CA2214377A1 - Method and apparatus for playing bingo on a slot machine - Google Patents
Method and apparatus for playing bingo on a slot machine Download PDFInfo
- Publication number
- CA2214377A1 CA2214377A1 CA002214377A CA2214377A CA2214377A1 CA 2214377 A1 CA2214377 A1 CA 2214377A1 CA 002214377 A CA002214377 A CA 002214377A CA 2214377 A CA2214377 A CA 2214377A CA 2214377 A1 CA2214377 A1 CA 2214377A1
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- CA
- Canada
- Prior art keywords
- game
- display matrix
- playing
- numbers
- bingo
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
- A63F3/062—Bingo games, e.g. Bingo card games
Abstract
A method and apparatus for playing the game of bingo on a slot machine is disclosed. The bingo slot machine includes a display matrix (3) capable of generating random numbers and a plurality of wheels (7a, 7b, 7c, 7d, 7e). The number of wheels corresponds to the number of columns used in the display matrix, and a slot machine activating arm (5) for use to activate the wheels as would be typically found in a slot machine. The game is played by pulling the arm and activating the wheels which stop at random wheel positions. The positions are then compared to the display matrix in a fashion similar to the game of bingo.
Description
W 096/28798 PCT/U~ 31S4 METHOD AND APPARATUS FOR PLAYING BINGO
ON A SLOT MACHD~E
BACKGROUND OF THE INVENTION
1. Field of the Invention:
The present invention relates to the game of bingo and, more crerific~lly, to a method and al)paldLIls for playing the game of bingo on a slot m~.hine or the like.
ON A SLOT MACHD~E
BACKGROUND OF THE INVENTION
1. Field of the Invention:
The present invention relates to the game of bingo and, more crerific~lly, to a method and al)paldLIls for playing the game of bingo on a slot m~.hine or the like.
2. Descliplion of the Prior Art The game of bingo has for many years been a popular game to play by people of all ages. Bingo's popularity as a gambling game has grown to the point where gambling casinos have set up bingo games in recent years as an added ~ttr~rtion for their players. However, aUelllpls to implement the game of bingo into a slot m~hin~ have been few and un.cucceccful.
For eY~mple, U.S. Patent No. 4,743,024 to Helm et al. discloses an ~mllc~mfnt arcade m~.hin.o. for playing the game of bingo. As disclosed, the m~hine Comprictqs a display panel having a fixed matrix of numbers collc;*~onding to row and column poCi*onC, a handle, and two spin reels, one reel collc;~ollding to a row position number and one reel cc",.,s~nding to a column position number.The game is played by causing the m~''hine to spin one or both of the reels in an attempt to match the numbers on the fixed display matrix. However, the game doesnot use random bingo cards typically found in the game of bingo and relies on the Sn~l (Rlll~ 2G) W 096/28798 PCT/U'_''03154 player's skill in aLLe~l~yLing to stop the spinning reels at the right time to win the game. Accordingly, it is believed that the m~rhine disclosed in U.S. Patent No.
4,743,024 fails to ~reate the fun and enjoyment associated with the game of bingo.
Further, the ~ closed machinp cannot be played by more than one player.
Accordingly, its an object of the present invention to provide a method and apparatus for playing the game of bingo on a slot machine or the like.
It is another object of the invention to provide a method and ayy~dtus to play the game of bingo on a slot machine a player can utilize one or more display m~trir~s It is another object of the present invention to provide a method and apparatus to play the game of bingo on a slot m~çhine where two or more players can compete against each other.
Sl~l~IARY OF T~IE lNVENTION
1~ The above and other objects are met by the present invention wherein a slot m~rhine having a display matrix capable of generating random numbers is incc,yoldled with a plurality of wheels, the number of wheels cul~syonding to the number of columns used in a display matrix, and a slot m~rhine activating arm for use to activate the wheels as would be typically found in a slot m~r1lin~.
The game begins when a player presses an activating button on the m~chinto which causes the display matrix to generate a matrix of randomly chosennumbers as tyyically found on a bingo card. Thereafter, if the player wishes to t~ 2~) W 096r28798 PCrAUS96~3154 play, the player places money into the m~rhine and pulls the activating arm which causes the plurality of wheels to spin. The m~ehine then stops the wheels at random wheel positions and determines whether the number displayed by each randomly sP1P~t~rl wheel position coll~s~onds to one of the numbers displayed in the display matrix. The player contin~es the process entering money into the machine for each spin and hoping at one point to complete a horizontal line, vertical line, diagonal line, or other bingo-like combination to win the game. Optionally, each spinningwheel can include various other positions in addition to numbers which either increase the player's winnings or result in a penalty. For example, a spinning wheel could include a free spin position which would allow the player an extra spin if this position was selected by a spinning wheel. In another example, a wheel can include a lose all position to immeAi~tely erase the player's winning~
B~lliF DESCRIPIION OF THE DRAWINGS
Preferred embo-limt~nt~ of the present method and d~pald~llS for playing the game of bingo on a slot m~rllin~ will be described in detail below with reference to the drawings wherein:
FIG. 1 is a front view of an embodiment of the present invention showing a slot m~ in~ ~e~i~nPA for playing the game of bingo.
FIGS. 2A-2D are ilhlctr~ticn~ showing certain winning bingo co. ~ .hi n~tiC)n~ .
SU~IIIUIE S~t~l (IULE 26) W 096128798 PCTrUS96/03154 FIGS. 3A-3D are illustrations of various ways to select which boxes within the display matrix are to be covered before playing a one player slot m~hinP
embo limP.nt FIG. 4 is a front view of an alternate embodiment of the present S invention showing a slot m~hine de~igne~ for playing the game of bingo with two or more players.
nF.SCRIPrION OF THE PREFERRED EMBODIMENTS
FIG. 1 is a front view of a ple~ll~d embodiment of the present invention showing a slot m~hinP design for playing the game of bingo. The slot m~hinto includes display matrix 3 comprised of five rows of blocks by five columns of blocks as would be typically found on a bingo game card. As will become readily c;nt to those skilled in the art, the display matrix can be a series of television screens for displaying numbers within each block, a single screen subdivided into blocks for displaying n:lmbers, individual display screens per block, or other display systems as would be found on slot m~hinPs, video games, CO~ u~ systems, and the like. The display matrix is ~le~ign~d so that when activated, random numbersare displayed in each block of the display matrix. Preferably, the numbers rangefrom 1 to 75 and are limited to a specific range within a column of blocks. For eY~mrle, of the five blocks colle*,ol~ding to the first column of the display matrix, the possible numbers available for each block would range from 1 to 15. The second column of blocks would range from numbers 16 to 30, the third column of Snttl (RUI~ 26~
W ~96128798 PCTAUS96/031S4 blocks would range from numbers 31 through 45, the fourth column would range from numbers 46 through 60, and the fifth column would range from numbers 61 through 75. As in the game of bingo, the m~hine is designed such that no number will appear twice within the display matrix.
