CA2173050A1 - Video gaming machine having a touch screen for player interaction - Google Patents
Video gaming machine having a touch screen for player interactionInfo
- Publication number
- CA2173050A1 CA2173050A1 CA002173050A CA2173050A CA2173050A1 CA 2173050 A1 CA2173050 A1 CA 2173050A1 CA 002173050 A CA002173050 A CA 002173050A CA 2173050 A CA2173050 A CA 2173050A CA 2173050 A1 CA2173050 A1 CA 2173050A1
- Authority
- CA
- Canada
- Prior art keywords
- player
- gaming machine
- video gaming
- machine according
- control means
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
Abstract
The invention provides a video gaming machine having a touch screen display and a control system which displays game control touch areas and player data input and message areas on the touch screen display to integrate game control and player tracking functions. The data input areas include touch sensitive key areas for inputting alphanumeric information. The message areas can include both alphanumeric text and graphics messages. The control system groups the message and data input key areas in a logical fashion to create a user-friendly graphical interface to the gaming machine data system. In another aspect of the present invention, a second group of key areas is provided which display graphical icons representing services available to the player.
Description
2 1 7305û
VIDEO GAMING MACHINE HAVING A
TOUCH SCREEN FOR PLAYER INTERACTION
Field of the Invention The invention relates to video gaming m~,hine systems, and in particular s to video gaming m~r,hine systems employing a touch screen device that provides integrated game and gaming m~r,hine control through player interaction.
Background of the Invention Video gaming machines are widely used in casinos and other gaming locations. Unlike more traditional gaming m~r,hines such as slot m~r,hin~s, video gaming m~r.hin~s employ a conl~uler-like CRT display, which provides text and highresolution graphics m~king game play more exciting and enjoyable. Because its display is co~ ulel controlled, a video gaming m~rhine is highly flexible and can be programmed to display many dirrelellt kinds of games on a single m~rhinr. In addition, a video gaming machine can be equipped with a touch screen video display, which makes the game easier to play and further enhances player satisfaction. An example of a video gaming machine equipped with a touch screen video display is provided by U.S. Patent No. 5,342,047.
Colnl~ul~ l technology has made possible a number of significant advancçment~ in gaming machines. In many gaming locations, for example, gaming m~rhines are equipped with a data collection/moni~olillg system ("data system"), which can be a single processor or several co~ ul~rs linked by a con"llu~ication line. The data system provides, among other things, accounting data, security and "player tracking", wherein the data system tracks total wagering activit,v for each player so that frequent activity can be rewarded with promotional gifts, such as free meals and free rooms at a hotel casino, similar to airline frequent flyer promotions.
Data systems that provide player tracking must be equipped with a means for id~llLiryhlg individual players. One way this is accompli~hed is by connecting card readers to the data system. The card reader can accept a data card furnished by the casino operator that contains a unique identifier for each player. In addition, the card reader may accept commercial credit cards, or other data cards associated with a player credit account, which allow players to purchase game credit and casino services without using cash. Typically, the data systems that are linked to individual gaming machines perform the security and verification procedures required to use these data cards for such purchases. For this purpose, data systems are often connected to a central host co~ Julel that has a player account database. A more detailed description of a gaming m~rhine data system is provided in U.S. Patent No. 5,429,36l.
Usually, exi.~ting gaming m~hines must be retrofitted with a "systems box" to add data card capability. A systems box is a device having a card reader, an LCD, LED or vacuum florescent display and a keypad, which is used to enter numeric data. To use a data card with a systems box, the player inserts the card into the card reader and selects the desired transaction. If the player wishes to purchase game credit for wagering, the systems box display ~ro~ Jt~ the player to enter the amount of game credit to be purchased. As directed by the display, the player enters a player account number and password C~, a personal identification number). In some in~t~ tions, the keypad buttons can also be used to request casino services such as drinks, change or m~-.hine service. Typically, the systems box is connected via a collllll~ication line to a data system, which authorizes the desired transaction by v~liryhlg the personal identification number and purchase amount against the player's account.
Typical systems boxes share a number of significant disadvantages. For example, systems boxes are often installed on the side or the top of the gaming m~rhine.
This orientation is inconvenient for the player and makes it more difficult to interact with the gaming m~chine and the systems box simultaneously. Although systems boxes can be incorporated into the "feature glass" area of the gaming mac,hine, this placement hlc,eases the ~limen.~ions of the gaming m~.hine. Moreover, a typical systems box display is limited to only 16 to 20 ~lph~ ,eric characters in length, which is capable of displaying only cryptic messages making player interaction incoll~lient and difficult.
In addition, the keypad size is limited such that the keypad buttons are typically inconveniently sized. To date, gaming m~hines have not made use of the display and colllmullication capabilities provided by video gaming machine technology to facilitate the use of data cards or other non-cash instruments with the gaming m~r.hin~.
