CA1093598A - Arcade amusement gun - Google Patents

Arcade amusement gun

Info

Publication number
CA1093598A
CA1093598A CA298,368A CA298368A CA1093598A CA 1093598 A CA1093598 A CA 1093598A CA 298368 A CA298368 A CA 298368A CA 1093598 A CA1093598 A CA 1093598A
Authority
CA
Canada
Prior art keywords
gun
ball
breech
balls
firing
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
CA298,368A
Other languages
French (fr)
Inventor
Vernon R. Natwick
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
RAMTEK CORP
Original Assignee
RAMTEK CORP
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by RAMTEK CORP filed Critical RAMTEK CORP
Application granted granted Critical
Publication of CA1093598A publication Critical patent/CA1093598A/en
Expired legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games

Abstract

ABSTRACT

An arcade amusement gun for pneumatically shooting rubber balls toward a hollow target from which the balls are automatically returned to the gun, including means for automatically loading one ball at a time from beneath the gun into the gun breech and means for artificially producing a recoil of the gun upon the firing of each ball.

Description

17 ~¦ BAC~GROUNI) OF TME INVENT]:ON
181 The invention relates to an arcade amusement device 1~¦ and more particularly to a pneumatic gun gam~.
In the sale and manufacture of arcade amusement devices 21 there are two primary considerations which must he taken into 22 I account. The first consideration is how attractive the game is 23 I to the player and the second consideration is how attractive 24 the game is, from an operational point of view to an arcade owner. In the latter category fall such questions as the relative¦
26 ¦ amount of ~.aintenance required to run the game and the amount of ~ ;
27 ¦ re~enue which is likely to be generated by the gameO g ~81 While target shooting games have long been in existence, 29 it has been found that a gaMe in which a tangible object is ~`
launched by the player has more ap~eal than electronic target 31 .
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1 shootincJ type games. Tar~et shooting games involving the actual
2 firing of a live round in a gun, however, havemany drawbacks
3 I such as noise and operator safety. One attempt to overcome this
4¦ problem has been a pneumatic gun which launches tennis balls
5 I at stationary or moving targets. T,~is gun is known under th~
61 trademark of BAZOOKA and is manufactured by Jo Paul Industries, 7 Lake Oswego, Oregon.
8 ¦ In the BAZOOKA gun, tennis balls are gathere~ up py 9 ¦ the arcade operatar and loaded into a metal rack which is then 10 ¦ positioned on top of the gun. The rack is tilted at such an 11 ¦ angle that the balls roll toward one end of the rack. The 12 I player, by sliding back a bolt, allows one ball at a time to 13 I fa~l into a breach within the gun. In this way, the gun is 14 ¦ loaded in a single shot fashion by the player. The player 15¦ fires the gun by pulling a trigger or pushing a button~ The 16¦ fired tennis ball travels in almost a straight projectory to~
17 strike an upright target. The balls are returned to the player ~18, area by means of a trough running along a side wall. The 19 balls accumulate in a holding pen which services all of the 20¦ guns for that arcade device. The operator mus-t gather u?
21 the balls, one rack at a time, and supply each gun with a filled 22 rack of balls. ' ~
23 The B~ZOO~A gun has many drawbacks from the operator 24 and player point of vie~J. The sound made by the gun is so 2s1 deafening that sound-proofing ~or the operator is required.
26 ¦The manual loadinq of the gun requires that the player reaim 27 ¦the gun each time he wishes to fire th ~un. This introdu~es 28 ¦an element of skill into the gun wnich allows the arcade 29 ¦operator to award prizes to the players who achieve a certain 31 skill in hitting the targets. Without this elemen~ of 5~ill, ' . . ,, .
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`` '1093598 the arcade operator could not award prlzes without violating the various state gambllng lawq. Unfortunately, the requirement that the player manually load the gun by moving the bolt detracts from the appeal of the gun, making it seem rather old-fashioned. The guns are mounted in a gimbal arrangement which allows no recoil of the gun upon firing. This also reduces the realism of the gun for the player. Because each gun fires at a different rate, it is not possible to have completely falr competitive shooting between several guns and players.
All in all, the BAZOOKA type gun suffers from the disadvantages that it is unrealistic to the players, produces a deafening sound, and requires a considerable amount of labor in reloading the guns and showing the players how to operate the guns. ~;
SUMMARY OF THE INVENTION
The above and other disadvantages of prior art arcade gun amusement devices are overcome by the present invention of an amusement game comprising a target, a plurality of balls, an operator fired gun for shooting the balls toward the target, means for automatically returning the balls from the target to the gun, means for automatically loading one ball at a time into the gun for firing, and wherein the gun has a breech for receiving each ball as it is loaded into the gun, a breech door, and the automatic ball means load the balls from below into the gun breech, and further including a resilient finger mounted on the breech door for imparting a rotational force to each ball upon loading, while simultaneously deflecting each ball to contact the top, interior portion of the gun breech, to cause `- mb/JL~ ~ 3 ~