The m~t~hinP is also configured with a slot m~rhine activating arm S
and coin slot 9 as would be typically found in a slot m~rhinç. Further, the m~rhine in~ (les five separate slot machine wheels (not shown) each having a display window, 7a, 7b, 7c, 7d, and 7e. Each wheel and window col,c~o~ld to a column of the display matrix 3. Therefore, the first wheel and window 7a would collc~und eO the first column of the display matrix, the second wheel and window 7b would collcs~ond to the second column, and so forth. Modific~tions to existing five wheel slot m~rhinrs, for example the Bally Manufacture Corporation's five wheel slot m~rhines model Nos. 1019-1 and 1019-222, are possible but preferably, a custom slot m~rhine design would be used to implement the present invention.
The m~rhine also inrl ude~ a "Free Spin " coll,bina~ion display light and button 13 and an "End Of Garne" display light 15. Other combination display light and buttons on the m~ ine include a "Press To Start" button 11, Joker "Select" and "Hold" buttons 25 and 27 rc*~e ~ tely, and a "Release My Winnings" button 23.
Further, in addition to the five wheel display windows, there is a "Next Spin"
window 17, a "Cost" per spin window 19, and a cumulative "Winnings" window 21.
Each wheel co~,cspol~ding to display windows 7a-7e inrllldes a range of numbered positions which collc~ul~ds to the range of numbers within each . 5 SUB~ ult ~h~l (RULE 26) W 096/28798 PCTnUS96/031S4 column. For PY~mpl~, the first wheel col~cs~onds to the first column of the display matrix and inclucles numbered positions in the range of the first column, that is, positions numbered 1 through 15. Similarly, the second wheel collc~ollds to the second column and in~ s positions numbered 16 through 30, the third wheel coll~s~onds to the third column and inrllldPc positions numbered 31 through 45, the fourth wheel coll~nds to the fourth column in the display matrix and inclu~l~s positions numbered 46 through 60, and the fifth wheel collc~ollds to the fifth column and includes positions numbered 61 through 75.
It has been found that a bingo game played on the slot m~hinP in this and similar emb~liment~ can be enh~nl~-ed when the wheels include special positions in addition to the numbered positions. Examples of special positions which have been found to enh~nce the game include a "Free Spin" position, as shown in window 7e, which would allow the player an extra spin if displayed, a lose winnings or "Devil" position (not shown) which would imm~ t~-ly elimin~te any cumulative winnin~, a "Gold Star" position, as shown in window 7c, which would allow the player ~tlrlitinn~l winnings if displayed, a "Lemon" position (not shown) which has a null value, and a "Joker" position, as shown in window 7d, which would allow aplayer to select any uncovered block within the display matrix column collesl)onding to the wheel. In a ~ic~ell~d embodiment, the first, third, and fifth wheels would each include positions for three Jokers, one Gold Star, and one Lemon, and the second and fourth wheels would each include positions for two Jokers, one Free Spin, one Devil, and one Gold Star. Accordingly, each wheel would have a total t SHEE~ ~RIILE 26) W 096/28798 PCT/u~ 3l54 of twenty possible positionc. The following Table 1 s~ s the positions on each wheel:
1st Wheel 2nd Wheel 3rd Wheel 4th Wheel 5th Wheel S Positions Po~ition~ Positions Positions Positions 1 thru 15 16 thru 30 31 thru 45 46 thru 60 61 thru 75 3 Jokers 2 Jokers 3 Jokers 2 Jokers 3 Jokers 1 Gold Star 1 Gold Star 1 Gold Star 1 Gold Star 1 Gold Star 1 Lemon 1 Devil 1 Lemon 1 Devil 1 Lemon 1 Free Spin 1 Free Spin Further, it has been found that increasing the cost per spin as the game is played adds to the excitement of the game. An example increase sch~
which has been found to work well is: five dollars for the first through fifth spins, ten dollars for the sixth and seventh spins, and twenty dollars for the eighth, ninth and tenth spins. As ni~cl~ss~l below, no more than ten spins are possible. To alert the player of the increasing cost per spin, the cost for the next spin is displayed in the Cost window 19.
With the above in mind, playing bingo on the a~l,al~Lus of the present invention can now be describe~l. The object of the game is to match and cover all the nu-llbel~ on the display matrix with a Ill~illlulll of only 10 spins. There are 13 possible winning combin~tion~: covering a complete row of five bloclcs (five combin~tion~), covering a complete column of five blocks (five combinations), and SUBS~llU~t Shttl (RULE 26) W 096/28798 PCTrUS96/03154 covering a diagonal line of five blocks in either direction (two combinations), or completely covering the entire display matrix.. FIGS. 2A, 2B, 2C, and 2D show r~ ely ex~mple hori70nt~1, vertical, and diagonal winning combinations. As will be come readily a~pa~nt to those skilled in the art, additional or fewer possible S winning combin~ti~7n~ can be used.
To begin playing the game, a player presses the Press To Start button 11 which causes the m~hine to activate the display matrix and generate 25 randomnumbers in each of the blocks of the display as discussed above. After the display matrix displays a new set of randomly chosen numbers and the player decides to play, the player must insert a coin or chip to the coin slot 9. If for any reason the player does not begin to play, the numbers on the screen return to a random fl~ching mode after approximately 16 seconds.
