DE602005006204D1 - Netzwerkspiel über Mobiltelefone und Austausch von Spielelementen durch Gruppenmitglieder - Google Patents
Netzwerkspiel über Mobiltelefone und Austausch von Spielelementen durch GruppenmitgliederInfo
- Publication number
- DE602005006204D1 DE602005006204D1 DE602005006204T DE602005006204T DE602005006204D1 DE 602005006204 D1 DE602005006204 D1 DE 602005006204D1 DE 602005006204 T DE602005006204 T DE 602005006204T DE 602005006204 T DE602005006204 T DE 602005006204T DE 602005006204 D1 DE602005006204 D1 DE 602005006204D1
- Authority
- DE
- Germany
- Prior art keywords
- exchange
- mobile phones
- group members
- game elements
- via mobile
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/14—Session management
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L9/00—Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
- H04L9/40—Network security protocols
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/535—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L69/00—Network arrangements, protocols or services independent of the application payload and not provided for in the other groups of this subclass
- H04L69/30—Definitions, standards or architectural aspects of layered protocol stacks
- H04L69/32—Architecture of open systems interconnection [OSI] 7-layer type protocol stacks, e.g. the interfaces between the data link level and the physical level
- H04L69/322—Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions
- H04L69/329—Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions in the application layer [OSI layer 7]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04W—WIRELESS COMMUNICATION NETWORKS
- H04W88/00—Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
- H04W88/02—Terminal devices
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004250855 | 2004-08-30 | ||
JP2004250855A JP3873075B2 (ja) | 2004-08-30 | 2004-08-30 | 疑似ネットワークゲームシステム、サーバ装置及びゲーム装置、ゲームの進行方法、並びにプログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
DE602005006204D1 true DE602005006204D1 (de) | 2008-06-05 |
DE602005006204T2 DE602005006204T2 (de) | 2009-05-14 |
Family
ID=35170128
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE602005006204T Active DE602005006204T2 (de) | 2004-08-30 | 2005-08-30 | Netzwerkspiel über Mobiltelefone und Austausch von Spielelementen durch Gruppenmitglieder |
Country Status (4)
Country | Link |
---|---|
US (1) | US8088007B2 (de) |
EP (1) | EP1629871B1 (de) |
JP (1) | JP3873075B2 (de) |
DE (1) | DE602005006204T2 (de) |
Families Citing this family (64)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8870639B2 (en) | 2004-06-28 | 2014-10-28 | Winview, Inc. | Methods and apparatus for distributed gaming over a mobile device |
US8376855B2 (en) | 2004-06-28 | 2013-02-19 | Winview, Inc. | Methods and apparatus for distributed gaming over a mobile device |
US10226698B1 (en) | 2004-07-14 | 2019-03-12 | Winview, Inc. | Game of skill played by remote participants utilizing wireless devices in connection with a common game event |
US10721543B2 (en) | 2005-06-20 | 2020-07-21 | Winview, Inc. | Method of and system for managing client resources and assets for activities on computing devices |
EP1904196A2 (de) | 2005-06-20 | 2008-04-02 | Airplay Network, Inc. | Verfahren und system zur verwaltung von client-betriebsmitteln und -instrumenten für aktivitäten auf datenverarbeitungseinrichtungen |
US8149530B1 (en) | 2006-04-12 | 2012-04-03 | Winview, Inc. | Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming |
US9511287B2 (en) | 2005-10-03 | 2016-12-06 | Winview, Inc. | Cellular phone games based upon television archives |
US8705195B2 (en) | 2006-04-12 | 2014-04-22 | Winview, Inc. | Synchronized gaming and programming |
US9919210B2 (en) | 2005-10-03 | 2018-03-20 | Winview, Inc. | Synchronized gaming and programming |