" ~g35~8 the ball to spin into the gun breech, whereby each ball is caused to positively roll itself into the gun breech by rotational inertia, upon loading.
In the preferred embodiment of the invention,t the gun is gimballed such that the gun has limited movement about vertical and horizontal axes so as to allow the gun to be accurately aimed by the player.
The balls are loaded from beneath the gun along the t horizontal and vertical axes of movement of the gun.
The gun is of the breech loading type and as each ball mb/'~ - 3a -., ,, ~
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1 . I
1 is rec~ived by thc ball loading mcans at the brcccl1, thc ball is 2 automatically spun and thereby caused to roll into the gun 3 ll breech. In the preferred embodiment of the invention, the bal,ls 4 ¦l are pneumatically ejected from the gun after the closing of the 5 I breech door and the depression of a~ trigger switch. ! ;
61 The target includes a plurality of ball receiving,~
7 ¦ inclined receptacles which are connected to a passageway under- !
8 neath the game. The passageway is incllned to allow the balls~ to 9 roll back to the player area where they are automatically lifted l0 ¦ up to the gun and are stored for loading one at a time into the ,i ~;
11 ¦ gun. The gun is fired automatically by the player simply by 12 ¦ pressing a button. The artificial recoil is ~enerated by an 13 ¦ aotuator which applies a momentary force to pivo~ ~he gur about 14 its horizontal axis of movemen~ a finite time after the gun ¦
l~ is fired by the player. In this way, the player may not simply l6 ¦ draw a bead on a 1:arget and flre a plurality of balls ~ithout ¦
l71 changing his aim. The recoil forces the player to reaim each 18 1 time he fires, thus introducing an element of skill which takes 19¦ the game outside of the various state gambling laws. This is 20 I an attractive feature for the arcade operator since he can then 21 award prizes to the skilled players and generate enthusiasm 22 ¦ among the players for playing the game repeatedly.' 23 ¦ In the preferred embodi~ent of the invention, thè balls 24 ¦ are made of butyl rubber and have minimal rebound. The balls 2~ ¦ are also coated with polytetrafluoroethylene (known in the trade 26 ¦ under the DuPont trademark TEFLON) to reduce friction during ;
27 ¦ their return to the gunO The balls are not fired in a straight 28 ¦ trajectory, but on the contrary are lobbed by the gun toward 2~ ¦ the target. In this wày, a relati~ely small pneu~atic charge _,q_ , . I
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¦ is Iequirea to launch the balls and the gun does not have a 2 deafening sound.
3 ~ In one preferred cmbodiment, the firing rate of a 4 ¦ plurality of the guns may be synchronized by the arcade ' ¦
5 ¦ operator to allow competitive play )lnder uniform conditions.
6 I It is therefore an object o the present invention~to
7 ¦ provide an arcade amusement gun device which i's automatically
8 j loaded with balls for firing. ` , ' I
¦ It is another object of the invention to provide an ~i 10 1 arcade amusement device in which the balls are returned and 11 ¦ loaded from beneath the gun automatically.
12 ! It is still another object of the invention to provide 13 ¦ an~arcade amusement gun device in ~7hich an artificial recoil 14 ¦ of the gun is provided upon each firing of the gun~
15 ¦ The foregoing and other objectives, features and 16 ¦ advanta~es of the invention will be more readily understood llpon 17 consideration of the following detailed description of certain 18 preferred embodiments of the invention, taken in conjunction 20 j w h the accompanying drawings.

