EP1250179A1 - Interacting toy figure for computer users - Google Patents

Interacting toy figure for computer users

Info

Publication number
EP1250179A1
EP1250179A1 EP01903334A EP01903334A EP1250179A1 EP 1250179 A1 EP1250179 A1 EP 1250179A1 EP 01903334 A EP01903334 A EP 01903334A EP 01903334 A EP01903334 A EP 01903334A EP 1250179 A1 EP1250179 A1 EP 1250179A1
Authority
EP
European Patent Office
Prior art keywords
computer
pupils
toy
eyes
mouth
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
EP01903334A
Other languages
German (de)
French (fr)
Other versions
EP1250179B1 (en
EP1250179A4 (en
Inventor
Mark Trageser
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Mattel Inc
Original Assignee
Mattel Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mattel Inc filed Critical Mattel Inc
Publication of EP1250179A1 publication Critical patent/EP1250179A1/en
Publication of EP1250179A4 publication Critical patent/EP1250179A4/en
Application granted granted Critical
Publication of EP1250179B1 publication Critical patent/EP1250179B1/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/36Details; Accessories
    • A63H3/48Mounting of parts within dolls, e.g. automatic eyes or parts for animation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H30/00Remote-control arrangements specially adapted for toys, e.g. for toy vehicles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H2200/00Computerized interactive toys, e.g. dolls