Therefore, there is a need for a video gaming machine which hlle~ales game play and traditional data systems functions using the same video gaming m~çhine har.lw~e. Moreover, it would be highly desirable to provide a more convenient method of using a data card, or other non-cash mech~ni~m, for placing wagers on the gaming m~rhine and ~cces~ing other casino services.
Sulnlll~/ of the Invention The principal object of this invention is to provide an improved video gaming m~hine that overcomes the limitations of the prior art. More specifically, the present invention provides a video gaming m~ ine controller that uses the gamingm~chine's touch screen display and colmllwlication facilities to provide a more convenient and simplified method for providing data systems realul~es to players of the gaming machine.
In accordance with the present invention, an improved video gaming m~chine is provided which includes a touch screen display and control system that generates touch-sensitive "key areas" on the display for player interaction necessary to provide both game control functions and player tracking and account verificationfunctions. The system also generates both text and graphics in conjunction with these key areas to provide helpful and hllele~ g information to the player. Moreover, the video gaming machine system described herein groups related key areas and message areas to create a graphical int~rf~ce that facilitates player transactions with the gaming m~r,hine.
In one embodiment of the present invention, the touch screen controller, driven by the CPU of the video gaming m~rhinç, generates a multi-area sign-on screen when a player initiates a transaction with the gaming m~rhine. The sign-on screen includes a message area, a touch-sensitive keypad or data entry area and a general "service area," which may contain icons representing a variety of services that can be ordered by the player. The sign-on screen and/or individual message or key areas can be displayed when desired or convenient, for example, when a player inserts a data card in a card reader. In an alternative embodiment, the controller displays a menu bar m~rking the location of a series of touch-sensitive "pull down menus" which contain available selections for transactions or casino services.
The present invention provides a significantly more user-friendly environment than that provided by systems boxes. The user intt-rf~r,e is capable of displaying detailed messages and instructions for the player, making the m~rhine easier and less r~ dLiilg to use. Ease of use is further enhanced by the use of graphics, including icons. Moreover, the use of touch-sensitive key areas for both video game control buttons and machine control buttons provides a more natural and less cryptic method of interacting with the video gaming m~rhine Finally, because the touch screen display of the video gaming m~rhine incorporates both the display and keypad functions of a typical systems box, only a card reader need be installed to give the gaming machine data card capabilities. As a result, the gaming machine is smaller and less ~ i ?3050 eX~ellSiVe to build than prior gaming machines that must be rètrofitted with systems boxes.
Other objects and features of the invention will be appa~ ll from the following description and from the drawings.
Brief Desw;~tion of the Drawin,es FIG. 1 is a perspective view of a video gaming machine employing a touch screen;
FIG. 2 is a functional block diagram of the control system for a video gaming m~l~.hine in accordance with this invention; and FIG. 3 is a screen display showing a sign-on screen that can be used to initiate contact with a video gaming machine.
Detailed Description of the Invention Illustrated in FIG. 1 is an example of a video gaming m~rhine termin~l 10 having a touch screen display 12 secured within a housing 14. Also secured within housing 14 are aplurality of game control buttons 16a-16e, which may be, for example, "hold buttons" used in playing video poker. Housing 14 may also contain other control buttons including a "collect" button 18, a "bet one" button 20, a "max bet" button 22, and a "deal/draw" button 24. Because video gaming m~c hine 10 employs a touch screen display, these game control buttons can also be included on the display of the video game itself. Where gaming machine 10 is capable of displaying a variety of dir~
~ 1 73050 video games (~, a video lottery te..l.i~l~l), touch screen 12 may contain a touch-sensitive menu display (not shown) listing the game choices available to the player for selection.
Video gaming m~r,hine 10 also includes several means for accepting various forms of monetary value for wagering. For example, video gaming m~rhine 10 includes a coin acceptor 26 and a bill acceptor 28. Also included is a data card reader 30, which can accept player credit account cards or player identifier cards for player tracking. For dispensing game wins or accumulated game credit, video ga-m-ing m~hine 10 includes a coin tray 22, which dispenses coins from a coin hopper (notshown) housed within gaming m~r,11ine 10. Alternatively, a ticket printer (not shown) can be installed in video gaming machine 10 to print coupons having an equivalent cash value. The general construction of video gaming m~,hine 10 is in accordance with the video lottery terminal described in U.S. Patent No. 5,342,047 issued to Heidel, et al., owned by the assignee of the present invention, the disclosure of which is hereby incol~oldled by reference into the present application.