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l BRIEF DE~SC'~I~TION OF T~T~ DR~ ,S
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3 1I FIG. l is a perspective vie~7 of an arcade arnuscrnent c~un 4¦ device according to the inven-tion; , S ¦ FIG. 2 is an enlarged, ver,tical, sectional view tak~n l`~J
6 generally along the lines 2-2 in FIG. l, ~ith portions bro~n 7 ~ away;
8 j FIG. 3 is an enlarged, horizontal, sectional view,ta~ien
9 ¦ generally along the lines 3-3 in FIG. 2, with portions broken 1 :
10 ¦ away, ll 1 FIG. 4 is an enlarged, vertical, sectional vie~, with I .
l2 ¦ portions broken away, taken generally along the lines 4-4 in 13 1 FI~. l;
14 ¦ ~IG. 5 is an enlarged, vertica:L, sectional view, with .
15 ¦ portions bro~en away, taken generally a:Long the lines 5-5 in FIG.41;
16 ¦ FIG. 6 is an enlarged, vertica.L, sectional view, wi~h 17 ¦ portions in elevation, which is similar to FIG. 4 but illustrating 18 1 the recoil action of the gun; ..
l~ FIG. 7 is an enlarged, horizontal, sectional view :~
20 ¦ taken generally along the lines 7-7 in FIG 6 and with portions 21 ¦ broken away;
22 ¦ FIG. 8 is a diagram~atic view illustrating the operation :
23 ¦ of the gun depicted in FIG. l;
24 ¦ FIG. 9 is a timing diagram for use in explaining the ;
25 ¦ operation of the gun as depicted in FIGS. l and 8;
26 1 FIG. l0 is an enlarged, vertical, sectional view of the 27 ¦ brcec11 loading mechanism of the gUll; and ~ `
28 1 FIGS. llA, llB and llC together are a schematic diagram 29 ¦ of the control circuit for the arcade amusement gun device 33o depicted in FIG. .1. .

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35!!~&1 DET~ILED DESCRIPTION OF A PREFERRED EMsODI~NT
~ ~eferring now more particularly to FIG. 1, the amuse-ment gun device 10, according to the invention, is illustrated.
The gun 12 is pivotally mounted ln a console 11 so that it may be pivoted about both a horizontal and a vertical axis to aim the yun. The operator controls the firing of the gun through a push button switch 28 on a pair of handles on the gun. Upon firing, the gun lobs a rubber ball 14 toward a target 16. The target 16 is inclined and includes a plurality of ball re-10 ceiving receptacles of varying diameters 18. Each of the ball ~;
receiving receptacles is connected to a passageway 20 in the bottom of the game which allows the balls to return under the force of gravity to the player area at the console 11. A motor driven belt lift mechanism 22 raises the balls from the bottom of the game to the top of the console area where they are stored in a curved, horizontal rack 24 for automatic reloading into the gun 12, as will be e~plained in greater detail hereinafter.
Referring now more particularly to FJGS. 2, 3 and 8, ~-the mechanism by which the returned balls are loaded into the gun will be explained. The balls 14, as mentioned above, return down the return tube 20 to the base of a lift belt 22.
The belt 22 is rotated by an electric motor 48 which is under the control of a photo optic sensor 50 mounted across the upper, horizontal ball return passage 24. As long as the photo optic sensor 50 does not sense the presence of any balls, the motor 48 causes the belt 22 to lift the balls upwardly and deposit them at the mouth of the curved chute 24. As soon as the balls have backed up to the point where they block the photo optic sensor 50, ~he motor 48 is shut down. I~ will be ik/Gb l ,j ~6~93 1¦ appreciated that the motor 48 is connected to an external 2 source of powex (not shown) through a switch 52 which is 3 ! controlled by the photo optic sensor 50.
4 The belt 22 has a plurality of projecting fingers 54 .5¦ which support the balls during thellifting operation. The i 61 balls are retained over the fingers 54 by means of a verticàl 7 ¦ sleeve 56 which surrounds one side of the belt 22.
8 I The sloping chute 24 leads the balls to the openi~g 9 ¦ of a horizontal ball passage 32, as best shown in FIG. 3.
The balls are caused to enter the passage 32 by means of a
11 pneumatia actuator 30 which ejects a plunger upon the application
12 1 of a control signal. The plunger of the actuator 30 pushes one
13 ¦ ba~11 at a time into the entrance of the passaae 32. As best
14 ¦ shown in FIG. 5, the passage 32 terminates in a vertical lS passage 34 to forrn a right angle elbow. At the botto~ of the 16 elbow is disposed a pneumatic actuator 36 which raises a 17 plunger 37 to lifl: one ball 14 at a time up into the breech 58 18 of the gun.
1~¦ Referring now more particularly to FIGS. 4, 6 and 10, 20¦ the operation of :Loading the ball 14 into the breech 58 ~ill be 21¦ described in greater detail. Because the plunger 37 only 22 ¦ travels a portion of the way up the vertical passage 34, it 23 ¦ does not literally push the ball into the breech 58 but sim~ly 24 ¦ propels the ball upward with sufficient velocity so that the ball's inertia ~ Ll caxry it upward until it strikes the 26 interior surface of the open breech door 38. ~ore particularly, 27 as best shown in FIG. 10, the ball 14 first strik~s an in~ardly 28 bent, bottom portion 62 of a curved spring deflector 60 fastened 29 to the interior st~rface of the breech door 38. The impact of 301 the ball 14 on the bottom portion ,62 causes the ball 14 to begi~
311 ., .

