CA2746486A1 - Display device, game system, and game process method - Google Patents

Display device, game system, and game process method

Info

Publication number
CA2746486A1
CA2746486A1 CA2746486A CA2746486A CA2746486A1 CA 2746486 A1 CA2746486 A1 CA 2746486A1 CA 2746486 A CA2746486 A CA 2746486A CA 2746486 A CA2746486 A CA 2746486A CA 2746486 A1 CA2746486 A1 CA 2746486A1
Authority
CA
Canada
Prior art keywords
game
data
image
display device
section
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CA2746486A
Other languages
French (fr)
Other versions
CA2746486C (en
Inventor
Genyo Takeda
Eizi Kawai
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP2010022022A external-priority patent/JP5727705B2/en
Priority claimed from JP2010022023A external-priority patent/JP2011156260A/en
Priority claimed from JP2010245299A external-priority patent/JP4798809B1/en
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Priority to CA2753118A priority Critical patent/CA2753118A1/en
Publication of CA2746486A1 publication Critical patent/CA2746486A1/en
Application granted granted Critical
Publication of CA2746486C publication Critical patent/CA2746486C/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5252Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/403Connection between platform and handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • A63F2300/405Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth, Wi-Fi, Pico net
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering

Abstract

A game system includes a home-console type game device, a controller device, and a portable display device. The portable display device includes an infrared light-emitting portion capable of emitting infrared light. The controller device wirelessly transmits to the game device operation data including data representing a detection result by an image-capturing section, data representing a detection result by an inertia sensor, and data representing an operation performed on an operation button.
The game device receives the operation data from the controller device, and performs a game process based on the operation data.
Moreover, the game device successively compresses a first game image, which is successively generated based on the game process, to generate compressed image data. The compressed image data is successively wirelessly transmitted to the portable display device.
The portable display device successively receives the compressed image data from the game device, successively expands the compressed image data to obtain the game image, and successively displays the game image.

Claims (15)

1. A game system comprising a home-console type game device, a controller device and a portable display device, the game device comprising:

an operation data reception section for receiving operation data from the controller device;

a game process section for performing a game process based on the operation data;

a game image generation section for successively generating a first game image based on the game process;

a game image compression section for successively compressing the first game image to generate compressed image data; and a data transmission section for successively wirelessly transmitting the compressed image data to the portable display device, the controller device comprising:

an image-capturing section capable of detecting infrared light;

an inertia sensor;

at least one operation button; and an operation data transmission section for wirelessly transmitting the operation data to the game device, wherein the operation data includes data representing a detection result from the image-capturing section, data representing a detection result from the inertia sensor, and data representing an operation performed on the operation button, the portable display device comprising:

an infrared light-emitting portion capable of emitting infrared light;

a game image reception section for successively receiving the compressed image data from the game device;

a game image expansion section for successively expanding the compressed image data to obtain the first game image;
and a display section for successively displaying the first game image obtained by the expansion.
2. The game system according to claim 1, wherein:
the game system further comprises a marker device capable of emitting infrared light;

the game image generation section further generates a second game image based on the game process; and the game device further comprises:

an image outputting section for successively outputting the second game image to an external display device which is separate from the portable display device; and a light emission control section for controlling the light emission of the marker device.
3. The game system according to claim 2, wherein:
the game system includes two controller devices; and the game process section performs the game process based on the operation data received from the controller devices.
4. The game system according to claim 2 or 3, wherein the light emission control section controls the light emission of the marker device and the infrared light-emitting portion in accordance with content of the game process.
5. The game system according to claim 4, wherein:
the light emission control section generates control data representing control instructions for the light emission of the infrared light-emitting portion;

the data transmission section wirelessly transmits the control data to the portable display device;

the portable display device further comprises a control data reception section for receiving the control data from the game device; and the infrared light-emitting portion operates based on the received control data.
6. A portable display device capable of wirelessly communicating with a game device, wherein:

the game device receives, from a controller device including an image-capturing section capable of detecting infrared light, data representing a detection result of the image-capturing section, and successively transmits, to the display device, compressed image data which is obtained by compressing a game image generated based on a game process performed based on the data;
and the display device comprises:

an infrared light-emitting portion capable of emitting infrared light;

a game image reception section for successively receiving the compressed image data from the game device;

a game image expansion section for successively expanding the compressed image data to obtain the game image; and a display section for successively displaying the game image obtained by the expansion.
7. The display device according to claim 6, further comprising:

a touch panel provided on a screen of the display section;
an inertia sensor; and an operation data transmission section for wirelessly transmitting to the game device operation data including output data of the touch panel and the inertia sensor, wherein the game device performs the game process based on the operation data.
8. The display device according to claim 6 or 7, wherein:
the game device wirelessly transmits a game sound generated based on the game process to the display device; and the game device further comprises:

a game sound reception section for receiving the game sound from the game device; and a speaker for outputting the game sound received by the game sound reception section.
9. The display device according to any one of claims 6 to 8, wherein:

the display device further comprises a microphone; and the operation data transmission section further wirelessly transmits data of sound detected by the microphone to the game device.
10. The display device according to any one of claims 6 to 9, further comprising:

a camera; and a camera image compression section for compressing a camera image captured by the camera to generate compressed captured image data, wherein the operation data transmission section further wirelessly transmits the compressed captured image data to the game device.
11. The display device according to any one of claims 6 to 10, comprising:

a plurality of front surface operation buttons provided on a front surface of the display device, on which a screen of the display section is provided, on opposite sides of the screen;
and direction input sections capable of specifying directions, provided on the front surface on opposite sides of the screen, wherein the operation data further comprises data representing operations performed on the plurality of front surface operation buttons and the direction input sections.
12. The display device according to any one of claims 6 to 11, further comprising:

a plurality of back surface operation buttons provided on a back surface of the display device opposite to a front surface of the display device, on which the screen of the display section is provided; and a plurality of side surface operation buttons provided on a side surface between the front surface and the back surface, wherein the operation data further comprises data representing operations performed on the plurality of back surface operation buttons and the side surface operation buttons.
13. The display device according to any one of claims 6 to 12, further comprising a magnetic sensor, wherein the operation data further comprises data of a detection result of the magnetic sensor.
14. The display device according to any one of claims 6 to 13, wherein the inertia sensor includes a 3-axis acceleration sensor and a 3-axis gyrosensor.
15. A game process method carried out in a game system comprising a home-console type game device, a controller device and a portable display device, wherein:

the portable display device comprises an infrared light-emitting portion capable of emitting infrared light;
the controller device includes an image-capturing section capable of detecting infrared light, an inertia sensor and at least one operation button, and performs an operation data transmission step of wirelessly transmitting operation data to the game device, wherein the operation data includes data representing a detection result of the image-capturing section, data representing a detection result of the inertia sensor, and data representing an operation performed on the operation button;

the game device performs:

an operation data reception step of receiving operation data from the controller device;

a game process step of performing a game process based on the operation data;

a game image generation step of successively generating a first game image based on the game process;

a game image compression step of successively compressing the first game image to generate compressed image data;
and a data transmission step of successively wirelessly transmitting the compressed image data to the portable display device; and the portable display device performs:

a game image reception step of successively receiving the compressed image data from the game device;

a game image expansion step of successively expanding the compressed image data to obtain the first game image;
and a display step of successively displaying the first game image obtained by the expansion.
CA2746486A 2010-02-03 2011-02-02 Display device, game system, and game process method Active CA2746486C (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CA2753118A CA2753118A1 (en) 2010-02-03 2011-07-18 Portable display device, game system, and game process method with game image transmission

Applications Claiming Priority (17)

Application Number Priority Date Filing Date Title
JP2010-022022 2010-02-03
JP2010-022023 2010-02-03
JP2010022022A JP5727705B2 (en) 2010-02-03 2010-02-03 GAME SYSTEM, GAME DEVICE, GAME PROGRAM, AND GAME IMAGE OUTPUT METHOD
JP2010022023A JP2011156260A (en) 2010-02-03 2010-02-03 Game system
JP2010-177893 2010-08-06
JP2010177893 2010-08-06
JP2010185315 2010-08-20
JP2010-185315 2010-08-20
JP2010-192221 2010-08-30
JP2010-192220 2010-08-30
JP2010192220 2010-08-30
JP2010192221 2010-08-30
JP2010-245299 2010-11-01
JP2010-245298 2010-11-01
JP2010245298 2010-11-01
JP2010245299A JP4798809B1 (en) 2010-11-01 2010-11-01 Display device, game system, and game processing method
PCT/JP2011/000566 WO2011096204A1 (en) 2010-02-03 2011-02-02 Display device, game system, and game processing method

Related Child Applications (1)

Application Number Title Priority Date Filing Date
CA2753118A Division CA2753118A1 (en) 2010-02-03 2011-07-18 Portable display device, game system, and game process method with game image transmission

Publications (2)

Publication Number Publication Date
CA2746486A1 true CA2746486A1 (en) 2011-08-03
CA2746486C CA2746486C (en) 2012-03-06

Family

ID=44342131

Family Applications (3)

Application Number Title Priority Date Filing Date
CA2746486A Active CA2746486C (en) 2010-02-03 2011-02-02 Display device, game system, and game process method
CA2746481A Active CA2746481C (en) 2010-02-03 2011-02-02 Game system, controller device, and game process method
CA2753118A Abandoned CA2753118A1 (en) 2010-02-03 2011-07-18 Portable display device, game system, and game process method with game image transmission

Family Applications After (2)

Application Number Title Priority Date Filing Date
CA2746481A Active CA2746481C (en) 2010-02-03 2011-02-02 Game system, controller device, and game process method
CA2753118A Abandoned CA2753118A1 (en) 2010-02-03 2011-07-18 Portable display device, game system, and game process method with game image transmission

Country Status (7)

Country Link
US (4) US8684842B2 (en)
EP (2) EP2392391B1 (en)
KR (3) KR101287696B1 (en)
AU (2) AU2011204815B2 (en)
BR (1) BRPI1106085A2 (en)
CA (3) CA2746486C (en)
WO (2) WO2011096203A1 (en)

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