Fig. 2 is a block diagram of a control circuit in conrollllance with the present invention. A gaming m~,hine CPU 34, which can be a microprocessor or single board colllpul-,., iS used to control operation of the video gaming m~,hine 10. A
memory 36, such as an EPROM, is connected to CPU 34 by line 38. Memory 36 contains both m~chine control programs 40 and a set of game control programs 42. Coin acceptor 26, bill acceptor 28 and card reader 30 are also connected to CPU 34 via lines 44, 46 and 48, respectively. For ouL~ullillg coin to the player, CPU 34 is connected to a coin hopper 50 via control line 52.
The touch screen display 12 is connected via a line 54 to a video display controller 56, which is connected to CPU 34 by a line 58. The touch screen display 12 includes a control circuit 60, which is connected to CPU 34 by line 62. Controller 60 generates a signal on line 62 rel,res~ g the location on the screen 12 that has been touched by a player. In addition to responding to input from touch areas on display 12, CPU 34 can accept control input from control buttons 84 via commllnication line 86.
CPU 34 is also prograrnmed to pc.rollll the functions typically provided by a data monitoring/collection system ("data system"). Accordingly, CPU 34 can be connected by communication line 72 to a central or host conl~ul~l 68 via networkinterface 70. Host colnpulel 68 may be a personal colnl)ulel, for example, an IBM RT
class or compatible, or a mini-colllpul~. such as a DEC 1184 or IBM RISC 6000, depending on the size of the in~t~ tjon and the number of gaming machines to which it is attached. Host conl~uler 68 can have a data base for storing player account data and archiving accounting and other information compiled and tr~n~mitte-l by CPU 34.
In accordance with the present invention, touch screen display 12 of video gaming m~hine 10 provides data input and output to CPU 34 to facilitate player interaction and provide data system real~lles. Through touch screen controller 60 and video display controller 56, CPU 34 generates touch-sensitive key areas for player input and message areas for outputting useful information to the player on touch screen display 12. Using the colnnl~lication facilities of gaming m~hine 10, including co~ .,-ication lines 58 and 62 between CPU 34 and video controller 56 and touch screen controller 60, respectively, data input by the player via the touch-sensitive key areas is tr~n.cmitted to CPU 34 and data output from CPU 34 is transmitted to message areas on display 12.
Advantageously, the video touch screen display 12 is fully programmable by the gaming m~r.hine CPU 34, which organizes message and key areas to provide a highly flexible and informative user interf~re to data system 64. In addition, because CPU 34 uses the touch screen display 12 and coll~mullication facilities of video gaming m~hine 10, no ext~rn~l data system or "systems box" is required, significantly reducing the size and the cost of the gaming m~r.hine In the plcrellcd embodiment, video game CPU 34 generates a sign-on screen 74 to initiate player interaction. This can occur, for example, when the player inserts a data card into card reader 30 or when the player touches an a~r~.iately labeled key area on display 12. As illustrated in FIG. 3, the sign-on screen 74 includes a message area 76 which provides useful information and instructions to the player, touch-sensitive data input key areas 78 for accepting numeric and ~lph~nllnneric input from the player and a service request area 80 which colllains a number of "soft keys"
82a-e through which a player can order drinks, report gaming m~hine malfunctions, request change -or add or save game credit. To aid in player acceptance, key area 78 can mimic the faceplate of a systems box, including both a keypad area 88 and a display window 90. However, because the size of keypad 88 and display 90 is fully programmable, the individual keys can be large enough to permit convenient use.
21 7305û
In an alternative embodiment, a menu bar co..l~ g a series of "pull down" (not shown) menus can be displayed at the top of the touch screen display. The player can pull down a menu for a desired category of functions by touching the a~lopl;ate area on the menu bar. Next, the player selects the menu item colle~onding to the desired service or function simply by touching the a~ropllate area within the pull down menu.
In conjunction with input key areas 78 and message areas 76, CPU 34 can provide a means by which game credit, or casino services, can be pu~ hased by a player using a data card or other non-cash instrument. When a player inserts a data card within card reader 30, CPU 34 displays sign-on screen 74. The player then enters his Pel~ollal Identification Number ("PIN") and other information, such as the amount of the transaction, on keypad 88. This data is transmitted to CPU 34 via line 62. Next, CPU 34 verifies the requested transaction with host colllpulel 68 (or with a financial institution if a commercial credit card is being used). If a correct PIN and a valid amount have been entered, CPU 34 authorizes gaming machine 10 to proceed with the transaction.
Integrating game control functions with gaming m~chin~ control and transaction fe~lu,e3 represents a significant hllprov~ment over the limited capabilities of a typical "systems box." For example, video gaming machine 10 can display high-resolution graphics, along with text, which make interaction with the machine easier and more enjoyable. In addition, unlike the display of most systems boxes, the message area 76 of touch screen display 12 is not limited to 16 or 20 alphanumeric characters. As 21 73~5~
a result, detailed instructions can be displayed, reducing the possibility of ambiguity, along with useful and hll~le~ g information, such as player statistics, m~king the game more hllele;~Lillg.