3S9~ 1 1¦ rotating in a counter-clockwise direction, as vie~led in FIG. lO.
21 As the ball continues its travel upwardly, it collides with an 3 , arcuately curved, top portion 64 o~ the deflector 60, causin~ it 4 I to elastically deflect towards the surface of the breech door 38. ¦
5 I This arcuately curved portion 64 co~tinues its deformation ul~til 6 I it meets with a correspondingly curved stop 66 on the breech 7 ! door 38 near the top o~ the breech door. At this point, the 8 ¦ deflector 60 no longer deflects and the ball is caused to ~ebo~nd 9 into the breech 58 where it strikes the top surface of the breech.¦
As soon as the spinning hall hits the top surface of the brçech 11 58, it rolls itself into the breech and then rebounds downwardly 12 to the bottom surface of the breech where its forward momentu~ is 13 stopped because the collision of the rotating ball with the bGttom 14 surface of the breech 58 tends to pull ~he ball backwards against lS the forward momentum of the ball. The net result is that the ball 16 simply stops all motion at this point in the breech. The ba'l is 17 prevented from rolling out of the breech by the deflector 60 18 which has now resiliently snapped back to its original position.
19 ~s will be explained in greater detail hereinafter, the control system for the breech door actuator 40 is timed such that the 21 breech door 38 is immediately caused to be closed, thereby 2~ holding the ball 14 within the breech. Co~pressed ai~ is then 23 supplied to the sealed breech throuyh a pneumatic hose 68 ~itted 24 into the breech door 38 and connected to a source of compressed 2~ ~ir. -26 The door actuator 40 has an extendible plunger 70. The 27 en~ of ~he ~lunger 70 is pivotally connccted to a ~rackct ~2 28 attached to the door 38. The breech door 38 is pivoted about 29 a hin~e 74 to the casting which constitute~ the breech 58.
~s previously mentioned, the gun h~s a limited decJree 31 I ;

32 , 11 of movement about both a vertical and a horizontal axis. The 2¦ gun has an outer shellor casting 76 which supports or is atkached j 3 I to all of the gun components either directly or indirectly. This j 4 ¦casting76 terminates at its lower end in an inwardly extending, annular flange 78 which is support~d on a cylindrical,flat 6 member or table 80. As best shown in FI~. 7, the casting76.may 7 be pivoted abou~ a vertical axis which is co-~xial with the 8 axis of symmetry 35 of the vertically extending passage 34. T~e 9 degree of pivotal movement about this vertical axis is controlled by t~o projecting pins 82 which are circumferentially spaced on ;
11¦ the casing 76 from an outer sleeve 84 which is co-axial with the 12 horizontal pipe or passage 32. This co-axial pipe 84 rotates 131 inlhorizontal yokes 86 which are bolted to a stationary framc 14¦ ~8 of the entire console. In this manner, the gun is also
15¦ pivotable in a vertical direction about a horizontal axis which
16¦ is co-axial with the axis of rotation of the horizontal
17¦ passageway or pipe 32. ~ith these two degrees of movement,
18¦ that is horizontal movement about the vertical axis ~hich is
19¦ co-axial with the vertical passage 3a and vertical movement ~
20¦ about the horizontal axis which i5 co-axial with the ' 21l horizontal passage 32, the player may aim the gun at the ~21 target.
231 In order to simulate a recoil of the gun upon firing of 241 the ball, an actuator 44 is mounted in the frame 88 so tha~- it ~-;
~SI can extend its plunger 45 upwardly to strike a flange 46 ~61 attached to the outer circumference of the casing 76 which is 271 in vertical alignment with the-barrel 42. ~s will be 7 28¦ explained in greater detail hereil~after, the control system ~or 291 the actuator 44 energixes it shortl~ a~er the ball 14 is l 301 fired, as best viewed in FIG. 6, to thereby forcihly raise the , 31 ;

