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Stylized Depiction - http://www.red3d.com/cwr/npr/
Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media. |
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An Interactive Introduction to Splines - http://www.ibiblio.org/e-notes/Splines/Intro.htm
Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML. |
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Ray Tracing News - http://tog.acm.org/resources/RTNews/html/
An infrequent newsletter on ray tracing and general computer-graphics research and resources. |
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Texture Mapping as a Fundamental Drawing Primitive - http://www.graficaobscura.com/texmap/
Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-aliased text; and show of how texture mapping may be used as a fundamental graphics primitive for volume rendering, environment mapping, color interpolation, and contouring. |
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VDSlib: A View-Dependent Simplification Package - http://vdslib.virginia.edu
Public domain package for view-dependent simplification and rendering of polygonal environments. |
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PseudoGrey - http://r0k.us/graphics/pseudoGrey.html
Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site. |
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Graphics Gems Repository - http://tog.acm.org/resources/GraphicsGems/
The official site for source code, errata, and addenda to the Graphics Gems book series. |
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Hardware Perlin Noise Demonstration - http://dunnbypaul.net/perlin/
Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware. |
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University of Florida Surflab - http://www.cise.ufl.edu/research/SurfLab/
Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization |
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Levels of Detail and Polygonal Simplification - http://www.acm.org/crossroads/xrds3-4/levdet.html
"This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measured? How can the visual degradation be estimated? Can all this be done automatically? After exposing the basic aims and principles of polygonal simplification, we compare recent algorithms and state their various qualities and weaknesses. " Published in Crossroads, the ACM student magazine. |
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M Spline - http://www.resampling.narod.ru/
A new linear best quality and fast algorithm of raster image scaling. |
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Andrija Radovicī's Algorithms - http://www.andrijar.com/algorithms/algorithms.htm
Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine. |
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2D special effects - http://www.dtek.chalmers.se/~d95back/exjobb/
A master thesis about various 2D special effects, with example movies. |
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Ken Turkowski's Contributions in Computer Graphics - http://www.worldserver.com/turk/computergraphics/
Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles. |
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Modeling Sprite Animation Using Finite State Automata - http://www.fastgraph.com/fsm.html
Article by Diana Gruber on how to model sprite animation in a computer game. |