In addition, because video display 12 is under the control of a microprocessor, i.e., CPU 34, the system has enhanced flexibility. For example, at a touch of a suitable area (not shown) on the screen 12, service request key area 80 can be displayed, from which the player can order casino services or request change without i~t._llu~ning game play. Because all of the game control buttons and gaming m~rl~ine control buttons appear on the same display, the player need not look away from the video display to request services or initiate data card transactions. All of these advantages f~ilit~te game play and, therefore, increase the value of the gaming m~hine to its owner.
A specific embodiment of the invention for use with gaming m~ ines in a casino has been described for purposes of illu~l~alillg the manner in which the system may be used. It should be understood that implçment~tion of other variations and modifications of the invention and its various aspects will be appalel,t to those skilled in the art, and that the invention is not limited to the specific embodiments described. It is therefore contemplated to cover by the present invention any and all modifications, variations and equivalents that fall within the true scope and spirit of the basic underlying principles disclosed and claimed herein.
VIDEO GAMING MACHINE HAVING A
TOUCH SCREEN FOR PLAYER INTERACTION
Field of the Invention The invention relates to video gaming m~,hine systems, and in particular s to video gaming m~r,hine systems employing a touch screen device that provides integrated game and gaming m~r,hine control through player interaction.
Background of the Invention Video gaming machines are widely used in casinos and other gaming locations. Unlike more traditional gaming m~r,hines such as slot m~r,hin~s, video gaming m~r.hin~s employ a conl~uler-like CRT display, which provides text and highresolution graphics m~king game play more exciting and enjoyable. Because its display is co~ ulel controlled, a video gaming m~rhine is highly flexible and can be programmed to display many dirrelellt kinds of games on a single m~rhinr. In addition, a video gaming machine can be equipped with a touch screen video display, which makes the game easier to play and further enhances player satisfaction. An example of a video gaming machine equipped with a touch screen video display is provided by U.S. Patent No. 5,342,047.
Colnl~ul~ l technology has made possible a number of significant advancçment~ in gaming machines. In many gaming locations, for example, gaming m~rhines are equipped with a data collection/moni~olillg system ("data system"), which can be a single processor or several co~ ul~rs linked by a con"llu~ication line. The data system provides, among other things, accounting data, security and "player tracking", wherein the data system tracks total wagering activit,v for each player so that frequent activity can be rewarded with promotional gifts, such as free meals and free rooms at a hotel casino, similar to airline frequent flyer promotions.
Data systems that provide player tracking must be equipped with a means for id~llLiryhlg individual players. One way this is accompli~hed is by connecting card readers to the data system. The card reader can accept a data card furnished by the casino operator that contains a unique identifier for each player. In addition, the card reader may accept commercial credit cards, or other data cards associated with a player credit account, which allow players to purchase game credit and casino services without using cash. Typically, the data systems that are linked to individual gaming machines perform the security and verification procedures required to use these data cards for such purchases. For this purpose, data systems are often connected to a central host co~ Julel that has a player account database. A more detailed description of a gaming m~rhine data system is provided in U.S. Patent No. 5,429,36l.
Usually, exi.~ting gaming m~hines must be retrofitted with a "systems box" to add data card capability. A systems box is a device having a card reader, an LCD, LED or vacuum florescent display and a keypad, which is used to enter numeric data. To use a data card with a systems box, the player inserts the card into the card reader and selects the desired transaction. If the player wishes to purchase game credit for wagering, the systems box display ~ro~ Jt~ the player to enter the amount of game credit to be purchased. As directed by the display, the player enters a player account number and password C~, a personal identification number). In some in~t~ tions, the keypad buttons can also be used to request casino services such as drinks, change or m~-.hine service. Typically, the systems box is connected via a collllll~ication line to a data system, which authorizes the desired transaction by v~liryhlg the personal identification number and purchase amount against the player's account.
Typical systems boxes share a number of significant disadvantages. For example, systems boxes are often installed on the side or the top of the gaming m~rhine.
This orientation is inconvenient for the player and makes it more difficult to interact with the gaming m~chine and the systems box simultaneously. Although systems boxes can be incorporated into the "feature glass" area of the gaming mac,hine, this placement hlc,eases the ~limen.~ions of the gaming m~.hine. Moreover, a typical systems box display is limited to only 16 to 20 ~lph~ ,eric characters in length, which is capable of displaying only cryptic messages making player interaction incoll~lient and difficult.