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1¦ barrel of the gun 42 and tilt the gun about horiæontal axis, as 2 ¦shown in doe-dashed line fasion in FIG. 6. The weight of the 3 ¦barrel 42 returns the gun to its normal position where it is 4 Icounterbalanced by a tension spring 90 attached between the l~, 5 ¦consoie casing and the bottom edge ~f the table member 80 at 6 ¦the back of the gun, directly opposite from the flange 46. ~
7 Referring now more particularly to FI~S. 8 and 9, the 8 sequence of operatlons of the control sy`stem for the amuse~ent~
9 ¦gun device of the inven~ion will be described. Immediately after ¦
the gun has been fired, the actuator 44 must be energized to 11 cause the gun to re~oil. Simultaneous~y with the ending of the 12 firing pulse and the beginning of the recoil pulse, the actuator 13 40~causes the breech door 38 to open. During the period of time 14 in which the breech door is openr the actuator 36 raises a ball 14 which has previously been placed in the vertical passagq-16 way or tube 34 by the actuator 30 into the breech. The bree~h 17 door is then closed by the operation of the actuator 40 at 18 approximately the same time the actuator 30 introduces a new 19 ball into the vertical passageway 34. Thereafter, the player 20 takes aim and fires the gun which causes a pneumatic charge to
21 be delivered through the hose 68 from a local source of 1
22 ¦compressed air 29 (FIG. 8) and the sequence is repeated.
23 ¦ To prevent more than one ball from being introduced
24 ¦into the breech at the same time, a jammed glln sensor 92, by
25 ¦way of a photo optic sensor, is positioned exteriorly of the
26 ¦ breech 58 but shining through the breach, immediately ahead of
27 ¦the position where ~he ball 14 rests before firing. If mo~e
28 ¦than one ball appears in the breech 5~, the jammed gun sensor
29 92 se ds a signal to the control system whlch prevent- all of 32 , ' ~ ' ~ 35!~

l the actuators from operatin~ Witl the exception of the act:uator 2 I which allows a charge to be delivered to the breech 58. Thus, 3 I the breech door is not opened nor is a new ball raised into the 4 ¦ breech until the gun is cleared~
5 I Referring now more particularly to FIG5. llA, llB and 6 ¦ llC, the control circuit for the arcade yun amusement device 7 ¦ of the invention will be described. A scoring console 26 (shown 8 ¦ in FIG. l) is mounted atop the target end of the arcade gun 9 ¦ amusement device of the invention. The scoring console includes a score indicator 27 such as an LED display or a lamp field, or ~, ll ¦ an electro-mechanical indicator or the like. Th~ scoring is 12 ¦ done by means of a microprocessor ~not shown). Since the scoring 13 ¦ mqchanism is not truly part of the invention, its details will 14 ¦ not be described. Suffice it to say that the mic'roprocessor in l~ ¦ the scoring console 26 provides an end of game signal in response 16 ¦ to a ball count output signal from the control circuit. It also 17 ¦ supplies a signal to the player's end of the game to dispense a 18 ~ prescribed num~er of tickets in relation to the score obtained , 19 I by the player. These tickets may later be redeemed for prizes or ~ 1 20 ¦ for additonal turns at playing tne game, as chosen by the !
21 ¦ operator.
22¦ Referring now more particularly to FIG. ll~, the game 23 ¦ is initially actuated when the player deposits a coin in the 241 coin slot 26, thereby closing a switch 94 which supplies a 251 ground connection ~logic low) over a lead 96 to one input of a 26¦ flip-flop circuit 98. The setting of this flip-flop actually 27 ¦ starts the game. The "game on" output signal from the fl~p-flop 28 ¦ 98 is sùpplied via a lead lO0 thlough a transistor switch 102 to 29 ¦ an ~C relay 104. The closing of th:e relay 104 energizes a ball 301 sorter motor 106 to ~eed the balls 14 into the ball lift mechanis 31 ¦ 22. The switch 104 and the ball sorter motor 106 are effectively 32 ' I . ,~ ' .

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1 connected in series with a 115 volt input supply 108.
2I The output signal on the lead 100 is also supplied 3I through a transistor 110 to the microprocessor (not shown) 41 via leads 112 and 114. The "game on" signal consists of a logic sl high which, in this circuit, is th~ equivalent of a positivei ~-61 going voltage. A correspcnding logic low output signal fro~
7 ¦ the flip-flop 98 is obtained over a lead 116 when the game is 8 ¦ initially activated. This logic low over the lead 116 is 9 ¦ supplied to one input of an inverted OR gate 118 whose 10 I output is supplied to a re-set bus 120. j ~ , 11 I Before the game can begin, it is necessary to determine 12 I that the gun is not jammed. To this end, the jammed gun sensor 13 ¦ 92~ which is a photo optic sensor, supplies an output signal 14 ¦ via a ~ead 122 to one input of an .inverted ~ID gate 124. The 15 ¦ inverted output o the AND gate 124 is supplied to one input 16 ¦ of an ~ND gate 126. The inverted output of the AND gate 126~is 17 ¦ supplied via a lead 128 to one input of the inverted OR gate 118.
18 ¦ From the schemmatic diagram it can be seen that the output on 19 ¦ the lead 123 in the absence of a gun jam will be a logic low 20 ¦ and thus the output of the inverted OR gate 118 will be a logic 21 ¦ high.
22 ¦ Since the gun is loaded and ready to fire'before the 23 ¦ coin slot switch '34 is actuated, the actuation of ~he switch 94 24 ¦ enables the game to be played in the absence of a gun jam signal.
2~ ¦ The gun is fired ~hen the player depresses the gun trigger 26 ¦ switch 28 which sends a logic low to one input of a NAND gate 27 ¦ ~30. The output of the N~ND gate 130 is fed to the nega~i~e 28 going inpu~ of a multivibrator 13~. It can be seen that the 29 dep ssion of the trigger switch 128 ca~ses a logic hlqh to be 32 ' -13 l~