After inserting a coin or chip, the m~ hine will then "cover"
preferably 12 blocks of the display matrix before the first spin. It has been found that providing a player with 12 pre-covered blocks Pnh~ncçs the game playing by increasing the odds in favor of the player. Further, it has been found that it is efe,l~d that the m~t~hin~, in ~ieri-ling which of the 25 blocks within the matrix to cover, does not cover more than three blocks in any column or row and not more than two blocks in any diagonal line. Further still, it has been found that the particular pattern shown in FIG. 1 and FIG. 3A, wherein the first three blocks of the first and fifth columns are covered, the last two blocks of the second and fourth columns are covered, and the first and last blocks of the third column are covered, Su~ t ~h~ 6) W 096~28798 PCT/U~ 3154 enh~nres the odds of winning and makes the game more exciting to play. As will become readily ~ nt to those skilled in the art, the symmetrical pattern shown in FIG. 1 and FIG. 3A can be inverted as shown in FIG. 3B or rotated 90 degrees in either direction as shown in FIG. 3C and FIG. 3D and still result in the sarne S enh~nr~ game eYcitempnt After the display matrix pre-covers 12 blocks, the Next Spin window 17 then lights up with a message "Ready To Play" and the player can now pull thearm 5 to start the game. Pulling the arm 5 causes the five wheels to begin ~pinning in a known slot m~rhinP type manner. Further, the Next Spin window 17 will advance one number and the Cost window 19 is updated to in~iç~t~. the required amount to be inserted before another spin can be taken. The game has a ...~,~;,."~", of 10 spins inrhl~ing any free spins taken. After 10 spins, the game is over and the End of Game light 15 will flash.
After the five wheels spin for a period of time, the m~l~.hin5 stops the wheels at a randomly s~lected position such that one of the twenty possible wheel positions are displayed in each wheel's respective display window 7a-7e. If a select~i numbered wheel position m~trhPs a number within the wheel's co.l~,~nding column in the display matrix, that number in the display matrix column will then be covered. Thus, for Py~mple, if the first wheel displays a nul~b~r which co--~sl,onds to a number in the first column of the display matrix, that number in the display matrix is then covered. Similarly, if the second wheel displays a number which co--~ onds a number to the second column of the display S~ ult in~l (RULE 26) W 096/28798 PCTnUS96103154 matrix, that number in the second column of the display matrix is covered, and so on for the third through fifth wheels.
If a Free Spin position is displayed, a light in the Free Spin comhin~ti-)n display light and button 13 lights up. Preferably, a player is allowed to accumulate two free spins on any pull of the arm. Accordingly, two lights canbe used within the Free Spin button 13 to show the availability of up to two free spins. If a player decides to use a free spin, the player merely presses the free spin button instead of inserting a coin or chip and pulls the arm 5 as discussed above.
If a Joker position is displayed by a wheel, the player then has the option to select which of the blocks within the column co~ onding to the Joker is to be covered. Specific~lly~ by pressing the Select button 25, the player can select through the available uncovered numbered blocks within the coll~s~onding column until the particular block the player is intelc~lcd in is covered. The player then presses the Hold button 27 to select the block. For example, if the player received a Joker in the fourth column as shown in FIG. 1, the player would press the Select button 25 which would then cause the number 60 block to be covered. By pressing the Select button 25 again, the number 56 would be covered. By pressing the Select button 25 yet again, the number 51 would be covered. By pressing the Select button 25 yet again, the number 60 would then be re-covered and so on until the player decides which number block is to be covered by pressing the hold button 27.
After the spin is complete and the player has sPl~t~d which block to cover if there is a Joker, the m~hint~ then dct. l "li"es whether the player has a bingo SUBSIIlul~ SHEl (~UIE 26) combination, that is, whether five blocks either in a row, in a column, or diagonally are now covered. If the player does have a bingo combination, the m~t~hin~
aut~ ly updates the winnings window 21 with the winnings ~oci~tçcl with the particular bingo co",bination.
S All prize money won from each spin accuml l~tPs and is displayed in the winnings window 21. A player can take their winnings after any spin, ending the game, by pressing the Release My Winnings button 23.
It has been found that the following winnings sçhedllle provides a balance between winning, losing, and investing in each spin: five dollars for each number covered; five dollars for each Gold Star; twenty dollars for each five block row, column, or diagonal combination; fifty dollars for two diagonal combin~tion~;
one hundred dollars for filling the display matrix in 10 spins; five hundred dollars for filling the display matrix in 9 spins; one thousand dollars for filling the display matrix in 8 spins; five thousand dollars for filling the display matrix in 7 spins; ten thousand dollars for filling the display matrix in 6 spins; and twenty five thousand dollars for filling the display matrix in 5 spins.
As will become readily a~ent to those skilled in the art, more than one display matrix can be implPm~nt~d on a single m~hin5 to allow a player to play more than one bingo display. This embodiment would allow further mimiçkin~ of the typical game of bingo where a bingo player often plays more than one bingo card to increase the chance of winning.
SllBS~ t S~ (RUIE 26~
W 096128798 PCTrUS96/03154 FIG. 4 illustrates an alternative two-player embodiment. Specifically, FIG. 4 is an illustration of a embodiment of the present invention for use in a television game show. The bingo slot m~-hine 101 inrludes a display matrix 103, an activating arm 105, wheel position display windows 107a-107e, a number of spins window 117, and two player cumulative winning windows 122 and 124.
This embodiment is played in a similar manner as described above.
However, instead of 12 pre-covered positions, the display matrix 103 is completely uncovered at the beginning of the game. Further, the maximum number of spins is 16 plus ~ litiQn~l free spins not to exceed a total of 20 spins per game. Finally, other special wheel positions, for example a free gift as shown in wheel displaywindow 107e, can be used as is typical in television game shows.
The following Table 2 lists the various wheel positions for a ~lercl,ed embodiment of the two player game.
