumulative
value does not increase because of the transfer function of
the cumulative value transfer means, the event in which the
cumulative value does not increase is practically prohibited
from activating, thus limiting the kind of event to be activated
as a result. Therefore, it becomes possible to expect the human
lure function of attracting other players because the players
participating in the game themselves generate a huge variety
of events.
-
Moreover, even when the number of kinds of events to be
activated is reduced, the amount that is subtracted at a
predetermined rate from the game value paid by each of the players
the number of whom does not reach the predetermined number is
stored as the cumulative value that can be restored to the players
participating in the game. Therefore, the fairness of the game
can be maintained.
-
Additionally, in "transfers one of the plurality of kinds
of cumulative values to another cumulative value for storage",
needless to say, a partial transfer may be performed instead
of transferring all the cumulative values.
-
According to this embodiment, when an event to be activated
is the predetermined event and when only the predetermined number
or less of players participate in the game, the predetermined
event is not activated. Accordingly, this can motivate the
players to participate in the game as much as possible. Besides,
the predetermined event is held when there are a large number
of players participating in the game, thus exerting a stage
effect.
-
Besides, for example, when the predetermined event is
a competition in speed and is the event of awarding prizes only
to the predetermined number, there is the risk of reducing a
play instinct by generating the event when only the predetermined
number or less of players participate in the game. However,
according to the invention, such a risk is avoided, thereby
making it possible to maintain the play instinct.
-
According to this embodiment, when the activation of the
predetermined event is stopped, the surplus cumulative value
is added to a cumulative value other then the cumulative value
serving as the chance of generating the predetermined event.
Accordingly, even when the predetermined event does not activate,
the activation of an event other than the predetermined event
is facilitated. Therefore, it is possible to avoid the
situation in which the interest of the players is reduced because
the predetermined event does not activate.
-
Besides, the advantages described in this specification
are merely a listing of the most preferred advantages yielded
from the invention. Thus, the advantages of the invention are
not limited to the ones described in this specification.