DE69518811D1 - Videospiel/videographisches Programmerzeugungsverfahren mit auf einer Einheit basierter Programmverarbeitung - Google Patents

Videospiel/videographisches Programmerzeugungsverfahren mit auf einer Einheit basierter Programmverarbeitung

Info

Publication number
DE69518811D1
DE69518811D1 DE69518811A DE69518811A DE69518811D1 DE 69518811 D1 DE69518811 D1 DE 69518811D1 DE 69518811 A DE69518811 A DE 69518811A DE 69518811 A DE69518811 A DE 69518811A DE 69518811 D1 DE69518811 D1 DE 69518811D1
Authority
DE
Germany
Prior art keywords
videographic
unit
video game
generation process
program
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE69518811A
Other languages
English (en)
Other versions
DE69518811T4 (de
DE69518811T2 (de
Inventor
Toshiaki Suzuki
Nobuhito Koganezawa
Satoshi Yamato
Yuichi Ozaki
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Application granted granted Critical
Publication of DE69518811D1 publication Critical patent/DE69518811D1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/34Graphical or visual programming
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
DE69518811A 1994-10-31 1995-10-30 Videospiel/videographisches Programmerzeugungsverfahren mit auf einer Einheit basierter Programmverarbeitung Expired - Lifetime DE69518811D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US08/332,551 US5592609A (en) 1994-10-31 1994-10-31 Video game/videographics program fabricating system and method with unit based program processing

Publications (1)

Publication Number Publication Date
DE69518811D1 true DE69518811D1 (de) 2000-10-19

Family

ID=23298749

Family Applications (2)

Application Number Title Priority Date Filing Date
DE69518811A Expired - Lifetime DE69518811D1 (de) 1994-10-31 1995-10-30 Videospiel/videographisches Programmerzeugungsverfahren mit auf einer Einheit basierter Programmverarbeitung
DE69518811T Expired - Lifetime DE69518811T4 (de) 1994-10-31 1995-10-30 Videospiel/videographisches Programmerzeugungsverfahren mit auf einer Einheit basierter Programmverarbeitung

Family Applications After (1)

Application Number Title Priority Date Filing Date
DE69518811T Expired - Lifetime DE69518811T4 (de) 1994-10-31 1995-10-30 Videospiel/videographisches Programmerzeugungsverfahren mit auf einer Einheit basierter Programmverarbeitung

Country Status (4)

Country Link
US (1) US5592609A (de)
EP (1) EP0709772B1 (de)
JP (1) JP3693266B2 (de)
DE (2) DE69518811D1 (de)

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Also Published As

Publication number Publication date
US5592609A (en) 1997-01-07
AU691662B2 (en) 1998-05-21
EP0709772B1 (de) 2000-09-13
DE69518811T4 (de) 2002-08-01
JP3693266B2 (ja) 2005-09-07
JPH08241428A (ja) 1996-09-17
EP0709772A1 (de) 1996-05-01
DE69518811T2 (de) 2001-03-08
AU3453895A (en) 1996-05-09

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