In addition, the keypad size is limited such that the keypad buttons are typically inconveniently sized. To date, gaming m~hines have not made use of the display and colllmullication capabilities provided by video gaming machine technology to facilitate the use of data cards or other non-cash instruments with the gaming m~r.hin~.
Therefore, there is a need for a video gaming machine which hlle~ales game play and traditional data systems functions using the same video gaming m~çhine har.lw~e. Moreover, it would be highly desirable to provide a more convenient method of using a data card, or other non-cash mech~ni~m, for placing wagers on the gaming m~rhine and ~cces~ing other casino services.
Sulnlll~/ of the Invention The principal object of this invention is to provide an improved video gaming m~hine that overcomes the limitations of the prior art. More specifically, the present invention provides a video gaming m~ ine controller that uses the gamingm~chine's touch screen display and colmllwlication facilities to provide a more convenient and simplified method for providing data systems realul~es to players of the gaming machine.
In accordance with the present invention, an improved video gaming m~chine is provided which includes a touch screen display and control system that generates touch-sensitive "key areas" on the display for player interaction necessary to provide both game control functions and player tracking and account verificationfunctions. The system also generates both text and graphics in conjunction with these key areas to provide helpful and hllele~ g information to the player. Moreover, the video gaming machine system described herein groups related key areas and message areas to create a graphical int~rf~ce that facilitates player transactions with the gaming m~r,hine.
In one embodiment of the present invention, the touch screen controller, driven by the CPU of the video gaming m~rhinç, generates a multi-area sign-on screen when a player initiates a transaction with the gaming m~rhine. The sign-on screen includes a message area, a touch-sensitive keypad or data entry area and a general "service area," which may contain icons representing a variety of services that can be ordered by the player. The sign-on screen and/or individual message or key areas can be displayed when desired or convenient, for example, when a player inserts a data card in a card reader. In an alternative embodiment, the controller displays a menu bar m~rking the location of a series of touch-sensitive "pull down menus" which contain available selections for transactions or casino services.
The present invention provides a significantly more user-friendly environment than that provided by systems boxes. The user intt-rf~r,e is capable of displaying detailed messages and instructions for the player, making the m~rhine easier and less r~ dLiilg to use. Ease of use is further enhanced by the use of graphics, including icons. Moreover, the use of touch-sensitive key areas for both video game control buttons and machine control buttons provides a more natural and less cryptic method of interacting with the video gaming m~rhine Finally, because the touch screen display of the video gaming m~rhine incorporates both the display and keypad functions of a typical systems box, only a card reader need be installed to give the gaming machine data card capabilities. As a result, the gaming machine is smaller and less ~ i ?3050 eX~ellSiVe to build than prior gaming machines that must be rètrofitted with systems boxes.
Other objects and features of the invention will be appa~ ll from the following description and from the drawings.
Brief Desw;~tion of the Drawin,es FIG. 1 is a perspective view of a video gaming machine employing a touch screen;
FIG. 2 is a functional block diagram of the control system for a video gaming m~l~.hine in accordance with this invention; and FIG. 3 is a screen display showing a sign-on screen that can be used to initiate contact with a video gaming machine.
Detailed Description of the Invention Illustrated in FIG. 1 is an example of a video gaming m~rhine termin~l 10 having a touch screen display 12 secured within a housing 14. Also secured within housing 14 are aplurality of game control buttons 16a-16e, which may be, for example, "hold buttons" used in playing video poker. Housing 14 may also contain other control buttons including a "collect" button 18, a "bet one" button 20, a "max bet" button 22, and a "deal/draw" button 24. Because video gaming m~c hine 10 employs a touch screen display, these game control buttons can also be included on the display of the video game itself. Where gaming machine 10 is capable of displaying a variety of dir~
~ 1 73050 video games (~, a video lottery te..l.i~l~l), touch screen 12 may contain a touch-sensitive menu display (not shown) listing the game choices available to the player for selection.
Video gaming m~r,hine 10 also includes several means for accepting various forms of monetary value for wagering. For example, video gaming m~rhine 10 includes a coin acceptor 26 and a bill acceptor 28. Also included is a data card reader 30, which can accept player credit account cards or player identifier cards for player tracking. For dispensing game wins or accumulated game credit, video ga-m-ing m~hine 10 includes a coin tray 22, which dispenses coins from a coin hopper (notshown) housed within gaming m~r,11ine 10. Alternatively, a ticket printer (not shown) can be installed in video gaming machine 10 to print coupons having an equivalent cash value. The general construction of video gaming m~,hine 10 is in accordance with the video lottery terminal described in U.S. Patent No. 5,342,047 issued to Heidel, et al., owned by the assignee of the present invention, the disclosure of which is hereby incol~oldled by reference into the present application.