1st Wheel 2nd Wheel 3rd Wheel 4th Wheel 5th Wheel Positions Positions Positions Positions Positions 1 thru 15 16 thru 30 31 thru 45 46 thru 60 61 thru 75 3 Jokers 3 Jokers 3 Jokers 2 Jokers 3 Jokers 1 Gold Star 1 Gold Star 1 Gold Star 1 Gold Star 1 Gold Star 1 Gift 1 Devil 1 Free Spin 1 Devil 1 Gift 1 Free Spin SU~IIlu~Sh~t~ (RU~E26) ' WO 96/287g8 PCTnUS96/031S4 In the two or more player embo lim~nt, the object of the game is to win the most money. As with the single player embo~iiment~ there are various ways to win money: cover a vertical or ho~ ~l line of blocks in the display matrix, cover a diagonal line of blocks in the display matrix, cover all of the blocks in the display matrix, spin a Gold Star, or spin a Free Gift. Preferably, a player can only win one free gift per round and will only collect on the gift if the player wins the round. Optionally, the value of the gift can be in~lu~e~ in a player's cumulative winnin~s, Other differences between the one player and the two-player embodiment rules include the following are: when a player spins a Free Spin, theplayer must use the free spin imme~i~tl~.ly or lose it; when a player spins a Devil, only wheels displaying ~ t~ g numbers or a Joker are valid but no money value is received, all other wheel positions are void and the player's accnm~ t~ winnings in~.lu-lin~ gifts are erased.
Further, after 16 spins, including free spins, either player can buy additional extra spins at a ple~lled rate of one-hundred dollars per spin ~nmingthe player has ~c-~ ulated more than $100.00 and no more than twenty spins in total have not taken place.
The game is played in a series of rounds, pl~fellably three, with each player aCcum~ ting winning~ After three rounds, the player with the highest winnings is allowed to keep his winnings and advance to a single player final round.
The values for receiving a winning combination change b~lw~n the rounds. In the SUBSIIlul~ SHEEr (RULE 26) W 096/28798 PCTnUS96/03154 first round, the pl. fe l~d winning schedl-le is: fifty dollars for each numbered covered, two-hundred and fifty dollars for each line covered (vertical, hc.l ;7O~
or diagonal) or Gold Star received, and one-thousand dollars for covering the entire display matrix. The cost of an extra spin is one-hundred dollars. In the second round, the pr~e,l~d winning sch~nle is: one-hundred dollars for each nul,lbe.
covered, five-hundred dollars for each line covered or Gold Star received, and two-thousand dollars for covering the entire display matrix. The cost of an extra spin is two-hundred dollars.
In the third round, the preferred winning sche<lllle is: two hundred dollars for each number covered, one-thousand dollars for each line covered or Gold Star received, and four-thousand dollars for covering the entire display matrix. The cost of an extra spin is three-hundred dollars.
The fourth and final round is played by the player with the highest accumulated winnings after the three rounds. The winning player plays the final round using the same m~rhine except that before the player plays the game, twelve blocks are covered, plefelldbly in a manner as described above and illustr~t~A in FIGS. 3A-3D. Further, the player is only allowed ten spins, inclutling the use of a acquired or previously ~- cummulated free spins, provided the player has not lost same by spinning a Devil position. The final round player can also buy up to three spins from the player's ~ç~;ul.. ~ tçd winnings: the first spin costing five-hundred dollars, the second spin costing one-thousand dollars, and the third spin costing one-thousand five-hundred dollars. Further, the winning sçh~l--le changes: two-thousand S ~ S0EEl (Rlll~ 2~) W 096~28798 P~-l/U'_5/031S4 five-hundred for each Gold Star, five-thousand dollars for covering both diagonals, and twenty-thousand dollars for covering the entire display matrix. If the player spins a Gift position, the player receives gifts that were not won in the previous three rounds.
S ~ltPrn~tto v~ri~tion~ on the game can be made. For eY~mplt-, one Can vary the number of spins, the number of purchasable extra spins, and/or the amount of money awarded for winning combin~tion~. In a plcrellcd alternate final round,the final player can have sixteen spins and purchase four additional spins for amaximum of twenty free spins. In this embo(1imtont, the first extra spin would cost four-hundred dollars, the second free spin would cost six-hundred dollars, the third free spin would cost one-thousand dollars, and the fourth free spin would cost two-thousand dollars.
As will become readily al)pa,cnt to those skilled in the art, v~ri~tion~
of the present method and app~dt~ls can be dP~ignPli and built without departingfrom the scope of the cl~imPd invention. For example, various embo-iiment~ can be fully incolL,oldted into software and played on a co-,-puler or similar device.
~ltPrn~tively~ various embo-iimPnt~ be implPmPnt~1 as a video game or hand-held video game with the program implemPntPd as an ;nt~g.,.~ circuit game card, CD-ROM, or other similar video game format.
SUB~ U~ Er (RlIILE 26)
For eY~mple, U.S. Patent No. 4,743,024 to Helm et al. discloses an ~mllc~mfnt arcade m~.hin.o. for playing the game of bingo. As disclosed, the m~hine Comprictqs a display panel having a fixed matrix of numbers collc;*~onding to row and column poCi*onC, a handle, and two spin reels, one reel collc;~ollding to a row position number and one reel cc",.,s~nding to a column position number.The game is played by causing the m~''hine to spin one or both of the reels in an attempt to match the numbers on the fixed display matrix. However, the game doesnot use random bingo cards typically found in the game of bingo and relies on the Sn~l (Rlll~ 2G) W 096/28798 PCT/U'_''03154 player's skill in aLLe~l~yLing to stop the spinning reels at the right time to win the game. Accordingly, it is believed that the m~rhine disclosed in U.S. Patent No.
4,743,024 fails to ~reate the fun and enjoyment associated with the game of bingo.
Further, the ~ closed machinp cannot be played by more than one player.
Accordingly, its an object of the present invention to provide a method and apparatus for playing the game of bingo on a slot machine or the like.
It is another object of the invention to provide a method and ayy~dtus to play the game of bingo on a slot machine a player can utilize one or more display m~trir~s It is another object of the present invention to provide a method and apparatus to play the game of bingo on a slot m~çhine where two or more players can compete against each other.
Sl~l~IARY OF T~IE lNVENTION
1~ The above and other objects are met by the present invention wherein a slot m~rhine having a display matrix capable of generating random numbers is incc,yoldled with a plurality of wheels, the number of wheels cul~syonding to the number of columns used in a display matrix, and a slot m~rhine activating arm for use to activate the wheels as would be typically found in a slot m~r1lin~.