Definitions

  • This invention relates generally to computer systems and particularly to interactive devices used in combination therewith.
  • peripheral devices which communicate with the computer and the user and which operate in an interactive manner to enhance the operation of the game play.
  • Examples of such interactive devices have been found in various apparatus such as dolls or toy figures which are coupled to the computer using a hard wired tether or alternatively using transmission and reception of radio frequency waves or inferred energy.
  • an interacting toy figure and computer in combination, the combination comprising: a computer having a monitor, a keyboard, a mouse and a communication port; a toy figure having a body, a pair of arms, a neck, a head, a mouth and first and second eyes; a mouth illumination element supported behind the mouth; first and second pluralities of illuminatable pupils in the first and second eyes respectively; motor means within the body for moving the head and arms; control means within the body for controlling the motor means and the first and second pluralities of illuminatable pupils; and a tether coupling the control means to the communication port.
  • Figure 1 sets forth a perspective view of an interacting toy figure for computer user's constructed in accordance with the present invention together with a typical computer;
  • Figure 2 sets forth a partially section front view of the present invention interacting toy figure for computer user ' s ; Description of the Preferred Embodiment
  • Figure 1 sets forth a front perspective view of an interacting toy figure constructed in accordance with the present invention and generally referenced by numeral 10.
  • Figure 1 also shows a conventional computer generally referenced by numeral 20 fabricated in accordance with conventional fabrication techniques and having a processor unit 21 supporting a CD ROM drive 22 and a monitor 26.
  • Monitor 26 includes a display screen 27 upon which images are formed in accordance with conventional fabrication techniques.
  • Computer 20 further includes a keyboard 24 and a mouse 25 both operatively couple to processor unit 21 and both operative to provide user inputs to computer 20.
  • a CD ROM disk 23 is shown being installed within drive 22.
  • CD ROM disk 23 provides a software input to computer 20 which includes a set of game and/or activity rules related to the operation of figure 10.
  • Figure 10 is preferably formed of a molded plastic material or the like and defines a body 11 supported upon a base 12.
  • Body 11 further supports a pair of rotatably mounted arms 13 and 14 together with an upwardly extending neck 15.
  • a head 16 having a pair of eyes 17 and 18 is supported upon neck 15.
  • a mouth 19 is formed upon the frontal portion of head 16 and supports a light emitting diode 35 therein.
  • eyes 17 and 18 are fabricated to provide a plurality of alternatively illuminatable light emitting diode pupils.
  • the pupils of eyes 17 and 18 are illuminated in pairs (one for each eye) to give the appearance of having figure 10 looking in a particular direction.
  • pupils 30 and 31 are illuminated giving eyes 17 and 18 the appearance of looking directly ahead.
  • figure 10 may be made to appear to look downwardly and to its right by illuminating alternative pupils 32 and 33 shown in dash-line representation.
  • the complete set of alternative pupils formed in eyes 17 and 18 is illustrated in Figure 2 below.
  • selective pupil pairs may be energized to provide a complete range of eye motion or eye attention direction.
  • mouth 19 supports a light emitting diode 35 within head 16 directly behind mouth 19 which when illuminated gives an appearance of mouth activity.
  • a tether 34 is operatively coupled between toy figure 10 and a selected port of processor unit 21 (not shown) .
  • tether 34 may couple to an unused parallel port or the so-called serial port or game port (not shown) .
  • figure 10 is animated periodically by signals communicated from computer 20 to figure 10 using tether 34.
  • figure 10 utilizes mouth illumination as well as selective pupil illumination eyes 17 and 18 to facilitate interaction.
  • sounds are produced by figure 10 utilizing conventional sound producing circuitry (seen in Figure 2) .
  • arms 13 and 14 are pivotally supported upon body 11 and are rotated in response to a motor drive unit (seen in Figure 2).
  • Figure 2 sets forth a partially section front view of the present invention interacting toy figure.
  • figure 10 includes a body 11 supported upon a base 12 and having arms 13 and 14 secured thereto.
  • toy figure 10 includes a neck 15 supporting a head 16 which in turn includes a mouth 19 and eyes 17 and 18.
  • a pair of pupils 30 and 31 formed of light emitting diodes are shown illuminated in eyes 17 and 18.
  • body 11 defines an interior cavity 42 within which a sound and controller circuit 43 is supported.
  • Base 12 supports a plurality of batteries such as batteries 40 and 41 which are operatively coupled to sound and controller circuit 43 by a plurality of wires 47.
  • Sound and controller circuit 43 is fabricated in accordance with conventional fabrication techniques and includes an integrated circuit sound device 45 together with a motor controller 44. Additional electronic components are shown as part of sound and controller circuit 43.
  • a speaker 46 is operatively coupled to sound circuit 45 by a plurality of wires 49.
  • Arms 13 and 14 are rotatably coupled to body 11 by a pair of shafts 70 and 71 respectively.
  • Shafts 70 and 71 support respective bevel gears 72 and 73.
  • Neck 15 supports a neck shaft 75 which extends upwardly through neck 15 and is coupled to head 16.
  • Neck shaft 75 further supports a gear segment 74.
  • a motor 50 is operatively coupled to controller circuit 43 by wires 51 and includes an output gear 60.
  • Output gear 60 engages a gear 61 supported upon a shaft 62.
  • Shaft 62 further supports bevel gears 63 and 64.
  • Gears 63 and 64 respectively engage gears 72 and 73 of arms 13 and 14.
  • Head 16 further supports eyes 17 and 18 which as described above support a plurality of alternative sets of illuminatable pupils used to simulate movement or change in direction of gaze on the part of toy figure 10.
  • the alternative pupils formed in eyes 17 and 18 are provided by light emitting diodes.
  • a light emitting diode 35 is supported behind mouth 19 and when energized gives the appearance of mouth movement.
  • Eye 17 supports a plurality of alternative pupils 110 through 121 while eye 18 supports an alternative set of pupils 90 through 101.
  • eyes 17 and 18 give the appearance of steering straight ahead by illuminating pupils 30 and 31 as shown.
  • illumination of pupils 92 and 121 provides the appearance of toy figure 10 glancing to the figures right side.
  • illumination of pupils 110 and 111 gives the appearance of glancing to the figures left side.
  • sequentially illumination of pupils allows the user to follow the shifting gaze of figure 10.
  • sequential illumination of pupils 30, 113 and 114 of eye 17 together with pupils 31, 98 and 99 allows the user to observe a shift to a downward glance by figure 10. In this manner, substantial flexibility of apparent eye movement is provided by simple illumination of selected pairs of the figures pupils .

Abstract

An interactive toy (figure 1) coupled to a conventional computer (20). The computer includes a monitor (26), a display screen (27), a keyboard (24), a mouse (25), a processor (21), CD drive (22) and a compact disk (23). The interactive toy figure has a base (12), a body (11), a pair of arms (14 and 15), a neck (15), and a head (16). The head further includes a pair of eyes (17 and 18) having pupils (30 and 31) which are composed of LEDs (32 and 33). The interactive toy figure is connected to the computer by a tether (34).

