DE69518811T4 - Videospiel/videographisches Programmerzeugungsverfahren mit auf einer Einheit basierter Programmverarbeitung - Google Patents
Videospiel/videographisches Programmerzeugungsverfahren mit auf einer Einheit basierter ProgrammverarbeitungInfo
- Publication number
- DE69518811T4 DE69518811T4 DE69518811T DE69518811T DE69518811T4 DE 69518811 T4 DE69518811 T4 DE 69518811T4 DE 69518811 T DE69518811 T DE 69518811T DE 69518811 T DE69518811 T DE 69518811T DE 69518811 T4 DE69518811 T4 DE 69518811T4
- Authority
- DE
- Germany
- Prior art keywords
- videographic
- unit
- video game
- generation process
- program
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F8/00—Arrangements for software engineering
- G06F8/30—Creation or generation of source code
- G06F8/34—Graphical or visual programming
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US08/332,551 US5592609A (en) | 1994-10-31 | 1994-10-31 | Video game/videographics program fabricating system and method with unit based program processing |
Publications (2)
Publication Number | Publication Date |
---|---|
DE69518811T2 DE69518811T2 (de) | 2001-03-08 |
DE69518811T4 true DE69518811T4 (de) | 2002-08-01 |
Family
ID=23298749
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69518811A Expired - Lifetime DE69518811D1 (de) | 1994-10-31 | 1995-10-30 | Videospiel/videographisches Programmerzeugungsverfahren mit auf einer Einheit basierter Programmverarbeitung |
DE69518811T Expired - Lifetime DE69518811T4 (de) | 1994-10-31 | 1995-10-30 | Videospiel/videographisches Programmerzeugungsverfahren mit auf einer Einheit basierter Programmverarbeitung |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE69518811A Expired - Lifetime DE69518811D1 (de) | 1994-10-31 | 1995-10-30 | Videospiel/videographisches Programmerzeugungsverfahren mit auf einer Einheit basierter Programmverarbeitung |
Country Status (4)
Country | Link |
---|---|
US (1) | US5592609A (de) |
EP (1) | EP0709772B1 (de) |
JP (1) | JP3693266B2 (de) |
DE (2) | DE69518811D1 (de) |
Families Citing this family (73)
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US5896125A (en) * | 1995-11-06 | 1999-04-20 | Niedzwiecki; Richard H. | Configurable keyboard to personal computer video game controller adapter |
US6231347B1 (en) * | 1995-11-20 | 2001-05-15 | Yamaha Corporation | Computer system and karaoke system |
US5751281A (en) | 1995-12-11 | 1998-05-12 | Apple Computer, Inc. | Apparatus and method for storing a movie within a movie |
JPH09179752A (ja) * | 1995-12-25 | 1997-07-11 | Hudson Soft Co Ltd | Romカートリッジ用デバッグ方法および装置 |
US5818542A (en) * | 1996-04-10 | 1998-10-06 | Discreet Logic, Inc. | Processing image data |
US5969707A (en) * | 1996-08-21 | 1999-10-19 | United Microelectrics Corp. | Apparatus and method of mosaic picture processing |
US5856910A (en) * | 1996-10-30 | 1999-01-05 | Intel Corporation | Processor card assembly having a cover with flexible locking latches |
WO1998029974A1 (en) * | 1996-12-25 | 1998-07-09 | Sony Corporation | Game machine system, broadcasting system, data distribution system and its method, and program executing device and its method |
US6618117B2 (en) | 1997-07-12 | 2003-09-09 | Silverbrook Research Pty Ltd | Image sensing apparatus including a microcontroller |
US6879341B1 (en) | 1997-07-15 | 2005-04-12 | Silverbrook Research Pty Ltd | Digital camera system containing a VLIW vector processor |
JPH11154240A (ja) | 1997-11-20 | 1999-06-08 | Nintendo Co Ltd | 取込み画像を用いて画像を作成するための画像作成装置 |
US6464585B1 (en) | 1997-11-20 | 2002-10-15 | Nintendo Co., Ltd. | Sound generating device and video game device using the same |
US6659860B1 (en) * | 1998-05-12 | 2003-12-09 | Sony Computer Entertainment Inc. | Game device, game machine operation device and game system which employ a half-duplex serial communication system and game device two-way communication method |
US6353437B1 (en) * | 1998-05-29 | 2002-03-05 | Avid Technology, Inc. | Animation system and method for defining and using rule-based groups of objects |
US6924781B1 (en) * | 1998-09-11 | 2005-08-02 | Visible Tech-Knowledgy, Inc. | Smart electronic label employing electronic ink |