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delivered from the output of the NAND gate 130 to the input of the mul~ivibrator 132.
This causes the multivibrator 132 to be triggered sucn that a rising squarewave output signal appears at one output ~ead 134 of the multivibrator 132 and a negative going square-wave to appear at another output lead 136 of the multi-vibrator 132. The lead 134 constitutes a bus which supplies ~ontrolling signa.ls to the actuators 44, 40, 30 and 36 and a ball count signal to the microprocessor via leads 153.
By counting the number of fired balls the microprocessor can determine when to generate a "game over" signal to shut off the gamer The negative going signal on lead 136 is supplied through a transistor switch amplifier 138 to a relay or valve actuator 140 which releases a volume of compressed air into the gun breech to fire the gun. Simultaneously, the positive going signal on lead 134 is supplied to the negative going inputs of a series of multivibrators associated with the other actuators, as will be explained in greater detail hereinafter.
The negative going signal on the lead 136 is supplied to an .:
inverted input to still another multivibrator 142. The multlvibrator 142 supplies a delay signal which is sufficiently long to ensure that the gun has been reloaded before it is again fired~ An output signal in the form of a negative going ~`
pulse is supplied via lead 144 to the other input of the inverted AND gate 124 and to one i.nput of a NAND gate 146. The lead 144 is also connected to one input of an inverted AND
gate 148 whose output is fed to the other input to the multi-vibrator 98. The other input of the inverted AND gate 148 is JK o~ .

10~3598 1 ¦ supplied through a photo optic coupler 150 from the microprocessor 2 ¦ (not shown) over leads 152. The microprocessor sends the "game 3 ¦ over" signal through the leads 152 and the photo optic coupler, 4 150 to the input of the invert~d AND gate 148. The reason for. ~
the photo optic coupler 150 is to e~liminate the possibility Qf ~' 6 ground loops and thus isolate the microprocessor from the ~!
7 game controi circuitry. The output from the photo optic coupler 8 150 to the input of the inverted ~D gate 148 is normally a 9 logic low ~7hile the game is on and is a logic high when the 10 game~is over. Thus, the signal supplied via the lead 144 I , ll simultane,ously with ~he "game over" ~ignal will cause the 12 flip-flop 98 to be re-set and the game to be stopped, as will 13 be~explained in greater detail hereinater. , 14 Referring now more particularly to FIG. llB, it will be 15 I seen that the positive going output pu].se from the multivibrator 16 ¦ 132 upon the firing of the gun is supp].ied via the bus 134 to 17¦ the input of a multivibrator 154 whose output is supplied 'hrough 18 ¦ a transistor amplifier 156 to energize the recoil actuator 44 19 ¦ through a valve or relay 44'. As will be noted from the ' 20 ¦ waveform diagram of PIG. 9, this reccil ta~;es place immedia~ely 21 ¦ after the cessation of the positive going pulse from the output 22 ¦ of the multivibrator 132, that is in~mediately afte~ t~e firing ~`
2~1 has ceased. This is accomplished because the multivibrator 154 ~4¦ is triggered on the negative going edge of the output pulse from 25 ¦ the multivibrator 132. "
26 I . ' , ,~
27 ~
281 ,.