The game begins when a player presses an activating button on the m~chinto which causes the display matrix to generate a matrix of randomly chosennumbers as tyyically found on a bingo card. Thereafter, if the player wishes to t~ 2~) W 096r28798 PCrAUS96~3154 play, the player places money into the m~rhine and pulls the activating arm which causes the plurality of wheels to spin. The m~ehine then stops the wheels at random wheel positions and determines whether the number displayed by each randomly sP1P~t~rl wheel position coll~s~onds to one of the numbers displayed in the display matrix. The player contin~es the process entering money into the machine for each spin and hoping at one point to complete a horizontal line, vertical line, diagonal line, or other bingo-like combination to win the game. Optionally, each spinningwheel can include various other positions in addition to numbers which either increase the player's winnings or result in a penalty. For example, a spinning wheel could include a free spin position which would allow the player an extra spin if this position was selected by a spinning wheel. In another example, a wheel can include a lose all position to immeAi~tely erase the player's winning~
B~lliF DESCRIPIION OF THE DRAWINGS
Preferred embo-limt~nt~ of the present method and d~pald~llS for playing the game of bingo on a slot m~rllin~ will be described in detail below with reference to the drawings wherein:
FIG. 1 is a front view of an embodiment of the present invention showing a slot m~ in~ ~e~i~nPA for playing the game of bingo.
FIGS. 2A-2D are ilhlctr~ticn~ showing certain winning bingo co. ~ .hi n~tiC)n~ .
SU~IIIUIE S~t~l (IULE 26) W 096128798 PCTrUS96/03154 FIGS. 3A-3D are illustrations of various ways to select which boxes within the display matrix are to be covered before playing a one player slot m~hinP
embo limP.nt FIG. 4 is a front view of an alternate embodiment of the present S invention showing a slot m~hine de~igne~ for playing the game of bingo with two or more players.
nF.SCRIPrION OF THE PREFERRED EMBODIMENTS
FIG. 1 is a front view of a ple~ll~d embodiment of the present invention showing a slot m~hinP design for playing the game of bingo. The slot m~hinto includes display matrix 3 comprised of five rows of blocks by five columns of blocks as would be typically found on a bingo game card. As will become readily c;nt to those skilled in the art, the display matrix can be a series of television screens for displaying numbers within each block, a single screen subdivided into blocks for displaying n:lmbers, individual display screens per block, or other display systems as would be found on slot m~hinPs, video games, CO~ u~ systems, and the like. The display matrix is ~le~ign~d so that when activated, random numbersare displayed in each block of the display matrix. Preferably, the numbers rangefrom 1 to 75 and are limited to a specific range within a column of blocks. For eY~mrle, of the five blocks colle*,ol~ding to the first column of the display matrix, the possible numbers available for each block would range from 1 to 15. The second column of blocks would range from numbers 16 to 30, the third column of Snttl (RUI~ 26~
W ~96128798 PCTAUS96/031S4 blocks would range from numbers 31 through 45, the fourth column would range from numbers 46 through 60, and the fifth column would range from numbers 61 through 75. As in the game of bingo, the m~hine is designed such that no number will appear twice within the display matrix.
The m~t~hinP is also configured with a slot m~rhine activating arm S
and coin slot 9 as would be typically found in a slot m~rhinç. Further, the m~rhine in~ (les five separate slot machine wheels (not shown) each having a display window, 7a, 7b, 7c, 7d, and 7e. Each wheel and window col,c~o~ld to a column of the display matrix 3. Therefore, the first wheel and window 7a would collc~und eO the first column of the display matrix, the second wheel and window 7b would collcs~ond to the second column, and so forth. Modific~tions to existing five wheel slot m~rhinrs, for example the Bally Manufacture Corporation's five wheel slot m~rhines model Nos. 1019-1 and 1019-222, are possible but preferably, a custom slot m~rhine design would be used to implement the present invention.
The m~rhine also inrl ude~ a "Free Spin " coll,bina~ion display light and button 13 and an "End Of Garne" display light 15. Other combination display light and buttons on the m~ ine include a "Press To Start" button 11, Joker "Select" and "Hold" buttons 25 and 27 rc*~e ~ tely, and a "Release My Winnings" button 23.
Further, in addition to the five wheel display windows, there is a "Next Spin"
window 17, a "Cost" per spin window 19, and a cumulative "Winnings" window 21.
Each wheel co~,cspol~ding to display windows 7a-7e inrllldes a range of numbered positions which collc~ul~ds to the range of numbers within each . 5 SUB~ ult ~h~l (RULE 26) W 096/28798 PCTnUS96/031S4 column. For PY~mpl~, the first wheel col~cs~onds to the first column of the display matrix and inclucles numbered positions in the range of the first column, that is, positions numbered 1 through 15. Similarly, the second wheel collc~ollds to the second column and in~ s positions numbered 16 through 30, the third wheel coll~s~onds to the third column and inrllldPc positions numbered 31 through 45, the fourth wheel coll~nds to the fourth column in the display matrix and inclu~l~s positions numbered 46 through 60, and the fifth wheel collc~ollds to the fifth column and includes positions numbered 61 through 75.