Fig. 2 is a block diagram of a control circuit in conrollllance with the present invention. A gaming m~,hine CPU 34, which can be a microprocessor or single board colllpul-,., iS used to control operation of the video gaming m~,hine 10. A
memory 36, such as an EPROM, is connected to CPU 34 by line 38. Memory 36 contains both m~chine control programs 40 and a set of game control programs 42. Coin acceptor 26, bill acceptor 28 and card reader 30 are also connected to CPU 34 via lines 44, 46 and 48, respectively. For ouL~ullillg coin to the player, CPU 34 is connected to a coin hopper 50 via control line 52.
The touch screen display 12 is connected via a line 54 to a video display controller 56, which is connected to CPU 34 by a line 58. The touch screen display 12 includes a control circuit 60, which is connected to CPU 34 by line 62. Controller 60 generates a signal on line 62 rel,res~ g the location on the screen 12 that has been touched by a player. In addition to responding to input from touch areas on display 12, CPU 34 can accept control input from control buttons 84 via commllnication line 86.
CPU 34 is also prograrnmed to pc.rollll the functions typically provided by a data monitoring/collection system ("data system"). Accordingly, CPU 34 can be connected by communication line 72 to a central or host conl~ul~l 68 via networkinterface 70. Host colnpulel 68 may be a personal colnl)ulel, for example, an IBM RT
class or compatible, or a mini-colllpul~. such as a DEC 1184 or IBM RISC 6000, depending on the size of the in~t~ tjon and the number of gaming machines to which it is attached. Host conl~uler 68 can have a data base for storing player account data and archiving accounting and other information compiled and tr~n~mitte-l by CPU 34.
In accordance with the present invention, touch screen display 12 of video gaming m~hine 10 provides data input and output to CPU 34 to facilitate player interaction and provide data system real~lles. Through touch screen controller 60 and video display controller 56, CPU 34 generates touch-sensitive key areas for player input and message areas for outputting useful information to the player on touch screen display 12. Using the colnnl~lication facilities of gaming m~hine 10, including co~ .,-ication lines 58 and 62 between CPU 34 and video controller 56 and touch screen controller 60, respectively, data input by the player via the touch-sensitive key areas is tr~n.cmitted to CPU 34 and data output from CPU 34 is transmitted to message areas on display 12.
Advantageously, the video touch screen display 12 is fully programmable by the gaming m~r.hine CPU 34, which organizes message and key areas to provide a highly flexible and informative user interf~re to data system 64. In addition, because CPU 34 uses the touch screen display 12 and coll~mullication facilities of video gaming m~hine 10, no ext~rn~l data system or "systems box" is required, significantly reducing the size and the cost of the gaming m~r.hine In the plcrellcd embodiment, video game CPU 34 generates a sign-on screen 74 to initiate player interaction. This can occur, for example, when the player inserts a data card into card reader 30 or when the player touches an a~r~.iately labeled key area on display 12. As illustrated in FIG. 3, the sign-on screen 74 includes a message area 76 which provides useful information and instructions to the player, touch-sensitive data input key areas 78 for accepting numeric and ~lph~nllnneric input from the player and a service request area 80 which colllains a number of "soft keys"
82a-e through which a player can order drinks, report gaming m~hine malfunctions, request change -or add or save game credit. To aid in player acceptance, key area 78 can mimic the faceplate of a systems box, including both a keypad area 88 and a display window 90. However, because the size of keypad 88 and display 90 is fully programmable, the individual keys can be large enough to permit convenient use.
21 7305û
In an alternative embodiment, a menu bar co..l~ g a series of "pull down" (not shown) menus can be displayed at the top of the touch screen display. The player can pull down a menu for a desired category of functions by touching the a~lopl;ate area on the menu bar. Next, the player selects the menu item colle~onding to the desired service or function simply by touching the a~ropllate area within the pull down menu.
In conjunction with input key areas 78 and message areas 76, CPU 34 can provide a means by which game credit, or casino services, can be pu~ hased by a player using a data card or other non-cash instrument. When a player inserts a data card within card reader 30, CPU 34 displays sign-on screen 74. The player then enters his Pel~ollal Identification Number ("PIN") and other information, such as the amount of the transaction, on keypad 88. This data is transmitted to CPU 34 via line 62. Next, CPU 34 verifies the requested transaction with host colllpulel 68 (or with a financial institution if a commercial credit card is being used). If a correct PIN and a valid amount have been entered, CPU 34 authorizes gaming machine 10 to proceed with the transaction.
Integrating game control functions with gaming m~chin~ control and transaction fe~lu,e3 represents a significant hllprov~ment over the limited capabilities of a typical "systems box." For example, video gaming machine 10 can display high-resolution graphics, along with text, which make interaction with the machine easier and more enjoyable. In addition, unlike the display of most systems boxes, the message area 76 of touch screen display 12 is not limited to 16 or 20 alphanumeric characters. As 21 73~5~
a result, detailed instructions can be displayed, reducing the possibility of ambiguity, along with useful and hll~le~ g information, such as player statistics, m~king the game more hllele;~Lillg.
