DE69620988T2 - Methode zum Abspeichern des Ablaufzustandes in einem Fernsehspiel - Google Patents
Methode zum Abspeichern des Ablaufzustandes in einem FernsehspielInfo
- Publication number
- DE69620988T2 DE69620988T2 DE69620988T DE69620988T DE69620988T2 DE 69620988 T2 DE69620988 T2 DE 69620988T2 DE 69620988 T DE69620988 T DE 69620988T DE 69620988 T DE69620988 T DE 69620988T DE 69620988 T2 DE69620988 T2 DE 69620988T2
- Authority
- DE
- Germany
- Prior art keywords
- saving
- running state
- television game
- television
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Closed-Circuit Television Systems (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP35090195A JP3549971B2 (ja) | 1995-12-25 | 1995-12-25 | テレビゲーム進行状況のバックアップ方法およびテレビゲーム機 |
Publications (2)
Publication Number | Publication Date |
---|---|
DE69620988D1 DE69620988D1 (de) | 2002-06-06 |
DE69620988T2 true DE69620988T2 (de) | 2003-02-27 |
Family
ID=18413673
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69620988T Expired - Fee Related DE69620988T2 (de) | 1995-12-25 | 1996-12-20 | Methode zum Abspeichern des Ablaufzustandes in einem Fernsehspiel |
Country Status (7)
Country | Link |
---|---|
US (1) | US5971856A (de) |
EP (1) | EP0781582B1 (de) |
JP (1) | JP3549971B2 (de) |
CN (1) | CN1159061A (de) |
CA (1) | CA2192768C (de) |
DE (1) | DE69620988T2 (de) |
TW (1) | TW389867B (de) |
Families Citing this family (20)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6722989B1 (en) * | 1999-10-07 | 2004-04-20 | Sony Computer Entertainment Inc. | Virtual pet game in which the virtual pet can converse with the player and learn new words and phrases from these conversations |
US6699127B1 (en) | 2000-06-20 | 2004-03-02 | Nintendo Of America Inc. | Real-time replay system for video game |
KR20000063715A (ko) * | 2000-07-31 | 2000-11-06 | 김천수 | 웹 스태쉬 |
JP2003010543A (ja) * | 2001-06-29 | 2003-01-14 | Square Co Ltd | ビデオゲームのプログラムを記録したコンピュータ読み取り可能な記録媒体及びビデオゲームのプログラム及びビデオゲーム処理方法及びビデオゲーム処理装置 |
EP1444022A4 (de) * | 2001-10-10 | 2005-02-02 | Sony Comp Emtertainment Us | System und verfahren zum sichern von spieldaten |
KR20030082766A (ko) * | 2002-04-18 | 2003-10-23 | 주식회사 아이제이소프트뱅크 | 인터넷을 이용한 게임/게임정보 제공 방법 및 그 시스템 |
US7582018B2 (en) * | 2002-05-21 | 2009-09-01 | Sega Corporation | Game control method |
JP3496152B2 (ja) * | 2003-03-19 | 2004-02-09 | コナミ株式会社 | ゲーム装置、プログラム及びコンピュータゲームシステムの制御方法 |
JP3659418B2 (ja) * | 2003-07-22 | 2005-06-15 | コナミ株式会社 | ゲーム装置、プログラム及びコンピュータゲームシステムの制御方法 |
JP3646171B2 (ja) * | 2003-07-22 | 2005-05-11 | コナミ株式会社 | ゲーム装置、プログラム及びコンピュータゲームシステムの制御方法 |
US8275949B2 (en) * | 2005-12-13 | 2012-09-25 | International Business Machines Corporation | System support storage and computer system |
ITMI20060342A1 (it) * | 2006-02-27 | 2007-08-28 | Gi Bi Effe Srl | Scatola perfezionata con tasca per foglietto estraibile |
JP2007252501A (ja) * | 2006-03-22 | 2007-10-04 | Sony Computer Entertainment Inc | ゲーム装置及びゲーム制御方法 |
KR100793311B1 (ko) * | 2006-11-08 | 2008-01-11 | 에스케이 텔레콤주식회사 | 모바일 게임 리플레이 서비스 제공 방법 및 시스템, 그를위한 이동통신 단말기 |
US8996409B2 (en) | 2007-06-06 | 2015-03-31 | Sony Computer Entertainment Inc. | Management of online trading services using mediated communications |
US8447421B2 (en) * | 2008-08-19 | 2013-05-21 | Sony Computer Entertainment Inc. | Traffic-based media selection |
US8290604B2 (en) * | 2008-08-19 | 2012-10-16 | Sony Computer Entertainment America Llc | Audience-condition based media selection |
US8504487B2 (en) | 2010-09-21 | 2013-08-06 | Sony Computer Entertainment America Llc | Evolution of a user interface based on learned idiosyncrasies and collected data of a user |
US8484219B2 (en) | 2010-09-21 | 2013-07-09 | Sony Computer Entertainment America Llc | Developing a knowledge base associated with a user that facilitates evolution of an intelligent user interface |
US9105178B2 (en) | 2012-12-03 | 2015-08-11 | Sony Computer Entertainment Inc. | Remote dynamic configuration of telemetry reporting through regular expressions |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4053740A (en) * | 1975-12-22 | 1977-10-11 | Lawrence David Rosenthal | Video game system |
US4180805A (en) * | 1977-04-06 | 1979-12-25 | Texas Instruments Incorporated | System for displaying character and graphic information on a color video display with unique multiple memory arrangement |
US4752068A (en) * | 1985-11-07 | 1988-06-21 | Namco Ltd. | Video game machine for business use |
US4858930A (en) * | 1988-06-07 | 1989-08-22 | Namco, Ltd. | Game system |
US5267734C1 (en) * | 1990-05-31 | 2001-07-17 | Rare Coin It Inc | Video game having calendar dependent functionality |
US5273294A (en) * | 1991-02-04 | 1993-12-28 | Tengen Ltd. | Game memory |
-
1995
- 1995-12-25 JP JP35090195A patent/JP3549971B2/ja not_active Expired - Fee Related
-
1996
- 1996-12-12 CA CA002192768A patent/CA2192768C/en not_active Expired - Fee Related
- 1996-12-16 US US08/768,109 patent/US5971856A/en not_active Expired - Fee Related
- 1996-12-19 TW TW085115726A patent/TW389867B/zh not_active IP Right Cessation
- 1996-12-20 CN CN96121482A patent/CN1159061A/zh active Pending
- 1996-12-20 DE DE69620988T patent/DE69620988T2/de not_active Expired - Fee Related
- 1996-12-20 EP EP96309380A patent/EP0781582B1/de not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
CA2192768C (en) | 2004-02-17 |
CA2192768A1 (en) | 1997-06-26 |
US5971856A (en) | 1999-10-26 |
CN1159061A (zh) | 1997-09-10 |
TW389867B (en) | 2000-05-11 |
EP0781582A3 (de) | 1998-04-08 |
DE69620988D1 (de) | 2002-06-06 |
EP0781582B1 (de) | 2002-05-02 |
JPH09173637A (ja) | 1997-07-08 |
EP0781582A2 (de) | 1997-07-02 |
JP3549971B2 (ja) | 2004-08-04 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
8332 | No legal effect for de | ||
8370 | Indication related to discontinuation of the patent is to be deleted | ||
8364 | No opposition during term of opposition | ||
8339 | Ceased/non-payment of the annual fee |