,, 31 I , 32 I ~' -15~ "' 109359~

1¦ Similarly, the outpu~ on lead 134 is 2 fed to the input of a multivibrator 158 whose output is supplied 3 through a transistor amplifier 160 to a relay or valve 4 ¦actuator 40' to energize the actuator 40 which opens the breech 5 ¦door. A second output from the multivibrator 158 is supplied 6 to trigger a multivibrator 162 whose output is coupled through 7 a transistor amplifier 164 to a relay or valv~,30' of the 8 horizontal input injector actuator 30. This enSUres that a 9 ball will be moved through the horizontal passage 32 only after ¦
10 ¦the hreech door has been first opened and then closed.
11 ¦ The output signal via the lead 134 is also supplied 12 to the input of the multivibrator 166 whose output is 13 s~plied to a second multivibrator 168 whose output is coupled 14 ¦through a transistor amplifier 170 to a relay or ~alve 36' for 15 ¦ the breech injector actuator 36. The purpose of having the two 16 ¦ multivibrators 166 and 168 is to interpose a finite delay to 17 ¦ allow the breech door 38 to be fully opened before the breech 18 ¦ injector actuator 36 raises a ball vertically in the passage 34 19 I into the breech. This delay is supplied by the ~ultivibrator~166 20 ¦ whereas the multivibrator 168 determines how long the valve to 21 ¦ the actuator 36 remains open.
22 ¦ Referring again to FIG. llA, when the gun,jams, a logic 231 high signal is supplied via the lead 122 to the inverted A~D
241 gate 124. Prior to depressing the trigger switch 28, the stat~s 25¦ of the lead 144 will be a logic high. The output of the inverte~
26 ¦ AND gate 124 will therefore be a lDgic high and the output of 27 ¦ the AND gate 126 will also be a logic high. This will caulse the 28 ;' 301 , ' .
311 ; . : ' 32 I , I -16 "~
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1093~98 1 I output of the NOR gate 118 to be a logic low. Once a logic low 2 ¦ appears on the re-set bus lead 120, all of the multivibrators 142, 154, 158, 162, 166 and 168 are supplied with a re-set 41 signal (which enters the multivibrators as a logic high because 51 it is supplied to their inverting ~nputs) which renders themj ;~
61 inoperable for the duration of the signal. This logic low ~, 71 signal via the lead 120 is also supplied to th'e input of a 81 NAND gate 172 whose other input is connected to the lead 128.
91 The output of the N~JD gate 172 is supplied as one input to an 10¦ inverted AND gate 174. The other input to ~he inverted AND ; .
11¦ gate 174 is a logic high. The output of the lnverted ~ND gate 12¦ 174 is supplied to the inverted re-set input to the multivibrator 13¦ 13~, Whenever the output of the inverted AND gate 174 is a 14¦ logic low, the multivibrator 132 will be rendered inoperable.
~¦ This condition will exlst whenever both of the inputs to the 161 NAND gate 172 are simultaneously logic lows. Thus, a jammed 17¦ gun sensor signal will not disable the multivibrator 132 but 18¦ will disable all of the remaining multivibrators so that the 19 ¦ gun will be fired each time the trigger is pulled but no new 20¦ balls will be loaded into the breach nor will the breech door 211 be opened, nor will recoil take place. 1 22¦ In a similar manner, when the "game over"'input signal 23 is received from the microprocessor along the leads 152, the 24 input via the lead 116 to the NOR gate 118 is a logic high ;, 25 I because the flip-10p 98 has been re-set. This will produce 26 ¦ a logic low output signal from the NOR gate 118 which will 27 ¦ also prevent any of the multivibrators from operating. Molreover, 28 ¦ because the signal appearing on t~le lead 128 is also a logic 29 ¦ low, the ou~put of the N~ND gate 17~ will be a logic high and
30 ¦ the output of the inverted AND gate 174 will be a logic low
31 I ;
32 I , ~ -17~ , ~3S~8 1¦ whic~ results in the multivibrator 132 also beincJ disabled.
21 Since it is difficult to tune each game ~o operate at an ¦
31 identical firing rate when it is desired to operate a plurality ¦
4¦ of the gun amusement devices in compe~ition, it is necessary to 5¦ ensure that the firing rates of al~ of the guns doe not exce~d a ;~-6¦ certain standardized rate in order to render the guns co~pe~itive.
71 To this end, the arcade operator can supply a'squarewave input 8¦ from an external generator (not shown) via leads 176 to a ~hotio 9 ¦ OptlC coupler 178 whose output is supplied to one input of the 10¦ N~D gate 146. The other input of the N~D gate 146 is ;
11¦ supplied via lead 144. It will be remembered that the function 12 ¦ of the output of the NAND gate 146 is to block further actuation t 13 ¦ up~n the depression of the trigger switch 28 until reloading s 14¦ completed. By supplying a squarewave input si~nal to the other 1~1 input to the NA~D gate 146 the same result can be achieved, 16¦ namely that the various guns which are simultaneously suppli~d 17 ¦ with the squarewave signal may not fire at a rate t~hich exceeds 18 I the period o~ the squarewave signal. A sinqles play-only 19 ¦ ground connection 180 which normally shorts out this input ~0 ¦ to the NAND gate 146 is opened for such competitive play.
21 ¦ Referring now more particularly to FIG. llC, some o,f 22¦ the more functional aspects of the control circuit will be 231 briefly discussed. When the microprocessor detects that too 241 many coins have been fed into the coin slot 26, it sends a ;
~¦ reject coin input signal via lead 182 to a photo optic coupler 26¦ 184. The output from the photo optic coupler 184 activates an 271 AC relay 186 to energize a coin reject coil 188. The resullt 28¦ is ~ha~ the coin is returned to t~e player.
291 I'he microprocessor, upon the obtaining of a certain 301 score by the player, sends a ticket dispenser signal via lead 190 311 . .; .
321 ,.

