DE69620988T2 - Methode zum Abspeichern des Ablaufzustandes in einem Fernsehspiel - Google Patents

Methode zum Abspeichern des Ablaufzustandes in einem Fernsehspiel

Info

Publication number
DE69620988T2
DE69620988T2 DE69620988T DE69620988T DE69620988T2 DE 69620988 T2 DE69620988 T2 DE 69620988T2 DE 69620988 T DE69620988 T DE 69620988T DE 69620988 T DE69620988 T DE 69620988T DE 69620988 T2 DE69620988 T2 DE 69620988T2
Authority
DE
Germany
Prior art keywords
saving
running state
television game
television
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
DE69620988T
Other languages
English (en)
Other versions
DE69620988D1 (de
Inventor
Koji Aoyama
Koji Arai
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hudson Soft Co Ltd
Original Assignee
Hudson Soft Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hudson Soft Co Ltd filed Critical Hudson Soft Co Ltd
Publication of DE69620988D1 publication Critical patent/DE69620988D1/de
Application granted granted Critical
Publication of DE69620988T2 publication Critical patent/DE69620988T2/de
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Closed-Circuit Television Systems (AREA)
DE69620988T 1995-12-25 1996-12-20 Methode zum Abspeichern des Ablaufzustandes in einem Fernsehspiel Expired - Fee Related DE69620988T2 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP35090195A JP3549971B2 (ja) 1995-12-25 1995-12-25 テレビゲーム進行状況のバックアップ方法およびテレビゲーム機

Publications (2)

Publication Number Publication Date
DE69620988D1 DE69620988D1 (de) 2002-06-06
DE69620988T2 true DE69620988T2 (de) 2003-02-27

Family

ID=18413673

Family Applications (1)

Application Number Title Priority Date Filing Date
DE69620988T Expired - Fee Related DE69620988T2 (de) 1995-12-25 1996-12-20 Methode zum Abspeichern des Ablaufzustandes in einem Fernsehspiel

Country Status (7)

Country Link
US (1) US5971856A (de)
EP (1) EP0781582B1 (de)
JP (1) JP3549971B2 (de)
CN (1) CN1159061A (de)
CA (1) CA2192768C (de)
DE (1) DE69620988T2 (de)
TW (1) TW389867B (de)

Families Citing this family (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6722989B1 (en) * 1999-10-07 2004-04-20 Sony Computer Entertainment Inc. Virtual pet game in which the virtual pet can converse with the player and learn new words and phrases from these conversations
US6699127B1 (en) 2000-06-20 2004-03-02 Nintendo Of America Inc. Real-time replay system for video game
KR20000063715A (ko) * 2000-07-31 2000-11-06 김천수 웹 스태쉬
JP2003010543A (ja) * 2001-06-29 2003-01-14 Square Co Ltd ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置
EP1444022A4 (de) * 2001-10-10 2005-02-02 Sony Comp Emtertainment Us System und verfahren zum sichern von spieldaten
KR20030082766A (ko) * 2002-04-18 2003-10-23 주식회사 아이제이소프트뱅크 인터넷을 이용한 게임/게임정보 제공 방법 및 그 시스템
US7582018B2 (en) * 2002-05-21 2009-09-01 Sega Corporation Game control method
JP3496152B2 (ja) * 2003-03-19 2004-02-09 コナミ株式会社 ゲーム装置、プログラム及びコンピュータゲームシステムの制御方法
JP3659418B2 (ja) * 2003-07-22 2005-06-15 コナミ株式会社 ゲーム装置、プログラム及びコンピュータゲームシステムの制御方法
JP3646171B2 (ja) * 2003-07-22 2005-05-11 コナミ株式会社 ゲーム装置、プログラム及びコンピュータゲームシステムの制御方法
US8275949B2 (en) * 2005-12-13 2012-09-25 International Business Machines Corporation System support storage and computer system
ITMI20060342A1 (it) * 2006-02-27 2007-08-28 Gi Bi Effe Srl Scatola perfezionata con tasca per foglietto estraibile
JP2007252501A (ja) * 2006-03-22 2007-10-04 Sony Computer Entertainment Inc ゲーム装置及びゲーム制御方法
KR100793311B1 (ko) * 2006-11-08 2008-01-11 에스케이 텔레콤주식회사 모바일 게임 리플레이 서비스 제공 방법 및 시스템, 그를위한 이동통신 단말기
US8996409B2 (en) 2007-06-06 2015-03-31 Sony Computer Entertainment Inc. Management of online trading services using mediated communications
US8447421B2 (en) * 2008-08-19 2013-05-21 Sony Computer Entertainment Inc. Traffic-based media selection
US8290604B2 (en) * 2008-08-19 2012-10-16 Sony Computer Entertainment America Llc Audience-condition based media selection
US8504487B2 (en) 2010-09-21 2013-08-06 Sony Computer Entertainment America Llc Evolution of a user interface based on learned idiosyncrasies and collected data of a user
US8484219B2 (en) 2010-09-21 2013-07-09 Sony Computer Entertainment America Llc Developing a knowledge base associated with a user that facilitates evolution of an intelligent user interface
US9105178B2 (en) 2012-12-03 2015-08-11 Sony Computer Entertainment Inc. Remote dynamic configuration of telemetry reporting through regular expressions

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4053740A (en) * 1975-12-22 1977-10-11 Lawrence David Rosenthal Video game system
US4180805A (en) * 1977-04-06 1979-12-25 Texas Instruments Incorporated System for displaying character and graphic information on a color video display with unique multiple memory arrangement
US4752068A (en) * 1985-11-07 1988-06-21 Namco Ltd. Video game machine for business use
US4858930A (en) * 1988-06-07 1989-08-22 Namco, Ltd. Game system
US5267734C1 (en) * 1990-05-31 2001-07-17 Rare Coin It Inc Video game having calendar dependent functionality
US5273294A (en) * 1991-02-04 1993-12-28 Tengen Ltd. Game memory

Also Published As

Publication number Publication date
CA2192768C (en) 2004-02-17
CA2192768A1 (en) 1997-06-26
US5971856A (en) 1999-10-26
CN1159061A (zh) 1997-09-10
TW389867B (en) 2000-05-11
EP0781582A3 (de) 1998-04-08
DE69620988D1 (de) 2002-06-06
EP0781582B1 (de) 2002-05-02
JPH09173637A (ja) 1997-07-08
EP0781582A2 (de) 1997-07-02
JP3549971B2 (ja) 2004-08-04

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Legal Events

Date Code Title Description
8332 No legal effect for de
8370 Indication related to discontinuation of the patent is to be deleted
8364 No opposition during term of opposition
8339 Ceased/non-payment of the annual fee