CA2192768A1 - Method for backing up state of progress in television game - Google Patents

Method for backing up state of progress in television game

Info

Publication number
CA2192768A1
CA2192768A1 CA002192768A CA2192768A CA2192768A1 CA 2192768 A1 CA2192768 A1 CA 2192768A1 CA 002192768 A CA002192768 A CA 002192768A CA 2192768 A CA2192768 A CA 2192768A CA 2192768 A1 CA2192768 A1 CA 2192768A1
Authority
CA
Canada
Prior art keywords
progress
state
backing
television game
item
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CA002192768A
Other languages
French (fr)
Other versions
CA2192768C (en
Inventor
Koji Aoyama
Koji Arai
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Hudson Soft Co Ltd
Original Assignee
Hudson Soft Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hudson Soft Co Ltd filed Critical Hudson Soft Co Ltd
Priority to CA 2398164 priority Critical patent/CA2398164A1/en
Publication of CA2192768A1 publication Critical patent/CA2192768A1/en
Application granted granted Critical
Publication of CA2192768C publication Critical patent/CA2192768C/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Abstract

Disclosed is a method for backing up a state of progress in a television game which has the steps of:
dividing the state of progress into a common item and a separate item; and storing the common item into a common file and the separate item into a separate file.
CA002192768A 1995-12-25 1996-12-12 Method for backing up state of progress in television game Expired - Fee Related CA2192768C (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CA 2398164 CA2398164A1 (en) 1995-12-25 1996-12-12 Method of executing a television game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP7-350901 1995-12-25
JP35090195A JP3549971B2 (en) 1995-12-25 1995-12-25 Video game progress backup method and video game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
CA 2398164 Division CA2398164A1 (en) 1995-12-25 1996-12-12 Method of executing a television game

Publications (2)

Publication Number Publication Date
CA2192768A1 true CA2192768A1 (en) 1997-06-26
CA2192768C CA2192768C (en) 2004-02-17

Family

ID=18413673

Family Applications (1)

Application Number Title Priority Date Filing Date
CA002192768A Expired - Fee Related CA2192768C (en) 1995-12-25 1996-12-12 Method for backing up state of progress in television game

Country Status (7)

Country Link
US (1) US5971856A (en)
EP (1) EP0781582B1 (en)
JP (1) JP3549971B2 (en)
CN (1) CN1159061A (en)
CA (1) CA2192768C (en)
DE (1) DE69620988T2 (en)
TW (1) TW389867B (en)

Families Citing this family (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6722989B1 (en) * 1999-10-07 2004-04-20 Sony Computer Entertainment Inc. Virtual pet game in which the virtual pet can converse with the player and learn new words and phrases from these conversations
US6699127B1 (en) 2000-06-20 2004-03-02 Nintendo Of America Inc. Real-time replay system for video game
KR20000063715A (en) * 2000-07-31 2000-11-06 김천수 Web-STASH
JP2003010543A (en) * 2001-06-29 2003-01-14 Square Co Ltd Computer readable recording medium recording program of video game, program of video game, method and device for processing video game
US6811490B2 (en) 2001-10-10 2004-11-02 Sony Computer Entertainment America Inc. System and method for saving game data
KR20030082766A (en) * 2002-04-18 2003-10-23 주식회사 아이제이소프트뱅크 Method and system for offering games and game infomation through internet
DE60315645T2 (en) * 2002-05-21 2008-06-05 Sega Corp. Method for controlling a game
JP3496152B2 (en) * 2003-03-19 2004-02-09 コナミ株式会社 GAME DEVICE, PROGRAM, AND COMPUTER GAME SYSTEM CONTROL METHOD
JP3659418B2 (en) * 2003-07-22 2005-06-15 コナミ株式会社 GAME DEVICE, PROGRAM, AND COMPUTER GAME SYSTEM CONTROL METHOD
JP3646171B2 (en) * 2003-07-22 2005-05-11 コナミ株式会社 GAME DEVICE, PROGRAM, AND COMPUTER GAME SYSTEM CONTROL METHOD
US8275949B2 (en) * 2005-12-13 2012-09-25 International Business Machines Corporation System support storage and computer system
ITMI20060342A1 (en) * 2006-02-27 2007-08-28 Gi Bi Effe Srl BOX PERFECTED WITH POCKET FOR REMOVABLE SHEET
JP2007252501A (en) * 2006-03-22 2007-10-04 Sony Computer Entertainment Inc Game device and game control method
KR100793311B1 (en) * 2006-11-08 2008-01-11 에스케이 텔레콤주식회사 Method and system for providing mobile game replay service and mobile communication terminal therefor
US8996409B2 (en) 2007-06-06 2015-03-31 Sony Computer Entertainment Inc. Management of online trading services using mediated communications
US8447421B2 (en) * 2008-08-19 2013-05-21 Sony Computer Entertainment Inc. Traffic-based media selection
US8290604B2 (en) * 2008-08-19 2012-10-16 Sony Computer Entertainment America Llc Audience-condition based media selection
US8484219B2 (en) 2010-09-21 2013-07-09 Sony Computer Entertainment America Llc Developing a knowledge base associated with a user that facilitates evolution of an intelligent user interface
US8504487B2 (en) 2010-09-21 2013-08-06 Sony Computer Entertainment America Llc Evolution of a user interface based on learned idiosyncrasies and collected data of a user
US9105178B2 (en) 2012-12-03 2015-08-11 Sony Computer Entertainment Inc. Remote dynamic configuration of telemetry reporting through regular expressions

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4053740A (en) * 1975-12-22 1977-10-11 Lawrence David Rosenthal Video game system
US4180805A (en) * 1977-04-06 1979-12-25 Texas Instruments Incorporated System for displaying character and graphic information on a color video display with unique multiple memory arrangement
US4752068A (en) * 1985-11-07 1988-06-21 Namco Ltd. Video game machine for business use
US4858930A (en) * 1988-06-07 1989-08-22 Namco, Ltd. Game system
US5267734C1 (en) * 1990-05-31 2001-07-17 Rare Coin It Inc Video game having calendar dependent functionality
US5273294A (en) * 1991-02-04 1993-12-28 Tengen Ltd. Game memory

Also Published As

Publication number Publication date
DE69620988D1 (en) 2002-06-06
TW389867B (en) 2000-05-11
CN1159061A (en) 1997-09-10
EP0781582A2 (en) 1997-07-02
US5971856A (en) 1999-10-26
CA2192768C (en) 2004-02-17
JP3549971B2 (en) 2004-08-04
EP0781582A3 (en) 1998-04-08
EP0781582B1 (en) 2002-05-02
DE69620988T2 (en) 2003-02-27
JPH09173637A (en) 1997-07-08

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Legal Events

Date Code Title Description
EEER Examination request
MKLA Lapsed
MKLA Lapsed

Effective date: 20061212