CN101890237A - Game controller and control method thereof - Google Patents
Game controller and control method thereof Download PDFInfo
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- CN101890237A CN101890237A CN 201010228596 CN201010228596A CN101890237A CN 101890237 A CN101890237 A CN 101890237A CN 201010228596 CN201010228596 CN 201010228596 CN 201010228596 A CN201010228596 A CN 201010228596A CN 101890237 A CN101890237 A CN 101890237A
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Abstract
The invention discloses a game controller and a control method thereof, and aims to solve the problems such as weak sense of reality in the prior art. The game controller consists of a holder worn on the head of a human body, a CPU, a tilt angle sensor and a corner sensor; a CPU output port is connected with a computer used for executing a game program; the tilt angle sensor and the corner sensor are arranged on the holder and are respectively used for receiving a displacement signal of the head of a player and transmitting the displacement signal to the CPU; and after the CPU detects the displacement signal, the CPU converts the displacement signal to a computer readable control instruction and sends the control instruction to the computer. The holder is worn on the head of the player, and the head action in a game is controlled by the head action of the human body, so when the head of the player is slightly upwards, the upward action can also be generated in the game, and when the head of the player is slightly leftwards, the leftward action can also be generated in the game; therefore, the real environment of the game is simulated, the player feels in the game, and the local body is prevented from keeping the same posture to benefit human health.
Description
Technical field
The present invention relates to a kind of game console and control method thereof.
Background technology
Mouse or Keyboard Control direction are generally used in present recreation, use inconvenience, the sense of reality shortcoming of recreation, and recreation shows that on screen not having all the time oneself is leading role's the sort of sensation.If mix the movable software of custom-designed cervical vertebra, the oneself that can be used for the employee loosens, avoids the cervical vertebra diseases associated.
Summary of the invention
In order to overcome above-mentioned defective, the object of the present invention is to provide that a kind of true effect is strong, higher game console and the control method thereof of sensitivity.
In order to achieve the above object, game console of the present invention, by being suitable for the support body that human body head is worn, CPU and with first of described CPU, obliquity sensor that second input port connects respectively and rotary angle transmitter constitute, wherein, described CPU first delivery outlet connects the computer that is used to carry out games, described obliquity sensor and rotary angle transmitter are arranged on and are respectively applied for the displacement signal that receives player's head on the described support body and described displacement signal is passed to CPU, after CPU detects this displacement signal, convert thereof into the control instruction of described embodied on computer readable and send to computer.
Particularly, also comprise and being arranged on the described support body and corresponding to the simulation mirror in human eye the place ahead, described simulation mirror upper end is rotatably connected with described support body, and described simulation mirror connects computer or CPU second delivery outlet that is used to carry out games, is used for showing the recreation dynamic menu.This simulation mirror can be 2D's or 3D.
Above-mentioned structure, in the time of operate game, above-mentioned support body is worn on player's head, according to the headwork inside head part's the action control recreation, when also producing up action in player's the head time recreation a little up, also can producing action towards a left side a little in the recreation of a left side right overhead, the true environment of simulation, sensation are just inside recreation, and avoided body part to keep a posture, body health benefits for a long time.
In order to achieve the above object, a kind of game control method may further comprise the steps:
The support body that is provided with obliquity sensor and rotary angle transmitter is worn on player's head, obliquity sensor and rotary angle transmitter receive the last angle of declination of player's head and left and right rotation angles action respectively, will describedly go up angle of declination and/or left and right rotation angles then and move and be converted to displacement signal and be transferred to CPU;
CPU sends to the computer that is used to carry out games with the control instruction that the displacement signal that receives is converted to embodied on computer readable.
Further comprising the steps of:
Also comprise placing player's simulation mirror of side at the moment, its upper end is rotatably connected on the described support body, and described simulation mirror can show the dynamic menu of playing by computer or the CPU that connection is used to carry out games.
Above-mentioned method, the effect that detects angle of inclination with respect to the horizontal plane by the obliquity sensor that is worn on player's head realize head-up, upside down, head is towards the action of upper right, upper left, bottom right and lower-left etc.; The effect that rotary angle transmitter detects the left and right rotation angles of relative initial position realizes that head is towards a left side and an action towards the right side; Respectively its concrete action being converted to displacement signal by rotary angle transmitter and obliquity sensor exports to described CPU, by CPU displacement signal is converted to the control instruction of embodied on computer readable and sends to the computer that is used to carry out games, computer is according to the action of the interior deficiency anthropomorphic head of the corresponding control recreation of described control instruction, and true effect is strong, sensitivity is higher.
Description of drawings
Fig. 1 is the structured flowchart of specific embodiments of the invention.
The specific embodiment
The present invention is described in more detail below in conjunction with drawings and Examples.