KR101276638B1 (ko) * | 2005-10-27 | 2013-06-19 | 주식회사 더블유알지 | 휴대용 단말기에서 게임기능 구현방법 |
US20070111795A1 (en) * | 2005-11-15 | 2007-05-17 | Joon-Hyuk Choi | Virtual entity on a network |
JP4337814B2 (ja) * | 2005-12-27 | 2009-09-30 | 日本電気株式会社 | 可視光通信装置、可視光通信システム、可視光通信方法及び可視光通信プログラム |
US10556183B2 (en) | 2006-01-10 | 2020-02-11 | Winview, Inc. | Method of and system for conducting multiple contest of skill with a single performance |
US8002618B1 (en) | 2006-01-10 | 2011-08-23 | Winview, Inc. | Method of and system for conducting multiple contests of skill with a single performance |
US9056251B2 (en) | 2006-01-10 | 2015-06-16 | Winview, Inc. | Method of and system for conducting multiple contests of skill with a single performance |
US11082746B2 (en) | 2006-04-12 | 2021-08-03 | Winview, Inc. | Synchronized gaming and programming |
JP4125764B2 (ja) | 2006-09-21 | 2008-07-30 | 株式会社スクウェア・エニックス | ビデオゲーム制御システム、及びビデオゲーム制御サーバ |
JP4137152B2 (ja) | 2006-09-21 | 2008-08-20 | 株式会社スクウェア・エニックス | ビデオゲーム制御システム、及びビデオゲーム制御サーバ |
JP4137151B2 (ja) * | 2006-09-21 | 2008-08-20 | 株式会社スクウェア・エニックス | ビデオゲーム制御システム、及びビデオゲーム制御サーバ |
JP4671196B2 (ja) * | 2006-10-31 | 2011-04-13 | 株式会社スクウェア・エニックス | ネットワークゲームシステム、ネットワークゲーム用端末装置、ゲーム画面の表示方法、並びにプログラム及び記録媒体 |
US20080188277A1 (en) * | 2007-02-01 | 2008-08-07 | Ritter Janice E | Electronic Game Device And Method Of Using The Same |
US20100184499A1 (en) * | 2007-02-01 | 2010-07-22 | Ritter Janice E | Electronic Game Device and Method of Using the Same |
JP5283150B2 (ja) * | 2007-03-30 | 2013-09-04 | 株式会社バンダイナムコゲームス | プログラム、ゲーム機、及びゲームシステム |
JP4308283B2 (ja) * | 2007-06-29 | 2009-08-05 | 株式会社スクウェア・エニックス | サーバ装置、携帯電話機、対戦者選定システム及び方法、プログラム及び記録媒体 |
JP5112136B2 (ja) * | 2008-03-27 | 2013-01-09 | 株式会社エクシング | カラオケゲームシステム、カラオケ装置及びプログラム |
JP2009288645A (ja) * | 2008-05-30 | 2009-12-10 | Bmb Corp | カラオケリモコン装置、カラオケシステム |
US9716918B1 (en) | 2008-11-10 | 2017-07-25 | Winview, Inc. | Interactive advertising system |
JP5132643B2 (ja) * | 2009-09-09 | 2013-01-30 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びゲームプログラム |
US8635163B2 (en) * | 2010-01-13 | 2014-01-21 | Green Man Gaming Limited | System and method for facilitating a video game exchange |
JP5193242B2 (ja) * | 2010-03-11 | 2013-05-08 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム部分実行支援方法及びプログラム |
JP5103508B2 (ja) | 2010-08-09 | 2012-12-19 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びサーバ |
JP5809403B2 (ja) * | 2010-09-14 | 2015-11-10 | 株式会社バンダイナムコエンターテインメント | プログラム、サーバ、及びネットワークシステム |
US20120295675A1 (en) * | 2011-05-18 | 2012-11-22 | Young Benjamin L | School Lunch game for mobile devices |
JP5373933B2 (ja) * | 2011-06-14 | 2013-12-18 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲームシステム、ゲーム装置の制御方法、及びプログラム |
JP5911221B2 (ja) * | 2011-07-01 | 2016-04-27 | 株式会社スクウェア・エニックス | コンテンツ関連情報表示システム |
JP5743807B2 (ja) | 2011-07-14 | 2015-07-01 | 株式会社スクウェア・エニックス | 通信ゲームシステム、通信ゲーム装置及びプログラム |
JP5572142B2 (ja) | 2011-09-30 | 2014-08-13 | 株式会社スクウェア・エニックス | ネットワークゲームシステム、サーバ装置及びゲーム装置 |
US9433855B1 (en) | 2011-10-18 | 2016-09-06 | Zynga Inc. | Social game systems and methods |
JP5563541B2 (ja) * | 2011-10-26 | 2014-07-30 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びサーバ装置 |
WO2013146804A1 (ja) * | 2012-03-26 | 2013-10-03 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御方法、非一時的記憶媒体、プログラム |
JP5383858B2 (ja) * | 2012-04-20 | 2014-01-08 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲーム制御方法、プログラム、ゲームシステム |
WO2014025830A1 (en) * | 2012-08-07 | 2014-02-13 | South Point Poker Llc | Methods and systems for updating online gaming clients |
WO2014043447A1 (en) * | 2012-09-13 | 2014-03-20 | Skky Incorporated | Mobile gambling, gaming, wagering and lottery platform |