It has been found that a bingo game played on the slot m~hinP in this and similar emb~liment~ can be enh~nl~-ed when the wheels include special positions in addition to the numbered positions. Examples of special positions which have been found to enh~nce the game include a "Free Spin" position, as shown in window 7e, which would allow the player an extra spin if displayed, a lose winnings or "Devil" position (not shown) which would imm~ t~-ly elimin~te any cumulative winnin~, a "Gold Star" position, as shown in window 7c, which would allow the player ~tlrlitinn~l winnings if displayed, a "Lemon" position (not shown) which has a null value, and a "Joker" position, as shown in window 7d, which would allow aplayer to select any uncovered block within the display matrix column collesl)onding to the wheel. In a ~ic~ell~d embodiment, the first, third, and fifth wheels would each include positions for three Jokers, one Gold Star, and one Lemon, and the second and fourth wheels would each include positions for two Jokers, one Free Spin, one Devil, and one Gold Star. Accordingly, each wheel would have a total t SHEE~ ~RIILE 26) W 096/28798 PCT/u~ 3l54 of twenty possible positionc. The following Table 1 s~ s the positions on each wheel:
1st Wheel 2nd Wheel 3rd Wheel 4th Wheel 5th Wheel S Positions Po~ition~ Positions Positions Positions 1 thru 15 16 thru 30 31 thru 45 46 thru 60 61 thru 75 3 Jokers 2 Jokers 3 Jokers 2 Jokers 3 Jokers 1 Gold Star 1 Gold Star 1 Gold Star 1 Gold Star 1 Gold Star 1 Lemon 1 Devil 1 Lemon 1 Devil 1 Lemon 1 Free Spin 1 Free Spin Further, it has been found that increasing the cost per spin as the game is played adds to the excitement of the game. An example increase sch~
which has been found to work well is: five dollars for the first through fifth spins, ten dollars for the sixth and seventh spins, and twenty dollars for the eighth, ninth and tenth spins. As ni~cl~ss~l below, no more than ten spins are possible. To alert the player of the increasing cost per spin, the cost for the next spin is displayed in the Cost window 19.
With the above in mind, playing bingo on the a~l,al~Lus of the present invention can now be describe~l. The object of the game is to match and cover all the nu-llbel~ on the display matrix with a Ill~illlulll of only 10 spins. There are 13 possible winning combin~tion~: covering a complete row of five bloclcs (five combin~tion~), covering a complete column of five blocks (five combinations), and SUBS~llU~t Shttl (RULE 26) W 096/28798 PCTrUS96/03154 covering a diagonal line of five blocks in either direction (two combinations), or completely covering the entire display matrix.. FIGS. 2A, 2B, 2C, and 2D show r~ ely ex~mple hori70nt~1, vertical, and diagonal winning combinations. As will be come readily a~pa~nt to those skilled in the art, additional or fewer possible S winning combin~ti~7n~ can be used.
To begin playing the game, a player presses the Press To Start button 11 which causes the m~hine to activate the display matrix and generate 25 randomnumbers in each of the blocks of the display as discussed above. After the display matrix displays a new set of randomly chosen numbers and the player decides to play, the player must insert a coin or chip to the coin slot 9. If for any reason the player does not begin to play, the numbers on the screen return to a random fl~ching mode after approximately 16 seconds.
After inserting a coin or chip, the m~ hine will then "cover"
preferably 12 blocks of the display matrix before the first spin. It has been found that providing a player with 12 pre-covered blocks Pnh~ncçs the game playing by increasing the odds in favor of the player. Further, it has been found that it is efe,l~d that the m~t~hin~, in ~ieri-ling which of the 25 blocks within the matrix to cover, does not cover more than three blocks in any column or row and not more than two blocks in any diagonal line. Further still, it has been found that the particular pattern shown in FIG. 1 and FIG. 3A, wherein the first three blocks of the first and fifth columns are covered, the last two blocks of the second and fourth columns are covered, and the first and last blocks of the third column are covered, Su~ t ~h~ 6) W 096~28798 PCT/U~ 3154 enh~nres the odds of winning and makes the game more exciting to play. As will become readily ~ nt to those skilled in the art, the symmetrical pattern shown in FIG. 1 and FIG. 3A can be inverted as shown in FIG. 3B or rotated 90 degrees in either direction as shown in FIG. 3C and FIG. 3D and still result in the sarne S enh~nr~ game eYcitempnt After the display matrix pre-covers 12 blocks, the Next Spin window 17 then lights up with a message "Ready To Play" and the player can now pull thearm 5 to start the game. Pulling the arm 5 causes the five wheels to begin ~pinning in a known slot m~rhinP type manner. Further, the Next Spin window 17 will advance one number and the Cost window 19 is updated to in~iç~t~. the required amount to be inserted before another spin can be taken. The game has a ...~,~;,."~", of 10 spins inrhl~ing any free spins taken. After 10 spins, the game is over and the End of Game light 15 will flash.
After the five wheels spin for a period of time, the m~l~.hin5 stops the wheels at a randomly s~lected position such that one of the twenty possible wheel positions are displayed in each wheel's respective display window 7a-7e. If a select~i numbered wheel position m~trhPs a number within the wheel's co.l~,~nding column in the display matrix, that number in the display matrix column will then be covered. Thus, for Py~mple, if the first wheel displays a nul~b~r which co--~sl,onds to a number in the first column of the display matrix, that number in the display matrix is then covered. Similarly, if the second wheel displays a number which co--~ onds a number to the second column of the display S~ ult in~l (RULE 26) W 096/28798 PCTnUS96103154 matrix, that number in the second column of the display matrix is covered, and so on for the third through fifth wheels.
If a Free Spin position is displayed, a light in the Free Spin comhin~ti-)n display light and button 13 lights up. Preferably, a player is allowed to accumulate two free spins on any pull of the arm. Accordingly, two lights canbe used within the Free Spin button 13 to show the availability of up to two free spins. If a player decides to use a free spin, the player merely presses the free spin button instead of inserting a coin or chip and pulls the arm 5 as discussed above.
If a Joker position is displayed by a wheel, the player then has the option to select which of the blocks within the column co~ onding to the Joker is to be covered. Specific~lly~ by pressing the Select button 25, the player can select through the available uncovered numbered blocks within the coll~s~onding column until the particular block the player is intelc~lcd in is covered. The player then presses the Hold button 27 to select the block. For example, if the player received a Joker in the fourth column as shown in FIG. 1, the player would press the Select button 25 which would then cause the number 60 block to be covered. By pressing the Select button 25 again, the number 56 would be covered. By pressing the Select button 25 yet again, the number 51 would be covered. By pressing the Select button 25 yet again, the number 60 would then be re-covered and so on until the player decides which number block is to be covered by pressing the hold button 27.
After the spin is complete and the player has sPl~t~d which block to cover if there is a Joker, the m~hint~ then dct. l "li"es whether the player has a bingo SUBSIIlul~ SHEl (~UIE 26) combination, that is, whether five blocks either in a row, in a column, or diagonally are now covered. If the player does have a bingo combination, the m~t~hin~
aut~ ly updates the winnings window 21 with the winnings ~oci~tçcl with the particular bingo co",bination.
