CN101221601A - 执行其中具有广告的游戏程序的装置和方法 - Google Patents

执行其中具有广告的游戏程序的装置和方法 Download PDF

Info

Publication number
CN101221601A
CN101221601A CNA2008100046461A CN200810004646A CN101221601A CN 101221601 A CN101221601 A CN 101221601A CN A2008100046461 A CNA2008100046461 A CN A2008100046461A CN 200810004646 A CN200810004646 A CN 200810004646A CN 101221601 A CN101221601 A CN 101221601A
Authority
CN
China
Prior art keywords
mentioned
games
data
advertisement
video data
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CNA2008100046461A
Other languages
English (en)
Inventor
海老泽观
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Corp
Original Assignee
Sony Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Corp filed Critical Sony Corp
Publication of CN101221601A publication Critical patent/CN101221601A/zh
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0251Targeted advertisements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0251Targeted advertisements
    • G06Q30/0252Targeted advertisements based on events or environment, e.g. weather or festivals
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0251Targeted advertisements
    • G06Q30/0264Targeted advertisements based upon schedule
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0251Targeted advertisements
    • G06Q30/0267Wireless devices
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0241Advertisements
    • G06Q30/0277Online advertisement
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F19/00Complete banking systems; Coded card-freed arrangements adapted for dispensing or receiving monies or the like and posting such transactions to existing accounts, e.g. automatic teller machines
    • G07F19/20Automatic teller machines [ATMs]
    • G07F19/208Use of an ATM as a switch or hub
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H60/00Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
    • H04H60/25Arrangements for updating broadcast information or broadcast-related information
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H60/00Arrangements for broadcast applications with a direct linking to broadcast information or broadcast space-time; Broadcast-related systems
    • H04H60/35Arrangements for identifying or recognising characteristics with a direct linkage to broadcast information or to broadcast space-time, e.g. for identifying broadcast stations or for identifying users
    • H04H60/37Arrangements for identifying or recognising characteristics with a direct linkage to broadcast information or to broadcast space-time, e.g. for identifying broadcast stations or for identifying users for identifying segments of broadcast information, e.g. scenes or extracting programme ID
    • H04H60/375Commercial
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/812Monomedia components thereof involving advertisement data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5506Details of game data or player data management using advertisements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H20/00Arrangements for broadcast or for distribution combined with broadcast
    • H04H20/40Arrangements for broadcast specially adapted for accumulation-type receivers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04HBROADCAST COMMUNICATION
    • H04H40/00Arrangements specially adapted for receiving broadcast information
    • H04H40/18Arrangements characterised by circuits or components specially adapted for receiving
    • H04H40/27Arrangements characterised by circuits or components specially adapted for receiving specially adapted for broadcast systems covered by groups H04H20/53 - H04H20/95
    • H04H40/90Arrangements characterised by circuits or components specially adapted for receiving specially adapted for broadcast systems covered by groups H04H20/53 - H04H20/95 specially adapted for satellite broadcast receiving
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/44Receiver circuitry for the reception of television signals according to analogue transmission standards

Abstract

一种可操作的游戏系统,在执行游戏程序时更新显示的广告。该系统在存储器中存贮游戏程序,在操作的预定时间,接收(即下装)关于至少一个广告的更新的广告数据,把接收的广告数据存贮在存储器中,执行存贮在存储器中的游戏程序,并根据游戏程序码输出在执行游戏程序期间与存贮的广告数据对应的显示数据。此外,不必下装新的广告,而是把多个广告和游戏程序事前存贮在一起,并只下装广告选择码以在执行游戏程序时更新显示的广告。