As shown in Figure 1, game console of the present invention, by being suitable for the support body that human body head is worn, CPU and with first of described CPU, obliquity sensor that second input port connects respectively and rotary angle transmitter constitute, wherein, described CPU first delivery outlet connects the computer that is used to carry out games, described obliquity sensor and rotary angle transmitter are arranged on and are respectively applied for the displacement signal that receives player's head on the described support body and described displacement signal is passed to CPU, after CPU detects this displacement signal, convert thereof into the control instruction of described embodied on computer readable and send to computer.Described obliquity sensor also is inclination sensor or oblique angle sensor, the effect that is used to detect player's head angle of inclination with respect to the horizontal plane realizes head-up, upside down, head is towards the action of upper right, upper left, bottom right and lower-left etc.; The effect that rotary angle transmitter is used to detect the left and right rotation angles of the relative initial position of player's head realizes the action of head towards a left side and head towards the right side.
Described rotary angle transmitter also can adopt the photo-electric rotary angle transmitter of following structure, also has good multiple rotary angle transmitter can replace usefulness except this type of sensor, is made of with the signal processing controller that is connected with described sensing body the sensing body; Wherein the sensing body comprises blanking disc and the sensitization dish and the luminosity scale that are fixedly installed on described blanking disc both sides; Described blanking disc center is provided with vertical shaft, on this vertical shaft compass is set, described vertical shaft is longer from the relative other end to this compass one end distance, be provided with some light-conductive holes with the equidistant annulus in its center on the described blanking disc, described annular radii and described vertical shaft to the long end distance of this compass from quite; Relative blanking disc and the corresponding position of described light-conductive hole are provided with some light-sensitive elements respectively on the described sensitization dish; Relative blanking disc and the corresponding position of described light-conductive hole are provided with some light sources respectively on the described luminosity scale; Described light-sensitive element outputs signal to described signal processing controller respectively, and described signal processing controller is changed the signal that receives and judged output corner after the computing.Wherein, described compass is made by light tight material.Described signal processing controller comprises analog-to-digital conversion module and processor module, described analog-to-digital conversion module connects each light-sensitive element, each light-sensitive element equal correspondence in processor module is provided with position coordinates, light-sensitive element is penetrated equal output signal to analog-to-digital conversion module through light source, this signal inputs to processor module after analog-digital converter conversion, the signal of processor module after to this conversion judged computing; Determine not have the pairing position coordinates of light-sensitive element of output signal, calculate the displacement between last position coordinates and once preceding or the pairing position coordinates of initial position coordinate light-sensitive element and export to CPU.Also can be different according to the position of the relative custom of each player's head, the position of its custom is set to initial position, so relative " zero position " of sensor can be initialized, adjustable.
Above-mentioned structure, in the time of operate game, above-mentioned support body is worn on player's head, according to human body head towards a left side, towards the right side, up, down, towards upper right, upper left, action such as bottom right and lower-left is converted to displacement signal with its concrete action respectively by rotary angle transmitter and obliquity sensor and exports to described CPU, by CPU displacement signal is converted to the control instruction of embodied on computer readable and sends to the computer that is used to carry out games, computer according to the interior deficiency anthropomorphic head of the corresponding control recreation of described control instruction towards a left side, towards the right side, up, down, towards upper right, upper left, action such as bottom right and lower-left, in player's head time recreation a little up, also can produce action up, also can produce the action towards a left side right overhead in playing towards a left side a little, the true environment of simulation, sensation are just in the recreation the inside, and avoided body part to keep a posture, body health benefits for a long time.
Also comprise as a kind of distortion of the present invention and to be arranged on the described support body and corresponding to the simulation mirror in human eye the place ahead, described simulation mirror upper end is rotatably connected with described support body, described simulation mirror connects computer or CPU second delivery outlet that is used to carry out games, is used for showing the recreation dynamic menu.
Simulation mirror itself is a display, can also can be without this display screen with this display screen, and when not thinking usefulness it up being overturn gets final product.When with this display screen the time, its can to you produce a kind of I just this recreation inside sensation.
In order to achieve the above object, a kind of game control method may further comprise the steps:
The support body that is provided with obliquity sensor and rotary angle transmitter is worn on player's head, obliquity sensor and rotary angle transmitter receive the last angle of declination of player's head and left and right rotation angles action respectively, will describedly go up angle of declination and/or left and right rotation angles then and move and be converted to displacement signal and be transferred to CPU; The effect that detects angle of inclination with respect to the horizontal plane by the obliquity sensor that is worn on player's head realizes head-up, upside down, head is towards the action of upper right, upper left, bottom right and lower-left etc.; The effect that rotary angle transmitter detects the left and right rotation angles of relative initial position realizes that head is towards a left side and an action towards the right side;
CPU sends to the computer that is used to carry out games with the control instruction that the displacement signal that receives is converted to embodied on computer readable.