In addition, because video display 12 is under the control of a microprocessor, i.e., CPU 34, the system has enhanced flexibility. For example, at a touch of a suitable area (not shown) on the screen 12, service request key area 80 can be displayed, from which the player can order casino services or request change without i~t._llu~ning game play. Because all of the game control buttons and gaming m~rl~ine control buttons appear on the same display, the player need not look away from the video display to request services or initiate data card transactions. All of these advantages f~ilit~te game play and, therefore, increase the value of the gaming m~hine to its owner.
A specific embodiment of the invention for use with gaming m~ ines in a casino has been described for purposes of illu~l~alillg the manner in which the system may be used. It should be understood that implçment~tion of other variations and modifications of the invention and its various aspects will be appalel,t to those skilled in the art, and that the invention is not limited to the specific embodiments described. It is therefore contemplated to cover by the present invention any and all modifications, variations and equivalents that fall within the true scope and spirit of the basic underlying principles disclosed and claimed herein.
Claims (35)
1. A video gaming machine comprising:
a touch-sensitive video display; and control means operatively connected to said touch-sensitive video display for displaying games and for displaying a message area and a first touch-sensitive key area on said touch-sensitive display, said key area corresponding to an entry of data by a player, wherein said control means is responsive to said first key area for receiving and storing said player data.
a touch-sensitive video display; and control means operatively connected to said touch-sensitive video display for displaying games and for displaying a message area and a first touch-sensitive key area on said touch-sensitive display, said key area corresponding to an entry of data by a player, wherein said control means is responsive to said first key area for receiving and storing said player data.
2. The video gaming machine according to claim 1 wherein said data entered by said player includes a player identifier and said control means further comprises means for storing and updating the total wagering and payout activity corresponding to said player identifier.
3. The video gaming machine according to claim 2 wherein said first key area comprises a display window and keypad having touch-sensitive buttons corresponding to digits for entering said player identifier.
4. The video gaming machine according to claim 3 further comprising credit means connected to said control means for providing a credit balance to said video gaming machine from an account associated with the player by said player identifier.
5. The video gaming machine according to claim 4 wherein said control means further comprises means for receiving said player identifier and said credit balance to be purchased and verifying that said identifier and said total balance correspond to said player account.
6. The video gaming machine according to claim 5 wherein said message area on said touch-sensitive display includes an area for displaying text messages and an area for displaying graphics messages to the player.
7. The video gaming machine according to claim 5 wherein said control means further comprises means for displaying a second key area on said touch-sensitive display for requesting various services including services available for purchase by the player from said player account.
8. The video gaming machine according to claim 7 wherein said second key area comprises a plurality of touch-sensitive buttons having icons representing various services available to the player.
9. The video gaming machine according to either claim 5 or 7 wherein said credit means comprises a data card reader having an interface for reading from and writing to a data card, wherein said data card has a memory for storing a player identifier and account number and wherein said control means verifies that the player identifier entered by said player matches the player identifier stored on said data card.
10. The video gaming machine according to claim 9 further comprising a remote computer system operatively connected to said control means having a memory for storing said player credit account, wherein said control means transmits said player identifier and said total credit balance to be purchased to said remote computer system for verification against said player account.
11. The video gaming machine according to claim 10 further comprising means for deducting the total credit purchased by said player from said player account.
12. The video gaming machine according to claim 4 wherein said credit means comprises a data card reader having an interface for reading from and writing to a data card, wherein said data card has a memory for storing an account balance corresponding to said player's account.
13. The video gaming machine according to claim 4 further comprising second control means operatively connected to said control means for receiving said player identifier and said total credit balance to be purchased and verifying that said identifier and said total balance correspond to said player account.
14. The video gaming machine according to claim 13 wherein said credit means comprises a data card reader having an interface for reading from and writing to a data card, wherein said data card has a memory for storing said player identifier and an account number and wherein said second control means verifies that the player identifier entered by said player matches the player identifier stored on said data card.
15. The video gaming machine according to claim 13 further comprising a remote computer system operatively connected to said second control means having a memory for storing said player credit account, wherein said second control means transmits said player identifier and said total credit balance to be purchased to said remote computer system for verification against said player account.
16. The video gaming machine according to claim 15 further comprising means for deducting the total credit purchased by said player from said player account.
17. The video gaming machine according to claim 1 wherein said control means further comprises means for displaying a second touch sensitive key area corresponding to control buttons for controlling the activity of said games displayed on said touch-sensitive video display and having means responsive to said touch sensitive display for causing activity to occur in said games.