Description

执行其中具有广告的游戏程序的装置和方法
本发明是以下专利申请的分案申请:申请号:96111020.1,申请日:1996年6月30日,发明名称:执行其中具有广告的游戏程序的装置和方法
技术领域
本发明涉及执行一种其中具有广告的游戏程序的系统和方法,尤其涉及这样执行一种游戏程序的系统和方法,其中在执行游戏程序之前通过向下装入(down toading)新广告数据能够更新在游戏程序中要显示的广告。
背景技术
众所周知,电视游戏或“游戏机”极为流行并通常设在电视廊(video arcade)中。许多电视游戏,例如赛车游戏和飞行模拟游戏,现在都是以在家里用个人计算机就可以玩的游戏系统和计算机程序的形式在市场上出售。这样的游戏程序(例如,赛车程序)显示的背景,如房子,城市地平线,广告牌,树木等,它们和比赛的车一起使赛车游戏显得“逼真”。为使游戏显得更逼真,在比赛程序中的广告牌和其它这样的广告标志显示的或者是一般的“非商业信息”,例如“前面20英里是纽约城”,或者是生产软件公司的广告。但是,这些广告不是商业性的,因为它们不是要劝说观看者购买一种特定产品。此外,即使一个具体游戏程序其中含有能被认为是商业广告的广告,由于游戏程序一般来说一旦公众购买以后就不会改变了,所以,就有这样的可能性,就是包含在游戏程序中的广告在其被购买之后不长的时间之内(例如,当广告的产品不再销售了)就会变得“过时了”。
因此,典型的游戏程序存在的一个问题是它们不能从在执行游戏程序过程中显示的广告获取最大收益。收益一般来自购买游戏程序的消费而不是来自做广告的人(即登广告者)。如果在执行游戏程序时所显示的广告能够以与电视节目中的广告相似的方式发生变化的话,即通过一个装置改变在已购买的游戏程序中的商业广告,那么,销售这样的游戏程序就会使收益明显增加。此外,和商业电视相似,如果来自游戏程序的商业广告的收益增加了,那么,从理论上讲,软件公司就可以明显降低购买这样的游戏程序的价格,一般来说这又会反过来导致更多的消费者购买这样的游戏程序。
发明内容
本发明的一个目的在于提供一种程序执行装置,包括:存储单元,存储执行游戏的游戏程序、在与游戏的进行对应的场面中的图像的一部分出现广告的场面下使广告部显示广告的广告显示数据、以及用于指示成为更新对象的广告显示数据的选择的选择信息;以及生成单元,取入上述存储单元所存储的由选择信息所指示的广告显示数据的内容并执行上述游戏程序,从而生成与对上述广告部通过上述选择信息所指示的广告显示数据相对应的广告显示在上述广告部的场面。
本发明的另一个目的在于提供一种程序执行方法,包括:存储步骤,存储执行游戏的游戏程序、在与游戏的进行对应的场面中的图像的一部分出现广告的场面下使广告部显示广告的广告显示数据、以及用于指示成为更新对象的广告显示数据的选择的选择信息;以及生成步骤,取入上述存储步骤所存储的由选择信息所指示的广告显示数据的内容并执行上述游戏程序,从而生成与对上述广告部通过上述选择信息所指示的广告显示数据相对应的广告显示在上述广告部的场面。
本发明的另一个目的在于提供一种数据发送装置,用于发送数据,它包括:存储单元,以在与游戏的进行对应的场面中的图像的一部分出现广告的场面下使广告部显示广告的广告显示数据为对象,存储从多个广告显示数据中指示成为更新对象的广告显示数据的选择的选择信息;以及发送单元,通过通信线路将上述存储单元所存储的选择信息发送到执行游戏程序而生成与游戏的进行对应的场面的程序执行装置中。
本发明的另一个目的在于提供一种数据发送方法,用于发送数据,它包括:存储步骤,以在与游戏的进行对应的场面中的图像的一部分出现广告的场面下使广告部显示广告的广告显示数据为对象,存储从多个广告显示数据中指示成为更新对象的广告显示数据的选择的选择信息;以及发送步骤,通过通信线路将上述存储步骤所存储的选择信息发送到执行游戏程序而生成与游戏的进行对应的场面的程序执行装置中。
因此,本发明的一个目的是提供执行一种其中具有广告的游戏程序的装置和方法,它克服了现行游戏程序和系统的缺点。
本发明的另一个目的是提供执行其中所含有的广告能够改变的游戏程序的装置和方法。
本发明的又一个目的是提供除非更新游戏程序中的广告数据否则就禁止执行游戏程序的装置和方法。
本发明的各种其它目的,优点和特点对本领域的普通技术人员来说会很容易地变得清楚明显,而且在后附的权利要求书中将特别指出本发明新颖的特点。
根据本发明的一个实施例,本装置和方法的操作方式是:在存储器中存贮游戏程序,在预定时间(例如每一个新的一天或每次执行游戏程序的时候、或每次接通游戏系统的时候)接收有关至少一个广告的广告数据,把接收的广告数据存贮在存储器中,执行存贮在存储器中的游戏程序,并根据游戏程序输出显示与存贮在存储器中的广告数据相对应的数据。
作为本发明的一个方面,当在预定时间没有接收广告数据的时候,禁止执行游戏程序。
作为本发明的另一个方面,当第一次执行游戏程序的时候,游戏程序接收广告数据。
作为本发明的又一个方面,向一个游戏服务供给装置传送一个确认要执行的游戏程序的游戏确认码,并从该游戏服务供给装置接收与由游戏确认码确认的游戏程序相对应的广告数据。
作为本发明的又一个方面,接收(例如通过卫星传送)与多个游戏程序相对应的多个广告数据,并在执行游戏程序期间输出与执行的游戏程序的广告数据相对应的显示数据。
根据本发明的另一个实施例,本装置和方法的操作方式是:在一个存储器中存贮一个游戏程序和与多个广告相关的广告数据,在预定时间接收确认所选择的存贮在存储器中的广告的广告选择数据,执行存贮在存储器中的游戏程序,根据游戏程序在相应的时间输出与在广告选择数据中确认的所选择的广告相对应的显示数据。
附图说明
下面结合附图将会很好地理解由举例方式给出的和并不限制本发明的详细说明。其中相同标号表示相同元件部分,其中:
图1A和1B是一种赛车游戏的图象表示,其中显示有的两种不同的广告;
图2A和2B是另一种赛车游戏的图象表示,其中显示有两种不同的广告;
图3A和3B是存贮在本发明游戏系统中的游戏程序的数据结构的示意图;
图4是本发明游戏系统工作的流程图;
图5A和5B示意性地说明了存贮在按照本发明另一个实施例的游戏系统中的游戏程序的数据结构;
图6是具有按照本发明如图5A和5B所示的数据结构的游戏系统工作的流程图;
图7是本发明游戏系统接收和发射侧的框图;
图8是本发明另一个实施例的游戏系统的框图;
图9是按照本发明又一个实施例的游戏系统的框图;
图10A和10B是由图9所示的游戏系统接收的游戏数据的数据结构的示意图;和
图11是表示根据本发明从单个主计算机接收游戏数据的多个游戏系统的示意图。
具体实施方式
现在参照附图,图1A和1B是一种赛车游戏的图象表示,其中商业广告“A”显示在图1A中的广告牌上,一个不同的商业广告“B”显示在图1B中的广告牌上。相似地,图2A和2B是另一种赛车游戏“情景”的图象表示,其中商业广告“C”和“D”分别显示在赛车手的衣服上。如从图1A和1B及图2A和2B两组附图看到的,广告“A”和“B”显示在相同的赛车程序的情景中(当然在不同时间),广告“C”和“D”也显示在赛车程序的相同情景中。
接下来参照附图的图3A和3B,它们表示的是按照本发明在两个不同的玩的时间的游戏程序的数据结构(下面将要讨论)。如图3A所示,游戏程序包括一个大体表示除广告数据外的全部游戏程序的主程序M,和广告数据A和C,广告数据A和C分别存贮在存贮区域AO和CO。广告数据A和C分别代表图1A和2A中所示的商业广告“A”和“C”。这样,当执行具有图3A所示的数据结构的游戏程序时,商业广告A显示在赛车游戏中的一个情景中,广告C显示在另一个情景中。
图3B说明的是与图3A所示的相同的游戏程序的数据结构,只是用存贮在区域AO和CO中的广告数据B和D取代广告数据A和C。这样,当执行具有图3B所示的数据结构的赛车游戏时,则在显示广告A的相同情景中显示的是商业广告B(见图1B),在显示C广告的相同情景中显示的是商业广告D(见图2B)。因此,如果在购买一个游戏程序之后,在这个游戏程序中分别用广告数据B和D取代广告数据A和C,那么,这样一种游戏程序会对登广告者更有价值。就象本领域公知的那样,存贮在存贮区域AO和CO的主程序M和广告数据可以存贮在一个单独的存贮器中,或存贮在分开的存贮器中。
现在参照图4,它表示的是按本发明的一种游戏系统的工作的流程图。当打开一个家庭游戏系统时,在指令S41处执行一个游戏程序(例如具有图3A所示的数据结构)并按照主程序M的程序码进行一系列操作。在执行主程序M的适当时候,在指令S42处,读出并显示存贮在区域AO中的广告数据,如象图1A所示的广告数据A。但是,如果在存贮区域AO存贮的是广告数据B,那么在指令S42处显示的是商业广告B(如图1B所示)。在指令S43处继续游戏程序,并在游戏程序指定的适当时间,在指令S44处会读取和显示存贮在贮存区域CO中的广告数据,就象图2A所示的那样。在指令S44完成之后,游戏程序在指令S45处继续其操作直到程序结束。
图5A和5B示意性地说明了按照本发明另一个实施例的游戏程序的数据结构,其中主程序M和全部存贮在其中的广告数据A、B、C和D保持不变(即,是“固定”数据)。但是,广告选择码S是可变的,其中图5a表示的是具有指示选择的是广告数据A和C的广告选择码SAC的游戏程序的数据结构,图5B表示的是具有指示选择的是广告数据B和D的广告选择码SBD的游戏程序的数据结构。这样,主程序M和全部广告数据A、B、C和D都是固定数据,只有广告选择码S是“可变的”数据。
图6是说明执行具有图5A或5B任一所示的数据结构的游戏程序的游戏系统的工作的流程图。当使用者选择一个要玩的具体游戏时,根据指令S59,游戏系统从一个在线游戏系统服务供给装置(下面将要讨论的)“下装”该具体游戏的固定数据,它包括图5A所示的主程序M和广告数据A、B、C和D。主程序M和广告数据存贮在游戏系统的存贮器中,该存贮器是典型的非易失性存贮器。如果这种固定数据已存贮在游戏系统的存贮器中,则不执行指令S59。根据指令S60下装入选择码S而不管是否执行了指令S59,并由这样的选择码S确认在执行游戏程序过程中显示什么广告。在下装选择码S时,根据指令S61以和前面讨论过的图4的指令S41相似的方式执行主程序M,并在执行游戏程序中的适当时候,根据指令S62从游戏系统的存贮器中读取选择码S,并在询问步骤S63确认要显示的第一个广告。如果选择码S确认商业广告“A”为要显示的第一广告(即S=Sax),则根据指令S64从存贮器中读取广告数据A并显示。另一方面,如果确认广告B为要显示的第一广告(即S=Sbx),则根据指令S65从存贮器中读取广告数据B并显示。然后根据指令S66继续游戏程序并在其中适当的时候,根据指令S67从存贮器中读取选择码S,以便在询问步骤S68能够确认要显示的下一个商业广告。如果选择码S确认的是广告C(即S=Sac),则根据指令S69从存贮器中读取广告数据C并随后显示,但是如果选择码S确认的是广告D(即S=Sbd),根据指令S70从存贮器中读取广告数据D并显示。然后根据指令S71继续游戏程序直到结束。如图6所示,在询问步骤S63和S68中的内容“X”代表的是“非限制性的”条件,这是因为询问步骤S63只确认要显示的是第一商业广告时,并且询问步骤S68只确认要显示的是第二商业广告。此外,图6只是本发明游戏系统的一个例举的流程图,显然选择码S可以确认两个以上的商业广告。
再回头参照图4,在根据指令S41执行游戏程序之前,以和前面参照图5A,5B和6描述进行的相似的方式从一个在线游戏系统供给装置下装存贮在存贮区域AO和CO的广告数据。即,每次使用者想执行一个特定游戏程序时,游戏系统都从一个外部源下装广告数据并把广告数据存贮在储存区域AO和CO中。相似地,当使用者在以图6所示方式工作的游戏系统中选择一个游戏程序时,就下装一个选择码S,该码确认在执行游戏程序过程中要显示的存贮在存储器中的广告。但是,如果在游戏系统的存储器(例如,在硬盘,软盘,CDROM,磁光盘等)中没有存贮所需的游戏程序,那么,上述讨论的本发明的两个实施例还要下装游戏程序的固定数据。因此,可以看出在本发明的一个游戏系统上执行一个游戏程序之前,或者向游戏系统下装代表在执行程序过程中进行显示的广告的图像数据的特定广告数据,或者向游戏系统下装广告选择码S。在任何一种情况下,都保持商业广告是“当前正在进行的”,并且由于和游戏程序自身的大小相比,广告数据的量相对要小,所以,在第一个讨论的实施例中“下装”时间的量很小。自然,在第二个讨论的实施例在的广告选择码S的下装时间可忽略不计。
根据本发明,每次执行一个游戏程序都下装不断更新的“新”广告数据或下装新的广告选择码。但是,无需每次执行游戏程序时都下装这样的数据,而是可以只在执行游戏程序的新的一天或新的一周(或月)进行下装。由于商业广告一般不会在同一天变化多次,所以,可以无需每天多于一次地下装这样的商业广告。在本发明一个变换的实施例中,每次打开游戏系统时都下装商业广告数据或广告选择码S。
现在参照图7,其中表示的是根据本发明的游戏系统(即接收侧)和一个发射系统(即发射侧)的方框图。发射系统可以是一个在线游戏系统服务供给装置,游戏制造商本身,一个出售商业广告的通讯公司,或任何其它可以应用本发明的合适系统。发射系统一般包括一个系统控制器2,存储器6和8(例如硬盘驱动器),一个开关电路10,一个编码器12,和一个发射器14。发射系统通过传输线16,例如是一个ISDN(综合服务数字网络),一条普通的电话线,或任何其他合适的传输线,向通常是位于家里的本发明的一个游戏系统提供游戏的主程序M和广告数据。本发明的游戏系统一般包括一个接收器18,一个解码器20和一个游戏机22,游戏机22包括一个存储器24,例如是一个磁光盘驱动器或其它适合的非易失性读/写存储器。
图7所示的发射侧的系统控制器2控制其中贮存有一个游戏程序的主程序M的存储器6,其中贮存有广告数据的存储器8,和在存储器6和8的输出之间进行开关的开关10。如果在执行游戏程序时需要显示一个不同的广告,可以改变存贮在存储器8中的广告数据。当响应来自游戏系统的一个合适的请求,向游戏系统下装主程序M时,系统控制器2控制存储器6和开关10,以便把贮在存储器6中的主程序M提供给编码器12,编码器12以本领域公知的方式对所输入的数据进行编码以使该数据适于传输,并把编码数据提供给发射器14,发射器14通过传输线16向本发明的游戏系统发射编码数据。接收侧的接收器18接收所发射的信号,解码器22对所发射的信号进行解码,游戏机22把解码信号(即主程序M)存贮在存储器24中。然后系统控制器2控制存储器8和开关10以读出和提供存贮在存储器8中的广告数据,以便可以向游戏系统传输广告数据。对广告数据进行接收,解码、并存贮在存储器24中。
当在存储器24中已存贮了主程序M的时候,则只向游戏系统传输存贮在存储器8中的广告数据。如上所说,主程序M存贮在存储器6中广告数据存贮在存储器8中。但是,在前面讨论的参照图5A、5B和6所描述的实施例中,主程序M以及广告数据A、B、C和D都存贮在存储器6中,只有广告选择码S存贮在存储器8中。因此,当主程序M和广告数据(即固定数据)已经存贮在游戏系统中的时候,只向游戏系统传输广告选择码S。当然,正如本领域公知的那样,存储器6和8可以代表发射系统的不同的存储器或在同一个存储装置中明显不同的存储位置。
图8是按照本发明另一个实施例的游戏系统的方框图。在这个实施例中,使用者购买一个存贮在永久存贮介质(例如一个光盘)上的游戏程序。把光盘插入一个磁光盘驱动器38(或其它合适的复制装置),复制存贮在其上的游戏程序。如图所示,游戏系统包括一个收发器/接口26,一个存储器28,一个系统控制器30,一个键盘接口32,一个解码器34,一个图象控制器36和由光盘插入其中的磁光盘驱动器组成的存储器38。由此复制存贮在光盘上的对存贮其上的游戏程序进行确认的确认数据,并经收发器26传输给一个在线游戏服务供给装置,如图7所表示的那样。响应传输的确认数据,服务供给装置向图8所示的游戏系统传输更新的“可变”数据,该数据或者是广告数据(即广告数据A、B、C或D,或它们的任何组合),或者是广告选择码S,如前所说。更新的可变数据由收发器26接受并存贮在存储器28中。然后,把存贮在存储器28中的可变数据存贮在存储器3 8的光盘中。另一种做法是不永久存贮可变数据。在任何一种情况下,不执行存贮在光盘上的游戏程序直到由服务供给装置提供更新的商业广告数据为止。
在接收更新的商业广告数据时,执行游戏程序,并在适当时候在解码器34中对存贮的数据解码并提供给图像控制器36,该控制器36将解码数据转换成视频信号并将用于显示的视频信号提供给一个视频监视器(没有示出)。此外,由与键盘接口32相连的键盘(没有示出)输入使用者命令,键盘接口32将输入的命令解码并将解码的命令提供给系统控制器30。系统控制器30以本领域公知的方式控制本发明的游戏系统的各种装置的工作。因此,图8的游戏系统与图7所示的游戏系统相似,只是不下装主程序M(与第二个讨论的实施例的广告数据A、B、C、D一起),而是将其存贮在由消费者购买的磁光盘上。
图9是本发明的又一个实施例的框图,其中“可变”数据(即广告数据或广告选择码)经卫星传输提供给游戏系统。在图9的实施例中,可变数据经卫星传输反复发射,以使图9的系统在接收到与已选择要执行的特定游戏程序相对应的可变数据之前只“等待”相当短的时间段。当使用者把一个存贮有一个游戏程序的CDROM(或磁光盘)插入CDROM驱动器52中并通过键盘接口50执行游戏程序的时候,由此复制存贮在CDROM上的游戏标识码并以和前面参照图8所描述的相似的方式提供给随机存取存储器(RAM)42。然后,系统控制器48确定传输与所选择的游戏程序相对应的可变数据的传输通道并控制接收器40以在确定的通道上接收卫星传输。
图10A和10B说明的是在卫星传输的两个不同通道上传输的数据的数据结构。如图所示,图10A表示通道G传输的数据,图10B表示通道H传输的数据。通道G在其上包括与J和K两个游戏程序相对应的数据,通道H在其包括与P、Q和R三个游戏程序相对应的数据。如果执行的游戏程序与例如通道G上的游戏J相对应,则控制该接收器40以接收通道G所传输的数据,并在接收到通道G上的软件标识数据J时,在存储器42上存贮传输的广告数据J-1和J-2以分别作为例如商业广告A和C。可以把广告数据再存贮在一个非易失性存储器(例如一个硬盘或磁光盘)上,以便在断电的情况下无需再下装广告数据。此外,可以设计游戏系统,以便每当执行游戏的时候,或执行游戏的每个新的一天(或星期等),或每当打开系统的时候,或在任何其它所需的时间段,都能下装更新广告数据。然后,以和前面参照图8说明过的相似的方式执行游戏程序。
图11是表示通过多条传输线与主计算机54(即游戏服务供给装置)相连的多个游戏系统56、58、60......的示意图。显然由于游戏程序的主程序M最多只向每个游戏系统下装一次,并由于广告数据或广告选择码具有相对较少的数据量,所以其传输相当短暂,以使传输系统一般都能够服务于相当大数量的家庭游戏体系。
在上面每一个讨论的实施例中,商业广告有规律地被更新,以使从这样的广告得到的收益能有明显地增加。此外,由于和一个游戏程序中的数据量相比,向一个游戏系统下装的广告数据的量相对较少,所以,下装时间相对较短。还有,使用图9所示的游戏系统下装更新的广告数据的方式,对于这样的游戏系统的使用者来说很直观。
虽然结合本发明的最佳实施例已经具体表示和说明了本发明,但是本领域的普通技术人员应该很容易地知道,在不离开本发明的主题和范围的情况下可以作出各种改变。例如,虽然已经把本发明描述成是从4个广告中选择两个商业广告进行显示,但是本发明不限于这些广告数量,而是可以应用到在特定游戏的执行期间显示数量相当大(例如为20个)广告的游戏程序。
作为另一个例子,虽然本发明涉及的是家庭游戏系统,但是本发明并不仅限于家庭,而是可以广泛地应用于其它场合,包括游戏廊和公司。
因此,权利要求书是要被解释成包括这里所表述的实施例,上述的替换例和所有的等同物。