10~359~ ~

1 to a photo optic coupler 192. The output from the photo optic 2 I coupler 192 is fed through an AC relay 194 to a ticket dispenser 3 l, motor 196. The motor 196 dispenses a predetermined number of , 4 ¦ tickets to the player in proportion to the player's score. These ~A, 5 ¦ tickets may be redeemed for prizes l~r for additional plays a~ ~,~
6 the game,-at the arcade operator's discretion. The motor 1~6 71 has an automatic shut-off switch 198.
8i As mentioned above, the ball lift sensor 50 controls 91 the ball lift motor 48 through an AC relay 52.
10 All of the various operating voltages are suppliedj f 11¦ through a fullwave power isupply circuit 200.
12¦ The terms and expressions which have been employed 13¦ here are used as terms of description and not of limitations, 14 I and there is no intention, in the use of such terms and 15 ¦ expressions, of excluding equivalents of the features shown and 16¦ described, or portions thereof, it being recognized that var~ous 17¦ modifications are possible within the scope of the invention 18 ¦ claimed.

'`20 ~2 24 I . ;.

~8 I , 29 I ` l ' 31 ;

-19- '~ '

Claims (5)

THE EMBODIMENTS OF THE INVENTION IN WHICH AN EXCLUSIVE
PROPERTY OR PRIVILEGE IS CLAIMED ARE DEFINED AS FOLLOWS:
1. An amusement game comprising a target, a plurality of balls, an operator fired gun for shooting the balls toward the target, means for automatically returning the balls from the target to the gun, means for automatically loading one ball at a time into the gun for firing, and wherein the gun has a breech for receiving each ball as it is loaded into the gun, a breech door, and the automatic ball means load the balls from below into the gun breech, and further including a resilient finger mounted on the breech door for imparting a rotational force to each ball upon loading, while simultaneously deflecting each ball to contact the top, interior portion of the gun breech, to cause the ball to spin into the gun breech, whereby each ball is caused to positively roll itself into the gun breech by rotational inertia, upon loading.
2. An amusement game as recited in claim 1 further comprising gimbal means for mounting the gun such that the gun has limited movement about the vertical and horizontal axis to allow aiming of the gun by the operator, said gimbal means include hollow, horizontal and vertical pipes aligned along the vertical and horizontal axes of gun movement, and recoil means for artificially producing a recoil of the gun upon the firing of each ball, the recoil means including an actuator for applying a momentary force to pivot the gun about its horizontal axis of movement and means for automatically energizing the actuator a finite time after the gun is fired by the operator.
3. An amusement game as recited in claim 2, wherein the automatic ball loading means load each ball into the gun through the horizontal and vertical pipes of the gimbal means.
4. An amusement game as recited in claim 1, wherein the balls are made of butyl rubber and are coated with polytetrafluoroethylene.
5. An amusement game as recited in claim 1, wherein the gun, upon firing, lobs the balls in arc shaped trajectories toward the target.
CA298,368A 1977-07-11 1978-03-07 Arcade amusement gun Expired CA1093598A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US05/814,329 US4185824A (en) 1977-07-11 1977-07-11 Ball launcher with finger spin loading
US814,329 1977-07-11

Publications (1)

Publication Number Publication Date
CA1093598A true CA1093598A (en) 1981-01-13

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ID=25214728

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US (1) US4185824A (en)
JP (1) JPS5418343A (en)
CA (1) CA1093598A (en)
DE (1) DE2826085A1 (en)
ES (1) ES469104A1 (en)
FR (1) FR2397211A1 (en)
GB (1) GB1598495A (en)

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Also Published As

Publication number Publication date
GB1598495A (en) 1981-09-23
JPS5650597B2 (en) 1981-11-30
DE2826085A1 (en) 1979-02-01
ES469104A1 (en) 1979-09-16
FR2397211A1 (en) 1979-02-09
JPS5418343A (en) 1979-02-10
US4185824A (en) 1980-01-29

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