US7256770B2 (en) * | 1998-09-14 | 2007-08-14 | Microsoft Corporation | Method for displaying information responsive to sensing a physical presence proximate to a computer input device |
JP3566889B2 (ja) * | 1998-10-08 | 2004-09-15 | 株式会社ソニー・コンピュータエンタテインメント | 情報追加方法、ビデオゲーム機及び記録媒体 |
KR100274815B1 (ko) * | 1999-01-28 | 2000-12-15 | 장하윤 | 다이옥신 및 유해가스 오염기체의 정화 방법 및 그 장치 |
JP2000237455A (ja) | 1999-02-16 | 2000-09-05 | Konami Co Ltd | 音楽演出ゲーム装置、音楽演出ゲーム方法および可読記録媒体 |
JP3088409B2 (ja) * | 1999-02-16 | 2000-09-18 | コナミ株式会社 | 音楽ゲームシステム、該システムにおける演出指示連動制御方法及び該システムにおける演出指示連動制御プログラムを記録した可読記録媒体 |
ATE353001T1 (de) | 1999-05-11 | 2007-02-15 | Atrionix Inc | Ballonverankerungsdraht |
AU6734300A (en) * | 1999-08-31 | 2001-03-26 | Sony Computer Entertainment Inc. | Entertainment system, entertainment apparatus, recording medium, and program |
JP2001190835A (ja) * | 2000-01-06 | 2001-07-17 | Konami Co Ltd | ゲームシステムおよびゲーム用プログラムが記憶されたコンピュータ読み取り可能な記録媒体 |
JP2002169686A (ja) * | 2000-12-01 | 2002-06-14 | Hudson Soft Co Ltd | パラメータチューナシステム |
JP3869175B2 (ja) * | 2000-02-07 | 2007-01-17 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム音楽出力方法、情報記憶媒体、ゲームプログラム配信装置及びゲームプログラム配信方法 |
US7988559B2 (en) * | 2001-03-08 | 2011-08-02 | Igt | Computerized gaming system, method and apparatus |
CA2402389A1 (en) * | 2000-03-08 | 2002-09-19 | Shuffle Master, Inc. | Computerized gaming system, method and apparatus |
GB0007974D0 (en) * | 2000-04-01 | 2000-05-17 | Discreet Logic Inc | Processing image data |
US6894686B2 (en) | 2000-05-16 | 2005-05-17 | Nintendo Co., Ltd. | System and method for automatically editing captured images for inclusion into 3D video game play |
US7827488B2 (en) | 2000-11-27 | 2010-11-02 | Sitrick David H | Image tracking and substitution system and methodology for audio-visual presentations |
US20020128067A1 (en) * | 2001-03-09 | 2002-09-12 | Victor Keith Blanco | Method and apparatus for creating and playing soundtracks in a gaming system |
US20020128068A1 (en) * | 2001-03-09 | 2002-09-12 | Randall Whitten Jon Marcus | Method and apparatus for managing data in a gaming system |
US6895576B2 (en) * | 2001-10-18 | 2005-05-17 | Hewlett-Packard Development Company, L.P. | Method and system for device driver and operating system debugging of portable computers |
EP1462317A4 (de) * | 2001-11-13 | 2009-10-28 | Equos Research Kk | Datenerzeugungsvorrichtung |
US20050075155A1 (en) * | 2003-01-30 | 2005-04-07 | David Sitrick | Video architecture and methodology for family of related games |
US8784195B1 (en) | 2003-03-05 | 2014-07-22 | Bally Gaming, Inc. | Authentication system for gaming machines |
TWI251743B (en) * | 2003-04-07 | 2006-03-21 | Benq Corp | Method for disabling writing function of storage apparatus |
JP3788791B2 (ja) * | 2003-04-23 | 2006-06-21 | 株式会社ハル研究所 | ゲーム装置およびゲームプログラム |
US7164423B1 (en) * | 2003-04-30 | 2007-01-16 | Apple Computer, Inc. | Method and apparatus for providing an animated representation of a reorder operation |
US7944449B2 (en) * | 2003-05-14 | 2011-05-17 | Pixar | Methods and apparatus for export of animation data to non-native articulation schemes |
EP2320303A1 (de) * | 2003-05-19 | 2011-05-11 | Vodafone IP Licensing limited | Zeicheneingabeverfahren, Zeicheneingabegerät und Mobilkommunikationsendgeräteeinreichtung |
US7668099B2 (en) * | 2003-06-13 | 2010-02-23 | Apple Inc. | Synthesis of vertical blanking signal |
US7284156B2 (en) * | 2003-09-19 | 2007-10-16 | International Business Machines Corporation | Debugging a grid environment using ghost agents |
US7490326B2 (en) * | 2003-09-19 | 2009-02-10 | International Business Machines Corporation | Gathering operational metrics within a grid environment using ghost agents |
US7509412B2 (en) * | 2003-09-19 | 2009-03-24 | International Business Machines Corporation | Ghost agents for application domains within a grid environment |
US7493386B2 (en) * | 2003-09-19 | 2009-02-17 | International Business Machines Corporation | Testing applications within a grid environment using ghost agents |