Claims (18)

1.一种程序执行装置,包括:
存储单元,存储执行游戏的游戏程序、在与游戏的进行对应的场面中的图像的一部分出现广告的场面下使广告部显示广告的广告显示数据、以及用于指示成为更新对象的广告显示数据的选择的选择信息;以及
生成单元,取入上述存储单元所存储的由选择信息所指示的广告显示数据的内容并执行上述游戏程序,从而生成与对上述广告部通过上述选择信息所指示的广告显示数据相对应的广告显示在上述广告部的场面。
2.根据权利要求1所述的程序执行装置,还包括:
接收单元,通过通信线路接收成为更新对象的选择信息,
上述存储单元所存储的选择信息被更新为通过上述接收单元接收的选择信息。
3.根据权利要求1所述的程序执行装置,其中,
上述存储单元所存储的游戏程序通过上述通信线路而接收。
4.根据权利要求1所述的程序执行装置,其中,
上述存储单元包含硬盘或光盘。
5.根据权利要求1所述的程序执行装置,其中,
上述通信线路包含双向的通信线路或单向的通信线路。
6.根据权利要求1所述的程序执行装置,其中,
上述广告显示数据是对上述广告部贴入图像的广告数据。
7.根据权利要求1所述的程序执行装置,其中,
在将上述游戏程序设为主程序时,上述广告显示数据以与上述主程序相对的子程序形式而设置。
8.一种程序执行方法,包括:
存储步骤,存储执行游戏的游戏程序、在与游戏的进行对应的场面中的图像的一部分出现广告的场面下使广告部显示广告的广告显示数据、以及用于指示成为更新对象的广告显示数据的选择的选择信息;以及
生成步骤,取入上述存储步骤所存储的由选择信息所指示的广告显示数据的内容并执行上述游戏程序,从而生成与对上述广告部通过上述选择信息所指示的广告显示数据相对应的广告显示在上述广告部的场面。
9.一种数据发送装置,用于发送数据,它包括:
存储单元,以在与游戏的进行对应的场面中的图像的一部分出现广告的场面下使广告部显示广告的广告显示数据为对象,存储从多个广告显示数据中指示成为更新对象的广告显示数据的选择的选择信息;以及
发送单元,通过通信线路将上述存储单元所存储的选择信息发送到执行游戏程序而生成与游戏的进行对应的场面的程序执行装置中。
10.根据权利要求9所述的数据发送装置,其中,
上述发送单元发送上述选择信息,使得上述程序执行装置取入由上述发送单元发送的选择信息所指示的广告显示数据的内容并执行上述游戏程序,从而生成通过上述选择信息所指示的广告显示数据所对应的广告显示在上述广告部的场面。
11.根据权利要求9所述的数据发送装置,其中,
上述存储单元存储上述游戏程序,
上述发送单元通过上述通信线路将上述存储单元所存储的游戏程序发送到上述程序执行装置中。
12.根据权利要求11所述的数据发送装置,其中,
上述存储单元由存储上述游戏程序的第1存储单元和存储上述更新广告显示数据的第2存储单元构成。
13.根据权利要求12所述的数据发送装置,其中,
上述第1存储单元或上述第2存储单元包含硬盘。
14.根据权利要求9所述的数据发送装置,其中,
上述通信线路包含双向的通信线路或单向的通信线路。
15.根据权利要求9所述的数据发送装置,其中,
上述广告显示数据是对上述广告部贴入图像的广告数据。
16.根据权利要求9所述的数据发送装置,其中,
在将上述游戏程序设为主程序时,上述广告显示数据以与上述主程序相对的子程序形式而设置。
17.根据权利要求9所述的数据发送装置,其中,
上述程序执行装置包括:
存储单元,存储上述游戏程序、上述广告显示数据、以及上述选择信息;以及
生成单元,取入上述存储单元所存储的由选择信息所指示的广告显示数据的内容并执行上述游戏程序,从而生成与对上述广告部通过上述选择信息所指示的广告显示数据相对应的广告显示在上述广告部的场面。
18.一种数据发送方法,用于发送数据,它包括:
存储步骤,以在与游戏的进行对应的场面中的图像的一部分出现广告的场面下使广告部显示广告的广告显示数据为对象,存储从多个广告显示数据中指示成为更新对象的广告显示数据的选择的选择信息;以及
发送步骤,通过通信线路将上述存储步骤所存储的选择信息发送到执行游戏程序而生成与游戏的进行对应的场面的程序执行装置中。
CNA2008100046461A 1995-06-30 1996-06-30 执行其中具有广告的游戏程序的装置和方法 Pending CN101221601A (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP16668295A JP4040117B2 (ja) 1995-06-30 1995-06-30 ゲーム機及びゲーム機制御方法
JP166682/95 1995-06-30