Description

INTERACTING TOY FIGURE FOR COMPUTER USERS
SPECIFICATION
Field of the Invention
This invention relates generally to computer systems and particularly to interactive devices used in combination therewith.
Background of the Invention
The use of computers to play various types of games or indulge in other game and amusement activities has become vary well known and constitutes a substantial portion of non-commercial use of computers. Games have been provided which employ various media for communicating the game to the computer such as magnetic tape cartridges, CD ROM disk based games, and more recently developed internet download game capabilities. The basic function of such games is to provide a ready source for the game operation and rules. The use of internet capability to communicate game rules to a particular computer raises the further potential for interactive games between remotely located game players. The basic idea of such games is relatively simple in that the game rules and game play patterns are imputed to the computer for processing and for control of game play. Thereafter, the user participating in the game play interacts with the computer by providing various responses and inputs . In addition to game play activities based upon software loaded into the computer by various media, additional development by computer based games has been directed toward providing peripheral devices which communicate with the computer and the user and which operate in an interactive manner to enhance the operation of the game play. Examples of such interactive devices have been found in various apparatus such as dolls or toy figures which are coupled to the computer using a hard wired tether or alternatively using transmission and reception of radio frequency waves or inferred energy.
While such games utilizing interactive devices and computer based game play have become highly evolved and often complex, there remains nonetheless a continuing need in the art for evermore interesting and amusing interactive devices such as dolls or toy figures.
Summary of the Invention
Accordingly, it is a general object of the present invention to provide an improved interacting toy figure for computer users. It is a more particular object of the present invention to provided an improved interacting toy figure for computer user's which is substantially more amusing and entertaining in its operation.
In accordance with the present invention there is provided an interacting toy figure and computer in combination, the combination comprising: a computer having a monitor, a keyboard, a mouse and a communication port; a toy figure having a body, a pair of arms, a neck, a head, a mouth and first and second eyes; a mouth illumination element supported behind the mouth; first and second pluralities of illuminatable pupils in the first and second eyes respectively; motor means within the body for moving the head and arms; control means within the body for controlling the motor means and the first and second pluralities of illuminatable pupils; and a tether coupling the control means to the communication port.
Brief Description of the Drawings
The features of the present invention, which are believed to be novel, are set forth with particularity in the appended claims. The invention, together with further objects and advantages thereof, may best be understood by reference to the following description taken in conjunction with the accompanying drawings, in the several figures of which like reference numerals identify like elements and in which:
Figure 1 sets forth a perspective view of an interacting toy figure for computer user's constructed in accordance with the present invention together with a typical computer;
Figure 2 sets forth a partially section front view of the present invention interacting toy figure for computer user ' s ; Description of the Preferred Embodiment
Figure 1 sets forth a front perspective view of an interacting toy figure constructed in accordance with the present invention and generally referenced by numeral 10. Figure 1 also shows a conventional computer generally referenced by numeral 20 fabricated in accordance with conventional fabrication techniques and having a processor unit 21 supporting a CD ROM drive 22 and a monitor 26. Monitor 26 includes a display screen 27 upon which images are formed in accordance with conventional fabrication techniques. Computer 20 further includes a keyboard 24 and a mouse 25 both operatively couple to processor unit 21 and both operative to provide user inputs to computer 20. A CD ROM disk 23 is shown being installed within drive 22. CD ROM disk 23 provides a software input to computer 20 which includes a set of game and/or activity rules related to the operation of figure 10.
Figure 10 is preferably formed of a molded plastic material or the like and defines a body 11 supported upon a base 12. Body 11 further supports a pair of rotatably mounted arms 13 and 14 together with an upwardly extending neck 15. A head 16 having a pair of eyes 17 and 18 is supported upon neck 15. A mouth 19 is formed upon the frontal portion of head 16 and supports a light emitting diode 35 therein.
In accordance with the present invention, eyes 17 and 18 are fabricated to provide a plurality of alternatively illuminatable light emitting diode pupils. In the preferred fabrication of the present invention, the pupils of eyes 17 and 18 are illuminated in pairs (one for each eye) to give the appearance of having figure 10 looking in a particular direction. Thus, in the example shown in Figure 1, pupils 30 and 31 are illuminated giving eyes 17 and 18 the appearance of looking directly ahead.