S All prize money won from each spin accuml l~tPs and is displayed in the winnings window 21. A player can take their winnings after any spin, ending the game, by pressing the Release My Winnings button 23.
It has been found that the following winnings sçhedllle provides a balance between winning, losing, and investing in each spin: five dollars for each number covered; five dollars for each Gold Star; twenty dollars for each five block row, column, or diagonal combination; fifty dollars for two diagonal combin~tion~;
one hundred dollars for filling the display matrix in 10 spins; five hundred dollars for filling the display matrix in 9 spins; one thousand dollars for filling the display matrix in 8 spins; five thousand dollars for filling the display matrix in 7 spins; ten thousand dollars for filling the display matrix in 6 spins; and twenty five thousand dollars for filling the display matrix in 5 spins.
As will become readily a~ent to those skilled in the art, more than one display matrix can be implPm~nt~d on a single m~hin5 to allow a player to play more than one bingo display. This embodiment would allow further mimiçkin~ of the typical game of bingo where a bingo player often plays more than one bingo card to increase the chance of winning.
SllBS~ t S~ (RUIE 26~
W 096128798 PCTrUS96/03154 FIG. 4 illustrates an alternative two-player embodiment. Specifically, FIG. 4 is an illustration of a embodiment of the present invention for use in a television game show. The bingo slot m~-hine 101 inrludes a display matrix 103, an activating arm 105, wheel position display windows 107a-107e, a number of spins window 117, and two player cumulative winning windows 122 and 124.
This embodiment is played in a similar manner as described above.
However, instead of 12 pre-covered positions, the display matrix 103 is completely uncovered at the beginning of the game. Further, the maximum number of spins is 16 plus ~ litiQn~l free spins not to exceed a total of 20 spins per game. Finally, other special wheel positions, for example a free gift as shown in wheel displaywindow 107e, can be used as is typical in television game shows.
The following Table 2 lists the various wheel positions for a ~lercl,ed embodiment of the two player game.
1st Wheel 2nd Wheel 3rd Wheel 4th Wheel 5th Wheel Positions Positions Positions Positions Positions 1 thru 15 16 thru 30 31 thru 45 46 thru 60 61 thru 75 3 Jokers 3 Jokers 3 Jokers 2 Jokers 3 Jokers 1 Gold Star 1 Gold Star 1 Gold Star 1 Gold Star 1 Gold Star 1 Gift 1 Devil 1 Free Spin 1 Devil 1 Gift 1 Free Spin SU~IIlu~Sh~t~ (RU~E26) ' WO 96/287g8 PCTnUS96/031S4 In the two or more player embo lim~nt, the object of the game is to win the most money. As with the single player embo~iiment~ there are various ways to win money: cover a vertical or ho~ ~l line of blocks in the display matrix, cover a diagonal line of blocks in the display matrix, cover all of the blocks in the display matrix, spin a Gold Star, or spin a Free Gift. Preferably, a player can only win one free gift per round and will only collect on the gift if the player wins the round. Optionally, the value of the gift can be in~lu~e~ in a player's cumulative winnin~s, Other differences between the one player and the two-player embodiment rules include the following are: when a player spins a Free Spin, theplayer must use the free spin imme~i~tl~.ly or lose it; when a player spins a Devil, only wheels displaying ~ t~ g numbers or a Joker are valid but no money value is received, all other wheel positions are void and the player's accnm~ t~ winnings in~.lu-lin~ gifts are erased.
Further, after 16 spins, including free spins, either player can buy additional extra spins at a ple~lled rate of one-hundred dollars per spin ~nmingthe player has ~c-~ ulated more than $100.00 and no more than twenty spins in total have not taken place.
The game is played in a series of rounds, pl~fellably three, with each player aCcum~ ting winning~ After three rounds, the player with the highest winnings is allowed to keep his winnings and advance to a single player final round.
The values for receiving a winning combination change b~lw~n the rounds. In the SUBSIIlul~ SHEEr (RULE 26) W 096/28798 PCTnUS96/03154 first round, the pl. fe l~d winning schedl-le is: fifty dollars for each numbered covered, two-hundred and fifty dollars for each line covered (vertical, hc.l ;7O~
or diagonal) or Gold Star received, and one-thousand dollars for covering the entire display matrix. The cost of an extra spin is one-hundred dollars. In the second round, the pr~e,l~d winning sch~nle is: one-hundred dollars for each nul,lbe.
covered, five-hundred dollars for each line covered or Gold Star received, and two-thousand dollars for covering the entire display matrix. The cost of an extra spin is two-hundred dollars.
In the third round, the preferred winning sche<lllle is: two hundred dollars for each number covered, one-thousand dollars for each line covered or Gold Star received, and four-thousand dollars for covering the entire display matrix. The cost of an extra spin is three-hundred dollars.
The fourth and final round is played by the player with the highest accumulated winnings after the three rounds. The winning player plays the final round using the same m~rhine except that before the player plays the game, twelve blocks are covered, plefelldbly in a manner as described above and illustr~t~A in FIGS. 3A-3D. Further, the player is only allowed ten spins, inclutling the use of a acquired or previously ~- cummulated free spins, provided the player has not lost same by spinning a Devil position. The final round player can also buy up to three spins from the player's ~ç~;ul.. ~ tçd winnings: the first spin costing five-hundred dollars, the second spin costing one-thousand dollars, and the third spin costing one-thousand five-hundred dollars. Further, the winning sçh~l--le changes: two-thousand S ~ S0EEl (Rlll~ 2~) W 096~28798 P~-l/U'_5/031S4 five-hundred for each Gold Star, five-thousand dollars for covering both diagonals, and twenty-thousand dollars for covering the entire display matrix. If the player spins a Gift position, the player receives gifts that were not won in the previous three rounds.
S ~ltPrn~tto v~ri~tion~ on the game can be made. For eY~mplt-, one Can vary the number of spins, the number of purchasable extra spins, and/or the amount of money awarded for winning combin~tion~. In a plcrellcd alternate final round,the final player can have sixteen spins and purchase four additional spins for amaximum of twenty free spins. In this embo(1imtont, the first extra spin would cost four-hundred dollars, the second free spin would cost six-hundred dollars, the third free spin would cost one-thousand dollars, and the fourth free spin would cost two-thousand dollars.