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
CN96111020A Division CN1147654A (zh) 1995-06-30 1996-06-30 执行其中具有广告的游戏程序的装置和方法

Publications (1)

Publication Number Publication Date
CN101221601A true CN101221601A (zh) 2008-07-16

Family

ID=15835786

Family Applications (6)

Application Number Title Priority Date Filing Date
CN96111020A Pending CN1147654A (zh) 1995-06-30 1996-06-30 执行其中具有广告的游戏程序的装置和方法
CNA2008102137450A Pending CN101362024A (zh) 1995-06-30 1996-06-30 执行其中具有广告的游戏程序的装置和方法
CN2008102137446A Expired - Lifetime CN101362023B (zh) 1995-06-30 1996-06-30 执行其中具有广告的游戏程序的装置和方法
CNA2008100046476A Pending CN101221602A (zh) 1995-06-30 1996-06-30 执行其中具有广告的游戏程序的装置和方法
CNA2008100046461A Pending CN101221601A (zh) 1995-06-30 1996-06-30 执行其中具有广告的游戏程序的装置和方法
CNA2008100046480A Pending CN101221603A (zh) 1995-06-30 1996-06-30 执行其中具有广告的游戏程序的装置和方法

Family Applications Before (4)

Application Number Title Priority Date Filing Date
CN96111020A Pending CN1147654A (zh) 1995-06-30 1996-06-30 执行其中具有广告的游戏程序的装置和方法
CNA2008102137450A Pending CN101362024A (zh) 1995-06-30 1996-06-30 执行其中具有广告的游戏程序的装置和方法
CN2008102137446A Expired - Lifetime CN101362023B (zh) 1995-06-30 1996-06-30 执行其中具有广告的游戏程序的装置和方法
CNA2008100046476A Pending CN101221602A (zh) 1995-06-30 1996-06-30 执行其中具有广告的游戏程序的装置和方法

Family Applications After (1)

Application Number Title Priority Date Filing Date
CNA2008100046480A Pending CN101221603A (zh) 1995-06-30 1996-06-30 执行其中具有广告的游戏程序的装置和方法

Country Status (12)

Country Link
US (5) US5946664A (zh)
EP (5) EP0752678B1 (zh)
JP (1) JP4040117B2 (zh)
CN (6) CN1147654A (zh)
AT (1) ATE478390T1 (zh)
AU (1) AU708434B2 (zh)
BR (1) BR9602947A (zh)
CA (1) CA2179874C (zh)
DE (1) DE69638238D1 (zh)
MY (1) MY120890A (zh)
SG (1) SG42423A1 (zh)
TW (1) TW302457B (zh)