Also comprise placing player's simulation mirror of side at the moment, its upper end is rotatably connected on the described support body, and described simulation mirror can show the dynamic menu of playing by computer or the CPU that connection is used to carry out games.
The present invention is not limited to above-mentioned embodiment, no matter do any variation on its shape or structure, everyly utilizes above-mentioned all to be a kind of distortion of game console of the present invention and control method thereof, all should to think and drop within the protection domain of the present invention.
Claims (4)
1. game console, it is characterized in that, by being suitable for the support body that human body head is worn, CPU and with first of described CPU, obliquity sensor that second input port connects respectively and rotary angle transmitter constitute, wherein, described CPU first delivery outlet connects the computer that is used to carry out games, described obliquity sensor and rotary angle transmitter are arranged on and are respectively applied for the displacement signal that receives player's head on the described support body and described displacement signal is passed to CPU, after CPU detects this displacement signal, convert thereof into the control instruction of described embodied on computer readable and send to computer.
2. game console as claimed in claim 1, it is characterized in that, also comprise and being arranged on the described support body and corresponding to the simulation mirror in human eye the place ahead, described simulation mirror upper end is rotatably connected with described support body, described simulation mirror connects computer or CPU second delivery outlet that is used to carry out games, is used for showing the recreation dynamic menu.
3. game control method may further comprise the steps:
The support body that is provided with obliquity sensor and rotary angle transmitter is worn on player's head, obliquity sensor and rotary angle transmitter receive the last angle of declination of player's head and left and right rotation angles action respectively, will describedly go up angle of declination and/or left and right rotation angles then and move and be converted to displacement signal and be transferred to CPU;
CPU sends to the computer that is used to carry out games with the control instruction that the displacement signal that receives is converted to embodied on computer readable.
4. game control method as claimed in claim 3, further comprising the steps of:
Also comprise placing player's simulation mirror of side at the moment, its upper end is rotatably connected on the described support body, and described simulation mirror can show the dynamic menu of playing by computer or the CPU that connection is used to carry out games.
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CN 201010228596 CN101890237A (en) | 2010-07-16 | 2010-07-16 | Game controller and control method thereof |
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CN 201010228596 CN101890237A (en) | 2010-07-16 | 2010-07-16 | Game controller and control method thereof |
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CN102541260A (en) * | 2011-02-11 | 2012-07-04 | 黄得锋 | Human-machine interaction control method and application thereof |
CN102722253A (en) * | 2011-09-12 | 2012-10-10 | 黄得锋 | Static man-machine interactive control method and application thereof |
CN103019386A (en) * | 2011-12-24 | 2013-04-03 | 黄得锋 | Method for controlling human-machine interaction and application thereof |
CN104898849A (en) * | 2015-06-23 | 2015-09-09 | 刘庆欣 | Bluetooth based head-mounted somatosensory remote controller |
CN111052192A (en) * | 2017-09-12 | 2020-04-21 | 索尼互动娱乐美国有限责任公司 | Attention-based player selection AI determination |
WO2022022132A1 (en) * | 2020-07-27 | 2022-02-03 | 腾讯科技(深圳)有限公司 | Image update method and apparatus, computer device, and storage medium |
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Cited By (15)
Publication number | Priority date | Publication date | Assignee | Title |
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KR101679805B1 (en) * | 2011-02-11 | 2016-11-25 | 데펭 후앙 | Method for controlling man-machine interaction and application thereof |
WO2012106978A1 (en) * | 2011-02-11 | 2012-08-16 | Huang Defeng | Method for controlling man-machine interaction and application thereof |
CN102681655A (en) * | 2011-02-11 | 2012-09-19 | 黄得锋 | Amplification system and application thereof |
CN102541260A (en) * | 2011-02-11 | 2012-07-04 | 黄得锋 | Human-machine interaction control method and application thereof |
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CN102722253A (en) * | 2011-09-12 | 2012-10-10 | 黄得锋 | Static man-machine interactive control method and application thereof |
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CN103019386A (en) * | 2011-12-24 | 2013-04-03 | 黄得锋 | Method for controlling human-machine interaction and application thereof |
CN103207667B (en) * | 2011-12-24 | 2018-10-23 | 漳州市科达企业咨询有限公司 | A kind of control method of human-computer interaction and its utilization |
CN104898849A (en) * | 2015-06-23 | 2015-09-09 | 刘庆欣 | Bluetooth based head-mounted somatosensory remote controller |
CN111052192A (en) * | 2017-09-12 | 2020-04-21 | 索尼互动娱乐美国有限责任公司 | Attention-based player selection AI determination |
WO2022022132A1 (en) * | 2020-07-27 | 2022-02-03 | 腾讯科技(深圳)有限公司 | Image update method and apparatus, computer device, and storage medium |
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Application publication date: 20101124 |