Alternatively, for example, figure 10 may be made to appear to look downwardly and to its right by illuminating alternative pupils 32 and 33 shown in dash-line representation. The complete set of alternative pupils formed in eyes 17 and 18 is illustrated in Figure 2 below. However, suffice it to note here, that selective pupil pairs may be energized to provide a complete range of eye motion or eye attention direction.
In further accordance with the present invention, mouth 19 supports a light emitting diode 35 within head 16 directly behind mouth 19 which when illuminated gives an appearance of mouth activity. A tether 34 is operatively coupled between toy figure 10 and a selected port of processor unit 21 (not shown) . For example, tether 34 may couple to an unused parallel port or the so-called serial port or game port (not shown) .
In operation, the user installs CD ROM 23 within drive 22 and thereafter plays various game or informational activities interacting with computer 20 via keyboard 24 and mouse 25. In accordance with the present invention, figure 10 is animated periodically by signals communicated from computer 20 to figure 10 using tether 34. In the example of the present invention shown in Figures 1 and 2, figure 10 utilizes mouth illumination as well as selective pupil illumination eyes 17 and 18 to facilitate interaction. Additionally, sounds are produced by figure 10 utilizing conventional sound producing circuitry (seen in Figure 2) . Finally, arms 13 and 14 are pivotally supported upon body 11 and are rotated in response to a motor drive unit (seen in Figure 2).
Figure 2 sets forth a partially section front view of the present invention interacting toy figure. As described above, figure 10 includes a body 11 supported upon a base 12 and having arms 13 and 14 secured thereto. As is also described above, toy figure 10 includes a neck 15 supporting a head 16 which in turn includes a mouth 19 and eyes 17 and 18. A pair of pupils 30 and 31 formed of light emitting diodes are shown illuminated in eyes 17 and 18.
In further accordance with the present invention, body 11 defines an interior cavity 42 within which a sound and controller circuit 43 is supported. Base 12 supports a plurality of batteries such as batteries 40 and 41 which are operatively coupled to sound and controller circuit 43 by a plurality of wires 47. Sound and controller circuit 43 is fabricated in accordance with conventional fabrication techniques and includes an integrated circuit sound device 45 together with a motor controller 44. Additional electronic components are shown as part of sound and controller circuit 43. A speaker 46 is operatively coupled to sound circuit 45 by a plurality of wires 49.
Arms 13 and 14 are rotatably coupled to body 11 by a pair of shafts 70 and 71 respectively. Shafts 70 and 71 support respective bevel gears 72 and 73. Neck 15 supports a neck shaft 75 which extends upwardly through neck 15 and is coupled to head 16. Neck shaft 75 further supports a gear segment 74.
A motor 50 is operatively coupled to controller circuit 43 by wires 51 and includes an output gear 60. Output gear 60 engages a gear 61 supported upon a shaft 62. Shaft 62 further supports bevel gears 63 and 64. Gears 63 and 64 respectively engage gears 72 and 73 of arms 13 and 14.
Head 16 further supports eyes 17 and 18 which as described above support a plurality of alternative sets of illuminatable pupils used to simulate movement or change in direction of gaze on the part of toy figure 10. In the preferred fabrication of the present invention, the alternative pupils formed in eyes 17 and 18 are provided by light emitting diodes. Similarly, a light emitting diode 35 is supported behind mouth 19 and when energized gives the appearance of mouth movement.
Eye 17 supports a plurality of alternative pupils 110 through 121 while eye 18 supports an alternative set of pupils 90 through 101. Thus, in accordance with the present invention, eyes 17 and 18 give the appearance of steering straight ahead by illuminating pupils 30 and 31 as shown. Alternatively, illumination of pupils 92 and 121 provides the appearance of toy figure 10 glancing to the figures right side. Conversely, illumination of pupils 110 and 111 gives the appearance of glancing to the figures left side. It will be further noted that sequentially illumination of pupils allows the user to follow the shifting gaze of figure 10. Thus, for example, sequential illumination of pupils 30, 113 and 114 of eye 17 together with pupils 31, 98 and 99 allows the user to observe a shift to a downward glance by figure 10. In this manner, substantial flexibility of apparent eye movement is provided by simple illumination of selected pairs of the figures pupils .
In operation, as the user interacts with computer 20 (seen in Figure 1) signals provided to figure 10 via tether 34 cause energizing motor 50 moving arms 13 and 14 in the manner indicated by arrows 80 and 81. In addition, the engagement of gear 73 with gear segment 74 produces movement of head 16 about neck 15 in the manner indicated by arrows 82. Thus, toy figure 10 interactively moves and speaks in response to signals provided from computer 20 (seen in Figure 1) to toy figure 10 via tether 34.
While particular embodiments of the invention have been shown and described, it will be obvious to those skilled in the art that changes and modifications may be made without departing from the invention in its broader aspects. Therefore, the aim in the appended claims is to cover all such changes and modifications as fall within the true spirit and scope of the invention.