WO2014052694A1 (en) * | 2012-09-28 | 2014-04-03 | Big Monster Toys Llc | Smart-device spinner toy |
JP5560312B2 (ja) * | 2012-11-06 | 2014-07-23 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びゲームプログラム |
JP2013063296A (ja) * | 2012-12-03 | 2013-04-11 | Namco Bandai Games Inc | プログラム及びゲームシステム |
JP6095383B2 (ja) * | 2013-01-29 | 2017-03-15 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、及びビデオゲーム処理プログラム |
JP6297796B2 (ja) * | 2013-06-25 | 2018-03-20 | 株式会社スクウェア・エニックス | ビデオゲーム処理サーバ |
JP6005605B2 (ja) * | 2013-08-08 | 2016-10-12 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、プログラム、ゲームシステム |
JP6415994B2 (ja) * | 2015-01-14 | 2018-10-31 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
JP6124029B2 (ja) * | 2015-03-16 | 2017-05-10 | 株式会社コナミデジタルエンタテインメント | サーバ装置、ゲーム装置、及びプログラム |
JP6161660B2 (ja) * | 2015-06-24 | 2017-07-12 | 株式会社マーベラス | ゲームシステム、制御方法および制御プログラム |
JP6195592B2 (ja) * | 2015-06-29 | 2017-09-13 | グリー株式会社 | プログラム、サーバの制御方法、及びサーバ |
JP6181124B2 (ja) * | 2015-09-10 | 2017-08-16 | 株式会社バンダイナムコエンターテインメント | プログラム、サーバ、及びネットワークシステム |
KR101692259B1 (ko) * | 2016-06-28 | 2017-01-17 | 애니파이 주식회사 | Wi-Fi 다이렉트 멀티그룹 네트워크 상에서 통신을 위한 방법, 장치 및 컴퓨터 판독 가능한 기록 매체 |
US11551529B2 (en) | 2016-07-20 | 2023-01-10 | Winview, Inc. | Method of generating separate contests of skill or chance from two independent events |
JP7187132B2 (ja) * | 2016-09-21 | 2022-12-12 | 株式会社セガ | 情報処理装置及びプログラム |
JP6598863B2 (ja) * | 2017-07-14 | 2019-10-30 | ガンホー・オンライン・エンターテイメント株式会社 | サーバ装置、プログラム及び方法 |
KR101963858B1 (ko) * | 2018-07-18 | 2019-04-01 | 넷마블 주식회사 | 게임 서비스 운영 방법 및 서버 |
US11308765B2 (en) | 2018-10-08 | 2022-04-19 | Winview, Inc. | Method and systems for reducing risk in setting odds for single fixed in-play propositions utilizing real time input |
JP6713525B2 (ja) * | 2018-12-19 | 2020-06-24 | 任天堂株式会社 | 情報処理システム、情報処理装置、情報処理プログラムおよび情報処理方法 |
US10933317B2 (en) * | 2019-03-15 | 2021-03-02 | Sony Interactive Entertainment LLC. | Near real-time augmented reality video gaming system |
KR102295707B1 (ko) * | 2019-04-09 | 2021-08-30 | 주식회사 엔씨소프트 | 어플리케이션 제어 시스템, 서버 및 어플리케이션 제어 방법 |
JP7328561B2 (ja) * | 2020-12-25 | 2023-08-17 | 株式会社カプコン | ゲームシステムおよびゲーム処理方法 |
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JPH08332282A (ja) * | 1995-04-06 | 1996-12-17 | Namco Ltd | ゲーム装置用icカードの使用方法、画像合成方法及びゲーム装置 |
JP2001104648A (ja) | 1999-10-04 | 2001-04-17 | Namco Ltd | 通信ゲーム・システム |
JP2001190849A (ja) * | 2000-01-14 | 2001-07-17 | Konami Co Ltd | ゲームシステム、ゲーム用データの交換制御方法、ゲーム機およびコンピュータ読取可能な記憶媒体 |
JP3227448B2 (ja) * | 2000-01-27 | 2001-11-12 | 株式会社ナムコ | ゲーム情報配信システム、ゲーム装置および情報記憶媒体 |
JP2002056340A (ja) | 2000-08-09 | 2002-02-20 | Konami Co Ltd | ゲームアイテム提供システム、方法、及び記録媒体 |
JP3437841B2 (ja) * | 2001-06-15 | 2003-08-18 | コナミ株式会社 | ゲームシステム及びゲーム用プログラム |
US7713116B2 (en) * | 2003-06-30 | 2010-05-11 | Microsoft Corporation | Inventory management of virtual items in computer games |
GB0322045D0 (en) * | 2003-09-20 | 2003-10-22 | Koninkl Philips Electronics Nv | A network-based gaming system |
US7780533B2 (en) * | 2004-08-30 | 2010-08-24 | Panasonic Corporation | Client terminal for executing multiplayer application, group forming method, and group forming program |
-
2004
- 2004-08-30 JP JP2004250855A patent/JP3873075B2/ja active Active
-
2005
- 2005-08-29 US US11/212,873 patent/US8088007B2/en not_active Expired - Fee Related
- 2005-08-30 DE DE602005006204T patent/DE602005006204T2/de active Active
- 2005-08-30 EP EP05018812A patent/EP1629871B1/de active Active
Also Published As
Publication number | Publication date |
---|---|
US8088007B2 (en) | 2012-01-03 |
EP1629871B1 (de) | 2008-04-23 |
US20060046810A1 (en) | 2006-03-02 |
DE602005006204T2 (de) | 2009-05-14 |
EP1629871A1 (de) | 2006-03-01 |
JP2006061612A (ja) | 2006-03-09 |
JP3873075B2 (ja) | 2007-01-24 |
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