Families Citing this family (252)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8352400B2 (en) 1991-12-23 2013-01-08 Hoffberg Steven M Adaptive pattern recognition based controller apparatus and method and human-factored interface therefore
US5553864A (en) 1992-05-22 1996-09-10 Sitrick; David H. User image integration into audiovisual presentation system and methodology
JP4040117B2 (ja) * 1995-06-30 2008-01-30 ソニー株式会社 ゲーム機及びゲーム機制御方法
US8574074B2 (en) 2005-09-30 2013-11-05 Sony Computer Entertainment America Llc Advertising impression determination
JP2002083219A (ja) * 2000-07-04 2002-03-22 Sony Computer Entertainment Inc コンテンツ内広告方法、コンテンツ内広告用サーバ及びコンテンツ内広告を実現するためのプログラムの伝送媒体
US7895076B2 (en) 1995-06-30 2011-02-22 Sony Computer Entertainment Inc. Advertisement insertion, profiling, impression, and feedback
US6591245B1 (en) * 1996-02-02 2003-07-08 John R. Klug Media content notification via communications network
US6615251B1 (en) * 1995-12-11 2003-09-02 John R. Klug Method for providing node targeted content in an addressable network
US5790785A (en) 1995-12-11 1998-08-04 Customer Communications Group, Inc. World Wide Web registration information processing system
US5823879A (en) * 1996-01-19 1998-10-20 Sheldon F. Goldberg Network gaming system
US9530150B2 (en) 1996-01-19 2016-12-27 Adcension, Llc Compensation model for network services
US6264560B1 (en) 1996-01-19 2001-07-24 Sheldon F. Goldberg Method and system for playing games on a network
JP3221569B2 (ja) 1996-01-23 2001-10-22 グローバルメディアオンライン株式会社 情報表示システム
US6157946A (en) 1996-02-28 2000-12-05 Netzero Inc. Communication system capable of providing user with picture meeting characteristics of user and terminal equipment and information providing device used for the same
US6711551B1 (en) 1996-06-05 2004-03-23 Netzero, Inc. Information provider, terminal and system and recording medium for the terminal
US6151643A (en) 1996-06-07 2000-11-21 Networks Associates, Inc. Automatic updating of diverse software products on multiple client computer systems by downloading scanning application to client computer and generating software list on client computer
US5991799A (en) * 1996-12-20 1999-11-23 Liberate Technologies Information retrieval system using an internet multiplexer to focus user selection
CA2638976C (en) * 1996-12-25 2010-11-23 Sony Corporation Inhibiting apparatus for distributing data to game receiving devices under transmitting side control
US6892226B1 (en) * 1997-03-27 2005-05-10 Intel Corporation System for delivery of dynamic content to a client device
AUPO704097A0 (en) * 1997-05-29 1997-06-19 Griffits, John Philip Priority display of advertising on a personal computer
US6061659A (en) * 1997-06-03 2000-05-09 Digital Marketing Communications, Inc. System and method for integrating a message into a graphical environment
US6681393B1 (en) * 1997-06-06 2004-01-20 Nds Limited Viewer interaction feedback method and system for use with an interactive telecommunication system
IL125141A0 (en) 1998-06-29 1999-01-26 Nds Ltd Advanced television system
EP0926869A1 (en) * 1997-12-24 1999-06-30 TELEFONAKTIEBOLAGET L M ERICSSON (publ) Announcing advertisements to users of a telecommunications system
US6285985B1 (en) * 1998-04-03 2001-09-04 Preview Systems, Inc. Advertising-subsidized and advertising-enabled software
JP4064060B2 (ja) 1998-05-15 2008-03-19 ユニキャスト・コミュニケーションズ・コーポレイション 参照ウェブページに埋め込まれた広告タグをもちいて、ブラウザにより開始される、ユーザには見えないネットワーク分散隙間ウェブ公告を実施するための技術
US11109114B2 (en) 2001-04-18 2021-08-31 Grass Valley Canada Advertisement management method, system, and computer program product
US7966078B2 (en) 1999-02-01 2011-06-21 Steven Hoffberg Network media appliance system and method
US6463468B1 (en) 1999-06-01 2002-10-08 Netzero, Inc. Targeted network video download interface
KR20010006597A (ko) * 1999-06-03 2001-01-26 윤준재 네트워크를 통한 광고 시스템 및 방법
AU3712300A (en) 1999-06-11 2001-01-02 Liberate Technologies Hierarchical open security information delegation and acquisition
US6928615B1 (en) * 1999-07-07 2005-08-09 Netzero, Inc. Independent internet client object with ad display capabilities
KR19990078628A (ko) * 1999-07-14 1999-11-05 이봉준 게임을이용한광고제공방법
KR20010011818A (ko) * 1999-07-30 2001-02-15 이관식 게임 소프트웨어의 캐릭터 변경장치 및 변경방법
KR20010011724A (ko) * 1999-07-30 2001-02-15 박화자 타자 게임을 이용한 광고 방법
US8002617B1 (en) * 1999-09-27 2011-08-23 Nokia Corporation Sponsored network games
KR20010029020A (ko) * 1999-09-28 2001-04-06 이종국 광고 게임
JP3619427B2 (ja) * 1999-11-05 2005-02-09 株式会社ビューポイントコミュニケーションズ 情報表示装置
WO2007130681A2 (en) 2006-05-05 2007-11-15 Sony Computer Entertainment America Inc. Advertisement rotation
JP4560952B2 (ja) 1999-12-03 2010-10-13 株式会社セガ ゲーム装置及びゲームシステム
KR100432483B1 (ko) * 1999-12-06 2004-05-20 링크플러스(주) 단말기들에서 실행되는 게임소프트웨어를 이용한 광고 시스템
KR20000058245A (ko) * 1999-12-11 2000-10-05 이정훈 광고의 기능을 갖는 소프트웨어
JP3639761B2 (ja) * 1999-12-27 2005-04-20 財団法人エヌエイチケイサービスセンター テレビジョン放送におけるデータ放送の放送方法
US20080263586A1 (en) * 1999-12-27 2008-10-23 Thomas Keith C Method and media for virtual product placement
JP2001195020A (ja) * 2000-01-07 2001-07-19 Ricoh Microelectronics Co Ltd 電気機器
EP1169858A1 (en) * 2000-01-14 2002-01-09 NDS Limited Advertisements in an end-user controlled playback environment
CA2331244C (en) * 2000-01-21 2009-06-30 Anchor Coin, Inc. Method and apparatus for awarding and redeeming promotional points at an electronic game
US20010032124A1 (en) * 2000-01-25 2001-10-18 Savage James A. Software, apparatus, and method for hand-held electronic devices and advertising thereon
JP4517480B2 (ja) 2000-01-31 2010-08-04 ソニー株式会社 情報提供システム、情報端末装置、情報サーバ装置及び情報提供方法
JP2001230996A (ja) * 2000-02-15 2001-08-24 Matsushita Electric Ind Co Ltd 広告データ供給方法と広告データ再生装置及びそのシステム
KR100454201B1 (ko) * 2000-02-23 2004-10-26 오상환 사이버공간의 광고구성물을 이용한 광고시스템 및광고방법
JP4155691B2 (ja) * 2000-03-07 2008-09-24 富士通株式会社 3次元インタラクティブゲームシステムおよびそれを用いた広告システム
WO2001069486A2 (en) * 2000-03-10 2001-09-20 Accero, Inc. Method and system for advertising
KR20010091283A (ko) * 2000-03-14 2001-10-23 이훈행 인터넷 광고- 머드 게임 시스템
KR20010092215A (ko) * 2000-03-21 2001-10-24 박호석 마일리지를 이용한 상거래 방법
JP2001283079A (ja) 2000-03-28 2001-10-12 Sony Corp 通信サービス方法とその装置、通信端末装置、通信システム、広告宣伝方法
KR20000036864A (ko) * 2000-03-30 2000-07-05 김인성 광고 삽입형 인터넷게임을 이용한 광고방법
JP4961575B2 (ja) * 2000-03-31 2012-06-27 オープンティービー、インコーポレイテッド 地域メタデータ挿入のシステム及び方法
JP2001291004A (ja) * 2000-04-07 2001-10-19 Nec Corp オンラインゲーム配信に伴う広告表示システム及びその広告表示方法
US6757661B1 (en) * 2000-04-07 2004-06-29 Netzero High volume targeting of advertisements to user of online service
US7353267B1 (en) * 2000-04-07 2008-04-01 Netzero, Inc. Targeted network video download interface
US6928414B1 (en) * 2000-04-12 2005-08-09 Jae Heon Kim Advertisement method using game program on the internet and method for executing the game program having the advertisement according to the advertisement method
JP2001297262A (ja) * 2000-04-14 2001-10-26 Nec Corp 著作物使用料課金方法、これに用いるネットワークシステム、及びその制御プログラムを記録した記録媒体
WO2001082195A1 (en) * 2000-04-26 2001-11-01 Anivision, Inc. Systems and methods for integrating virtual advertisements into recreated events
KR20000049903A (ko) * 2000-04-26 2000-08-05 김지현 온-라인 쇼핑몰과 광고를 가미한 네트워크 게임
US6790138B1 (en) * 2000-05-12 2004-09-14 Martin Erlichman System and method for providing and scoring an interactive puzzle
JP3770372B2 (ja) * 2000-05-16 2006-04-26 Kddi株式会社 ゲームを利用した広告の仲介システム
JP3815654B2 (ja) * 2000-05-16 2006-08-30 Kddi株式会社 ネット配信型ゲーム機における課金管理システム
CN1464797A (zh) * 2000-05-17 2003-12-31 技术线公司 玩打部分在线、部分离线交互式游戏的系统和方法
US7475404B2 (en) 2000-05-18 2009-01-06 Maquis Techtrix Llc System and method for implementing click-through for browser executed software including ad proxy and proxy cookie caching
US8086697B2 (en) 2005-06-28 2011-12-27 Claria Innovations, Llc Techniques for displaying impressions in documents delivered over a computer network
US6616533B1 (en) * 2000-05-31 2003-09-09 Intel Corporation Providing advertising with video games
US8843590B2 (en) 2000-05-31 2014-09-23 Ebm/Ip, Llc Systems, methods and computer program products for facilitating display of content within application programs executing on electronic devices
KR20010110591A (ko) * 2000-06-07 2001-12-13 이현우 다운 로드 게임을 이용한 광고 방법 및 이를 이용한 경품제공 시스템
US7046956B1 (en) 2000-06-09 2006-05-16 67 Khz, Inc. Messaging and promotion for digital audio media players
JP2002032590A (ja) * 2000-06-22 2002-01-31 Internatl Business Mach Corp <Ibm> 広告方法、広告システム、広告枠の取引方法、広告枠の取引システムおよび記録媒体
EP2056597A3 (en) * 2000-06-26 2009-07-08 NDS Limited Time shifted interactive television
US20070050256A1 (en) * 2000-06-30 2007-03-01 Jay Walker Method and apparatus for compensating participation in marketing research
JP2002015217A (ja) * 2000-06-30 2002-01-18 Fujitsu Ltd オークションを用いたデジタルコンテンツ広告表示システム
JP2002024678A (ja) * 2000-07-05 2002-01-25 Sony Corp コンテンツ管理システム、コンテンツ管理装置およびコンテンツ管理方法
US20020019774A1 (en) * 2000-08-02 2002-02-14 Kanter Andrew S. Internet advertising
US20020032608A1 (en) * 2000-08-02 2002-03-14 Kanter Andrew S. Direct internet advertising
KR20000072325A (ko) * 2000-08-29 2000-12-05 연대성 가상현실을 이용한 광고삽입형 주행 시뮬레이션 게임방법
KR20000072530A (ko) * 2000-09-07 2000-12-05 정명선 네트워크를 이용한 게임 서비스 방법
JP2002085856A (ja) * 2000-09-20 2002-03-26 Nec Corp データ放送を利用したゲーム機の機能拡張システムおよびデータ配信方法
JP2002159757A (ja) * 2000-11-24 2002-06-04 Namco Ltd ゲーム装置、情報記憶媒体、情報処理システム、広告方法、及び発声玩具
US7827488B2 (en) 2000-11-27 2010-11-02 Sitrick David H Image tracking and substitution system and methodology for audio-visual presentations
US7409061B2 (en) * 2000-11-29 2008-08-05 Noatak Software Llc Method and system for secure distribution of subscription-based game software
US9047609B2 (en) * 2000-11-29 2015-06-02 Noatak Software Llc Method and system for dynamically incorporating advertising content into multimedia environments
JP2002175466A (ja) * 2000-12-06 2002-06-21 Sharp Corp 情報処理装置、通信装置、情報処理端末、情報供給装置、情報供給方法、情報供給システムおよびコンピュータで読取可能な記録媒体
FR2818411A1 (fr) * 2000-12-15 2002-06-21 Ludovic Fronteau Procede et systeme de consultation et mise a jour d'espaces publicitaires incorpores dans un jeu video
US6872137B2 (en) * 2000-12-22 2005-03-29 Tara Chand Singhal Method and apparatus for an educational game and dynamic message entry and display
JP2002216017A (ja) 2001-01-22 2002-08-02 Sony Corp 広告枠のオークション方法および装置、ならびに、記録媒体
US20020147635A1 (en) * 2001-02-01 2002-10-10 Eastman Kodak Company Method for customizing programmable CD-ROM
KR20020065686A (ko) * 2001-02-07 2002-08-14 노다영 통신상의 게임을 이용한 광고시스템 및 방법
US8751310B2 (en) 2005-09-30 2014-06-10 Sony Computer Entertainment America Llc Monitoring advertisement impressions
US20020111078A1 (en) * 2001-02-12 2002-08-15 Sevier Richard G. Keying devices for modular systems
JP3236603B1 (ja) * 2001-02-28 2001-12-10 コナミ株式会社 家庭用ゲーム等のゲーム広告課金システム及びプログラム
JP2002304144A (ja) * 2001-04-04 2002-10-18 Aruze Corp 広告配信システム
US6709335B2 (en) * 2001-09-19 2004-03-23 Zoesis, Inc. Method of displaying message in an interactive computer process during the times of heightened user interest
JP3732168B2 (ja) 2001-12-18 2006-01-05 株式会社ソニー・コンピュータエンタテインメント 仮想世界におけるオブジェクトの表示装置、表示システム及び表示方法、ならびにそれらを利用可能な仮想世界における地価及び広告料の設定方法
JP2003228640A (ja) * 2002-02-01 2003-08-15 J Tech Players:Kk バーチャル・ゴルフトーナメント運営システム及びその運営方法
JP2003242410A (ja) * 2002-02-19 2003-08-29 Fujitsu Ltd 情報配信方法及びコンピュータプログラム
JP4035771B2 (ja) * 2002-03-08 2008-01-23 謙治 佐藤 娯楽システム、広告システム、娯楽方法、広告方法、記録媒体、プログラム、生物認識方法、生物食材の流通システム、生物食材の流通方法、店舗、地球環境情報収システム、地球環境情報収方法、気象予報システム、気象予報方法、地震予知システム、および地震予知方法
KR100473376B1 (ko) * 2002-04-25 2005-03-08 전근용 마케팅 로또 및 이를 이용한 온라인 마케팅 방법
KR100473377B1 (ko) * 2002-05-09 2005-03-08 전근용 게임식 마케팅 로또 및 이를 이용한 데이터베이스 구축방법
US6843960B2 (en) * 2002-06-12 2005-01-18 The University Of Chicago Compositionally graded metallic plates for planar solid oxide fuel cells
KR20020064733A (ko) * 2002-07-11 2002-08-09 송문규 온라인 채팅 및 게임을 이용한 인터넷 광고 방법
US20040044567A1 (en) * 2002-09-03 2004-03-04 Daniel Willis Gaming service provider advertising system
US8458028B2 (en) * 2002-10-16 2013-06-04 Barbaro Technologies System and method for integrating business-related content into an electronic game
US7603341B2 (en) 2002-11-05 2009-10-13 Claria Corporation Updating the content of a presentation vehicle in a computer network
US20100262489A1 (en) * 2002-12-13 2010-10-14 Robert Salinas Mobile enabled advertising and marketing methods for computer games, simulations, demonstrations, and the like
US20040177001A1 (en) * 2002-12-13 2004-09-09 Robert Salinas Product promotion and sales in computer games, simulations, and the like
US7930716B2 (en) 2002-12-31 2011-04-19 Actv Inc. Techniques for reinsertion of local market advertising in digital video from a bypass source
US8644969B2 (en) 2003-01-02 2014-02-04 Catch Media, Inc. Content provisioning and revenue disbursement
US8732086B2 (en) 2003-01-02 2014-05-20 Catch Media, Inc. Method and system for managing rights for digital music
US8918195B2 (en) 2003-01-02 2014-12-23 Catch Media, Inc. Media management and tracking
US8666524B2 (en) 2003-01-02 2014-03-04 Catch Media, Inc. Portable music player and transmitter
US7761176B2 (en) * 2003-01-02 2010-07-20 Catch Media, Inc. Promotional portable music players
JP2004215722A (ja) * 2003-01-09 2004-08-05 Aruze Corp ネットゲームシステム、ネットゲームサーバ及び広告表示方法
US7729946B2 (en) * 2003-01-24 2010-06-01 Massive Incorporated Online game advertising system
US20050075155A1 (en) * 2003-01-30 2005-04-07 David Sitrick Video architecture and methodology for family of related games
US7570261B1 (en) * 2003-03-06 2009-08-04 Xdyne, Inc. Apparatus and method for creating a virtual three-dimensional environment, and method of generating revenue therefrom
US20040186737A1 (en) * 2003-03-18 2004-09-23 Roberts Donald Gregory System for increasing revenue at sporting events
JP3491759B1 (ja) * 2003-03-31 2004-01-26 コナミ株式会社 家庭用ゲーム装置、家庭用ゲーム機の制御方法及びプログラム
US8012003B2 (en) * 2003-04-10 2011-09-06 Nintendo Co., Ltd. Baseball videogame having pitching meter, hero mode and user customization features
US6976137B2 (en) * 2003-04-24 2005-12-13 International Business Machines Corporation Preservation of memory associated with a hypervisor partition
US20040235567A1 (en) * 2003-05-20 2004-11-25 Sony Computer Entertainment America Inc., Foster City, Ca Video game method and system with content-related options
EP1524617A1 (de) * 2003-10-17 2005-04-20 Swisscom Mobile AG Verfahren und System, um mit einem an ein Mobilfunknetz angeschlossenen Spielterminal zu spielen
KR100555715B1 (ko) * 2004-01-14 2006-03-03 삼성전자주식회사 게임 채널이 할당된 네트워크 게임 시스템 및 그의네트워크 게임 방법
US20080102947A1 (en) * 2004-03-08 2008-05-01 Katherine Hays Delivery Of Advertising Into Multiple Video Games
US8255413B2 (en) 2004-08-19 2012-08-28 Carhamm Ltd., Llc Method and apparatus for responding to request for information-personalization
US8078602B2 (en) 2004-12-17 2011-12-13 Claria Innovations, Llc Search engine for a computer network
US8763157B2 (en) 2004-08-23 2014-06-24 Sony Computer Entertainment America Llc Statutory license restricted digital media playback on portable devices
US7455586B2 (en) * 2004-09-21 2008-11-25 Igt Method and system for gaming and brand association
US20060105841A1 (en) * 2004-11-18 2006-05-18 Double Fusion Ltd. Dynamic advertising system for interactive games