Claims

THAT WHICH IS CLAIMED IS:
1. An interacting toy figure and computer in combination, said combination comprising:
a computer having a monitor, a keyboard, a mouse and a communication port;
a toy figure having a body, a pair of arms, a neck, a head, a mouth and first and second eyes;
a mouth illumination element supported behind said mouth;
first and second pluralities of illuminatable pupils in said first and second eyes respectively ;
motor means within said body for moving said head and arms;
control means within said body for controlling said motor means and said first and second pluralities of illuminatable pupils; and
a tether coupling said control means to said communication port.
EP01903334A 2000-02-11 2001-01-25 Interacting toy figure for computer users Expired - Lifetime EP1250179B1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US49812400A 2000-02-11 2000-02-11
US498124 2000-02-11
PCT/US2001/002552 WO2001058552A1 (en) 2000-02-11 2001-01-25 Interacting toy figure for computer users

Publications (3)

Publication Number Publication Date
EP1250179A1 true EP1250179A1 (en) 2002-10-23
EP1250179A4 EP1250179A4 (en) 2003-07-02
EP1250179B1 EP1250179B1 (en) 2005-08-03

Family

ID=23979686

Family Applications (1)

Application Number Title Priority Date Filing Date
EP01903334A Expired - Lifetime EP1250179B1 (en) 2000-02-11 2001-01-25 Interacting toy figure for computer users

Country Status (8)

Country Link
EP (1) EP1250179B1 (en)
AT (1) ATE300984T1 (en)
AU (1) AU780756B2 (en)
CA (1) CA2391919A1 (en)
DE (1) DE60112400T2 (en)
ES (1) ES2247058T3 (en)
MX (1) MXPA02005373A (en)
WO (1) WO2001058552A1 (en)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006114625A2 (en) * 2005-04-26 2006-11-02 Steven Lipman Toys
GB2425490A (en) 2005-04-26 2006-11-01 Steven Lipman Wireless communication toy
GB2448883A (en) 2007-04-30 2008-11-05 Sony Comp Entertainment Europe Interactive toy and entertainment device
GB0714148D0 (en) 2007-07-19 2007-08-29 Lipman Steven interacting toys
EP2073100A1 (en) * 2007-08-29 2009-06-24 Industrial Technology Research Institute Information communication and interaction device and method for the same
US20090058673A1 (en) * 2007-08-29 2009-03-05 Industrial Technology Research Institute Information communication and interaction device and method for the same

Citations (6)

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Publication number Priority date Publication date Assignee Title
US4729563A (en) * 1984-12-28 1988-03-08 Nintendo Co., Ltd. Robot-like game apparatus
WO1997041936A1 (en) * 1996-04-05 1997-11-13 Maa Shalong Computer-controlled talking figure toy with animated features
US5752880A (en) * 1995-11-20 1998-05-19 Creator Ltd. Interactive doll
GB2331713A (en) * 1997-12-01 1999-06-02 Gene Huh Stuffed toys
EP0929027A2 (en) * 1998-01-12 1999-07-14 Xerox Corporation Zoomorphic computer user interface
WO2000009229A1 (en) * 1998-08-13 2000-02-24 Tiger Electronics, Ltd. Action figure toy with communication device

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Publication number Priority date Publication date Assignee Title
US4305223A (en) * 1979-11-13 1981-12-15 Ho Teng S Magic eyeball
US4802879A (en) * 1986-05-05 1989-02-07 Tiger Electronics, Inc. Action figure toy with graphics display
US5636994A (en) * 1995-11-09 1997-06-10 Tong; Vincent M. K. Interactive computer controlled doll
US5746602A (en) * 1996-02-27 1998-05-05 Kikinis; Dan PC peripheral interactive doll
US6012961A (en) * 1997-05-14 2000-01-11 Design Lab, Llc Electronic toy including a reprogrammable data storage device

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4729563A (en) * 1984-12-28 1988-03-08 Nintendo Co., Ltd. Robot-like game apparatus
US5752880A (en) * 1995-11-20 1998-05-19 Creator Ltd. Interactive doll
WO1997041936A1 (en) * 1996-04-05 1997-11-13 Maa Shalong Computer-controlled talking figure toy with animated features
GB2331713A (en) * 1997-12-01 1999-06-02 Gene Huh Stuffed toys
EP0929027A2 (en) * 1998-01-12 1999-07-14 Xerox Corporation Zoomorphic computer user interface
WO2000009229A1 (en) * 1998-08-13 2000-02-24 Tiger Electronics, Ltd. Action figure toy with communication device

Non-Patent Citations (1)

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Title
See also references of WO0158552A1 *

Also Published As

Publication number Publication date
MXPA02005373A (en) 2004-04-21
ATE300984T1 (en) 2005-08-15
AU3116301A (en) 2001-08-20
EP1250179B1 (en) 2005-08-03
CA2391919A1 (en) 2001-08-16
EP1250179A4 (en) 2003-07-02
DE60112400T2 (en) 2006-05-24
DE60112400D1 (en) 2005-09-08
WO2001058552A1 (en) 2001-08-16
AU780756B2 (en) 2005-04-14
ES2247058T3 (en) 2006-03-01

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