US7337363B2 (en) * | 2003-09-19 | 2008-02-26 | International Business Machines Corporation | Ghost agents within a grid environment |
AU2004312058B2 (en) * | 2003-12-31 | 2010-12-02 | Biosense Webster, Inc. | Circumferential ablation device assembly with dual expandable members |
US20060064081A1 (en) | 2004-09-13 | 2006-03-23 | Michael Rosinko | Ablation device with phased array ultrasound transducer |
EP1696321A1 (de) | 2005-02-23 | 2006-08-30 | Deutsche Thomson-Brandt Gmbh | Verfahren und Vorrichtung zur Durchführung von Softwareanwendungen |
US7580853B2 (en) | 2006-04-17 | 2009-08-25 | Electronic Entertainment Design And Research | Methods of providing a marketing guidance report for a proposed electronic game |
US9079104B2 (en) * | 2006-06-26 | 2015-07-14 | Sony Computer Entertainment America Llc | Creation of game-based scenes |
US8328610B2 (en) * | 2006-08-16 | 2012-12-11 | Nintendo Co., Ltd. | Intelligent game editing system and method with autocomplete and other functions that facilitate game authoring by non-expert end users |
US7927214B2 (en) * | 2006-12-08 | 2011-04-19 | Microsoft Corporation | Transfer of content to closed systems |
US20080167128A1 (en) * | 2007-01-05 | 2008-07-10 | Microsoft Corporation | Television Viewing on Gaming Consoles |
US20080167127A1 (en) * | 2007-01-05 | 2008-07-10 | Microsoft Corporation | Integration of Media on Gaming Consoles |
US8083593B2 (en) * | 2007-01-05 | 2011-12-27 | Microsoft Corporation | Recording media on gaming consoles |
US8632407B2 (en) * | 2007-08-01 | 2014-01-21 | Cfph, Llc | General gaming engine |
US20120246585A9 (en) * | 2008-07-14 | 2012-09-27 | Microsoft Corporation | System for editing an avatar |
US20100160039A1 (en) * | 2008-12-18 | 2010-06-24 | Microsoft Corporation | Object model and api for game creation |
KR101081422B1 (ko) * | 2009-05-18 | 2011-11-08 | (주)블루홀스튜디오 | 게임이미지 제작 및 복원을 위한 제작기 및 기록매체와, 게임이미지 공유 서비스를 제공하기 위한 방법 |
US8913064B2 (en) | 2010-06-14 | 2014-12-16 | Nintendo Co., Ltd. | Real-time terrain animation selection |
US8821234B2 (en) * | 2011-06-14 | 2014-09-02 | Nintendo Co., Ltd. | Methods and/or systems for designing virtual environments |
JP2013097613A (ja) * | 2011-11-01 | 2013-05-20 | Sony Computer Entertainment Inc | 情報処理システム、情報処理方法、情報処理プログラム、情報処理プログラムを記憶したコンピュータ読み取り可能な記録媒体、データ構造、情報処理サーバおよび情報処理端末 |
US9666241B2 (en) | 2012-01-19 | 2017-05-30 | Quixant Plc | Firmware protection and validation |
US9501586B2 (en) * | 2013-02-27 | 2016-11-22 | Lenovo Enterprise Solutions (Singapore) Pte. Ltd. | Displaying data sets across a plurality of views of a user interface |
US10888788B2 (en) * | 2016-06-30 | 2021-01-12 | Sony Interactive Entertainment Inc. | Automated artificial intelligence (AI) control mode for playing specific tasks during gaming applications |
US10786737B2 (en) * | 2016-11-08 | 2020-09-29 | CodeSpark, Inc. | Level editor with word-free coding system |
KR102030941B1 (ko) * | 2018-12-12 | 2019-11-11 | 주식회사 브이투알 | 매치 3 퍼즐게임 제작 에디터 및 이를 이용한 매치 3 퍼즐게임 제작 방법 |
KR102030942B1 (ko) * | 2018-12-12 | 2019-10-11 | 주식회사 브이투알 | 모바일용 매치 3 퍼즐게임 제작 에디터 및 이를 이용한 매치 3 퍼즐게임 제작 방법 |
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US34161A (en) * | 1862-01-14 | Improvement in oscillating steam-engines | ||
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-
1994
- 1994-10-31 US US08/332,551 patent/US5592609A/en not_active Expired - Fee Related
-
1995
- 1995-10-30 DE DE69518811A patent/DE69518811D1/de not_active Expired - Lifetime
- 1995-10-30 EP EP95307738A patent/EP0709772B1/de not_active Expired - Lifetime
- 1995-10-30 DE DE69518811T patent/DE69518811T4/de not_active Expired - Lifetime
- 1995-10-31 JP JP28425295A patent/JP3693266B2/ja not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
EP0709772B1 (de) | 2000-09-13 |
DE69518811D1 (de) | 2000-10-19 |
JP3693266B2 (ja) | 2005-09-07 |
AU691662B2 (en) | 1998-05-21 |
US5592609A (en) | 1997-01-07 |
JPH08241428A (ja) | 1996-09-17 |
EP0709772A1 (de) | 1996-05-01 |
DE69518811T2 (de) | 2001-03-08 |
AU3453895A (en) | 1996-05-09 |
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