US8849701B2 (en) * 2004-12-13 2014-09-30 Google Inc. Online video game advertising system and method supporting multiplayer ads
US20060128470A1 (en) * 2004-12-15 2006-06-15 Daniel Willis System and method for managing advertising content delivery in a gaming environment supporting aggregated demographics serving and reporting
US8435113B2 (en) * 2004-12-15 2013-05-07 Google Inc. Method and system for displaying of transparent ads
US8267778B2 (en) * 2004-12-15 2012-09-18 Google Inc. Video game feedback system and method
US20060135230A1 (en) * 2004-12-16 2006-06-22 Dhananjay Godse Post-deployment spot creation
US20060168277A1 (en) * 2004-12-17 2006-07-27 Dhananjay Godse Traffic forwarding and conversion for supporting multiple advertising providers in video game advertising
US8246464B2 (en) * 2004-12-17 2012-08-21 Google Inc. Caching and reporting system for accelerating combined computer gaming and advertising
US20060135234A1 (en) * 2004-12-17 2006-06-22 Dhananjay Godse System and method for automatically enabling and disabling advertising in video games
US20060190282A1 (en) * 2005-02-04 2006-08-24 Jung Edward K Providing risk mitigation in a virtual world
US20060135233A1 (en) * 2004-12-17 2006-06-22 Daniel Willis System and method for managing advertising content delivery in an on-line gaming environment
US20060148573A1 (en) * 2004-12-17 2006-07-06 Daniel Willis Method and system for cataloging advertising spots of an advertising enabled game
US20060143675A1 (en) * 2004-12-17 2006-06-29 Daniel Willis Proxy advertisement server and method
US20060135232A1 (en) * 2004-12-17 2006-06-22 Daniel Willis Method and system for delivering advertising content to video games based on game events and gamer activity
US7774275B2 (en) * 2005-02-28 2010-08-10 Searete Llc Payment options for virtual credit
US20060166742A1 (en) * 2004-12-17 2006-07-27 Daniel Willis Method for advertisement service provider wholesaling
US20060136297A1 (en) * 2004-12-17 2006-06-22 Daniel Willis Method and system for providing location specific advertising content within mobile platforms
US7693863B2 (en) 2004-12-20 2010-04-06 Claria Corporation Method and device for publishing cross-network user behavioral data
US8128493B2 (en) * 2004-12-20 2012-03-06 Google Inc. Method and system for automatically managing a content approval process for use in in-game advertising
US20060155615A1 (en) * 2005-01-07 2006-07-13 Wildtangent, Inc. Object placement within computer generated multidimensional environments
US8566111B2 (en) 2005-02-04 2013-10-22 The Invention Science Fund I, Llc Disposition of component virtual property rights
US7720687B2 (en) * 2005-10-03 2010-05-18 The Invention Science Fund I, Llc Virtual world property disposition after real-world occurrence
US20090138333A1 (en) * 2005-02-04 2009-05-28 Searete Llc, A Limited Liablity Of The State Of Delaware Follow-up contacts with virtual world participants
US8512143B2 (en) 2005-07-18 2013-08-20 The Invention Science Fund I, Llc Third party control over virtual world characters
US7958047B2 (en) * 2005-02-04 2011-06-07 The Invention Science Fund I Virtual credit in simulated environments
US8271365B2 (en) * 2005-02-04 2012-09-18 The Invention Science Fund I, Llc Real-world profile data for making virtual world contacts
US8060829B2 (en) * 2005-04-15 2011-11-15 The Invention Science Fund I, Llc Participation profiles of virtual world players
US8473382B2 (en) * 2006-02-28 2013-06-25 The Invention Science Fund I, Llc Virtual collateral for real-world obligations
US8556723B2 (en) 2005-02-04 2013-10-15 The Invention Science Fund I. LLC Third party control over virtual world characters
US20090144148A1 (en) * 2005-02-04 2009-06-04 Searete Llc, A Limited Liability Corporation Of The State Of Delaware Attribute enhancement in virtual world environments
US7890419B2 (en) * 2005-02-04 2011-02-15 The Invention Science Fund I, Llc Virtual credit in simulated environments
US8457991B2 (en) 2005-02-04 2013-06-04 The Invention Science Fund I, Llc Virtual credit in simulated environments
US7937314B2 (en) * 2005-10-21 2011-05-03 The Invention Science Fund I Disposition of component virtual property rights
JP2006247155A (ja) 2005-03-11 2006-09-21 Aruze Corp タイピングゲーム装置及びデータベースシステム
US20080154671A1 (en) * 2005-03-15 2008-06-26 Delk Louis D Emissions Tracking, Such as Vehicle Emissions Tracking, and Associated Systems and Methods
US8073866B2 (en) 2005-03-17 2011-12-06 Claria Innovations, Llc Method for providing content to an internet user based on the user's demonstrated content preferences
JP3892876B2 (ja) * 2005-03-25 2007-03-14 株式会社コナミデジタルエンタテインメント メッセージ文字列出力システム、メッセージ文字列出力システムの制御方法及びプログラム
US20060230141A1 (en) * 2005-04-05 2006-10-12 Daniel Willis Method of routing and managing advertising feedback data
BRPI0608668A2 (pt) * 2005-04-05 2010-01-19 Google Inc mÉtodo e sistema que suporta relatàrio auditado de impressÕes de propaganda em videogames
EP1915202A4 (en) * 2005-05-17 2009-09-16 Google Inc METHOD AND SYSTEM FOR ENHANCING VIDEO GAMES AND VIDEO GAME SYSTEMS
US7593744B2 (en) * 2005-06-30 2009-09-22 Aricent Inc. Method for implementing games in a communication network using PTT/PTV technology and systems thereof
JP4173903B2 (ja) 2005-08-02 2008-10-29 エヌエイチエヌ コーポレーション オンラインフラッシュゲーム提供システム、オンラインフラッシュゲーム提供方法、フラッシュゲームを実行するためのウェブページを提供する方法、方法実行プログラムを記録した保存媒体およびウェブページを提供するウェブサーバ
US8626584B2 (en) 2005-09-30 2014-01-07 Sony Computer Entertainment America Llc Population of an advertisement reference list
US11004089B2 (en) 2005-10-25 2021-05-11 Sony Interactive Entertainment LLC Associating media content files with advertisements
US20070094363A1 (en) * 2005-10-25 2007-04-26 Podbridge, Inc. Configuration for ad and content delivery in time and space shifted media network
US20070094083A1 (en) * 2005-10-25 2007-04-26 Podbridge, Inc. Matching ads to content and users for time and space shifted media network
US8676900B2 (en) 2005-10-25 2014-03-18 Sony Computer Entertainment America Llc Asynchronous advertising placement based on metadata
US20070118425A1 (en) 2005-10-25 2007-05-24 Podbridge, Inc. User device agent for asynchronous advertising in time and space shifted media network
US10657538B2 (en) 2005-10-25 2020-05-19 Sony Interactive Entertainment LLC Resolution of advertising rules
US20070296718A1 (en) * 2005-12-01 2007-12-27 Exent Technologies, Ltd. Dynamic resizing of graphics content rendered by an application to facilitate rendering of additional graphics content
US7596536B2 (en) * 2005-12-01 2009-09-29 Exent Technologies, Ltd. System, method and computer program product for dynamically measuring properties of objects rendered and/or referenced by an application executing on a computing device
US8629885B2 (en) * 2005-12-01 2014-01-14 Exent Technologies, Ltd. System, method and computer program product for dynamically identifying, selecting and extracting graphical and media objects in frames or scenes rendered by a software application
US7596540B2 (en) * 2005-12-01 2009-09-29 Exent Technologies, Ltd. System, method and computer program product for dynamically enhancing an application executing on a computing device
US20070168309A1 (en) * 2005-12-01 2007-07-19 Exent Technologies, Ltd. System, method and computer program product for dynamically extracting and sharing event information from an executing software application
JP5399077B2 (ja) 2005-12-27 2014-01-29 マッシブ・インコーポレーテッド ビデオゲームまたはモバイル機器環境などにおけるストリーミングメディアキャスト
US20070198660A1 (en) * 2006-02-21 2007-08-23 Cohen Marc S Advertising Supported Recorded and Downloaded Music System
US20070204002A1 (en) * 2006-02-27 2007-08-30 Calderone Michael A Method and system for dynamic updating of network based advertising messages
FR2897961B1 (fr) * 2006-02-28 2009-01-23 Connectin Advertising Sarl Procede de gestion de l'execution d'un jeu video pour la diffusion en temps reel de publicites dynamiques
CN101046873A (zh) * 2006-03-29 2007-10-03 腾讯科技(深圳)有限公司 一种在网络游戏中发布网络广告的方法及装置
US8438646B2 (en) * 2006-04-28 2013-05-07 Disney Enterprises, Inc. System and/or method for distributing media content
US8267315B1 (en) 2006-05-25 2012-09-18 Mcghie Sean I Exchange of non-negotiable credits for entity independent funds
US8668146B1 (en) 2006-05-25 2014-03-11 Sean I. Mcghie Rewards program with payment artifact permitting conversion/transfer of non-negotiable credits to entity independent funds
US10062062B1 (en) 2006-05-25 2018-08-28 Jbshbm, Llc Automated teller machine (ATM) providing money for loyalty points
US8376224B2 (en) 2006-05-25 2013-02-19 Sean I. Mcghie Self-service stations for utilizing non-negotiable credits earned from a game of chance
US8342399B1 (en) 2006-05-25 2013-01-01 Mcghie Sean I Conversion of credits to funds
US8162209B2 (en) 2006-05-25 2012-04-24 Buchheit Brian K Storefront purchases utilizing non-negotiable credits earned from a game of chance
US8684265B1 (en) 2006-05-25 2014-04-01 Sean I. Mcghie Rewards program website permitting conversion/transfer of non-negotiable credits to entity independent funds
US7703673B2 (en) 2006-05-25 2010-04-27 Buchheit Brian K Web based conversion of non-negotiable credits associated with an entity to entity independent negotiable funds
US9704174B1 (en) 2006-05-25 2017-07-11 Sean I. Mcghie Conversion of loyalty program points to commerce partner points per terms of a mutual agreement
US20070299723A1 (en) * 2006-06-15 2007-12-27 Adscape Media Inc. Method for advertising in video games played on internet enabled platforms
US20070291373A1 (en) * 2006-06-15 2007-12-20 Newport Corporation Coupling devices and methods for laser emitters
US20080004954A1 (en) * 2006-06-30 2008-01-03 Microsoft Corporation Methods and architecture for performing client-side directed marketing with caching and local analytics for enhanced privacy and minimal disruption
WO2008008038A1 (en) * 2006-07-12 2008-01-17 Honor Games International Pte Ltd An incentive-based video gaming system
US20080039165A1 (en) * 2006-08-03 2008-02-14 Seven Lights, Llc Systems and methods for a scouting report in online gaming
US20080039169A1 (en) * 2006-08-03 2008-02-14 Seven Lights, Llc Systems and methods for character development in online gaming
US20080039166A1 (en) * 2006-08-03 2008-02-14 Seven Lights, Llc Systems and methods for multi-character online gaming
JP2008077173A (ja) 2006-09-19 2008-04-03 Sony Computer Entertainment Inc コンテンツ表示処理装置およびコンテンツ内広告表示方法
US20100306318A1 (en) * 2006-09-28 2010-12-02 Sfgt Inc. Apparatuses, methods, and systems for a graphical code-serving interface
US20080200153A1 (en) 2006-09-28 2008-08-21 Dudley Fitzpatrick Apparatuses, methods and systems for code triggered information querying and serving on mobile devices based on profiles
WO2008084337A1 (en) * 2007-01-11 2008-07-17 Videob Holdings Limited Commercial managing device for land-based gaming devices
KR100771973B1 (ko) * 2007-01-12 2007-11-01 박경양 모바일 광고게임의 광고스킨 교체 방법 및 그 시스템
US20080189175A1 (en) * 2007-02-01 2008-08-07 Ic.Com, Inc. Method and System for In-Depth Advertising for Interactive Gaming
US20080207328A1 (en) * 2007-02-23 2008-08-28 Neoedge Networks, Inc. Interstitial advertising in a gaming environment
GB2447020A (en) * 2007-03-01 2008-09-03 Sony Comp Entertainment Europe Transmitting game data from an entertainment device and rendering that data in a virtual environment of a second entertainment device
CN101271488B (zh) * 2007-04-23 2011-06-01 游传信息技术(上海)有限公司 游戏中广告插入的方法
US20080307412A1 (en) * 2007-06-06 2008-12-11 Sony Computer Entertainment Inc. Cached content consistency management
US8915786B2 (en) 2007-08-09 2014-12-23 Igt Gaming system and method providing simultaneous gaming with linked paytable events
EP2191346B1 (en) * 2007-08-20 2012-08-08 Double Fusion, Inc. Independently-defined alteration of output from software executable using later-integrated code
US8416247B2 (en) * 2007-10-09 2013-04-09 Sony Computer Entertaiment America Inc. Increasing the number of advertising impressions in an interactive environment
JP2009098893A (ja) * 2007-10-16 2009-05-07 Ntt Communications Kk センタ装置、利用者端末、コンテンツ所在情報提供方法、コンテンツ所在情報変更方法及びプログラム
US20090204664A1 (en) * 2008-02-12 2009-08-13 Microsoft Corporation Dynamic attachment of advertising to downloaded content
US8769558B2 (en) 2008-02-12 2014-07-01 Sony Computer Entertainment America Llc Discovery and analytics for episodic downloaded media
US7946922B2 (en) * 2008-03-05 2011-05-24 Howard Hung Yin Advertising funded gaming system
US8109829B1 (en) * 2008-04-10 2012-02-07 Acme Embedded Solutions Inc. Compositing device for combining visual content
US20090259953A1 (en) * 2008-04-14 2009-10-15 Jannott Frederick P Customizable Specification Library
US20090300144A1 (en) 2008-06-03 2009-12-03 Sony Computer Entertainment Inc. Hint-based streaming of auxiliary content assets for an interactive environment
JP2009101233A (ja) * 2009-02-16 2009-05-14 Takao:Kk 弾球遊技機
US8763090B2 (en) 2009-08-11 2014-06-24 Sony Computer Entertainment America Llc Management of ancillary content delivery and presentation
GB201101496D0 (en) * 2011-01-28 2011-03-16 Ocean Blue Software Television content adaptor
CA2850234A1 (en) * 2011-07-22 2013-01-31 Glitchsoft Corporation Game enhancement system for gaming environment
US8506378B2 (en) 2011-09-21 2013-08-13 Igt Gaming system, gaming device, and method providing advertising messages to players based on a determination of a positive winning gaming session
US20130185127A1 (en) * 2012-01-17 2013-07-18 Martin Rödén Systems and Methods for Advertising
US8460090B1 (en) 2012-01-20 2013-06-11 Igt Gaming system, gaming device, and method providing an estimated emotional state of a player based on the occurrence of one or more designated events
US8784190B2 (en) 2012-02-23 2014-07-22 Igt Gaming system and method providing optimized incentives to delay expected termination of a gaming session
US8834261B2 (en) 2012-02-23 2014-09-16 Igt Gaming system and method providing one or more incentives to delay expected termination of a gaming session
US20130339111A1 (en) * 2012-06-15 2013-12-19 Imanuel Ross Advertisement incentivized games
JP5593356B2 (ja) * 2012-08-22 2014-09-24 ヤフー株式会社 広告配信装置、広告配信方法および広告配信プログラム
US20140121007A1 (en) * 2012-10-30 2014-05-01 Zynga Inc. Playing a social game with automatic players
IN2015DN03768A (zh) * 2012-11-16 2015-10-02 Sony Comp Entertainment Us
WO2014126960A2 (en) * 2013-02-13 2014-08-21 Composecure, Llc Durable card
US9727316B2 (en) * 2013-02-14 2017-08-08 Google Inc. Systems and methods for skinning an application with interactive content
US20140279121A1 (en) * 2013-03-12 2014-09-18 Big Fish Games, Inc. Customizable and adjustable pricing of games
JP2016013378A (ja) * 2014-07-03 2016-01-28 株式会社ユニバーサルエンターテインメント ゲーミングマシン
US10846779B2 (en) 2016-11-23 2020-11-24 Sony Interactive Entertainment LLC Custom product categorization of digital media content
US10860987B2 (en) 2016-12-19 2020-12-08 Sony Interactive Entertainment LLC Personalized calendar for digital media content-related events
US10616293B1 (en) * 2017-06-19 2020-04-07 Amazon Technologies, Inc. Multiple account binding
US10931991B2 (en) 2018-01-04 2021-02-23 Sony Interactive Entertainment LLC Methods and systems for selectively skipping through media content