As will become readily al)pa,cnt to those skilled in the art, v~ri~tion~
of the present method and app~dt~ls can be dP~ignPli and built without departingfrom the scope of the cl~imPd invention. For example, various embo-iiment~ can be fully incolL,oldted into software and played on a co-,-puler or similar device.
~ltPrn~tively~ various embo-iimPnt~ be implPmPnt~1 as a video game or hand-held video game with the program implemPntPd as an ;nt~g.,.~ circuit game card, CD-ROM, or other similar video game format.
SUB~ U~ Er (RlIILE 26)
Claims (17)
1. An apparatus for playing a game of bingo comprising:
a display matrix having at least one column and at least one row, each column and row combination defining a block, the display matrix capable of displaying a number within each block of the matrix;
at least one first random number generator for generating random numbers to be displayed in each block of the display matrix; and a second random number generator for generating and displaying at least one random number to be compared with the numbers displayed in each block of the display matrix.
a display matrix having at least one column and at least one row, each column and row combination defining a block, the display matrix capable of displaying a number within each block of the matrix;
at least one first random number generator for generating random numbers to be displayed in each block of the display matrix; and a second random number generator for generating and displaying at least one random number to be compared with the numbers displayed in each block of the display matrix.
2. An apparatus for playing the game of bingo according to Claim 1 wherein the number of second random number generators is equal to the number of columns within the display matrix.
3. An apparatus for playing the game of bingo according to Claim 2 wherein the at least one second random number generator is a wheel having number positions which can be randomly selected.
4. An apparatus for playing the game of bingo according to Claim 3 further comprising an activator connected to the at least one wheel for causing the wheel to first spin and then stop at a randomly selected wheel position.
5. An apparatus for playing the game of bingo according to Claim 4 wherein the display matrix has five columns and five rows and there are five wheels.
6. An apparatus for playing the game of bingo according to Claim 5. wherein the activator includes an arm device.
7. An apparatus for playing the game of bingo according to Claim 6 further comprising a first comparator for comparing the number positions selected by the five wheels with the numbers displayed in the blocks of the display matrix and for causing the display matrix to cover any block having a number matching a numbered wheel position.
8. An apparatus for playing the game of bingo according to Claim 7 further comprising a determining device for determining whether five blocks are covered in a row, five blocks are covered in a column, five blocks are covered in a diagonal, or whether all of the blocks within the display matrix are covered.
9. An apparatus for playing the game of bingo according to Claim 8 wherein the five wheels also include special positions in addition to the numbered positions.
10. An apparatus for playing the game of bingo according to Claim 9 wherein the special positions include at least one position which allows a player to determine the number value.
11. An apparatus for playing the game of bingo according to Claim 10 wherein the display matrix pre-covers twelve blocks.
12. An apparatus for playing the game of bingo according to Claim 11 further comprising a slot device for receiving a slot to allow the activator to activate the at least one wheel.
13. A slot machine for playing bingo comprising:
a five column by five row random number display matrix;
five wheels, each wheel corresponding to each column of the display matrix and each wheel having selectable positions and each wheel capable of spinning and stopping at randomly to select one of the wheel positions;
an activating arm for causing the wheels to spin and then stop at randomly selected positions;
a slot receiving device for receiving credit and allowing a player to use the activating arm;
a comparator for comparing the numbers selected by the wheels with the numbers in the display matrix and if they match causing the display matrix to cover the matching number in the display matrix; and a determining device for determining whether the display matrix has five numbers covered in a row, five numbers covered in a column, five numbers covered in a diagonal, or all of the numbers are covered.
a five column by five row random number display matrix;
five wheels, each wheel corresponding to each column of the display matrix and each wheel having selectable positions and each wheel capable of spinning and stopping at randomly to select one of the wheel positions;
an activating arm for causing the wheels to spin and then stop at randomly selected positions;
a slot receiving device for receiving credit and allowing a player to use the activating arm;
a comparator for comparing the numbers selected by the wheels with the numbers in the display matrix and if they match causing the display matrix to cover the matching number in the display matrix; and a determining device for determining whether the display matrix has five numbers covered in a row, five numbers covered in a column, five numbers covered in a diagonal, or all of the numbers are covered.
14. A slot machine for playing the game of bingo according to Claim 13 wherein the machine is implemented in software and played on a computer system.
15. A slot machine for playing the game of bingo according to Claim 13 wherein the machine is implemented as a video game.
16. A method for playing the game of bingo comprising the steps of:
a) generating a display matrix of numbers randomly selected;
b) generating a set of random numbers, the size of the set equal to the number of columns in the display matrix;
c) comparing the numbers in the set to the numbers in the display matrix;
d) covering the numbers in the display matrix which match the numbers in the set;
e) determining whether the display matrix has a complete row covered or a complete column covered.
a) generating a display matrix of numbers randomly selected;
b) generating a set of random numbers, the size of the set equal to the number of columns in the display matrix;
c) comparing the numbers in the set to the numbers in the display matrix;
d) covering the numbers in the display matrix which match the numbers in the set;
e) determining whether the display matrix has a complete row covered or a complete column covered.
17. A method according to Claim 16 wherein the determing step further includes determining whether a complete diagonal is covered or all of the numbers in the display matrix are covered.
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GB2137392B (en) * | 1983-02-08 | 1986-06-04 | Jpm | Gaming or amusement-with-prizes machines |
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1996
- 1996-03-07 CA CA002214377A patent/CA2214377A1/en not_active Abandoned
- 1996-03-07 JP JP8527726A patent/JPH11501842A/en active Pending
- 1996-03-07 AU AU53045/96A patent/AU5304596A/en not_active Abandoned
- 1996-03-07 WO PCT/US1996/003154 patent/WO1996028798A1/en active Application Filing
- 1996-03-12 US US08/614,322 patent/US5647798A/en not_active Expired - Lifetime
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WO1996028798A1 (en) | 1996-09-19 |
JPH11501842A (en) | 1999-02-16 |
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