DE60121701D1 - Verfahren und Vorrichtung zum Nachrichtendienst - Google Patents

Verfahren und Vorrichtung zum Nachrichtendienst

Info

Publication number
DE60121701D1
DE60121701D1 DE60121701T DE60121701T DE60121701D1 DE 60121701 D1 DE60121701 D1 DE 60121701D1 DE 60121701 T DE60121701 T DE 60121701T DE 60121701 T DE60121701 T DE 60121701T DE 60121701 D1 DE60121701 D1 DE 60121701D1
Authority
DE
Germany
Prior art keywords
intelligence service
intelligence
service
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60121701T
Other languages
English (en)
Other versions
DE60121701T2 (de
Inventor
Kazutoyo Maehiro
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Square Enix Co Ltd
Original Assignee
Square Enix Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Square Enix Co Ltd filed Critical Square Enix Co Ltd
Publication of DE60121701D1 publication Critical patent/DE60121701D1/de
Application granted granted Critical
Publication of DE60121701T2 publication Critical patent/DE60121701T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • A63F2300/513Server architecture server hierarchy, e.g. local, regional, national or dedicated for different tasks, e.g. authenticating, billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
DE60121701T 2000-11-17 2001-03-29 Verfahren und Vorrichtung zum Nachrichtendienst Expired - Lifetime DE60121701T2 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2000351914 2000-11-17
JP2000351914A JP2002157205A (ja) 2000-11-17 2000-11-17 クライアントシステム、メッセージ交換方法、記録媒体およびプログラムプロダクツ

Publications (2)

Publication Number Publication Date
DE60121701D1 true DE60121701D1 (de) 2006-09-07
DE60121701T2 DE60121701T2 (de) 2006-11-23

Family

ID=18824882

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60121701T Expired - Lifetime DE60121701T2 (de) 2000-11-17 2001-03-29 Verfahren und Vorrichtung zum Nachrichtendienst

Country Status (4)

Country Link
US (1) US7130884B2 (de)
EP (1) EP1207651B1 (de)
JP (1) JP2002157205A (de)
DE (1) DE60121701T2 (de)

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JP3980421B2 (ja) * 2002-06-27 2007-09-26 富士通株式会社 プレゼンス管理方法及び装置
US7234117B2 (en) * 2002-08-28 2007-06-19 Microsoft Corporation System and method for shared integrated online social interaction
US7844662B2 (en) 2002-10-17 2010-11-30 At&T Intellectual Property Ii, L.P. Merging instant messaging (IM) chat sessions
US7716289B2 (en) * 2002-10-17 2010-05-11 At&T Intellectual Property I, L.P. Transferring instant messaging (IM) messages
US20040078445A1 (en) * 2002-10-17 2004-04-22 Malik Dale W. Forwarding instant messaging (IM) messages
US7164423B1 (en) * 2003-04-30 2007-01-16 Apple Computer, Inc. Method and apparatus for providing an animated representation of a reorder operation
US8180840B2 (en) * 2003-10-14 2012-05-15 At&T Intellectual Property I, L.P. Automatically replying to instant messaging (IM) messages
US7335106B2 (en) 2003-10-20 2008-02-26 Las Vegas Gaming, Inc. Closed-loop system for displaying promotional events and granting awards for electronic video games
US20050091595A1 (en) * 2003-10-24 2005-04-28 Microsoft Corporation Group shared spaces
US7857701B2 (en) * 2004-03-12 2010-12-28 Microsoft Corporation Silent sign-in for offline games
US7543034B2 (en) * 2004-06-08 2009-06-02 Sharp Laboratories Of America, Inc. Instant messenger reflector
DE102004053597B4 (de) * 2004-11-05 2008-05-29 Infineon Technologies Ag Verfahren zum automatischen Erzeugen und/oder Steuern einer Telekommunikations-Konferenz mit einer Vielzahl von Teilnehmern, Telekommunikations-Konferenz-Endgerät und Telekommunikations-Konferenz-Servereinrichtung
US7887419B2 (en) * 2004-12-07 2011-02-15 Microsoft Corporation Game achievements system
US8425331B2 (en) * 2004-12-07 2013-04-23 Microsoft Corporation User interface for viewing aggregated game, system and personal information
US7621813B2 (en) 2004-12-07 2009-11-24 Microsoft Corporation Ubiquitous unified player tracking system
US8876606B2 (en) * 2004-12-07 2014-11-04 Microsoft Corporation User-centric method of aggregating information sources to reinforce digital identity
US7953844B2 (en) 2005-01-31 2011-05-31 Sharp Laboratories Of America, Inc. Systems and methods for implementing an instant messaging remote control service
US20060221857A1 (en) * 2005-03-31 2006-10-05 Bushnell William J Method and apparatus for providing enhanced features to multicast content services and multiplayer gaming services
US7620902B2 (en) * 2005-04-20 2009-11-17 Microsoft Corporation Collaboration spaces
CN100454884C (zh) * 2005-06-07 2009-01-21 华为技术有限公司 在线游戏系统实现多媒体信息通信的方法及其系统
US9514441B2 (en) 2005-06-17 2016-12-06 Blackberry Limited Method and apparatus for switching between concurrent messaging sessions
EP2393268B1 (de) * 2005-06-17 2019-04-10 BlackBerry Limited Verfahren und Vorrichtung zum Umschalten zwischen konkurrierenden Nachrichtenübermittlungssitzungen
JP4632439B2 (ja) * 2005-08-05 2011-02-16 株式会社スクウェア・エニックス 通信制御プログラム及びコンピュータ端末
US7861175B2 (en) 2006-09-29 2010-12-28 Research In Motion Limited IM contact list entry as a game in progress designate
EP2339800A1 (de) 2006-09-29 2011-06-29 Research In Motion Limited Eintrag einer IM-Kontaktliste als Zeichen für ein laufendes Spiel
US8370440B2 (en) 2008-09-30 2013-02-05 Microsoft Corporation Role-independent context exchange
US20120265808A1 (en) * 2011-04-15 2012-10-18 Avaya Inc. Contextual collaboration
RU2016105693A (ru) * 2013-07-19 2017-08-24 Общество с ограниченной ответственностью "Мэйл.Ру" Способ и система предоставления возможности расширенного чата во время сетевой игры и компьютерный носитель для выполнения способа с использованием системы
US9553832B2 (en) * 2013-08-13 2017-01-24 Facebook, Inc. Techniques to interact with an application via messaging
JP6091534B2 (ja) * 2015-02-10 2017-03-08 株式会社スクウェア・エニックス メッセージ投稿システム
US20170041263A1 (en) * 2015-08-07 2017-02-09 Oded Yehuda Shekel Location-based on-demand anonymous chatroom
GB201517437D0 (en) * 2015-10-02 2015-11-18 Pekama Ltd An access control system and method

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Also Published As

Publication number Publication date
JP2002157205A (ja) 2002-05-31
EP1207651B1 (de) 2006-07-26
US20020062350A1 (en) 2002-05-23
EP1207651A2 (de) 2002-05-22
US7130884B2 (en) 2006-10-31
DE60121701T2 (de) 2006-11-23
EP1207651A3 (de) 2003-10-01

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Legal Events

Date Code Title Description
8364 No opposition during term of opposition
8327 Change in the person/name/address of the patent owner

Owner name: KABUSHIKI KAISHA SQUARE ENIX (ALSO TRADING SQU, JP