Family Cites Families (47)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1982003318A1 (en) * 1981-04-02 1982-10-14 Philip Horan Electronic game furniture
GB2141907A (en) * 1983-06-02 1985-01-03 Michael Gilmore Video games with advertising facility
US4652990A (en) * 1983-10-27 1987-03-24 Remote Systems, Inc. Protected software access control apparatus and method
US4582324A (en) * 1984-01-04 1986-04-15 Bally Manufacturing Corporation Illusion of skill game machine for a gaming system
CA1245361A (en) * 1984-06-27 1988-11-22 Kerry E. Thacher Tournament data system
US5697844A (en) * 1986-03-10 1997-12-16 Response Reward Systems, L.C. System and method for playing games and rewarding successful players
IT8820158A0 (it) * 1988-04-11 1988-04-11 Telema S R L Sistema telematico di imformazione e comunicazione pubblicitaria per ambienti a grande afflusso di pubblico.
CA1341310C (en) * 1988-07-15 2001-10-23 Robert Filepp Interactive computer network and method of operation
WO1990013865A1 (en) * 1989-04-28 1990-11-15 Softel, Inc. Method and apparatus for remotely controlling and monitoring the use of computer software
US5051822A (en) * 1989-10-19 1991-09-24 Interactive Television Systems, Inc. Telephone access video game distribution center
US5105184B1 (en) * 1989-11-09 1997-06-17 Noorali Pirani Methods for displaying and integrating commercial advertisements with computer software
JP2618506B2 (ja) 1989-12-22 1997-06-11 富士通機電株式会社 表示装置
US5848398A (en) * 1990-06-15 1998-12-08 Arachnid, Inc. System for managing a plurality of computer jukeboxes
JP2912001B2 (ja) * 1990-10-19 1999-06-28 株式会社セガ・エンタープライゼス ゲームシステムおよびゲーム方法
US5233423A (en) * 1990-11-26 1993-08-03 North American Philips Corporation Embedded commericals within a television receiver using an integrated electronic billboard
US5231566A (en) * 1991-03-29 1993-07-27 Shoppers Express Method and apparatus for producing a catalog
EP0595808B1 (en) 1991-07-19 1999-06-23 Princeton Video Image, Inc. Television displays having selected inserted indicia
DE69125370T2 (de) 1991-08-28 1997-08-14 Alcatel Bell Nv Kodieranordnung
AU658970B2 (en) * 1992-01-16 1995-05-04 Uc'nwin Systems, Inc. A promotional game method and apparatus therefor
US5231568A (en) * 1992-01-16 1993-07-27 Impact Telemedia, Inc. Promotional game method and apparatus therefor
US6553178B2 (en) * 1992-02-07 2003-04-22 Max Abecassis Advertisement subsidized video-on-demand system
AU672770B2 (en) * 1992-02-18 1996-10-17 Ricos Co., Ltd. Computer game device
US5305195A (en) * 1992-03-25 1994-04-19 Gerald Singer Interactive advertising system for on-line terminals
GB9209572D0 (en) * 1992-05-02 1992-06-17 Smith Donald G Apparatus for playing a game
GB2268861B (en) * 1992-07-16 1996-05-15 Gerald William Candy Video graphics apparatus
US5377997A (en) * 1992-09-22 1995-01-03 Sierra On-Line, Inc. Method and apparatus for relating messages and actions in interactive computer games
US5903317A (en) 1993-02-14 1999-05-11 Orad Hi-Tech Systems Ltd. Apparatus and method for detecting, identifying and incorporating advertisements in a video
US5592212A (en) * 1993-04-16 1997-01-07 News Datacom Ltd. Methods and systems for non-program applications for subscriber television
IL119874A (en) * 1993-04-16 1999-05-09 News Datacom Research Ltd Methods and systems for non program applications for subscriber television
JP2532198B2 (ja) * 1993-05-10 1996-09-11 レーム プロパティズ ビーブイ コミュニケ―タ及び該コミュニケ―タを用いたソフト配信システム
US5581270A (en) * 1993-06-24 1996-12-03 Nintendo Of America, Inc. Hotel-based video game and communication system
DE4337728A1 (de) * 1993-11-05 1995-05-24 Nsm Ag Vorrichtung für Spiel- und Unterhaltungszwecke
JPH07231309A (ja) 1994-02-17 1995-08-29 Hitachi Ltd 情報配信システム
US5512935A (en) * 1994-03-31 1996-04-30 At&T Corp. Apparatus and method for diplaying an alert to an individual personal computer user via the user's television connected to a cable television system
US5636346A (en) * 1994-05-09 1997-06-03 The Electronic Address, Inc. Method and system for selectively targeting advertisements and programming
US5624316A (en) * 1994-06-06 1997-04-29 Catapult Entertainment Inc. Video game enhancer with intergral modem and smart card interface
US5651060A (en) * 1994-11-15 1997-07-22 Catapult Entertainment, Inc. Method and apparatus for detecting and recovering from call waiting interruptions to modem communications
US5643088A (en) 1995-05-31 1997-07-01 Interactive Network, Inc. Game of skill or chance playable by remote participants in conjunction with a common game event including inserted interactive advertising
US5774869A (en) * 1995-06-06 1998-06-30 Interactive Media Works, Llc Method for providing sponsor paid internet access and simultaneous sponsor promotion
US5740549A (en) 1995-06-12 1998-04-14 Pointcast, Inc. Information and advertising distribution system and method
JP4040117B2 (ja) * 1995-06-30 2008-01-30 ソニー株式会社 ゲーム機及びゲーム機制御方法
US5913040A (en) * 1995-08-22 1999-06-15 Backweb Ltd. Method and apparatus for transmitting and displaying information between a remote network and a local computer
GB9601101D0 (en) 1995-09-08 1996-03-20 Orad Hi Tech Systems Limited Method and apparatus for automatic electronic replacement of billboards in a video image
US5708845A (en) * 1995-09-29 1998-01-13 Wistendahl; Douglass A. System for mapping hot spots in media content for interactive digital media program
US5740540A (en) * 1995-11-06 1998-04-14 Mototola, Inc. Method for telephone number notification and storage in a portable radio
CA2328913A1 (en) 1998-04-17 1999-10-28 Karl D. Zetmeir Telephone call management software and internet marketing method
US6141010A (en) 1998-07-17 2000-10-31 B. E. Technology, Llc Computer interface method and apparatus with targeted advertising