18. The video gaming machine according to claim 1 wherein said first key area comprises a display window and keypad having touch-sensitive buttons corresponding to digits for entering numeric information.
19. The video gaming machine according to claim 1 wherein said message area on said touch-sensitive display includes an area for displaying text messages and an area for displaying graphics messages to the player.
20. The video gaming machine according to claim 1 wherein said control means further comprises means for displaying a second key area on said touch-sensitive display for requesting various services available to the player.
21. The video gaming machine according to claim 20 wherein said second key area comprises a plurality of touch-sensitive buttons having icons representing various services available to the player.
22. A video gaming machine comprising:
a housing;
a touch-sensitive video display mounted within said housing; and control means connected to said touch-sensitive display comprising a game memory and control memory for causing said touch-sensitive display to display games, wherein said games include displays of game control touch areas and machine control touch areas for operating said games;
wherein said control means further comprises means for displaying a sign-on screen on said touch-sensitive display having touch-sensitive key areas through which a player enters a player identifier for initiating contact with said video gaming machine.
a housing;
a touch-sensitive video display mounted within said housing; and control means connected to said touch-sensitive display comprising a game memory and control memory for causing said touch-sensitive display to display games, wherein said games include displays of game control touch areas and machine control touch areas for operating said games;
wherein said control means further comprises means for displaying a sign-on screen on said touch-sensitive display having touch-sensitive key areas through which a player enters a player identifier for initiating contact with said video gaming machine.
23. The video gaming machine according to claim 22 wherein said control means further comprises means for storing and updating the total wagering and payout activity corresponding to said player identifier.
24. The video gaming machine according to claim 23 further comprising credit means connected to said control means for providing a credit balance to said video gaming machine from an account associated with the player by said player identifier.
25. The video gaming machine according to claim 24 wherein said sign-on screen further comprises key areas through which a player enters a total balance to be purchased and said control means further comprises means for receiving said player identifier and said credit balance and verifying that said identifier and said credit balance correspond to said player account.
26. The video gaming machine according to claim 25 wherein said credit means comprises a data card reader mounted within said housing having an interface for reading from and writing to a data card, wherein said data card has a memory for storing a player identifier and wherein said control means verifies that the player identifier entered by said player matches the player identifier stored on said data card.
27. The video gaming machine according to claim 26 further comprising a remote computer system operatively connected to said control means having a memory for storing said player credit account, wherein said control means transmits said player identifier and said total credit balance to be purchased to said remote computer system for verification against said player account.
28. The video gaming machine according to claim 27 further comprising means for deducting the total credit purchased by said player from said player account.
29. The video gaming machine according to claim 24 wherein said credit means comprises a data card reader mounted within said housing having an interface for reading from and writing to a data card, wherein said data card has a memory for storing an account balance corresponding to said player's account.
30. The video gaming machine according to claim 22 further comprising second control means operatively connected to said control means for receiving said player identifier from said control means and storing and updating the total wagering and payout activity corresponding to said player identifier.
31. The video gaming machine according to claim 30 further comprising credit means connected to said second control means for providing a credit balance to said video gaming machine from an account associated with the player by said player identifier.
32. The video gaming machine according to claim 31 wherein said sign-on screen further comprises key areas through which a player enters a credit balance to be purchased and said second control means further comprises means for receiving said credit balance verifying that said identifier and said credit balance correspond to said player account.
33. The video gaming machine according to claim 32 wherein said credit means comprises a data card reader mounted within said housing having an interface for reading from and writing to a data card, wherein said data card has a memory for storing said player identifier and an account number and wherein said second control means verifies that the player identifier entered by said player matches the player identifier stored on said data card.
34. The video gaming machine according to claim 33 further comprising a remote computer system operatively connected to said second control means having a memory for storing said player credit account, wherein said second control means transmits said player identifier and said total credit balance to be purchased to said remote computer system for verification against said player account.
35. The video gaming machine according to claim 34 further comprising means for deducting the total credit purchased by said player from said player account.
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US54747995A | 1995-10-21 | 1995-10-21 | |
US08/547,479 | 1995-10-21 |
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CA002173050A Abandoned CA2173050A1 (en) | 1995-10-21 | 1996-03-29 | Video gaming machine having a touch screen for player interaction |
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EP (1) | EP0769769A1 (en) |
AU (1) | AU704691B2 (en) |
CA (1) | CA2173050A1 (en) |
NZ (1) | NZ286211A (en) |
ZA (1) | ZA963241B (en) |
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- 1996-03-29 CA CA002173050A patent/CA2173050A1/en not_active Abandoned
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- 1996-04-23 ZA ZA963241A patent/ZA963241B/en unknown
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FZDE | Dead |
Effective date: 20040910 |