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  Graphics paper indexes http://www.cs.brown.edu/~tor/
Indexes for online version of papers from SIGGRAPH and various other conferences.
  Robust Monte Carlo Methods for Light Transport Simulation http://graphics.stanford.edu/papers/veach_thesis/
Eric Veach Ph.D. dissertation describes light transport problems in computer graphics and develops new Monte Carlo techniques that greatly extend the range of input models for which light transport simulations are practical.
  Image-based Rendering and Reconstruction of Surfaces with Arbitrary BRDFs http://vision.ucsd.edu/kriegman-grp/research/ibr/
A project trying to capture the surface properties of real-life objects that cannot be effectively captured by any existing lighting models (such as Phong).
  Prof. Dr. Alexander Keller http://graphics.uni-ulm.de/
Papers about Monte Carlo and quasi-Monte Carlo methods, highly uniform point sets, particle methods for transport equations and wavelets and the lifting scheme.
  The OpenRT Interactive RayTracing Project http://www.openrt.de/
A new interface that is supposed to become the OpenGL of interactive ray tracing. Contains publications, gallery and some links.
  Computer Graphics Research Group, Katholieke Universiteit Leuven, Belgium http://www.cs.kuleuven.be/cwis/research/graphics/
Research mostly center around global illumination and monte carlo ray tracing. Contains some environment maps, a description of a Cornell box experiment, Publications and the RenderPark ray tracer.
  Ray Tracing on Programmable Graphics Hardware http://graphics.stanford.edu/papers/rtongfx/
Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability of the graphics pipeline and explain how ray tracing can be mapped to graphics hardware.
  Global Illumination Compendium by Philip Dutré http://www.cs.kuleuven.be/~phil/GI/
A compendium containing most of the useful formulas and equations for global illumination algorithms.
  Ray Tracing Bibliography http://tog.acm.org/resources/bib/
Over 700 bibliographic references and some 300 abstracts from ray tracing related papers and books. Not updated since 1999 but much of the information is still useful.
  Henrik Wann Jensen's Publications http://graphics.ucsd.edu/~henrik/papers/
A list of publications mainly about Photon Mapping, Global Illumination and rendering natural phenomenon such as fire, skin and smoke.
  Metropolis Light Transport http://www-graphics.stanford.edu/papers/metro/
Eric Veach and Leonidas J. Guibas describes a method for solving the light transport problem that performs especially well on problems that are usually considered difficult, e.g. those involving bright indirect light, small geometric holes, or glossy surfaces.
  Improved Noise by Ken Perlin, Reference Implementation http://mrl.nyu.edu/~perlin/noise/
An implementation in java of Perlin's 2002 SIGGRAPH paper (available in PDF format) describing a improved noise generating function.
  Efficient Image-Based Methods for Rendering Soft Shadows http://graphics.stanford.edu/papers/shadows/
Presents two efficient image-based approaches for computation and display of high-quality soft shadows from area light sources: Layered attenuation maps and coherence-based raytracing. Authors: Maneesh Agrawala, Ravi Ramamoorthi, Alan Heirich and Laurent Moll.
  Jules Bloomenthal Published Papers http://www.unchainedgeometry.com/jbloom/papers.html
Papers relating to Character Animation, Implicit and Skeletal Modeling, Implicit Surface Polygonization, Convolution Surfaces and Transformations and Geometry.
  Animation and Rendering of Complex Water Surfaces http://graphics.stanford.edu/papers/water-sg02/
Douglas Enright, Steve Marschner and Ronald Fedkiw describes a method designed to produce visually plausible water effects, for example the pouring of water into a glass and the breaking of an ocean wave.
  Bidirectional Estimators for Light Transport http://graphics.stanford.edu/papers/bidir/
Eric Veach and Leonidas J. Guibas study techniques for reducing the sampling noise inherent in pure Monte Carlo approaches to global illumination.
  All-Frequency Shadows http://graphics.stanford.edu/papers/allfreq/
Ren Ng, Ravi Ramamoorthi and Pat Hanrahan presents a method, based on pre-computed light transport, for real-time rendering of objects under all-frequency, time-varying illumination represented as a high-resolution environment map. This gives good shadows.
  Amorphous Phenomena Simulation http://www.cs.sunysb.edu/~vislab/projects/amorphous/AmorphousGroup.htm
Papers describing various physically accurate simulations of complex amorphous phenomena such as smoke, fire, wind and melting at real time frame rates using standard PCs and graphics hardware.
  Radiance Technical Papers http://radsite.lbl.gov/radiance/papers/
Various papers describing the free radiance highly accurate ray-tracing software system for UNIX computers.
  Andrew Winter's Volume Graphics Publications http://www.custard.org/~andrew/docs/
Andrew Winter's published papers discussing volume visualization and volume graphics.
  Smoke Simulation for Large Scale Phenomenas http://graphics.stanford.edu/papers/smoke-sig03/
Nick Rasmussen, Duc Quang Nguyen, Willi Geiger and Ronald Fedkiw presents an efficient method for simulating highly detailed large scale participating media such as nuclear explosions.
  Philip Dutré's Publications http://www.graphics.cornell.edu/~phil/PUBLICATIONS/publications.html
Mostly relating to global illumination algorithms and monte carlo light tracing.
  Eliminating Popping Artifacts in Sheet Buffer-Based Splatting http://www.cs.sunysb.edu/~mueller/research/pop/
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. By Klaus Mueller and Roger Crawfis.
  Symplectic Raytracing: Raytracing with Hamiltonian Dynamics in Blackhole Spacetime http://yokoya.aist-nara.ac.jp/paper/datas/267/skapps_0132.pdf
Describes a method to visualize the curved spacetime around blackholes. By Tetsu Satoh, Haruo Takemura and Naokazu Yokoya.
  Volume Graphics: Field-based Modelling and Rendering http://www.cs.swan.ac.uk/~csandrew/papers/winter_phd.pdf
A PhD thesis in PDF format, introducing new volume graphics concepts. Includes background reviews of volume visualization and graphics. Also includes a specification of the vlib volume graphics API and describes volumetric ray-tracing.
  Radiosity: An Illuminating Perspective http://research.microsoft.com/~sdrucker/papers/radiosity_genexam.pdf
Presents a summary of the state of radiosity research 1992 by S.M Drucker. In PDF format.

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