Also Published As

Publication number Publication date
US7085733B2 (en) 2006-08-01
EP2309405A3 (en) 2012-01-18
JP4040117B2 (ja) 2008-01-30
US20050164757A1 (en) 2005-07-28
CA2179874C (en) 2007-05-15
CN1147654A (zh) 1997-04-16
AU5623996A (en) 1997-01-09
EP1589465A3 (en) 2012-01-04
TW302457B (zh) 1997-04-11
DE69638238D1 (de) 2010-09-30
ATE478390T1 (de) 2010-09-15
MY120890A (en) 2005-12-30
JPH0910440A (ja) 1997-01-14
US20040219977A1 (en) 2004-11-04
CN101221602A (zh) 2008-07-16
EP2309405A2 (en) 2011-04-13
EP1638030A2 (en) 2006-03-22
US6882978B2 (en) 2005-04-19
CN101362023B (zh) 2012-12-12
EP1589465A2 (en) 2005-10-26
EP0752678B1 (en) 2010-08-18
SG42423A1 (en) 1997-08-15
US20020040322A1 (en) 2002-04-04
CN101362024A (zh) 2009-02-11
EP0752678A2 (en) 1997-01-08
CN101362023A (zh) 2009-02-11
BR9602947A (pt) 1998-04-28
EP2301636A2 (en) 2011-03-30
EP2301636A3 (en) 2012-01-04
US5946664A (en) 1999-08-31
US7379892B2 (en) 2008-05-27
AU708434B2 (en) 1999-08-05
EP0752678A3 (en) 1998-04-01
CN101221603A (zh) 2008-07-16
EP1638030A3 (en) 2011-12-21
CA2179874A1 (en) 1996-12-31
US20040111317A1 (en) 2004-06-10

Similar Documents

Publication Publication Date Title
CN101362023B (zh) 执行其中具有广告的游戏程序的装置和方法
KR100721074B1 (ko) 전자 정보 콘텐츠 신호 분배 처리 시스템, 정보 신호 분배장치, 정보 처리 장치 및 전자 정보 콘텐츠 신호 분배처리 방법
KR20020035128A (ko) 인컨텐츠 광고 방법, 인컨텐츠 광고 서버 및 인컨텐츠광고를 실현하는 프로그램 이동 매체
CN1169189A (zh) 用于分配计算机程序的系统
WO2003009176A1 (en) Information providing apparatus, information providing system, and recording medium containing information providing program
JPH09121302A (ja) 商業広告組み込み可能なビデオシステム及び該システムの使用方法
CN101627629A (zh) 用于协调的内容分配工作流程的方法、装置和系统
KR100516552B1 (ko) 광고가포함된게임프로그램을실행하는장치및방법
JP4254905B2 (ja) プログラム実行装置、データ処理装置、プログラム実行方法及びデータ処理方法
JP2004537196A (ja) 目標を定めた広告システム
JP4251238B2 (ja) プログラム実行装置、データ処理装置、プログラム実行方法及びデータ処理方法
JP4251237B2 (ja) プログラム実行装置、データ処理装置、プログラム実行方法及びデータ処理方法
JP4124269B2 (ja) プログラム実行装置及びプログラム実行方法
JP2004033781A (ja) ゲーム機システム、ゲーム機システムの制御方法及び記録媒体
JP2008155039A (ja) プログラム実行装置及びプログラム実行方法
JP2008220996A (ja) データ送信装置及びデータ送信方法
JP2008000632A (ja) プログラム実行装置及びプログラム実行方法
JP2008000634A (ja) データ送信装置及びデータ送信方法
JP2008043780A (ja) データ送信装置及びデータ送信方法
JP2008000633A (ja) プログラム実行装置及びプログラム実行方法
JP2008114094A (ja) データ送信装置及びデータ送信方法

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
C12 Rejection of a patent application after its publication
RJ01 Rejection of invention patent application after publication

Open date: 20080716